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Approved Tech Jal Naga Trench Mk. II

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Emberlene's Daughter, The Jedi Generalist
RnCz9KJ.jpg

OUT OF CHARACTER INFORMATION
Power emanations from the City of Dreams were untraceable in realspace due to its ethereal nature; in this way, its citizens could monitor Imperial transmissions undetected
the city had been created by his "psychic power," and everything in the dimension it existed was not material, but rather composed of "psychic energy."
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Other
  • Weight: Weightless
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Very High
    • Other: Sonic: Very Low
    • Other: EMP/ION: Very Low
    • Other: Sensors: Extreme
    • Other: Radiation: Very Low
    • Other: Fire: Low
    • Other: Cryo: Low
    • Other: Acid: Low
    • Other: Vacuum: Very Low
    • Other: Darkside: Very High
SPECIAL FEATURES
  • Force Affinity: Designed with force infused materials that imbue to the jedi wearing them a standard slew of protections and capabilities. The ability to better resist the darksides influence, ease the access to learned skills that have been practiced and feeling generally more energized and lively.
    • Force Resistance: Not pure resistance to the force but its influences specifically the darkside.
    • Force Enlightenment: A general enhancement of the specific jedi's talents in the lightside of the force. They don't know everything but using their own abilities is easier, sharper focus.
    • Revitalize: A more robust feeling mentally and physically aids in calming the mind and body to focus.
    • Force Form: Focusing and utilizing the force itself to improve the jedi's focus and mind as well as combative capabilities with the force.
    • Avar Kriss's Network: Connecting her to the jedi as a whole it follows much of what Avar did and lets her hear the song of the force.
    • Tutaminis: Advanced and formed within the robes themselves.. the material absorbs energy, heat, electrical, force, plasma and others to feed it into the jedis body and mind revitalizing their force powers.
    • Cleanse Mind: Focusing the force and clearing the mind of mental influences and those they can focus their attention on.
    • Force Binding: Designed and augmented into the robes, the pockets and robes themselves can be used to bind and contain influences when it is enclosed around a darkside object.
    • Inspire: Focused and empowered the jedi themselves as beacons within the force inspiring those around them to action and to shake off negative thoughts.
    • Controlled Descent: Focusing the force into a cushion around them the jedi are able to land from greater heights.
    • Force Familiar: Controlled and focused, the robes seek out a familiar creature and bonds with it... sadly while it connects them death of the jedi can kill the familiar.
  • Kirano Interface: Standard technical interface for operations.
  • Jedi Utility Belt: For supplies
  • Cracken Survival Kit: Standard field kit
  • Sigil of Hope: A legacy piece of jediu equipment created from the dark harvesters.
  • Kojie: Underslung shoulder pack for extra equipment space.
  • Perfumed Sleeves: Defensive Measures designed for jedi robes
  • Refined Sleg Ultracapacitors: Designed to improve the power of the suits and augment the shielding for radiation and heat in space or protect them when boarding other ships.
  • Advanced Regulator System: Designed to recycle oxygen and filter poisons for the common peoples in case of attack.
  • Seeker Drone: Companion to atrisians and function as one of two organization interfaces. Can work together with an astromech.
  • Makie Class Droid: A non-combative companion droid that works with the Atrisian citizens.
  • Heavy Praestigiae's Luminous Overlaid Technological Shields: Protective shielding designed to be used with the pilot suit in the event of out of ship combat scenarios.
  • Advanced Micro Thrusters: Designed to increase movement speed of the jedi while moving around.
  • Strength/Speed Enhancement: Enhancing the body to increase the pilots natural state. In the event they are without their ships they can defend themselves.
  • Temperature control/heat reflection: Designed for additional comfort when on other worlds
  • Locator beacon: For emergencies to be retrieved with rescue ships.
  • Ablative Plating: Designed with the standard robes and armor plating itself in a combination.
  • Reflects Sensor Scans Heavily
  • Sasori Coating: Applied to the surface of the coat and able to obscure from optical view.
  • Taozin amulet: Designed and within the robes to hide the wearer from the force senses of others.
STRENGTHS
  • Superior Protection: Designed using the Synthmesh, wintrium that as it ages continues to grow stronger and skylar which offers a form fitted compression material.
  • Force Affinity: Infused and crafted with the force, the synthmesh, skylar and inth metal used all add force abilities to the outfit.
  • Protection: The hypermembrane provides a robust degree of protection so it can be used.
  • Self Repairing: Designed with the hypermembrane for protection but also the ability to repair itself over time with small damage being a few minutes to hours and sections of the suit being days.
  • Overly Engineered: Designed to give the jedi a powerful sense of control and protection.
  • Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by the jedi. When smelted with other materials it can decrease the weight of the material created by 50 percent. The exotic structure with the solidified force energy being able to skirt gravity as it has mass but does not become weighed down as long as there is force energy within it. When smelted and added to materials that are largely heavy it can reduce the weight depending on how much is use (ie: a few grams compared to ingots.. a couple grams might take off some pounds while an ingot will reduce the weight but also the quality of the metal since it doesn't augment the resistances.
  • Physics Meet Metal bat: Being from the dream pocket dimension the metal has unique properties generated and made by Krass. in this case it is psychoreactive and able to be bonded to a single person. That person can then bring it to them like they were holding a massive magnet with the range being hard to determine as they have to be able to sense and feel it.
WEAKNESSES
  • Requires Connection to the Force: For the synthweave effects to function within it the material needs to be able to feel the force energies around it. Vong tech, yalisimiri, voidstone, dampening fields are all counter to what the material can handle.
  • Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Exotic Matter: The tetherite and solarite metals are explosive when they come into contact with anti or dark matter.
  • Lightside beacon; The robes radiate the lightside of the force.
  • Lightside: Designed with the jedi and lightside in mind, the material can be worn andused by neutral and darksiders but it is uncomfortable.
  • Optical Camo: Designed with the coating of microcrystals which bend the light around the jedi technolgically rather then with the force. Providing a basic level of stealth that has mass and can be bumped into.
DESCRIPTION
Created by Willa for the more elite of the ranger's she had to work with. Given everything that they were able to do though she brought the designs to Matsu Ike and her clothers who made this lovely set of coats. For special members who needed to have a greater military feel and look. The trench coat itself used synthetic micro crystals to create an optical cloak on the surface of the coat. With its shell spider silk design it is protective and the synthweave that is built into the design allows it to be something jedi can wear to protect from the cold and it can be more customized with underweaves into the coat itself. The micro crystals once they get their small charge can maintain the cloak but it is limited to just the optical set, not hiding the heat signature and sound that can be made. Even with a small hood built in that can be used to cover your head the face, hands and feet are still exposed to the uncloaked portions of the cloak.
 
