Well-Known Member

- Intent: To create a Sith Uniform for First Sister.
- Image Source: New Second Sister illustration! I gave her a costume change - Devin Doty
- Canon Link: N/A
- Permissions:
- Phase III “Dream Sight” Combat Electronics System (N/A)
- Integrum (Open-Market)
- SV-5 “Phanes” Survival Kit (Open-Market)
- B-11 “Greitis” Class Combat Boots (Open-Market)
- High Density Gel Packets and Belt Attachment (Open-Market)
- G1 Omnilink (Open-Market)
- Anti-Shank Cloth (X)
- Primary Source: N/A
- Manufacturer: The Kainate
- Affiliation: First Sister
- Market Status: N/A
- Model: N/A
- Modularity: Yes; Weapon/Utility Device, Energy Shield, and Stealth Device Mounting Point(s). Various Alchemical Talismans, Amulets, and Magical Devices. Variable Gas Payloads in Universal Gas Launchers. Optional Secondary Undersuit. Various Aesthetic Modifications.
- Production: Unique
- Material: Shell Spider Silk, Integrum, Phrik Weave, Norris Root Dye, Gammaplast, Anti-Shank Cloth, Duraplast, Synthcloth, Glasteel, Shadowsilk, Shadowskin-Reflec Coating, Cortosis
- Classification: Sith Battle Uniform
- Weight: Very Light (~3% of Wearer’s Unarmored Body Mass)
- Resistances:
- Energy: Very High
- Kinetic: Very High
- Lightsabers: High
- Sonic: Extreme
- EMP/Ion/Electronic Disruption: Very Low
- Mechu-deru: Very High
- Acids/Corrosives: None
- Weaponized Cold: Very Low
- Weaponized Heat: Average
- Electricity: Extreme
- Weaponized Radiation: Very Low
- Pressure/Gravitational Force: Very Low
- Left Gauntlet
- Liquid-Cable Launcher (Advanced Repulsor System for Rapid Ascension and Mobility)
- Weapon/Utility Device Mounting Point (2)
- Universal Gas Launcher (Dampener Aerosol, Nerve Gas, Vertigon Gas, Etc.)
- Adhesion System
- Cortosis Construction
- Right Gauntlet
- G1 Omnilink
- Weapon/Utility Device Mounting Point (2)
- Universal Gas Launcher (Dampener Aerosol, Nerve Gas, Vertigon Gas, Etc.)
- Repulsor Weapon
- Adhesion System
- Cortosis Construction
- Helmet
- Phase III “Dream Sight” Combat Electronics System
- Automatic Polarizing and Anti-Flash Lenses
- Neural Interface System
- Environment Filtration (Integrated Oxygen Supply) and Air Recirculation System
- Automatic Sonic Nullification System
- Annunciation System
- Consciousness Retainer System
- Sonic Neutralization System
- Holographic HUD (360° Panoramic Display)
- Multi-Frequency Targeting and Acquisition System (Targeting Visor and Optical Assistance)
- Thermal, Infrared, Low-Light, Ultraviolet, and x100 Optical Zoom (Photoamplification Features)
- Universal Components and Features
- Hermetic/Vacuum/Environmental Sealing System (Antisepsis Field and Coolant Tubing)
- Temperature Regulation System
- Taozin Skin Nodule
- Magnetic Equipment/Weapon Retention System
- Energized and Reactive Polymer Construction (Advanced Strength Augmenting Features)
- D-Baffling Construction and Integrated Sound Dampening Stealth System
- Mirror Construction (Undetectable by Standard Sensor Technologies, Lifeform Detection Modules, Etc.)
- Thermal Distortion and Thermoguard System
- Energy Shield Mounting Point (2)
- Stealth Device Mounting Point
- Sound Dampening Overlay
- Energy Sinks and Combat De-Ionizers
- Biorestorative Underlay (Automatic Bacta, Kolto, Adrenal, Stimulant, Etc. Application/Injection System)
- Pure Diatium Power Cells (Anti-EMP/Ion Automatic Restart System)
- ID10 Seeker Droid Docking Point (May Also be Configured to Mount Other Small Droid Models, Etc.)
