Star Wars Roleplay: Chaos

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Exodus II-class Strategic Bomber

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OUT OF CHARACTER INFORMATION
  • Intent: Nationalize a heavy bomber in use by the Sith Empire
  • Image Source: Click - Pavel Goloviy
  • Canon Link: Click
  • Primary Source:
    Original

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Atmospheric Strategic Bomber
  • Length: 50m
  • Width: 39.5m
  • Height: 23.5m
  • Armament: Very High
    Multipurpose Racks Loadouts (Only One):
    Extended Fuel Tanks
  • Two Rotary Ion Cannons
  • Two Redundant Shield Generators
  • Four Seismic Charge Deployers
  • Two Bomblet Generators
  • Four Imperial Troop Drop Pod (Replaces Bomb Bay Loadout As Well)

[*]Multipurpose Launchers Loadouts (Only One):
  • Four Anti-Starfighter Cluster Missiles
  • Four Long Range Proton Torpedoes
  • Two Gravity Warheads

[*]Bomb Bay Loadouts (Only One):

[*]One Thousand Four Hundred Incendiary Bombs

[*]One Thousand Sixty Bunker Buster Bombs

[*]Eight Hundred Eighty-Five Anti-Force Bombs

[*]Three Hundred Fifty Chemical Warheads



[*]Defenses: High
  • Deflector Shields
  • [2] Top-Wing Mounted Heavy Rotary Turbolasers
  • [4] Fore-Mounted Rotary Turbolasers
  • [1] Rear-Mounted Rotary Turbolaser
  • Electronic Countermeasures

[*]Squadron Count: Very Low
  • 4 Per Squadron

[*]Maneuverability Rating: Low
[*]Speed Rating: Low
[*]Hyperdrive Class: Average
STANDARD FEATURES
  • Basic Hazard-Control Systems
  • Basic Communication Array
  • Basic Navigation Systems
  • Rangefinder and Targeting Scope
  • Magnetically Shielded Bomb Bays
ADVANCED SYSTEMS
STRENGTHS
  • Modular Payload: The Exodus II, like its predecessor, is capable of a wide variety of load outs for its bomb bays, missile launchers, and multipurpose racks. Practically all of these modular attachments are of high yield and high destructive capabilities.
  • Advanced Targeting Computer: Consisting of the most advanced targeting systems available to the Sith Empire, the Exodus II can unleash its monstrous fury with extreme precision; rarely missing its intended mark.
WEAKNESSES
  • Lumbering: While noticeable faster and more maneuverable than its predecessor thanks to refitted engines and reorganized interior space, it is still slower than most other starfighters and atmospheric vehicles.
  • Low Deployment: Exodus IIs are deployed in small squadrons of four because of their importance in a planetary invasion and the strategy of not deploying all high yield bombers in a single group. They typically require other squadrons as an escort on bombing runs.
DESCRIPTION

The Sith Empire had utilized the Exodus-class Strategic Bombers of Jaegar Solutions for most of its planetary surface military campaigns, from the Battle of Thyferra to the Sacking of Coruscant and everything between and beyond. Immensely satisfied with its effectiveness, but not so pleased with having to rely on an unreliable fringe corporation for the rights to use such a vessel, the Emperor and his council began work on an eventual successor.

It came in the form of the Exodus II-class Strategic Bomber, which utilized the same exterior design but made great strides with updated internal equipment, updated targeting computers, and was entirely produced by the Empire's own hand.

Gradually as more of the Exodus IIs were built, they would begin to phase out the older Exodus Is. Those that were rendered obsolete would be broken down by molecular furnaces and reconstituted as building materials for new Exodus IIs.
 
[member="Ria Misrani"] I will be taking this over due to a report.

[member="Darth Carnifex"]

Upon looking this submission over, it shares glaring similarities to what has been cited as the primary source, so much so that it tows the line of plagiarism a bit too far. Portions of the submission are almost word for word, with only minor edits made to alter it. Suffice to say these changes are not nearly drastic enough. Furthermore upon investigation it seems as though this submission was made in response to this modification request. Citing previous work is acceptable for crediting inspiration, not the copying of work. If you wish to utilize a small number of technologies, ships, or vehicles for which you or your faction had clear ownership of in the past I suggest utilizing the Reverse Engineering rules to do so. However this does not mean they can be recreated en mass either.

This submission is denied for breaking Rule 4. No second chance will be given. A 30 day ban will be issued if this occurs again.
 
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