I do think the houses having an area where they focus more is part of their identities. Example: When I made House Lore and had the idea of them supplying weaponry and such, family members were expected to at least know how to use all of the weapons they manufactured and of course their house guard were trained to do the same.
I'd say keep the specific areas of oversight, but make it more of assigned tasks and agreement of all Syndicure. Everyone reports what's going on, everyone is in the know, but everyone handles specific roles.
You know me, I like remaining close to Chiss canon for that traditionalist feel. But if we keep the older Legends method of houses running specific areas, no biggie.
How would we feel about starting in the middle of the evacuation, and then using flashbacks to help establish the characters and their places in the flotilla? It would give us starting momentum rather than waiting for everyone to finish their individual establishing stories.
That is likely the scenario we'll start with, yes. It's a solid plot point to begin with, for sure!
Also, I guess I need to start formalizing some information for the CA now. So long as members are happy to begin with the presented idea (evacuation of Chiss space, into a short/mid-term nomadic fleet that is escaping aggressive forces that are encroaching into that space, and rallies to eventually look at claiming some of the Chiss' lost space back)?
I'll make sure to go back and reread suggestions and ideas, and update information based on the commonly favorable ones - ie: Ruling Houses having specific areas of Chiss culture/society to oversee.
As a note, I will also be maintaining a lean toward the canon side of the Chiss, until such time as a particular aspect doesn't work for the site setting and we adjust it. In the meantime, keep an eye on this forum for the Faction Info post, and I have also created a faction discord.
I guess it's time to get to work!