Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved NPC Fellowship of the Eclipse

Status
Not open for further replies.

t3HBBCZ.png

OUT OF CHARACTER INFORMATION
  • Intent: Create an NPC foe
  • Image Credit: Click - Tyler Bradley
  • Role: Terrorists/Cultists
  • Permissions: N/A
  • Links: N/A
GENERAL INFORMATION
  • Unit Name: Fellowship of the Eclipse
  • Affiliation: The Sith Empire, the Dark Side of the Force
  • Classification: Dark Side Cult
  • Description: The Fellowship of the Eclipse refers less to an organized group but rather a widespread and motley assembly of Dark Side cultists who share a similar purpose and religious fervor for the Dark Side of the Force, including worship of the Sith. Spread all across the galaxy, the Fellowship is ingrained into most societies the Sith have directly or indirectly affected through war or subversion. Members of the Fellowship do not attempt to hide in plain sight, and their number can be easily identified by the garb and symbols they wear. Unfettered by decorum and civility, the Fellowship makes use of a wide variety of terror tactics to achieve their aims, chiefly the disruption and destruction of local planetary governments so that they could be replaced by Dark Side theocracies led by the cultists themselves. Sentient sacrifice, mass murder, and ritual suicide through explosive devices come easily to the Fellowship, as no member among them fears death.

    What the Fellowship of the Eclipse lacks for military training, it more than makes up for in suicidal fervor. Each member would willingly sacrifice their own lives without hesitation, fully engrossed in the belief that their actions would lead them to become one with the miasma of the Dark Side of the Force. The Fellowship possesses a small minority of Force-sensitive individuals, mostly making up the entire upper echelon of the Fellowship's decentralized hierarchy known as Eclipse Lords, with the rest of the Fellowship being comprised of non-Force sensitive individuals. These Force-sensitive leaders are not Sith, as they have not undertaken the vigorous rites and rituals required to become a member of the Order, and are little more than barbarous Dark Jedi who possessed only a tenth of the skill of a Sith Knight.

    The Fellowship has no set headquarters, relying on mobile flotillas of repurposed civilian and discarded military vessels to carry the various sects of the Fellowship across the galaxy. Only occasionally does the Fellowship anchor on worlds for more than months at a time, often where their influence has dug in deepest. Such worlds have fallen into utter depravity, lawlessness and chaos abound as the Fellowship establishes itself as the only authority with any power over the lives of the planet's inhabitants. Existing structures are twisted to suit the Fellowship's malignant purposes, with ritual obelisks and charnel houses become abundant as the Fellowship lingers.
COMBAT INFORMATION:
  • Unit Size: Large
  • Unit Availability: Common
  • Unit Experience: Rabble
  • Equipment: Much of the Fellowship's equipment was scavenged or stolen from others, often when the Fellowship managed to raid local law enforcement supply depots or made purchases on the underground arms market. Their usual weaponry consisted of a broad assortment of vibroweaponry, blaster weapons, and slugthrowers. Their armor was a motley patch of various clothing ranging from armor plating to leather scraps to stitched fabric layered over their often emaciated bodies. Some of the Fellowship wore hoods and masks to conceal their features, not that they wished to hide their identities, but because of the belief that it inspired fear in those they sought to terrorize.
  • Combat Function: Keeping in tune with the tenets of the Dark Side of the Force, the Fellowship would send in its weakest cohorts and minions into battle for both attack and defense. The throng of anarchic cultists would then give way to more experienced and well-equipped myrmidons, with the Eclipse Lords of each disjointed sect being the last to enter combat once the enemy had been beaten down through attrition. This, in theory, makes the Fellowship's enemy easy prey for the Eclipse Lord which makes them look even more impressive to their followers. The Fellowship does not retreat, nor does it offer mercy nor expect any in return, and every member will eagerly fight to their very end.
STRENGTHS
  • Massed Mob
  • Zealous
WEAKNESSES
  • Untrained
  • Suicidal
HISTORICAL INFORMATION

The Fellowship of the Eclipse could trace its origins back to the emergence of the One Sith from the depths of the Deep Core, an act which plunged the galaxy into a decade's long war between the Galactic Republic and the forces of darkness. Having existed in secrecy for centuries following Darth Krayt's death, the One Sith lived among the citizens of the galaxy masqueraded as politicians, businessmen, and members of the Jedi Order itself. In these intervening years, the One Sith spread a malignant influence among everything and everyone they came into contact with, twisting entire generations of families to the whims of the Dark Side of the Force. From those lineages arose the earliest incarnations of the Fellowship, a mysterious cult dedicated to bringing about the fall of the Jedi and the ascension of the Sith.
Through the Sith's influence, the early Fellowship magnified and disseminated their teachings throughout their local communities, causing exponential growth in the Fellowship's membership. Such fanaticism inevitably led to the many different families of the Fellowship creating their own interpretations of the Dark Side, crafting elaborate rituals and ceremonies that were used to exercise control over others and strengthen the bonds of faith which connected them to the One Sith. Some adopted bodily mutilation to emulate the tattoos and symbols worn by the Sith, while others began to practice ritual sacrifice and cannibalism to gain mystical strength from consuming the midichlorians of other beings. Many others would copy these same rites, with more deviation in practice growing as each generation's teachings passed onto the next.
When the One Sith finally made themselves known to the galaxy, the Fellowship was the first to enact their plan to depose the Galactic Republic with their own Empire. Members of the Fellowship in important officers inside of the Republic intentionally sabotaged the bureaucratic wheels and military gears which would have contributed to a stiffer resistance to the Sith's blitz on Coruscant, assassinating political and military officials wherever they could. As the Sith's Empire in the Core Worlds grew, so too did the Fellowship swell in number. Through sermon and forced conversions, the Fellowship attracted thousands upon thousands of nubile devotees who would only spread the Fellowship's doctrine of hate and fear throughout the galaxy.
The fall of the One Sith did not entirely mean the end of the Fellowship, though a great number of them were either killed by the Galactic Alliance's purges or took their own lives in the fever of religious mania. The successive iterations which came after drifted further and further away from the Fellowship's original secretive nature, embolden by demagogues and prophets who made no attempt to hide or disguise their intentions to the galaxy. With further steering by the surviving Sith, the Fellowship reorganized itself into decentralized chapters who would roam the galaxy enacting the will of the Dark Side and were supplied by the Sith Empire to cause disruption and chaos in the territories of the Empire's enemies.

Changed Thread Name
Changed Image & Image Credit
Added Permissions
Changed Unit Name
Changed Affiliation
Changed Classification
Rewrote Description
Removed Availability and Deployment
Added Unit Size, Unit Availability, and Unit Experience
Changed Equipment
Rewrote Combat Function
Changed Strengths
Changed Weaknesses
Rewrote Historical Information
 
Last edited:
[member="Darth Carnifex"]

Everything looks pretty good, just clarification because they read as if they are able to infiltrate and embed into the rankings of an enemy faction - yet they are also terrorists. These NPCs are mostly outside rioters, agitators and essentially a "gang" type group, yes?

If they can infiltrate ranks, please clarify how high they can go - suggestion: I'd keep them in the lower populace mostly because it would require coordination between the creator and the faction using/wanting to use them.

Other than that clarification - everything looks pretty good.
 
They can't infiltrate other factions.

The original members originally were demagogues who managed to attain local political power in the aftermath of the One Sith and Republic's collapse, but since then they've dedicated themselves fully to political terrorism and breaking existing systems of power.

[member="Allyson Locke"]
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom