Star Wars Roleplay: Chaos

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Work In Progress Credit Worm Workshop


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OutofCharacterInformation

  • Intent: An artillery crawler for long-range, anti-armor and overall battlefield support roles in 902-904 ABY
  • Image Source: MPTL-2a
  • Canon Link: Not Applicable for this Submission
  • Permissions: Not Applicable for this Submission
  • Primary Source: Mobile Proton Torpedo Launcher-2a
ProductionInformation

  • Manufacturer: Kuat Systems Consortium
  • Affiliation: Kuat Systems Consortium
  • Market Status: Open-Market Line
  • Model: MPTL-9X Mobile Missile Artillery System
  • Modularity: Limited Modification Program Installed -
    • Launcher cells, fire-control package, electronic warfare package, and ammunition magazines may be exchanged
  • Production: Minor Production Line
  • Material: Reinforced Durasteel - Plasteel Composite Armor | Duramentium internal reinforcement & structural frame | Glasteel alloy vision ports and optics | Armorplast spall lining | Ultrachrome circuitry, electronics and tank components
TechnicalInformation

SpecialFeatures

  • Modular Vertical Launch Cells capable of accepting multiple missile families.
  • Shielded Micro Hypermatter Reactor
  • Automated loading mechanism reducing reload times.
  • Advanced artillery targeting computer capable of indirect fire.
  • Sensor jamming suite reducing long-range detection.
  • Infrared suppression package.
  • Probe droid integration for beyond-line-of-sight targeting.
  • Deployable stabilization pylons for increased firing accuracy.
  • Redundant emergency power capacitors.
  • Encrypted battlefield networking compatible with modern command systems.

  • Gyro-stabilized primary cannon capable of accurate fire while moving.
  • Fully enclosed troop compartment with powered rear assault ramp.
  • Military encrypted long-range communications suite.
  • Battlefield command uplink capable of coordinating infantry and armored formations.
  • Multi-spectrum targeting sensors including infrared, low-light, motion tracking, and rangefinding.
  • Internal environmental controls allowing operation in hazardous atmospheres.
  • External infantry handholds and magnetic weapon racks.
  • Automatic fire suppression and compartment isolation systems.
  • Modular maintenance architecture allowing rapid replacement of damaged components.
StrengthsWeaknesses

STRENGTHS

Excellent Infantry Support - Designed around combined-arms doctrine, the Model III can transport an entire stormtrooper squad directly into combat while providing continuous heavy fire support.

Reliable Protection - Its layered durasteel and laminasteel armor, backed by military-grade shielding, provides excellent protection against common battlefield threats without relying on prohibitively expensive materials.

Effective Fire Control - The stabilized primary cannon and advanced sensor package allow accurate engagement of moving targets while the vehicle is in motion.

Command Vehicle Capability - Integrated communications and tactical networking allow commanders to coordinate armored assaults without requiring a separate command vehicle.

WEAKNESSES

Large Target - Its size makes it difficult to conceal and an obvious priority target for enemy anti-vehicle weapons and aircraft.

Average Mobility - While capable across most terrain thanks to its repulsorlift propulsion, it lacks the agility of lighter reconnaissance vehicles and cannot maneuver as aggressively in confined urban environments.

Limited Anti-Air Capability - The defensive weapon stations can engage low-flying threats, but the vehicle was not designed as a dedicated anti-aircraft platform.

Shield Saturation - Continuous heavy fire from vehicle-grade weapons can overload the deflector shields, forcing the crew to rely solely on its physical armor until the generator recovers.

Description

The Imperial Assault Tank Model III is a mass-produced frontline armored vehicle developed by the Kuat Systems Consortium for Imperial successor states in 902–904 ABY. Designed to balance firepower, troop transport, and logistical efficiency, it serves as a standardized assault platform built for sustained conventional warfare rather than elite or experimental deployment.

Armed with a heavy cannon, secondary anti-infantry weapons, and ion weaponry, the Model III is capable of engaging both fortified positions and armored threats while advancing with infantry support. Its reinforced durasteel–laminasteel hull and military-grade deflector shields provide reliable protection against common battlefield threats.

Capable of carrying 20 stormtroopers, the tank functions as both a mobile assault platform and infantry deployment vehicle. While not exceptionally fast or heavily specialized, its strength lies in durability, ease of maintenance, and its ability to operate effectively in large-scale combined-arms Imperial warfare.

 
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OutofCharacterInformation

ProductionInformation

Technical1

StandardFeatures

  • Standardized General Starship Components
AdvancedSystems

  • Droid Mod Artificial Intelligence to run major systems and reduce crew requirements
  • Drop-Seat Bay for deployment of personnel on a planet's surface
  • Retractable Weapons Housing System
  • Modular Variable-Ordnance Feed System
  • Hiridiu-Based Communications Booster
  • Reinforced Cargo Compartmentalization
  • Single-Craft Internal Docking Bay
  • Fire Suppression System
  • Sound Dampening System
  • Skyblind System consisting of Electromagnetics, Sensor Masks and Optical Shields
StrengthsWeaknesses

STRENGTHS

Retractable Weapon Systems: Most of the major weapons are retractable, allowing the vessel to protect its weapon mounts during transit and reduce obvious military profile when moving through commercial space.

Maneuverable for Its Size: Etheric rudders, lateral thrusters, maneuvering thrusters, and maneuvering jets make the Holdfast unusually fast and responsive for a 200-meter bulk transport.

Ion Resistance: Combat de-ionizers and ionization buffer systems help reduce the effects of ion-based attacks on critical systems, giving the vessel better staying power against raiders and capture attempts.

Reliable Communications: Hiridiu-based communication boosters strengthen long-range fleet coordination, making the Holdfast useful in convoy formations and dispersed corporate patrol lines.

WEAKNESSES

Average Defensive Rating: The Holdfast is better protected than a standard freighter, but it does not have the layered shielding or heavy armor of a true warship.

Weapons Must Deploy: The retractable weapons are protected while stowed, but they need to extend before firing. Surprise attacks can catch the ship before its full armament is ready.

AI Is Not a Crew Replacement: The Droid Mod Artificial Intelligence reduces crew strain, but it cannot fully replace organic officers, engineers, gunners, or damage-control teams during complex combat situations.

Force-Dome Limitation: The localized Force-Dome is intended for landing-zone protection, deployment cover, and short defensive windows. It is not a full substitute for capital-ship shielding and remains vulnerable to ion-based pressure.

Single Craft Only: The internal hangar can support one small craft, but the Holdfast has no true starfighter complement and must rely on escorts or its own point-defense weapons against organized fighter attacks.

Description

The Action VI-M9 Holdfast Bulk Combat Transport was produced by Kuat Systems Consortium between 902 ABY and 904 ABY as an open-market modernization of the Action VI bulk transport. Enlarged to 200 meters, the Holdfast was designed for customers who needed a cargo vessel that could survive dangerous trade routes without requiring constant escort support.

In combat, the Holdfast relies on speed, retractable weapons, point defense, and formation tactics. Its variable-ordnance launchers, Bellower cannon arrays, laser arrays, FlakBlaster Ten arrays, pulse cannons, and optimized point-defense mounts allow it to threaten raiders, armed freighters, gunships, corvettes, and lighter escorts. It is not intended to defeat heavy warships alone, but large groups of Holdfast transports can provide serious convoy security and missile saturation.

The ship's main drawbacks come from its transport origins. Its weapons, armor, hangar, AI systems, and drop-seat bay reduce cargo space and increase maintenance needs. The Droid Mod AI helps reduce crew requirements, but trained personnel are still needed for combat operations, repairs, and command decisions.

 
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OutofCharacterInformation

  • Intent: To create a mass-produced armed fighter-bomber for the Open-Market Customers
  • Image Source: Scurrg H-6 Bomber
  • Canon Link: Not Applicable for this Submission
  • Permissions: Not Applicable for this Submission
  • Primary Source: Havoc Starfighter
ProductionInformation

Technical1

StandardFeatures

  • Standardized General Starship Components for Starfighter Class Vessels
AdvancedSystems

StrengthsWeaknesses

STRENGTHS

Destructive Fighter-Bomber: The Scurrg H-611 carries plasma cannons, modular warhead launchers, an autonomous rotating cannon, and proton bombs, giving it strong strike power against transports, corvettes, surface targets, stations, and exposed capital-ship systems.

Strong Defensive Package: Reinforced armor, shield boosting, mag-shielding, combat de-ionizers, ionization buffers, and ablative plating make the H-611 tougher than many standard starfighters.

High Maneuverability: Etheric rudders, lateral thrusters, maneuvering thrusters, and maneuvering jets allow the craft to turn and reposition well for a heavy fighter-bomber.

Countermeasure Heavy: Chaff, scramblers, electronic countermeasures, missile deactivation transmitters, and SkyBlind-derive systems help protect the craft from missile locks, sensor sweeps, and ambushes.

Flexible Payload: The variable-ordnance launchers allow the H-611 to carry different mission loads, including concussion missiles, proton torpedoes, anti-armor warheads, ion munitions, and bunker-busting payloads.

WEAKNESSES

Low Speed: The H-611 is durable and maneuverable, but it is not fast in sustained flight. Interceptors and dedicated pursuit craft can catch it if the bomber loses formation support.

SLAM Power Drain: The Active SLAM system provides short acceleration bursts, but it draws heavily from weapons and engine reserves. Overuse can reduce firing output, strain the engines, and make the craft easier to punish once the burst ends.

Large Target Profile: At 22 meters long and 35 meters wide, the H-611 is larger than many starfighters and presents a broad target during bombing runs.

Payload Dependent: Much of its threat comes from bombs and warheads. Once those are spent, the craft becomes far less dangerous against hardened targets.

Description

The Scurrg H-611 Fighter-Bomber was produced by Kuat Systems Consortium as an open-market modernization of the older Scurrg H-6 bomber concept. The original Scurrg line was known for heavy firepower, proton bomb chutes, and pirate association through the infamous Havoc starfighter. The H-611 keeps that destructive role while updating the frame with stronger armor, improved countermeasures, retractable weapons, and limited automation.

The fighter-bomber is built for customers who need a compact strike craft capable of threatening cargo ships, pirate rivals, fortified landing zones, light escorts, and exposed capital-ship systems. Its variable-ordnance launchers allow different payloads between missions, while its proton bomb chutes make it especially dangerous during attack runs against ground targets or large vessels. The autonomous rotating twin cannon helps cover attack angles while the pilot focuses on bombing or missile locks.

The H-611 is durable but not subtle in a prolonged fight. Its reinforced shielding, armor plating, mag-shielding, ion buffers, countermeasures, and Droid Mod AI help keep it alive under pressure, but its low sustained speed and large profile make it vulnerable to interceptors. Pirate groups favor the design because it is destructive, flexible, and intimidating, while lawful customers use it as a convoy bomber, patrol striker, or planetary-defense craft.


War Robot Sid
War Robot Mark II

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OutofCharacterInformation

ProductionInformation

Technical1

SpecialFeatures

StrengthsWeaknesses

STRENGTHS

Dual Shielding Options
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The droid can switch between a Droid Deflector Mark III for energy weapons and a Force Dome for kinetic projectiles, allowing it to adapt to different forms of attack.

Exceptional Ion Resistance: Combat De-Ionizers, Ionization Buffer Systems, insulated components, and ultrachrome electronics make common ion weapons largely ineffective against the KSC-19. Only very heavy ion weapons, concentrated barrages, or specialized military-grade ion systems are likely to disable it outright.

Sustained Firepower: Its Advanced Diatium Power Cell and Solid Fuel Converter allow the droid to maintain long combat operations when usable feedstock is available. This makes it particularly dangerous during sieges, facility defense, and drawn-out security actions.

Quiet for Its Size: Sound Dampeners and Noise Dampeners reduce the grinding and vibration normally associated with treaded movement, making the droid much harder to detect by hearing alone.

Sensor Distortion: The Skyblind System can interfere with sensors, targeting locks, and optical identification, making the droid harder to track or immediately identify at range.

Mechu-Deru Interference: Superconductive Coil Systems cloud the droid's internal structure from casual or rushed Mechu-deru intrusion, making takeover attempts more difficult and less precise.

WEAKNESSES

One Shield at a Time: The droid cannot operate its Droid Deflector Mark III and Force Dome simultaneously. It must choose between energy protection and projectile protection, leaving it vulnerable to mixed-arms attacks.

Blind Rear Arc: The KSC-19 has limited optical coverage and cannot properly see behind itself without turning. Fast enemies, ambushers, or attackers using vertical movement can exploit this weakness.

Logical Prediction Limits: The Probability Droid Matrix is powerful, but it is not omnipotent. It struggles against irrational choices, chaotic battlefield behavior, feints without clear logic, or opponents who deliberately act against tactical sense.

Heavy and Treaded: The droid is durable but not agile. Stairs, narrow corridors, collapsed terrain, deep mud, anti-vehicle traps, and sudden elevation changes can limit its movement.

Fuel Converter Limitations: The Solid Fuel Converter extends the droid's operational life, but it does not create power from nothing. It requires suitable material, processing time, functional intake systems, and internal heat management. If the converter is clogged, damaged, or starved of feedstock, the droid must rely on stored reserves.

Mechu-Deru Resistant, Not Immune: The superconductive coils make Force-based machine manipulation harder, but a skilled and determined Mechu-deru user can still force their way into the system with enough time and concentration.

Large Target: Despite its sensor distortion, the KSC-19 remains a large combat droid. Heavy anti-armor weapons, artillery, vehicle cannons, mines, and concentrated fire remain effective counters.
Description

The KSC-19 Manifold Combat Security Droid was introduced by Kuat Systems Consortium in 904 ABY as an advanced closed-market security platform built for vaults, corporate compounds, military facilities, and high-value defensive positions. Its heavy treaded chassis, reinforced armor, dual shielding system, and twin rotary chainguns allow it to hold defensive lines with brutal efficiency, while its Advanced Diatium Power Cell and Solid Fuel Converter extend its operational endurance by converting usable materials into fuel.

Despite its size, the KSC-19 is difficult to hear thanks to integrated Sound and Noise Dampeners, while its Skyblind System helps distort sensor and optical detection without providing true stealth. Its ion protection makes common disabling weapons unreliable, and its superconductive coils complicate Mechu-deru intrusion without making the droid immune to skilled users.

The droid's Probability Matrix allows it to predict likely enemy movements and choose efficient responses, but it struggles against irrational tactics, unpredictable opponents, and attacks from its limited rear optical arc. While highly resistant to energy, kinetic, ion, and lightsaber damage, it remains vulnerable to specialized weapons such as sonic, cryogenic, corrosive, and heavy anti-armor systems. Properly deployed, the KSC-19 is a dangerous defensive asset; poorly positioned, it can be outmaneuvered and overwhelmed.

 
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Corporation

AWG Description

Founded in 904 ABY, the Advanced Weapons Group is a specialized joint venture created to merge Kuat Systems Consortium's legendary engineering prowess with the Trade Federation's vast resources and logistical reach. Under the eccentric leadership of Parwan genius Yush Senzosag Yush Senzosag , AWG focuses on developing terrifyingly innovative weapons systems that more conservative manufacturers consider too dangerous or unstable.

From devastating plasma destabilizers to experimental bio-mechanical targeting arrays, the Group's creations are as brilliant as they are unpredictable. While officially a corporate entity, AWG operates with the creative freedom of a mad scientist's workshop, accepting select high-value private contracts while maintaining strong ties to its parent organizations.

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Yush Senzosag Yush Senzosag appointment as Director of the Advanced Weapons Group was the natural culmination of his growing reputation as one of the galaxy's most brilliant and unhinged weapons designers. After years of delivering groundbreaking if occasionally explosive prototypes for Kuat Systems Consortium, Yush convinced both Kuat and Trade Federation executives that a dedicated joint venture would allow them to dominate the next generation of galactic armaments.

Through a combination of dazzling technical demonstrations and relentless corporate lobbying, he secured the charter for the Advanced Weapons Group in 904 ABY. The parent corporations granted him significant operational autonomy, believing his genius outweighed the risks of his eccentric personality. Yush now rules the Group from his laboratories on Queyta, where he pursues ever more ambitious and terrifying projects with the full backing of two galactic industrial giants.

 
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Kohlhaase Zos Gotthard
Senator of Foerost



    • Aliases & Nicknames:
      • Kohlhaase Zos Gotthard
      • Senator Gotthard
      • The Senile Senator
    • Species:
      • Human
    • Homeworld:
      • Foerost
    • Gender:
      • Male
    • Age:
      • 92 Years Old
    • Height:
      • 5'9"
    • Weight:
      • 170 lbs
    • Hair:
      • White Hair
    • Eyes:
      • Brown Eyes
    • Skin:
      • White
    • Languages:
      • Galactic Standard Basic
      • Huttese
      • Various Others
    • Force Sensitive:
      • No



  • Kohlhaase Rudo Gotthard was born on Foerost to Delvo Rudo Gotthard and Muggi Suu within the family's homestead on the planet. Being the last of eight offspring that his parents had made him realize that he would not inherit anything from the family once his parents passed away. Hearing the tales of his great great grandfather Melvin Gotthard who worked as a technician within the Alliance to Restore the Republic made him aspire to become just like him in protecting the galaxy from the evils of authoritarianism. Joining up with a local political party on the planet and advocating for major reforms to the planetary government. He would be sent to jail for "Unlawful Disturbances" for 7 years which although harsh and cruel allowed him to make friends with many of the inmates. Getting out of prison at the age of 27. He would leave the planet to head to the University of Coruscant to study criminal law.

    Saying goodbye to his family and moving to the Alliance Capital of Coruscant to become a lawyer; and graduating from the university within little time. He would become an intern at a local law firm 'Ted Buckson Law Office' within the Underworld. Becoming accustomed to his employers shady defense practices which involved intimidating witnesses and fabricating evidences. He would rise through the ranks of the firm until eventually leaving it due to creative differences. Starting his own legal firm called "Gotthard's Law Firm" and having many clients from the criminal cartel to rich playboys whom had gotten on the wrong side of the law. His quick thinking and smooth talking allowed him to set many hard criminals free without much justice for the victim's families. Having many enemies within the trade, he barely survived an assassination attempt by a disgruntled uncle of one of the many families.

    Finding that being a criminal lawyer would get himself killed pretty quickly, Gotthard would move back to his home planet becoming a barber. While doing one of his routine hair cuts on a fellow near human; he would watch a campaign ad by the then current incumbent senator of Foerost. Finding himself disgusted with the greedy and corporate ways of the senator, Gotthard gathered enough credits to begin his own political campaign although his chances of actually winning were slim to none. Although he suddenly had very powerful backers in the form of Foerost Shipyards and other corporate companies on the world. Propelling him forward to victory with 70% of the vote.

    Becoming the Senator of Foerost; he would serve within the Galactic Senate for many years using his quick wit and sharp mind to compromise with all political parties to get bills passed and onto the floor. Although supposedly his once great mind has begun to slip and waver with many gafs reported and many believe him to be nothing but a senile fool that somehow keeps getting reelected to the position no matter how many opponents are more qualified than him. Gotthard uses this false idea of his abilities to make his opponents within the senate underestimate him.



    'A fool can become a genius just by wearing different clothes."




    • Criminal Defense Attorney
      • Having worked as an attorney for many years before becoming a senator. He has an extensive knowledge of both corporate and criminal law to get himself ahead of his opponents. Although his semi-senile mind has started to crumble his effectiveness as one.
    • Mastermind behind the Act
      • Gotthard is not as crazy and fully senile as he might seem at a glance; it is all all one giant act to convince others that he is of little harm and force people to underestimate him. Allowing him to do things behind the scene to push certain bills or policies that might benefit foerost the most.



