Tilon Quill
Intergalactic
OUT OF CHARACTER INFORMATION
Gloomy purplish-black kelp oceans with a shallow seafloor.
LOCATION INFORMATION
Hex 23, a port town under a red dwarf star.
POPULATION
During the Planeshift crisis of 902 ABY, the hyperspace explorer Tilon Quill — then stranded in the Rishi Maze — came up with a theory. The Maze and other satellite galaxies had warped into the Prime Galaxy in ways that could have compromised its hyperspace barrier. If so, the resulting breach points could be the largest by far, giving unprecedented access to the intergalactic void and scattered — but untouched — peripheral systems.
After that expedition encountered dimensional phenomena and barely made it back, Tilon began gathering resources to test his theory. He traveled to Calimancha at Grek's closest edge. With the assistance of two fellow spacers, the Pantoran captain
In Rhan
and the idiosyncratic Miraluka Sith adept
Niysha
, Tilon secured the patronage of Lord Urs Vanvurdil, a Keshiri longevity broker.
Tilon set off from Calimancha in the scout shuttle North Ridge. His course skimmed the edge of Grek and came around behind it to find his theory was correct. His scanning probes found a breach hundreds of light-years long in the hyperspace barrier. Beyond it were systems that nobody from the Prime Galaxy could have visited since the time of the Celestials.
Vanvurdil's financial support had come on the premise that Tilon could deliver exclusive maps and coordinates to resource wealth. Most of the systems in and around Grek were metal-poor and very old. Tilon, disappointed, found that the most straightforward routes through the breach led to similar systems. Doslosk was the lone exception, a box system that required weeks to scan and chart to a useful level. Its rich asteroids and hominid-habitable planet made it a real prize despite its distance from anything.
Surface prospectors and asteroid miners surged in Tilon's wake, and Doslosk became a critical waypoint for even farther exploration. His modest cut of the maps and rights yielded enough resources for what mattered most: the next expedition, maybe even the one after that.
- Intent: A weird world outside the hyperspace distortion at the edge of the galaxy. A critical foothold for further exploration.
- Image Credit: Kurzgesagt, Trask
- Canon: N/A
- Permissions: N/A
- Links: Companion Grek, hyperspace distortion at the edge of the galaxy, box system
- Planet Name: Doslosk
- Demonym: Dosloskrin
- Region: Unknown Regions
- System Name: Doslosk
- System Features:
- System primary is Doslosk-A, a red dwarf.
- Box system accessible through few routes, occasionally marked by beacons.
- Numerous rich asteroid clusters.
- Hex 109, major sensor observatory on the planet, as described below.
- Location: At the farthest edge of the galaxy, on the far side of Grek.
- Major Imports: Processed food, technology, fuel, mining equipment
- Major Exports:
- A wide variety of ores.
- Nyix, a rare and phenomenally tough silver-blue metal whose alloys are often used for warship hulls in the Unknown Regions.
- Unexploited Resources: None.
- Gravity: 0.7 Standard
- Climate: Hot
- Primary Terrain: Shallow black kelp oceans dotted with islands.
- Atmosphere: Type I, Type II when a thick kelp-flavored fog rolls in

Gloomy purplish-black kelp oceans with a shallow seafloor.
LOCATION INFORMATION
- Capital City: None.
- Planetary Features: Numerous small mining colonies on islands and on the shallow seabed.
- Major Locations:
- Hex 23, a fuel deport and the largest port and trading post in the system. Sprawls over and beyond a small island. Many areas float, are built on piles, or are underwater. Hex 23 does a brisk business with Calimancha, which is several jumps away on the Coreward side of Grek. Doslosk's Hex 23 and Calimancha's Maratton, while small and remote, are two of the main ports of call in Grek and essentially bookend the dwarf galaxy. Hex 23 also has trade connections with X-377E and other very remote worlds. In Hex 23, one often hears foghorns.
- Hex 77, a pre-Republic monument, a pale triple obelisk of stone brought from a nearby system by an unknown species. The obelisk commemorates what appears to be a successful escape from tall figures who may be the Celestials or the Rakata. No other relics or remnants of this species have been identified as of 903 ABY. Occasional research efforts and rituals take place there.
- Hex 109, a state-of-the-art, droid-operated galactographic observatory run by Baobab Astrography. It pays for itself by selling sensor data for the other primordially isolated star systems outside the hyperspace barrier. It has a droid-run map kiosk in the port town of Hex 23, an hour's speeder drive away.

Hex 23, a port town under a red dwarf star.
POPULATION
- Native Species: None
- Immigrated Species: Standard Outer Rim mix.
- Population: Sparse
- Demographics: Consistent with the average Outer Rim world.
- Primary Languages: Common Unknown Regions/Wild Space/Outer Rim trading languages like Minnisiat, Sy Bisti, Huttese, and Basic
- Culture: You work, you make it to tomorrow. But there's joy here, swimming in the shallow purple-black kelp seas or watching eager explorers try their luck in the intergalactic void, and the low gravity keeps spirits light.
- Government: Federation of mining colonies/companies.
- Affiliation: None as of 903 ABY.
- Wealth: Poor for now. It's newly settled and extremely remote. As of 903 ABY, the resource wealth is small-scale — small scattered veins of high-purity ore — or diluted by the necessities of distance. There's potential here for real opportunity, both for corporations and for individuals.
- Stability: Low. Claim jumping is an uncontrollable fact of life. There is no government and trust is limited to personal relationships.
- Freedom & Oppression: Oppression is largely mutual. There is no large oppressor as of 903 ABY. The closest thing would be Calimancha, a choke point of trade, whose merchants and authorities make sure Doslosk is keenly aware of who's more Coreward of the pair of them.
- Military: A handful of small, obsolete starfighters. Theoretical ability to call on mining camps as a militia, really more of a posse.
- Technology: Outer Rim standard or somewhat worse.
During the Planeshift crisis of 902 ABY, the hyperspace explorer Tilon Quill — then stranded in the Rishi Maze — came up with a theory. The Maze and other satellite galaxies had warped into the Prime Galaxy in ways that could have compromised its hyperspace barrier. If so, the resulting breach points could be the largest by far, giving unprecedented access to the intergalactic void and scattered — but untouched — peripheral systems.
After that expedition encountered dimensional phenomena and barely made it back, Tilon began gathering resources to test his theory. He traveled to Calimancha at Grek's closest edge. With the assistance of two fellow spacers, the Pantoran captain


Tilon set off from Calimancha in the scout shuttle North Ridge. His course skimmed the edge of Grek and came around behind it to find his theory was correct. His scanning probes found a breach hundreds of light-years long in the hyperspace barrier. Beyond it were systems that nobody from the Prime Galaxy could have visited since the time of the Celestials.
Vanvurdil's financial support had come on the premise that Tilon could deliver exclusive maps and coordinates to resource wealth. Most of the systems in and around Grek were metal-poor and very old. Tilon, disappointed, found that the most straightforward routes through the breach led to similar systems. Doslosk was the lone exception, a box system that required weeks to scan and chart to a useful level. Its rich asteroids and hominid-habitable planet made it a real prize despite its distance from anything.
Surface prospectors and asteroid miners surged in Tilon's wake, and Doslosk became a critical waypoint for even farther exploration. His modest cut of the maps and rights yielded enough resources for what mattered most: the next expedition, maybe even the one after that.
Last edited: