Pillar of War

OUT OF CHARACTER INFORMATION
- Intent: To create an armor set for Drego.
- Image Source: Here
- Canon Link: https://starwars.fandom.com/wiki/Mandalorian_armor/Legends
- Permissions: Permission for Jorir Permission for Jump Boots
- Primary Source: https://www.starwarsrp.net/threads/sikahya-beskargam-jorir-variant.150567/
- Manufacturer: Clan Bralor
- Affiliation:
Drego Ruus
Drego Ruus
- Market Status: Closed-Market
- Model: Modified Jorir Beskar'Gam
- Modularity:
- Appearance [Heraldry, Color Scheme, etc.]
- Equipment Configurations
- Backplate Mount
- Bandolier Mount
- Production: Unique
- Material:
- Reflec Coating
- Synth-Hide Gloves
- Thermal Gel Underplating
- Beskar Plating
- Reinforced Duraplast Reinforcement Plating
- Armorweave Bodyglove
- Plastoceramic Plating
- Cortosis Weave
- S-30 Anti-Disruptor System
- Voidstone
- Classification: Armor Set | Beskar'gam
- Weight: Extremely Heavy
- Resistances:
- Energy: Extreme
- Kinetic: Extreme
- Lightsabers: Very High
- EMP/Ion: Very High
- Electrical: High
- Chemical: High
- Disruptor: High
- Extreme Heat: High
- The Force: High
- Sonic: High
- Radiation: Low
- Extreme Cold: Very Low
- Corrosive: None
- Tensor: None
- Structural
- Multilayer-composite Bodysuit, Atmospheric and Pressure-sealed
- Layer I - Ablative Inertial Damper Electronic Wiring [Disperse Kinetic Impact]
- Layer II - Armorweave Bodyglove with Voidstone stitched in [Disperse Energy Impact]
- Life Support Monitoring Systems
- Adrenal Stim Autoinjection System [Limited Quantity, Refillable]
- Supplementary Bacta Injection [Limited Quantity, Refillable]
- Altitude and Environmental Protective System
- De-Icing
- Heat Resistance
- Wind Resistance
- Pressure Resistance
- Thermal Insulation Fabric
- Integrated Heat Sinks, Ion Dispersal Coils
- Electro-resistant grounding sinks, dispersion mechanics
- Rust Inhibition System
- Internal Exoskeleton
- Adaptive Camo System
- Multilayer-composite Bodysuit, Atmospheric and Pressure-sealed
- Helmet
- Rebreather
- Atmospheric Pressure Seal
- HUD System
- Long-Range Audio Detector
- Heat Signature Sensor
- Biometric Display
- Optic Zoom Function [Enhanced Magnification]
- Tracking Fob Integrator
- Biometric Scan & Indent
- Field-of-View Enhancement [up to 360 degrees]
- Night Vision Optics
- Trajectory Simulator
- Sensor/Receptor Systems [EMF/EM/FS/DE]
- Hydration Dispenser
- Holo/Video Recording Systems
- HoloNet Scan & Uplink
- Encrypted Long-Range Transmitter
- Voice Changer
- Sonic Dampener
- Enviro Filter
- Chest
- Digital Life-Support Readout
- Modular Equipment Mount
- Modular Bandolier Mount
- Magclamp Back Hardpoint.
- Vambrace [Right Arm]
- Shuk'orok Crushgaunt
- Sonic Repulsor
- Grappling Line
- Cryo Projector
- Manga-gloves
- Integrated Microthrusters
- Vambrace [Left Arm]
- Shuk'orok Crushgaunt
- Flame Projector
- Short-Range Disruptor Pistol [Concealed, Limited Ammunition]
- Footmark Tracking Sensor [paired with Helmet HUD]
- Magna-gloves
- Integrated Microthrusters
- Utility Belt
- Grappling Spike Launcher
- Emergency Rebreather
- Capsuled Survival Rations [One Week's Worth]
- Anti-Security Blade
- Electronic Lock Scrambler/Descrambler
- Additional Leather Pouches
- Mandalorian-Leather Small Arms Holster
- Lower Body
- Knife Sheathe [Left Shin Plate]
- Knife Sheathe [Right Shin Plate]
- Combat Knife
- Magno-Lock Soles
- Halo Jump Boots
- Combat Proven - Anything and everything that Drego puts on his armor has been personally tested by Drego to be durable and reliable, able to withstand the riggers of months of combat
- Tanky AF - While only the helmet and chestplate are pure beskar, the other pieces are durasteel, able to withstand quite the beating.
- Ammo Storage for Days - A man of simple pleasures, Drego has suited his armor with quite the arsenal of ammo for his favorite weapon, the Orar. His usual loadout consists of 50 normal buckshot rounds, 20 ionized shells, 10 incendiary shells, 10 slug rounds, 25 high explosive grenades, 3 thermal detonators, 6 luma rounds, 6 proximity grenades, 6 flashbang grenades, a trio of acid grenades, 3 sonic grenades, 3 EMP grenades, and 5 gas grenades.
- Juggernaut - With the inclusion of voidstone stitched into the bodyglove, it makes it virtually impossible for a force user to 'get a hold' of Drego. While offensive attacks will still hurt him, tossing him around like a ragdoll is not an option.
- Lack of Mobility - Unlike your average Mando, Drego decided to forego most of the mobility options that come with your standard kit, in favor of more armor. Other than his jump boots, scaling large objects can be a hassle.
- Dead in the Water - While the armor provides amazing protection, disabling it in any significant manner would leave Drego heavily handicapped.
- Unconventional Warfare - Drego's armor is known for it's weakness to heavy cryo, but it's also not designed to deal with things like acid or radiation weapons.
Drego, while working within the GADF Special Forces, specialized in the absurd. His squad, collectively known as the 'Thunderbolts', made it a habit of achieving the impossible under his command. That mentality carried on when Drego joined Clan Bralor. A man of action, Drego modified the Jorir armor that was given to him by his clan to his preference. That being, close range mudstomping. Forgoing a jetpack in favor of extra ammo space and more armor, the Beskar'gam that Drego wears is good for one thing, and one thing only. Tanking anything that hits him. Or, more often than not, that he hits it with. Whether that be leaping head first into a tie bomber's cockpit while it's mid-flight, to shrugging off tank shells, Drego's goal is to get in, scare the soul out of anything that sees him, retrieve that soul at close range, then get out unscathed. A man's man, Drego believes that if you can't see the whites of your enemies eyes before you blast them with 12 gauge, then it isn't a true kill.
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