    • Considerably Old
      • Gotthard is considerably old and requires a cane to support himself when walking.
    • Senile for the most part
      • While Gotthard is considerably smart on one side of his brain his other side has become partially senile which actually helps sell the act on being a harmless old fool who despite his supposed incompetence still gets elected for the senatorship.



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Privateer 2 - Bounty Hunter Straith Starfighter -2

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OutofCharacterInformation

ProductionInformation

Technical1

StandardFeatures

  • Standardized General Starship Components
AdvancedSystems

StrengthsWeaknesses

STRENGTHS
  • Layered Detection Denial: The Skyblind suite, Fisheye color-matching plating, reflec/stygian polymer coating, and gravitic modulator each defeat a different detection method visual, electromagnetic, optical, and mass-based at once. An enemy sensor operator has to beat all four independently rather than find one gap to exploit.
  • Multi-Role Sustained Firepower: Four retractable pulse cannons, twin variable-ordnance racks, and twin flak-blaster arrays all boosted to galactic standard by the ZZ90 system give the Umbra a real answer to fighters, armor, and incoming ordnance without needing to break off and reconfigure between threats.
  • Autonomous Systems Handling: The onboard droid-mod AI runs the ship's major systems independently, freeing the pilot to focus on flying and targeting instead of manually juggling shields, sensors, and countermeasures mid-engagement.
  • Redundant Defensive Layering: Ablative reinforcement, a reinforced shield generator, mag-shielding, and the Force-Dome stack on top of one another, so the loss of any single defensive layer doesn't immediately expose the hull underneath.
WEAKNESSES
  • Not a True Cloak: Despite stacking four separate detection-denial systems, the Umbra is still sensor-quiet rather than invisible, close-range visual contact, Force-sensitive perception, and purpose-built counter-stealth sensors can still find it.
  • Thin Field Presence: A Low squadron count of 8 means the Umbra cannot commit to prolonged, large-scale engagements or absorb attrition the way a more numerous fighter wing could.
  • Centralized System Dependency: Because the droid-mod AI runs the ship's major systems as a single point of control, a successful intrusion, ion strike, or AI disruption risks compromising its stealth, weapons, and defenses all at once rather than in isolation.
Description

Developed by Kuat Systems Consortium between 902 and 904 ABY, the Umbra-class is a semi-stealth strike fighter built for precision attacks and rapid disengagement. Its layered detection-denial systems reduce visual, electromagnetic, optical, and mass signatures, while retractable weapons, advanced countermeasures, and a droid-mod AI give a single pilot exceptional offensive and defensive control. Though not truly invisible and fielded only in limited numbers, the Umbra is a fast, heavily protected hunter designed to strike before the enemy can respond.

 
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Circuits 2

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OutofCharacterInformation

  • Intent: Design a weapon improvement system that can bring pre-gulag plague era starship weaponry up to 902 ABY Standards.
  • Image Source: Circuits 2
  • Canon Link: Not Applicable for this Submission
  • Permissions: Not Applicable for this Submission
  • Primary Source: Weapon Attachments | Starship Weapon Components
ProductionInformation

  • Manufacturer: Kuat Systems Consortium
  • Affiliation: Kuat Systems Consortium
  • Market Status: Closed-Market
  • Model: ZZ90 Weapon Improvement System
  • Modularity: Yes. The ZZ90 is composed of interchangeable targeting, power-management, cooling and ammunition-handling packages. Individual components can be omitted or exchanged depending on the weapon being upgraded.
  • Production: Mass-Produced Line
  • Material: Durasteel protective housings, plasteel insulation, galven circuitry, power capacitors, sensor components, electromagnetic accelerators, coolant lines and standard blaster components.
SpecialFeatures

Targeting and Fire-Control Systems

Image-Rec Launcher: Uses visual recognition software to identify and prioritize vessels by model, silhouette or programmed markings.
Targeting Assistance Mem-Stik: Supplies the fire-control computer with continuously updated hostile-position data.
Advanced Target Acquisition and Tracking: Combines sensor information, movement prediction and range calculations to maintain firing solutions against maneuvering targets.
Marksman Barrel Assembly: Uses reinforced emitters and denser focusing circuitry to improve effective range and shot placement.
MK XII Smartgunner Chip: Provides automated firing corrections and assists organic or droid gunners with target leading.
Model-87 Weapon Sensor: Prevents accidental firing when friendly vessels, obstructions or protected targets cross the weapon's firing path.

Power and Damage Systems

Upgraded Galven Patterns: Remodulates the weapon's internal circuitry to produce a stronger energy discharge.
97R Enhanced Blaster Actuating Module: Uses stronger electromagnetic accelerators to improve bolt cohesion, power and armor penetration.
SF-12 Capacitor Component: Stabilizes energy transfer between the vessel's power grid and upgraded weapon systems.
TQ-895 Capacitor Component: Increases the energy available to primary laser and blaster weapons.
KC5 Capacitor Component: Regulates capacitor discharge to improve consistency during repeated firing.
Kinetic Capacitor: Recovers energy produced during sharp maneuvers and redirects it into compatible laser-cannon systems.
Flux Capacitor Connector: Collects excess thermal energy and redirects it into laser-cannon power systems, temporarily improving damage output.
TX-100 Weapon Power Magazine: Expands the reserve energy available to power-intensive weapons before they must recharge.

