Relationship Status: It's Complicated
- All standard features appropriate to a modern military battlecruiser
- Military-grade hyperdrive.
- Capital-grade sublight engines and maneuvering thrusters.
- Deflector shield generators.
- Standard electronic countermeasures and communications encryption.
- Heavy turbolaser batteries.
- Heavy ion cannon batteries.
- Proton torpedo and concussion missile launchers.
- Point-defense laser cannons and anti-starfighter batteries.
- Tractor beam projectors.
- Axial-Mounted Heavy Turbolasers
- Redundant Reactor and Power Systems
- Command and Control
- Defenses
- Movement
- Communications
- Computing
- Break the Line: Much of the Járngreipr's heaviest weaponry is concentrated along its forward firing arc. Its spinal turbolasers combined with heavy conventional batteries make frontal engagements against the battlecruiser particularly dangerous.
- Come and Take It: Heavy armor, reinforced internal bulkheads, redundant systems, and powerful deflector shields allow the Járngreipr to endure considerable punishment while advancing against enemy capital ships and fortified positions.
- Built to Kill Capital Ships: The Járngreipr sacrifices versatility in favor of direct ship-to-ship combat. Against large vessels, fortified stations, and relatively stationary targets, it can bring an enormous concentration of firepower to bear.
- Bring Her Around: Heavy armor and armament make the Járngreipr considerably less maneuverable than lighter capital ships. Faster opponents can exploit its slow turning rate to escape its strongest firing arcs.
- Wrong End of the Wolf: Much of the Járngreipr's offensive capability and strongest defensive concentration favors its forward arc. Its flanks and stern remain armed and shielded, but neither can match the punishment the vessel can deliver or withstand from the front.
- Feed the Beast: Weapons, shields, engines, and other systems draw from the same finite power supply. Sustained fire from the spinal turbolasers places particularly heavy demands upon the vessel, forcing commanders to choose where power is needed most.
- Not a Carrier: Hangar capacity is deliberately limited. The Járngreipr relies upon accompanying vessels for significant fighter support and can become vulnerable to concentrated small-craft attacks if isolated.
The Járngreipr-class Battlecruiser was designed by Gerwald Lechner to answer a problem he had encountered repeatedly throughout years of warfare. Speed, maneuverability, and aggressive pursuit could dictate an engagement, but some targets could neither be hunted nor outmaneuvered. Fortified positions, entrenched fleet formations, and heavily armored capital ships sometimes simply had to be broken.
Valka Industries designed the Járngreipr as a dedicated linebreaker, concentrating much of its offensive and defensive strength toward its forward arc. Spinal-mounted heavy turbolasers form the heart of its armament, requiring the battlecruiser to physically align itself with its target before unleashing its most devastating fire. Heavy conventional batteries supplement these weapons, while its deflector shields can be concentrated toward the prow to protect the vessel as it advances into hostile fire.
That concentration comes with deliberate compromises. The Járngreipr's weapons, shields, and engines place tremendous demands upon its reactors, requiring commanders to carefully manage available power during prolonged engagements. Heavy armor and armament reduce its maneuverability, while limited hangar capacity leaves substantial fighter operations to accompanying vessels.
The result is a warship built around a simple principle Gerwald understood well: when the enemy refuses to give you an opening, make one.
Out Of Character Info
Intent:
To create a Battlecruiser for the Sith Order and Dreadborne
Image Source(s):
http://www.chatgpt.com
Canon Link:
N/A
Permissions:
https://i.ibb.co/Prp7V93/IMG-9041.jpg
Primary Source(s):
N/A
Technical Information
Affiliation:
Sith Order | Dreadborne
Model:
Hammer Class
Starship Class:
Battlecruiser (2000m-5000m)
Starship Role:
Other
Modular:
No
Material:
Impervium, Reinforced Durasteel Secondary Hull, Transparent Titanium, Reinforced Glasteel Viewports, Tunqstoid Plasteel, Chromium Shocked Quartz, Trinitite, Aluminium Various Electrical Materials, and other Starship Materials
Armaments:
Heavy turbolaser batteries.
Heavy ion cannon batteries.
Proton torpedo and concussion missile launchers.
Point-defense laser cannons and anti-starfighter batteries.
Heavy ion cannon batteries.
Proton torpedo and concussion missile launchers.
Point-defense laser cannons and anti-starfighter batteries.
Defense Rating:
Very High
Speed Rating:
Low
Maneuverability Rating::
Low
Energy Resist:
High
Kinetic Resist:
Extreme
Radiation Resist:
Average
Minimum Crew:
2000
Optimal Crew:
5000
Passenger Capacity:
2000
Cargo Capacity:
Average