Last edited:

Netherworld

Well-Known Member
<p>Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.</p>
 

Netherworld

Well-Known Member
[member="Matsu Ike"]

Please list the strengths and weaknesses of all the materials used in the submission.
  • Shell spider silk:
    Resembling normal clothing, the silk could deflect vibroblades and blaster pistols.
  • Sasori coating:
    When Activated and Slow Moving: Optical Camo
  • Sasori Synthweave:
    Attune: The crystal weave is designed to thread and weave into the mix a crystal lattice able to develop a connection for augmentation with the force. Permanent or temporary effect can vary by one using it.
    Calmness: The more potent crystals being applied allow the ones using it to feel serenity and be calm. They can connect to the force at a higher level then other things and it allows for an augmented ability relative to the one using it.
    Lightside: The golden crystal of the solari applied make the weave function with those of the lightside of the force. With the crystal is locks and prevents the objects or items from being used by darksiders. Often burning brighter in their presence while becoming uncomfortable for them. With the lightside crystals into it the weave can cause those attuned with the light to be able to feed the lightside of the energy into it. THe stronger the force connection the more it can recoil darksiders
You mention some of these things in the Special features field, but never in the Strengths & Weaknesses
  1. What does the cloak use as a power source?
  2. What happens if it's exposed to Ion/EMP damage?
@mention me with edits or questions.
 
Emberlene's Daughter, The Jedi Generalist
[member="Netherworld"]

I spaced with the meds and thought the edits had gone through sorry. They are made and answered the questions by adding the rylith crystal cell and ion/emp to the weaknesses
 

Netherworld

Well-Known Member
[member="Matsu Ike"]

Your image is broken (at least for me), and doesn't show up.
The Image Source should also link to the website where you found whatever picture you use, not just the search string.
 
FACTORY MODIFICATION TEMPLATE
Submission Name: Kattada Coral Diver Robes
Link to Submission: Kattada Coral Diver Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Revanchist Robes
Link to Submission: Revanchist Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Jal Naga Trench MK II
Link to Submission: Jal Naga Trench MK II
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Jal Naga Trench
Link to Submission: Jal Naga Trench
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Economic Watch Circle Uniforms
Link to Submission: Economic Watch Circle Uniforms
Reason for Factory Modification Request: updates
 
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