Cooling and Endurance Systems

Blaster Radiator: Removes heat from weapon housings and firing assemblies during sustained use.
Polestar subZero: Provides additional cooling for high-output blasters, with multiple units capable of being installed on larger weapons.
Weapon Signature Reduction: Limits the electromagnetic and thermal emissions produced when the weapon is charged or fired.

Ordnance Systems

CAR-X4 Ordnance Magazine: Improves internal storage and ammunition-feed efficiency for missiles, torpedoes and other compatible warheads.

StrengthsWeaknesses

STRENGTHS

Standardized Production:
Shared adapters, capacitors and control components allow upgraded weapons to be installed across numerous KSC designs using the same production infrastructure.

Improved Fire Control: Integrated targeting sensors, image recognition and smartgunner assistance make older weapons more accurate against starfighters and maneuvering vessels.

Stronger Weapon Output: Upgraded galven circuitry, actuating modules and power capacitors increase the performance of compatible laser and blaster weapons.

Sustained Fire Capability: Expanded power reserves and improved cooling allow weapons to maintain useful rates of fire for longer periods before requiring a cooldown.

Reduced Firing Signature: Signature-management components make it more difficult to immediately identify or trace the vessel firing the upgraded weapon.

WEAKNESSES

Increased Power Demand: Fully upgraded weapons draw considerably more energy from the host vessel and may compete with shields, engines or other high-consumption systems.

Heat and Component Wear: Galven remodulation, enhanced actuating modules and redirected thermal energy accelerate wear when weapons are repeatedly fired at maximum output.

Compatibility Restrictions: Exotic weapons, superweapons, unusually old designs and systems built around nonstandard power architecture may be impossible to upgrade.

Centralized Vulnerability: Ion damage, slicing or destruction of the ZZ90 control processor can disable several enhancement systems at once, even when the original weapon remains functional.

Description

Developed by Kuat Systems Consortium in 902 ABY, the ZZ90 Weapon Improvement System was created to address the large number of functional but outdated weapon designs still circulating after the Gulag Plague. Although many older laser cannons, blasters and ordnance launchers remained mechanically dependable, their targeting systems, power regulators and cooling assemblies were no longer competitive with modern military equipment.

Instead of replacing these weapons with entirely new models, KSC engineers developed a standardized collection of adapters and enhancement components. The ZZ90 could be incorporated into newly manufactured vessels or installed during a major refit, allowing older weapon designs to use modern targeting processors, capacitors, coolant systems and power-management equipment.




Youth-In-All

" Are you tired of the dark side making you look ragged and worn out, try Youth-In-All today "
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OutofCharacterInformation

  • Intent: An experimental rejuvenation drug developed to restore the physical effects of prolonged Dark Side use, giving aging or physically degraded Force-users a way to temporarily reclaim their youth at a serious cost.
  • Image Source: Darth Zash Picture
  • Canon Link: Not Applicable for this Submission
  • Permissions: Not Applicable for this Submission
  • Primary Source: Drugs and Medicine
ProductionInformation

  • Manufacturer: Kuat Systems Consortium
  • Affiliation: Kuat Systems Consortium | Open-Market
  • Market Status: Open-Market
  • Model: Youth-In-All Miracle Treatment
  • Modularity: No
  • Production: Mass-Produced Line
  • Material: A proprietary pharmaceutical compound consisting of synthetic metabolic agents, regenerative compounds, and stabilizing chemicals using Doch Serum as the base line chemical component.
SpecialFeatures

Dark Side Rejuvenation: Temporarily reverses many visible physical effects associated with prolonged Dark Side corruption and advanced age.​
Cellular Restoration: Encourages rapid regeneration and restoration of damaged or deteriorated tissue rather than simply masking the user's appearance.​
Metabolic Acceleration: Forces the user's metabolism into an unusually active state, allowing the body to make use of the rejuvenating compounds quickly.​
Force-Sensitive Compatibility: The drug was specifically designed around the unusual physiological demands of Force-users who have suffered long-term Dark Side exposure.​
Dependency Response: Repeated use causes the body to begin relying on Youth-In-All to maintain the restored condition.​
Rapid Onset: The initial rejuvenating effects occur quickly enough to make the drug useful during a campaign rather than requiring a lengthy medical treatment.​
Diminishing Returns: Each subsequent dose becomes less effective as the user's body adapts to the compound.​

StrengthsWeaknesses

STRENGTHS

Rejuvenation: Youth-In-All can restore much of the user's lost physical vitality, reducing the outward signs of age and reversing a portion of the physical deterioration associated with prolonged Dark Side use.​
Physical Recovery: A user generally feels stronger, faster, and less physically impaired after treatment. Old aches, weakness, and fatigue can temporarily become far less noticeable.​
Dark Side Damage: The drug is particularly effective against the cumulative physical deterioration associated with Dark Side use. It cannot remove a user's connection to the Dark Side, but it can make the body appear and function considerably younger.​
Rapid Effect: Youth-In-All does not require weeks of treatment. Its effects become noticeable relatively quickly, making it attractive to individuals who need to recover their former physical capabilities without submitting to prolonged medical care.​
Combat Viability: A rejuvenated user can temporarily operate closer to the physical capability they possessed before age and Dark Side corruption took their toll.​