- Electrical Projection System
- Force Enhancements
- Anti-Mechu-deru Sith Runes: Magical runes which are coded into the uniform’s electronics provide considerable defense against Mechu-deru and other forms of technology-corrupting powers.
- Electromancer Sith Runes: Magical runes specifically tuned to boost the raw power of the wearer’s electrical-based Force manifestations, allowing her to harness such abilities with significantly more potential lethality.
- Passive Tutaminis: A passive form of tutaminis which is primarily optimized to absorb electrical discharges and channel the Force energy to the wearer as a means to revitalize and energize her Force reservoir, though it may also do this to a more limited extent against energy, lightsaber, sonic, and kinetic attacks. This enhancement also augments the robustness of the wearer’s own active manifestations of tutaminis.
- Boots
- Utility Belt
- Electromancer: Constructed with the First Sister’s affinity with electrical-based manifestations of the Force held as a major factor into its design, the uniform is extremely resistant, if not nearly immune to electricity, including electrical weapons and Force powers. The uniform also enhances the wearer’s ability to harness electrical-based Force manifestations, amplifying their power and efficiency via Sith Runes which are hexed into its construction.
- Silence is Focus: Extreme sonic resistance is incorporated into the uniform to allow for the wearer to maintain her focus even under intense sonic assault, which are especially common weapons used to debilitate and disable Force wielders.
- Battle Mage: Amplified by a host of Force enhancements in addition to various protective materials, the uniform is highly resistant to energy weapons (Including Disruptors), kinetic weapons, lightsabers, and sonic weapons. It is very much at home on a battlefield and will afford the wearer reliable protection under such conditions.
- Field Disruption System: The uniform’s individual field disruptor allows the wearer to potentially bypass conventional shields, via a projected field of disruptive energy. As such, the wearer can reliably infiltrate secure or fortified areas, thereby creating opportunities for operations behind enemy lines.
- Ion/EMP Vulnerability: Where Mechu-deru and other technology-corrupting powers are liable to fail in disabling the outfit’s advanced electronic functions, Ion/EMP is not. Given the lack of robust protection against such attacks, Ion/EMP discharges have a very high chance of inflicting damage against the uniform’s electronic systems that often can’t be fixed with a quick reboot.
- Frozen Lightning: Cryogenic/Extreme Cold weapons and Force powers are very effective in penetrating the uniform to harm the wearer, to cause a range of deleterious non-lethal and lethal effects depending on the type of weapon or power.
- Passive Reception Array: The network of passive sensors integrated into the surface of the suit will naturally lose effectiveness as it takes damage, degrading the wearer’s awareness as they come under more fire by creating blind spots in the array of passive sensors. While the outfit is capable of protecting the wearer from energy weapons’ fire to a very high degree, these types of weapons, in addition to flamethrowers, corrosives, and CryoBan projectors, are especially effective in destroying the network of surface-integrated passive sensors, due to their increased area of effect over slugthrowers and most bladed implements.
- Acerbic Affliction: In addition to being capable of destroying the suit’s network of passive sensors, corrosive and acid weapons present a much larger problem in that they are also very effective at eating through the uniform’s protective material to harm the wearer, potentially inflicting a host of deleterious lethal or non-lethal effects, depending on the weapon.
- Void Conditions: The uniform’s Force enhancements can be nullified entirely under the conditions of ysalamiri-generated Force-neutral bubbles and/or dampened in the presence of Void Stone, the extent of which depends on the suit’s proximity to the source and the amount of material.
Crafted by the Kazqyâtyitkut artificers and alchemists of the Kainate, First Sister’s Sith Uniform is a unique and modified variant of the standard uniform worn by the New Sith, equipped with a host of features and utility systems in order to accomodate the needs of its intended wearer. Chief among them, the uniform is in effect an electromancer’s focus, further enhancing the Sister’s already strong natural affinity with electrical-based manifestations of the Force. In anticipation of her own powers being used against her, the uniform also provides an extreme degree of defense against electricity.
The First Sister’s Sith Uniform is also very capable as a battlefield armor, with high resistances to most conventional weapons and extreme resistance to sonic weaponry, allowing the Sister to maintain her focus against otherwise debilitating assaults.
All in all, in giving the Sister such a powerful vestment, the artificers anticipate that she will prove worthy of the effort put into its creation...
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