War
So we see it all the time. That no chance to miss attack...misses or we are faced with obscure techniques and powers that affect the mind and cause people fear, frustration, (insert feeling here.)
How do you decide if your character takes the hit or avoids these things?
I'll start. First if it makes sense I usually just take the hit but because I'm old school, I will also break out the old dice (remember those?) And roll a 2d10 for a percentage and based on whats going on in the thread I determine a hit % range. If the bones (dice) drop in that range I'm hit if not ping and I skip away to kick an NPC.
How do you handle it?
How do you decide if your character takes the hit or avoids these things?
I'll start. First if it makes sense I usually just take the hit but because I'm old school, I will also break out the old dice (remember those?) And roll a 2d10 for a percentage and based on whats going on in the thread I determine a hit % range. If the bones (dice) drop in that range I'm hit if not ping and I skip away to kick an NPC.
How do you handle it?