Star Wars Roleplay: Chaos

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Approved Location Iron Gate Security Prison

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OUT OF CHARACTER INFORMATION
Intent
: Codify a location established in rp.
Image Credit: Here.
Canon: N/A.
Permissions: N/A.
Links: Eldorai, Qadiri, Sciiac Guardians, To Hell and Back, Kar'zun, Eldorai Exodus, Twin Exiles, Xioquo, Kaeshana, Casus Belli, Brak'Vrasz, Eyrecae Alzari, Naesala Faethyra, Kaida, Firemane,
Ysalamiri.

SETTING INFORMATION
Military Base Name
: Iron Gate Security Prison
Classification: High-Security Prison
Location: The Defiance.
Affiliation: Shadow Knights (lore sub), Shadow Knights, Court of the Shadows.
Population: Sparse.
Demographics
: The population consists of the inmates, prison staff and guards. The majority of the prisoners are elves, especially
Eldorai. However, there are also some beings from outside the worldship who have either committed crimes against the Shadow Knights or been captured by them to ransom or interrogate. Thus one can also find Twi'leks, Trandoshans, humans, Neimoidians and other non-elves. These would be in the minority though. Qadiri, Vashyada and Xioquo can also be found among the population, both among the guards and staff and the inmates.

The security forces, administrative and medical staff belong to the Shadow Knights and are employed by the Court of Justicars. This group is dominated by Eldorai. Most of the guards are organics, but necessity has compelled the Shadows to also utilise some droids, even though Eldorai do not like them much. Of special note are the Sciiac Guardians. Their numbers are small, but they have a special status. Some of the members of the security force are
Force-Dead. They are charged with monitoring dangerous Force-Using prisoners.

Accessibility: It is a high-security prison for dangerous criminals, political prisoners and the like. Thus it is closed to the public and heavily guarded. Certain categories of prisoners are allowed visits from family members, but these are limited to designated areas, monitored by the authorities and must be approved in advance. The prison is located on the Defiance, the Shadow Knights' worldship and mobile 'capital'. It is essentially a city on the move, and thus never in the same place for long.

Iron Gate is a true fortress of a structure, and one of the very few on the worldship set apart from other structures to prevent easy access. The worldship is not big, per se, but it is multilayered. So, in order to get to the Iron Gate, someone who lives on the worldship would have to drop few levels down, make their way through several security checkpoints and then on. The entrance to the facility is heavily guarded. Anyone who wants to enter the prison will be subjected to a security check and must have proper papers.

Description: The Iron Gate Security Prison is a prison facility maintained and run by the Shadow Knights to imprison political prisoners, terrorists, slaver leaders and people who have been placed in protective custody. The prison is run by the Court of Justicars, a Shadow Knight body responsible for overseeing law enforcement personnel. It has been set up in accordance with the Shadows' corporativist beliefs, based on which segments of society are organised into holistic bodies and integrated into the government. These Courts have a broad mandate to oversee day-to-day operations. One could call them a cross between a government department and a guild. All the members of a sphere elect a council who then choose the head of their specific court, who bears the title of Magister. This gives constituents a say in governance, but also makes things quite regimented.

This is not a prison for run-of-the-mill felons. To be a prisoner here is an 'accomplishment' that one must work real hard to earn. Levity aside, only particularly dangerous or divisive elements are sent here. Fittingly, the conditions vary based on the status of the prisoners. Political prisoners have significant latitude, while criminals live under more restrictive conditions. Finally, there is a speciel regime to contain Force-Users, Kar'zun and other particularly dangerous elements. It is pertinent to note that the prison does not only have energy fields protecting the cells - there is also a solid metal door/gate too. Moreover, the building features heavy blast doors and ray shield traps. Special methods are employed to contain a Kar'zun inmate. This is necessary because these silicon-based golems have tremendous strength and eat stone and metal. Thus the room of the occasional Kar'zun prisoner is sheathed in an energy field a few electrons thick, but enough to resist the strongest so long as the power lasts.

The prison population is not very large. The Shadow Knights consider long-term incarceration cruel and wasteful. Here it is worth noting that several Shadows were political dissidents who were imprisoned or persecuted by the Eldorai Matriarchy, which has undoubtedly helped shape their views. Moreover, the nomad fleet has limited resources, and so prisoners are extra mouths to feed.

In addition, the Shadows have limited space on the Defiance and converting other vessels into specialised prison ships comes with its own set of problems. The Shadows are not fond of carbonite storage because they regard it as cruel. Moreover, a prisoner who has been frozen in a carbonite block is of no use to anyone. So they prefer to exile or execute felons. Individuals who have committed less serious crimes are fined or must perform reparation through labour. In the last case, they are subjected to penal servitude for a finite amount of time, though it is is governed by strict guidelines. The Shadow Knights do use convict labour on some asteroids and moons they perform mining on, but these operations tend to be temporary in nature. Convict labourers are compensated for their work.

Caning is mandantory for all crimes. The Shadows follow a 'three strikes' concept. If you get caught on a misdemenour, that's one strike. Three of them is a felony. Three felonies of any sort...capital punishment. Of course, some are capital from the start, such as murder and high treason. All this means is that the prisoners here are in a special category. The Shadows have an elected leadership and a basic bill of rights, but the government also has sweeping powers to enforce order. This is by necessity, since unrest could tear the nomad fleet apart. However, it is also a reflection of the fact that the leadership is dominated by middle class officers and former insurgents. There is a review and an appeal process though.

Some of the prisoners being held here have been detained on the basis of counter-terrorism and public order laws. These also allow the preventive detention of individuals if there is reasonable cause to believe that they have hostile associations or are engaged in acts prejudicial to the public wellbeing. For this measure to take effect, the Archon must be satisfied that a threat to the commonwealth exists. The detainee must be informed of the grounds of arrest and the allegations against them. Moreover, the law stipulates that the detainee must be informed of their right to challenge the order by appealing to an advisory board.

This board has the power to order that documents related to the case be produced, summon and question both witnesses and the detainee. The board makes a recommendation to the Archon and the Magister of the Court of the Justicars. It may recommend continued detention, exile, unconditional release or release under conditions. Conditional release may involve restrictions such as house arrest, revocation of citizenship, or the requirement to report one's movements to the police. Detention orders are subject to regular review by the board. The Archon is empowered to make the decision at her own discretion if the board recommends release and the Magister disagrees.

Upon entry, prisoners, regardless of the reasons for their incarceration, are processed, registered and given standard prison garb to wear. This consists of a coloured jumpsuit with a white shirt underneath. The uniform is stamped with a broad arrow. The reason behind this symbol is that it makes escape more difficult. The uniforms are colour-coded to designate the category the prisoner belongs to. The personal clothes of an imate are confiscated and stored by staff. The uniform is considered stigmatising by many, but this is a feature, not a bug.

The Shadow Knights are a society that values civic duty highly. They take the view that citizenship must be earned through service. This makes criminals people who have harmed the community for their own selfish gain and so they must be set apart from it to understand the consequences of their actions. That said, it is a rule that all clothes issued to them have to be clean and in acceptable condition. The Shadows regard voting as a civic duty rather than an inherent right. It must be earned through service to the state. Felons are disenfranchised, which means they cannot vote from prison. At the same time, they cannot run for office. They can regain their citizenship and thus their political rights after release. Their comportment during their incarceration factors into this. Of course, someone convicted of a high crime such as treason or murder will not regain their citizenship due to having been executed.

Security measures are very tight at the prison and it is heavily guarded. An incident, such as the murder of a guard, will trigger a lockdown. If that happens, all prisoners are confined to their cells for a number of days. There are some amenities though. There is an exercise yard where prisoners can stretch their legs and participate in recreational activities, such as sports. They are monitored by guards in this area. There is also a chapel where religious services take place. Prisoners receive visitors in a visitation space separate from the detention block. However, these contacts are regulated and closely monitored. Likewise, all mail that enters or leaves the Iron Gate is opened and examined and all holocalls are recorded.

Moreover, the prison features a library, a cafeteria and even a few workshops where prisoners can learn new skills. The Shadows do not like to keep prisoners idle, so they get jobs to do. These range from doing laundry, cleaning food trays or prison wings to participating in industrial workshops. A prisoner employed in the latter might engage in carpentry or be employed in the textile industry. They can even earn income. Of course, security concerns are not ignored and particularly violent individuals are not employed in a vocation that could give them the tools to hurt someone. The detention area is divided into different blocks. Each of these blocks have their own staff and guards. In addition, they can sealed from the rest of the building. The guards count the number of inmates on a regular basis each day.

All facilities are monitored by a comprehensive network of security cameras. The prison has three hundred-sixty degrees of audio and video surveillance. This is supposed keep an eye on the prisoners and prevent incidents such as escape attempts, inmate violence, and drug use, but also officer misconduct. There are cameras in all common areas as well as all places where inmates are escorted, such as hallways. This also applies to booking and identification areas, the mess hall, workshops, entrances and exits. All cell block activity is monitored.

POINTS OF INTEREST

Main Administration Wing: The administrative nerve centre of Iron Gate. The offices of the prison staff and the control room are located here. Thus access is restricted to authorised personnel. The office of the Warden has a direct line to the Court of Justicars. This is also where prisoners are registered and processed.

Guardians' Wing: This area is dedicated to Iron Gate's guards. It houses the barracks, armoury and recreational areas. The control room is also located here. The health and activities of the prisoners are monitored from that room, using the feeds from the closed-circuit television camera network.

Visitors' Wing: The visitation area of the prison. Visitors are allowed to enter after they have provided their ID, a copy of the approved visiting order and been searched. Seating arrangements are determined by prison staff. Only mimimal physical contact is allowed. The prisoner may not leave their seat, though their visitor is allowed to move about in the hall during the visit. A visitor who needs to use the refresher will be accompanied by an officer and searched before and after. Inmates who live under maximum security conditions can only communicate with a visitor through a glass partition using comm devices.

Visitors' Centre: A small building located outside of the actual prison grounds. This is the first stop of an approved visitor. Upon arrival, a visitor's ID and visiting order will be checked and verified by staff. They will also be searched to make sure they are not smuggling anything into the prison, such as weapons, secret messages or contraband. Visitors whose paperwork is not in order will be turned away. The centre features metal detectors and a weapons' detection system.

Infirmary: The medical centre of the prison. Injured prisoners, staff members and guards receive treatment here. Most of the medical staff is composed of Non-Force-Users. However, one or two Force healers can usually be found here. The Shadows do trade with outside parties, enabling them to purchase bacta and kolto. However, these supplies have to be rationed.

Library: Funding for this location is not without its difficulties. The Court of the Justicars has a limited budget, and the library is not a priority. Time and manpower constraints are also an issue. Nonetheless, the library allows inmates to educae themselves or simply pass the time. Censorship is an issue, as the administration reserves the right to impose restrictions on the publications available in the library. The library also offers classes, such as on basic literacy, linguistics and typing.

Recreational Areas: Limited recreational and fitness facilities for the inmates can be found here. There is also a common room to play cards, watch sports and so on. Access to these facilities is a privilege that can be withdrawn as punishment for bad behaviour. Likewise, inmates who are particularly cooperative get some extra time here.

Room of Discipline: Caning takes place here. The Shadows use it as a judicial corporal punishment for crimes. This place is a special punishment room that is not open for public displays. The location is separated from the prison blocks. Before and after the caning has been carried out, a doctor must certify that the inmate is fit to be punished. The doctor has the authority to declare a victim unfit on medical grounds.

The doctor or a health worker assigned by them remains present while the caning takes place and is responsible for resuscitating an inmate who has lost consciousness. It is the law that an inmate subjected to this punishment must be informed of the caning sentence, including the time, date and number of strokes. However, it has been alleged that the authorities do not always observe this rule. More liberal Shadows consider caning to be cruel and self-defeating. In their view, it constitutes torture. However, they do not have the pull to bring about its abolition.

Before being caned, an inmate is led to a waiting area, and then into the room itself. There they stand before a panel, which consists of a doctor, a prison officer and a judicial officer. The prison officer reads the sentence aloud, which also specifies the number of strokes the inmate will receive. The officer who administers the caning is selected from the security unit. Caning is a task that requires both strength and training, so this is a role limited to specialists. The caning officer wears armour with an enclosed helmet to obscure their identity.

Commissary: A canteen within the facility. The inmates of Iron Gate are not allowed to own money. Any money they earn or receive from their families is held in trust. They can use this 'trust fund' to purchase everyday goods such as hygiene products, snacks etc. at the commissary. Obviously the prison administration has the responsibility to provide them with food and drink, their prison garb and personal care items, but this is all quite basic. Here it is worth noting that since the Shadows do not have the best resources food on the Defiance tends to be of the 'nutritious but bland' variety. Regardless, there is a glass ceiling on how much an inmate may spend at the commissary per month. Naturally, there is still a black market.

Halls of Reflection and Honest Toil: A slightly flowery name for the prison workshops. Here prisoners can learn new skills and earn some coin by participating in industrial work. For instance, there is a workshop where prisoners make clothes and another one for furniture. Of course, the work they can do is tailored to how much of a risk they are. A prisoner considered dangerous will not work in engineering. Prisoners deemed obedient and low-risk enough perform penal labour outside of prison. This is considered community work. The inmates are banned from carrying credits. Instead the money they earn on the job or receive from the outside is held in an account.

Interview Wing: This section contains interrogation rooms to question detainees. Generally, an initial screening is followed by more a more detailed interview. All officers employed by the Justicars receive basic training in interview techniques, though specialists receive more extensive training later on.

Exercise Yard: This is located outdoors, but still within the walls of the prison complex. Here inmates can exercise every day, though out-of-cell time is limited to one hour for certain categories of inmates. It is always monitored by guards and cameras. The area has enough space to allow prisoners to walk around and exercise. Different categories of prisoners are kept separate during exercise time.

Cell Block Alpha: This floor contains the cells for prisoners who are held under conditions that can be described as house arrest. These tend to be political prisoners. As a result, people held here enjoy special privileges. Their rooms have proper beds and tables and can be decorated. Moreover, they are allowed extra holocalls and can receive extra letters and parcels from their loved ones. However, their calls are monitored, the letters are checked and the parcels will be searched. Their cells are cubes. A large force field covers most of the corridor side. Moreover, there is also a durasteel door. In short, shutting down power is not enough to get out.

Cell Block Beta: This block contains the regular prisoners. This can include outsiders who have been captured by the Shadows or are being held for ransom, unless they fall into the high-risk category. Conditions are more strict here. Some cells are double and have been equipped with bunks. These cells are segregated by gender. Cells in this block are smaller than in Alpha, sparsely furnished and more closely monitored.

Cell Block Gamma: Maximum security conditions are in force here. A cell is surrounded on all four sides by a force field. There is also a metal door. Prisoners receive a thin mattress and a simple refresher. Cells and plumbing are soundproofed. This keeps inmates from communicating with each other. There is round-the-clock video and audio surveillance. Breakfast is delivered through a tray hole. A cell is searched after breakfast has been collected. When this happens, an inmate is placed in restraints and brought to a holding cell while the cell is being checked by an officer. Then the inmate is strip searched. The cell doors are made out of Turadium, a material that even lightsabres have difficulty cutting through. The prisoners are not allowed to talk to each other and may only leave their cell for one hour a day. They are not allowed visitors. Their contact with their loved ones is limited to messages, parcels and the occasional holocall.

Cell Block Delta: Force-Users are imprisoned here. The Shadow Knights have some ysalamiri, but only a few, as these creatures are not the easiest to acquire for the rebels. Generally, two cells have been outfitted with a ysalamiri nutrient tank. Force fields totally inclose a cell. Since only a few ysalamiri are available, Universal Energy Cages are often used. As a rule, the Watchers of the Night are used to make sure the space mages remain imprisoned. The Watchers are Force-Dead. Surveillance is as tight as in Gamma and the magnetically sealed cell doors are made of the same alloy. The inmates only have limited contact with the outside world. In general, the regime is pretty similar to the one in Gamma. Thus is justified with the argument that Force-Users wield a lot of power. This means they have a great responsibility to uphold, and Force-Users who use their abilities for criminal ends have abandoned it.

Cell Block Epsilon: This block is kept separate from the others and constitutes the protective custody unit. Prisoners are held here to protect them from other prisoners or outside sources, such as political enemies. It is essentially solitary confinement, though it can have some amenities within the cell itself depending on the inmate. This is the smallest detention area, which makes it easier to police. It features round-the-clock surveillance. It is worth noting that the Shadows do not consider criminals who have committed extremely heinous crimes that would cause other criminals to lynch them worthy of protection. Criminals who have been witness to a crime, gang members who may face violence from rival groups or inmates who have chosen to provide information are a different story.

SECURITY
Maximum

  • The base has 360 degrees of audio and video surveillance. It has a comprehensive network of surveillance cameras. Without a keycard, most rooms and all elevators cannot be accessed. Sensitive areas are such as the armoury or control centre are protected by layers of biometric security. The retinal scanners are able to determine whether the retina they are scanning belongs to a living or decased person and will deny access in the case of the latter. Ray shield projectors have been set up at key points in the facility to prevent escape. Motion sensors have been set up throughout the facility and inmates are monitored around the clock.
  • The sole entrance into the prison complex is a heavy gate made out of Turadium. It is guarded and has external turrets, military grade scanners and a CCTV camera network. There are also metal detectors and enclision grids. Automated sensor beacons, ray shields, security scanners and weapon/explosive detection sensors are also security assets of note. The complex features a weapons' detection system. R-TechApp Man Traps are also a security asset of note. Sensors constantly monitor the inmates.
  • The prison features heavy blast doors, ray shield projectors and internal automated turrets. The turrets are activated if the base is placed under lockdown. In addition, the base features concealed coma gas dispensers in the cell blocks and common areas. These can be used to nonlethally incapacitate prisoners during riots, escape attempts and other incidents. It is pertinent to note that the prison does not only have energy fields protecting the cells - there is also a solid metal door/gate too.
  • Finally, it is protected by a garrison. This includes standard Vigiles, but also a number of Sciiac Guardians armed with lethal and nonlethal weapons. Defenders of the Star Home often escort high-value prisoners to the prison and can be deployed to suppress riots. The Eldorai do not like droids much, but pragmatism has motivated them to make use of some KX-Series Security Droids. Members of the Watchers of the Night are assigned to guard Force-Sensitive prisoners. The guards have access to lethal and nonlethal weapons. The entrance to the prison is heavily guarded and there are checkpoints at key junctures.
HISTORICAL INFORMATION

It is an irony of history that when revolutionaries come into power, they often find themselves emulating many of the methods of the government they just overthrew. This is also the case with the Shadow Knights, though they broke away from the Eldorai Matriarchy after the Exodus from Kaeshana rather than topple it. The Shadows are the product of calamity. They arose out of the ashes of Kaeshana, after the planet was devastated by a massive asteroid impact.

With the help of Firemane, most Eldorai could be evacuated prior to the cataclysm. However, some had to be left behind. Many of them perished, but some survived. These Forsaken were forced to eke out an existence under post-apocalyptic conditions. Resources were scarce and violence between gangs and warlords was endemic. The Shadow Knights were one of the groups that arose to try and protect the surviving communities. To facilitate this, they instituted an oligarchic republic that was more egalitarian than the old monarchy, but stratocratic and regimented. Eldorai society faced an unprecedented crisis, so in their view survival came first.

After the Battle of Kaeshana, the Shadow Knights had to flee the planet, which was now under the sway of the first post-Gulag Virus incarnation of the First Order. Unwilling to bend to a foreign ruler they regarded as a foreign invader or submit to the Matriarchy, they established a nomad fleet. Firemane eventually provided them with a worldship, with the understanding that the rebels would stay out of its sphere of influence. The Shadows christened their ship the Defiance.

The Iron Gate Security Prison was set up on the worldship in order to have a secure facility to house particularly dangerous criminals and people under protective custody. Archon Naesala Faethyra, the elected leader of the Shadows, authorised its foundation. It was unconsciously modelled on the Island of Fallen Angels, a high-security prison maintained by the Matriarchy's Angelii before the calamity. There is an element of irony since several of the Shadows' leaders and soldiers are former insurgents and some of them might have been imprisoned on the Isle at one point.

The concept was refashioned to suit the rebels' needs. It was placed under the authority of the Court of the Justicars, the law enforcement branch. The similarity with a penal institution maintained by the ancien régime was noted by Shadow Knights with more liberal or libertarian values. The Shadows do have a relatively free press, so these elements criticised practices such as caning. Some liberal groups gathered testimonies, declaring that the practice subjected inmates to torture. However, the Shadow Knight movement is dominated by middle class officers and has strong stratocratic values. There is a general consensus in this regard. The severity and humiliating nature of the punishment was a feature, not a bug. Caning is also employed in the Shadows' military. Soldiers who commit offences may be sentenced to it by a military court. It is worth noting that this also applies to prison or police officers.

In the early days, the Shadows' central leadership had to struggle against centrifugal tendencies as it sought to bring fractious party militias and the captains of the various ships that constituted the nomad fleet under control. Unconsciously or not, in many ways the Iron Gate ended up being a location to imprison political prisoners and seditionists. Many of these prisoners were eventually released on parole or exiled, but a few are still imprisoned. There was also a crackdown on criminal elements, such as black market traders.

In the old days, things were a little looser in the maximum security wing. There were also instances of collusion between prisoners and police officers. This was a way for the latter to improve their income, as the Shadows are poor. However, when a group of prisoners instigated a riot in the maximum security wing, troops had to be called in to suppress it. The immediate cause of the uprising was the fact that some human prisoners were being racially mistreated and subjected to abuse, which galvanised them into action. The instigator of the uprising was a smuggler who had been caught running drugs and had already escaped a couple times, to the Shadows had decided not to take any charges and put him in maximum security.

The riot broke out when some government officials visited to round up volunteers to mine Rhydonium on a remote planet to meet the Defiance's fuel needs. However, once the protest started, other prisoners took it as an opportunity to arm themselves and to try and break out. The prisoners attempted a breakout, but were foiled. The Justicars called in a police tactical unit to suppress the riot. The incident ended with the Eldorai's inherent legalism actually giving the original rioters better conditions and punishing some guards for abusive treatment. However, they also increased the prisoners' imprisonment because they had broken the rules of how to appeal.

An inquiry noted several flaws in Iron Gate. The number of prisoners was downsized to make conditions less cramped, but also make it easier for the guards to monitor the remaining inmates. The system was overhauled and security was tightened. The reformed Court took things into a more authoritarian direction. The new security regimen was effective at keeping order inside the prison complex, though extremely harsh. The Justicars also began instituting the practice of deploying Sciiac Guardians, as it was believed they would be more objective due to being removed from organic needs and squabbles. Some of the imprisoned Force-Users had been able to join the riot, so as part of the reform, they got their own section to control them better. They were also placed under a harsh security regime.

The Shadows were able to acquire ysalamiri through raids, theft and black market dealings, but only in a limited amount and obviously not all went to Iron Gate. Thus they often came to rely on more conventional means to contain Force-Sensitive inmates, such as special energy cages that had been used during the Great Jedi Purge almost a millennia ago. Elements of the Watchers of the Night, a specialised formation of Force Dead soldiers, were also deployed on a rotational basis. The prison was also used to detain outsiders who had been captured by the Shadows, such as slavers, smugglers or Imperial officers. After her defection from the Angelii, Kaida Taldir briefly served as a consultant on security measures. This was now a new job for her, since she had done the same at the Angelii's prison.

The Iron Gate received an influx of inmates following the disturbances following the final evacuation of Kaeshana. Kaeshana had been dragged through the warp due to aftershocks of the Netherworld Event. This cataclysmic event devastated the already desolate planet even further. When the planet emerged from the warp, it was on the other side of the galaxy. The Shadow Knights dispatched a task force to investigate and rescue any survivors. The rebels were able to evacuate scattered bands of survivors. Then they left Kaeshana. It forced them to acknowledge that if they wanted a home, they would have to build it, for the old was lost forever. A solemn ceremony was held on the Defiance to mourn the dead. The Archon gave a speech that was broadcast to the nomad fleet. However, the reunion was accompanied by violent riots.

During the evacuation, the Forsaken and the Shadow Knight task force sent to rescue them had received visions of the past. These showed that the Eldorai had enlisted the aid of humans to defeat the Kar'zun, and then covered it up. This made their victory over their hereditary enemies a lot less glorious. However, the visions also showed that Ariane had been less of a butcher than the Kar'zun remembered her as. Eldorai nationalists, angered by what they regarded as an insult to their people, rioted in the streets.

Protesters who believed the visions were true and that the Eldorai should denounce the lies of the Queens of yore and join with the Kar'zun clashed with those who believed the visions were lies that spat on the sacrifices of Eldorai patriots. Fighting broke out in the streets. Some of the refugees were attacked. There were cases of arson and looting, as some disturbers of the peace tried to take advantage of the unrest, seeing it as a chance to loot.

The Vigiles and the Defenders were deployed in large numbers to quell the disturbances. Many of those who were mobilised to keep the peace were Qadiri. Their own very nasty history of war was fresher, and they had no intention of getting wrapped up in the Eldorai wars. The Court banned marches and public protests, and the police remained alert throughout the night. Several arrests were made and some of the Forsaken were put in protective custody to protect them against further attacks.

One of them was Brak'Vrasz, an ancient Kar'zun who led a group of Forsaken. He was attacked by xenophobic Eldorai militants and interned in Iron Gate as protection - and possibly to make sure he would not cause a ruckus. To this end he was put in a specialised cell designed to contain a being as strong as a Kar'zun. One of his attackers was later apprehended by Eyrecae Alzari. The militants identified themselves with the sign of the laced circle.

The would-be assassin was brought to Iron Gate and was imprisoned after being identified by Brak'Vrasz. Subsequently the Justicars carried out an investigation to unmask the network. Its three leaders were put in solitary confinement. However, one of them was later found dead. The cause of death was ruled as suicide, though their followers claimed it had been murder. Regardless, the incident triggered a number of terrorist attacks and hate crimes. Eventually, calm was restored.
 
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