Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship Kobitana - Perimeter Power Module (K-PPM)

Status
Not open for further replies.
Hope for the hopeless
agung-pradana-lone-edit-2.jpg

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Interlocking Module System
  • Length: 200 meters
  • Width: 150 meters
  • Height: 120 meters
  • Armaments: Low
    • Auto Turret (Anti-Air, Anti-Infantry, or Anti-Armor)
  • Defenses: Extreme
    • Reinforced Durasteel Shell & Armor Plating
    • Shield Generator
  • Hangar Space: None
  • Hangar Allocations: None
  • Single Craft Hangar: None
  • Maneuverability Rating: Very Low
  • Speed Rating: High
  • Hyperdrive: 1.0
SPECIAL FEATURES
  • Role: Perimeter Power Module
  • Size: Large
  • Weight: Extremely Heavy
  • Propulsion: Repulsorlift
  • Minimum Crew: 0
  • Optimal Crew: 0
  • Passenger Capacity: 0
  • Cargo Capacity: None
STANDARD FEATURES
  • Droid Brain
  • Remote Operation
  • Interlocking Module System
  • Retractible Auto-Turret
  • Interlocking Power Generator
  • Shield Generator

agung-pradana-front-and-back.jpg

STRENGTHS
  • Remotely operated via Droid Brain: Receives commands from nearby control points and intelligently executes commands.
  • Interlocking Module System: can link together with other modules to form an impenetrable wall. This also links together the droid brains so they can operate in tandem with each-other.
  • Scalable Shield Generator: When linked together, all modules collectively pool their energy as well as their shield generators which creates a large shield, scalable up to the size of a small city.
  • Scalable Power Generator: The power generators also are linked together, creating a massive power generator which is scalable to any needed size.
  • Auto-Turret: Each Module has a retractible auto-turret, which can be anti-air, anti-infantry, or anti-armor. These turrets are powerful and controlled by the droid brain, creating a powerful defense system against outside enemies or dangers.
  • Reusable: Once they are no longer needed in a region, simply recall them and they will automatically disconnect from each other and fly back to wherever they originated from.
WEAKNESSES
  • Heavy: These modules are incredibly heavy, and not very maneuverable. This can make storage a problem if you are holding a lot of them.
  • Unmanned Error: While there are benefits to having completely unmanned modules, there is also the danger that the droid brain cannot make human decisions, and troubleshooting is not the best. There has been a few instances when the turrets failed to fire upon a threat soon enough because it wasn't sure if it was a threat or not. While they are programmed to error on the side of caution, this can cause slower than optimal responses.
DESCRIPTION
Kobitana Industries began to develop unique technologies and ships that could be utilized to create emergency humanitarian communities within minutes. These ships were modules that could link together for a variety of purposes and solutions. The K-PPM was developed to meet multiple needs for these communities. The first need was a secured perimeter to keep enemies out and to protect the occupants from severe elements and weather. The three ways that the K-PPM meets this need is by creating a literal wall around the community, forming a shield generator that envelopes the community, and by its auto-turrets that target hostiles attempting to enter into or attack the community. The second need was a power generator that could power the entire community as well as other modules. Each module links together and combines their power generators into one, creating a scalable power generator that is effective at providing power for any size of community. There are three types of power generator which can be installed depending on the best power source available in the region: Wind power, solar power, or traditional power cells.

The Modules are pre-programmed with a variety of designs which can be utilized to build a secure perimeter around a variety of different community sizes in a variety of terrain conditions. They are also self-operated by built-in droid brains which offer a certain level of intelligent problem solving in the moment, allowing for minimal sentient oversight. This means that if the modules discover an obstacle that interferes with the programming, they can intelligently create solutions that allow for them to setup around the obstacle in a way that makes sense. The modules can be activated by any command source and will immediately take off and fly to the correct system. Once they arrive, they automatically descend to the surface and begin to set themselves up, interlocking with each-other and creating the secured perimeter. The entire process is completely automated and does not need any human oversight. Each module has the ability to rotate their interlocking components by a maximum of 15 degrees, allowing for the modules to create corners and curved designs.

The droid brain is programed to error on the side of caution when it comes to sentients, meaning that if it encounters sentients in its path, it will first release a loud audio warning and a request for the sentients to move as quickly as possible. If the sentients fail to move after a few minutes, the modules will attempt to alter their programing so as to set up the perimeter in a way that will not interfere with the sentients. If this fails, the modules will send out a distress signal to command and inform them that they have an unresolvable situation and they need sentient assistance immediately to resolve the conflict. Once the modules are no longer needed, they can be recalled back to command. They automatically separate from the other modules and take off from the surface once there are no sentients in its vicinity, flying back to a programmed location for storage and maintenance.
 
Last edited:
T E R R A R I S - C O M M A N D
Factory Judge
Lujian Forces Lujian Forces

Very nicely made and interestening piece of technology.
  • To this, please link the relevant technology from the Chaos' submissions or from the Wookieepedia under the Special features. Because this is a very powerful technology.
    Scalable Shield Generator: When linked together, all modules collectively pool their energy as well as their shield generators which creates a large shield, scalable to any needed size.
  • And this is usable in the space? If yes, I need to move it into the spaceship category.
 
Hope for the hopeless
MANIAC MANIAC Updated it to clarify that it is a Spaceship in the "classification" section. Also I changed the scalable size of the shield generators to be that of a small city, is that doable?
 
T E R R A R I S - C O M M A N D
Factory Judge
Lujian Forces Lujian Forces

Thank you! So because these are spaceships, I moved it into the Starship creation forum. Please modify the template with the proper spaceship template. You can keep the relevant vehicle template parts too, but please add the ship/spacestation template to it too.
 
T E R R A R I S - C O M M A N D
Factory Judge
Lujian Forces Lujian Forces

Update on this? I have to move the thread to the Archive soon according to the Factory policy. I can give you a few more days if you need them, until Sunday (2022.02.13), to make the necessary edits or indicate that you are asking for a few extra days for this.
 
T E R R A R I S - C O M M A N D
Factory Judge
Lujian Forces Lujian Forces

Thank you! This is nearly perfect too. The same ask like in the other submission. Please modify like this, you know, ship is the first, the rest is special feature:
And you forget to add the "Standard feature" point, please add it to your list.
  • Classification: Interlocking Module System
  • Length: 200 meters
  • Width: 150 meters
  • Height: 120 meters
  • Armaments: Extreme
    • Auto Turret (Anti-Air, Anti-Infantry, or Anti-Armor)
  • Defenses: Extreme
    • Reinforced Durasteel Shell & Armor Plating
    • Shield Generator
  • Hangar Space: None
  • Hangar Allocations: None
  • Single Craft Hangar: None
  • Maneuverability Rating: Very Low
  • Speed Rating: High
  • Hyperdrive: 1.0

SPECIAL FEATURES
  • Role: Perimeter Power Module
  • Size: Large
  • Weight: Extremely Heavy
  • Propulsion: Repulsorlift
  • Minimum Crew: 0
  • Optimal Crew: 0
  • Passenger Capacity: 0
  • Cargo Capacity: None
And please try to watch to the ratings here, because with these the ship is overpowered. But as a ship, and what you wrote as armament, so, compared to a ship, this is not extreme rating, rather a low and with that rating this will be perfect.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom