Star Wars Roleplay: Chaos

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Approved NPC Darth Raust - Overseer of the Sith Assassins

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OUT OF CHARACTER INFORMATION
PHYSICAL INFORMATION
  • Age: 36
  • Force Sensitivity: Sith Master.
  • Species: Quarren.
  • Appearance: A red-skinned quarren male, adorned in many black tattoos based on traditional Sith-tattoos. His four facial tentacles hang long down, and the combs on the sides of his head extend far, making him rather attractive to other Quarren. He is athletic in build, with strong shoulders, and stands at 178 centimeters tall. Darth Raust often wears a set of intricate, black, plastoid armour, both protecting his vitals and displaying a sense of power and superiority over those he teaches. His corruption is visible as his skin is marred with thin, dark veins and his eyes are yellow, like a pair of golden orbs or sunbursts. At his right side hangs a lone lightsaber, wrought of twisted, silvery metal. On the other side hangs a coiled electro-whip.
SOCIAL INFORMATION
  • Name: Muil Gral Darth Raust.
  • Loyalties: The Sith Empire, Sith Assassins.
  • Wealth: Comfortable.
  • Notable Possessions:
  • Skills:
  • Personality:
    Unlike many assassins, Darth Raust commands a strong presence when he wishes, and thrives as the centre of attention, yet he is very skillful at keeping his secrets and obscuring his true feelings, thoughts, and background. In many ways, he is a man with whom one could have days of profound conversation, yet not recall a single fact about them save, perhaps, the most obvious. This has been a matter of frustration to many colleagues and students, and endless amusement to others. Darth Raust is in no way a nice or kind person, rather, he exists in a state of slow, prolonged spite and malice. Slights to his person may stay unrequited for years before he makes his revenge knows, and when it does, he makes it hurt. He is known to eat alone, but sit with others for conversation should it suit him, and he ardently does not imbibe in any kind of stimulant.
COMBAT INFORMATION
  • Weapon of Choice: His primary weapon is his lightsabre, in the use of which he is highly capable. He also frequently uses an electro-whip to grab and electrocute opponents, sometimes in tandem with his sabre.
  • Combat Function: As an assassin, his many job in combat is to take out key figures for command or morale. He will attempt to conceal himself and lay an ambush, then attack from the shadows. His primary tools are his lightsabres, but he would also use mind control, telekinesis, or lightning to fight his way out of a difficult situation. When working in a team, he is among the frontline strikers. In combat, if pitted against a weaker opponent, he may begin to play with their minds and occasionally underestimate them. In a larger scale combat, he may be a liability to a structured commander demanding he fight in formation.
Strengths:
  • Assassin: Darth Raust is an experienced assassin and skilled in the arts of stealth, including force techniques to hide his presence.
  • Bladesman: Darth Raust is a skilled lightsabre duellist. He can teach and employ many forms of lightsabre combat.
  • Mind Games: Through the Force or through his voice, Darth Raust can talk many in circles and draw information from their words or thoughts.
Weaknesses:
  • Force Addict: Many of Darth Raust's abilities are dependent on his connection to the Force. Take that away, and he loses most of his tools.
  • Not a Fair Fight: Darth Raust is best employed against single targets or small groups, and does not fight well in formation. This makes him a detriment to some battlefields.
  • Prone to Play: Proud of his proverbial silver tongue, Darth Raust is likely to toy with opponents and underestimate them.
HISTORICAL INFORMATION
Born on Dac, Darth Raust was initially to be trained as a Jedi, however, due to his aggressive nature, he was refused the opportunity to be trained as a Padawan. This pushed the young Muil Gral into further negativity about his situation. No amount of therapeutic agriculture could sate the aching sensation in his mind that he was meant to be something far greater than the Jedi Order's gardener. The longer he stayed, the more he detested his fellows. Yet, he could not lash out against them. So, he bid his time and waited for the opportune moment to put them in their place without putting himself in a bad light

Despite his efforts, his fellow farmers eventually caught up with his games. The self-afflicted alienation he suffered by estranging his fellows only drove the young Quarren deeper into dark and negative thoughts. His obvious state as a loner made him a prime subject for the One Sith to contact and convert him with promises of power.

Of course, young Muil Gral took the bait. He sent information about the comings and goings of Republic supplies, rumours of Jedi movements, and he supplied intelligence to One Sith operatives on world. His efforts culminated in a series of skirmishes, during which he escaped to One Sith territory. However, his apprenticeship there started at the very end of their existence. After the battle of Coruscant and collapse of the One Sith, he was approached by a shadowy group of sith who aided him in his escape.

Among the Sith Assassins, under the leadership of the Pale Assassin, Muil became the knight, and then sith master, Darth Raust.

Darth Raust was among the Sith Assassins who joined the Sith Empire as it expanded out of Bastion to encompass the Stygian Caldera and finally grow into the behemoth of the Tingel Arm. In this time, his role began in the field, but he has become more and more bound to recruitment and training efforts. His skill with the lightsabre and the usual weapons of his order provided the foundations for many Sith assassins' ascension. As overseer of the Sith Assassins, he is highly regarded within his faction.
 
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