WEAKNESSES

Addiction: Youth-In-All is highly addictive. Continued use creates a physical and psychological dependency on the rejuvenated state, making users increasingly reluctant or unable to tolerate their natural condition.​
Rebound Aging: When the drug wears off, the user's previous age-related deterioration returns. Heavy users may experience a particularly severe crash, leaving them weaker and more exhausted than they were before taking the dose.​
Diminishing Returns: Repeated doses become progressively less effective. A user cannot simply continue taking Youth-In-All indefinitely to remain permanently young.​
Metabolic Strain: The rejuvenation process places considerable stress on the body. Frequent use can cause exhaustion, tremors, dehydration, organ stress, and other physical complications.​
Dark Side Dependency: Youth-In-All treats the physical consequences of Dark Side corruption rather than the corruption itself. A user who continues drawing heavily upon the Dark Side will continue damaging themselves beneath the drug's effects.​
Withdrawal: Long-term users who stop taking Youth-In-All may suffer severe fatigue, weakness, pain, accelerated appearance of age, and impaired physical performance until their body begins functioning without the drug.​
False Youth: The drug can restore the body without restoring everything that was lost with age. Old injuries, psychological trauma, and damage caused by prolonged Force use may remain even when the user looks decades younger.​

Description

Youth-In-All was developed by Kuat Systems Consortium with the assistance of Darth Misis and Yush Senzosag, a Parwan scientist known for his unorthodox research. The drug was created to counteract the physical deterioration caused by prolonged Dark Side use, using an aggressive regenerative process to push the body back toward a younger state.

The effects are dramatic but temporary. A user can regain lost strength, vitality, and much of their youthful appearance, making the drug especially useful to aging or heavily corrupted Force-users. It does not remove Dark Side corruption or permanently reverse aging.

Repeated use is where Youth-In-All becomes dangerous. The body gradually develops a dependency on the compound, causing increasingly severe fatigue, weakness, and physical deterioration when the effects wear off. Its effectiveness also diminishes with continued use, preventing the drug from becoming a reliable path to immortality. In the hands of a desperate user, Youth-In-All can restore their youth just long enough to keep them fighting while slowly turning the drug itself into another source of dependence.

 
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Marev be Arasuum

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OutofCharacterInformation

ProductionInformation

Technical1

SpecialFeatures

StrengthsWeaknesses

STRENGTHS

Sithspawn Suppression
:
The Marev be Arasuum carries incendiary, sonic, ballistic, and energy-based weapons, allowing its crew to rapidly change tactics when confronting Sithspawn with unusual resistances or regenerative abilities.

Layered Protection: Composite armor, ablative reinforcements, magnetic shielding, molecular shields, and a conventional force field give the tank multiple defensive layers that must be overcome separately.

Force Obfuscation: The cloned Taozin device makes the vehicle and its occupants more difficult to perceive clearly through the Force, reducing the effectiveness of precognition, remote detection, and some Force-guided attacks.

Battlefield Stability: Recoil dampeners, a reinforced chassis, and gyroscopic stabilization allow the tank to fire its heaviest weapons without being easily overturned or thrown off course.

Integrated Fire Control: Advanced targeting, identification, tracking, and artificial-intelligence systems allow the tank to coordinate its weapons against infantry, vehicles, aerial threats, and fast-moving creatures.

Protected Approach: The Skyblind System, acoustic dampening, sensor masks, and adaptive coloration allow the tank to conceal its approach more effectively than a vehicle of its size would ordinarily permit.

WEAKNESSES

Lumbering Behemoth
:
The vehicle's immense weight and very low maneuverability make rapid turns, evasive actions, and close-quarters movement extremely difficult.

Wheeled Propulsion: Although AutoTerrain systems improve traction, the tank remains vulnerable to deep mud, collapsing ground, trenches, dense urban debris, and terrain capable of trapping or disabling its wheels.

Limited Firing Arcs: Several weapon systems are mounted within retractable housings. Enemies that remain close to the hull or approach from obstructed angles may move beneath the effective firing arcs of the tank's heavier weapons.

No True Force Immunity: The cloned Taozin device interferes with Force perception but does not prevent direct telekinetic attacks, environmental manipulation, battle meditation, or powers used against terrain surrounding the vehicle.

Saturation Vulnerability: The point-defense and missile-deactivation systems can defeat limited incoming fire but may be overwhelmed by coordinated missile barrages, massed artillery, or attacks arriving from several directions simultaneously.

Revealed by Engagement: The vehicle's concealment systems are most effective before combat begins. Heavy weapons fire, shield activity, heat buildup, and electronic jamming rapidly reveal its general position.

Description

The Marev be Arasuum was developed by Kuat Systems Consortium from 902 to 904 ABY after the Iron Covenant's defeat over Humbarine exposed the weaknesses of conventional armor against Sithspawn and hostile Force-users. Built around Mandalorian principles of overwhelming firepower and resilience, it combines ballistic, incendiary, sonic, energy, and variable-ordnance weapons to counter enemies with unusual defenses or regenerative abilities.

Its reinforced hull, layered shielding, automated repair systems, electronic countermeasures, and cloned Taozin device allow it to survive sustained combat while interfering with enemy sensors and Force-based perception. Concealment systems can hide its approach or support an ambush, but firing its weapons, activating shields, or using its jammers quickly reveals its position.

The tank is most effective as the armored center of an assault formation, destroying Sithspawn, enemy vehicles, and fortified positions while supporting advancing infantry. Its primary weakness is its immense weight and very low maneuverability. Difficult terrain, dense ruins, attacks against its wheels, or enemies reaching its rear and underside can immobilize it, making infantry and lighter vehicle support essential.

 
Last edited:

C37C7638-0ABE-4B11-9088-B202DF080ED8.jpg
AliasAbeodan Tyiskore Charidot
Senior Advisor to Moff Vethres
Admiral of the 400th Talmshaa Fleet
Class(es)Imperial Admiral
BirthplaceBastion
AgeMiddle Aged
Personality TraitsCalm
Knowledgeable
Strategist
Education TraitsBy the Book Officer
Rank (S)Admiral
Factions (S)The Empire
The Imperial Navy
SpeciesHuman
LanguagesGalactic Basic, Mando'a, High Galactic, Huttese
GenderMale
Force SensitiveNo
Character AlignmentLawful Evil
Height6'0
Weight180lbs


  • X5Yx2PB.png


    Chapter I


    Abeodan was born rather unceremoniously to an Imperial Engineer Thomas Charidot and his wayway Mistress Huno Juzo on the Imperial Capital of Bastion. With his father constantly away on various star destroyers handling repairs and maintenance. His mother would constantly abuse him when her lover was not around to defend him. He would spend many nights within his bedchamber longing to join the stars like his father and to escape his abusive mother. He would finally get his chance when he reached the appropriate age to join the Imperial Navy Academy.

    Although becoming quite a nuisance for the Academy's Staff but graduated within a few years with full honors and a recommendation to join the ranks of the ever expanding Imperial Navy. Having taken the Officer Program he was assigned the rank of Ensign and placed upon the Star Destroyer 'Resurgency' underneath the command of Admiral Tokken. He was mainly used to handle the day to day task that other officers would find repulsive and lower than themselves. Abeodan didn't mind this kind of work due to him having made connections with the other officers on board the ship and the respect from the Stormtroopers stationed on board.

    The 'Resurgency' was later ambushed by a well organized pirate fleet and was mostly destroyed if not for the brave actions of Ensign Charidot who personally took command of the vessel once all other officers were out of commission and safely made it back to port. He received the rank of Captain and was placed in charge of the 'Resurgency II' an upgraded star destroyer named after his previous charge who had to be scrapped due to intensive hull damage. Captain Charidot would be assigned to the newly formed fleet underneath Kanollic II Vethres; the Moff of Bal Talmshaa.

    Becoming a member of the Moff's Inner Circle and becoming his Chief Advisor. Abeodan would become a Full Fledged Admiral once working underneath the Moff for a considerable number of years. While Moff Kanollic II Vethres was the leader of the fleet; he had operational authority granted to move the fleet into battle should the empire require it.


  • 207B9820-CDF8-4DF8-A656-104CF7560353.png
    STRATEGIST
    CEAFC778-02D2-4DD9-B3FE-740DF2A38258.png
    PISTOL PROFICIENCY
    79C3321F-EB42-4BE8-9CE7-A3022799879F.png
    CRITICAL THINKING

  • X5Yx2PB.png

    ADMIRAL OF THE EMPIRE
    Tells the tale of Abeodan as an Admiral
    Placeholder | Placeholder | Placeholder
    X5Yx2PB.png

    OTHER ADVENTURES

    Tells the tale of Abeodan's other adventures
    Placeholder | Placeholder | Placeholder


  • X5Yx2PB.png

    Name
    Description
    Kanollic II Vethres Moff of Bal Talmshaa - Superior
    Aschwin Vethres Imperial Knight - Friendly Relation
 
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Privateer 2 - Bounty Hunter Straith Starfighter -2

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OutofCharacterInformation

ProductionInformation

Technical1

StandardFeatures

AdvancedSystems

StrengthsWeaknesses

STRENGTHS
  • Heavy Artillery Platform: The Veambel carries two heavy particle cannons backed by long-range turbolasers, pulse cannons, and heavy turbolaser turrets, allowing it to damage capital ships before they can close the distance.
  • Flexible Ordnance: Its retractable variable-ordnance systems and tri-cycling launchers can be loaded for different targets, giving the cruiser options against warships, stations, fighters, and hardened ground positions.
  • Layered Defenses: Molecular shielding, mag-shielding, force fields, ablative reinforcement, electronic countermeasures, and extensive point defenses provide several layers of protection against direct fire, ion attacks, missiles, and starfighters.
  • Mobile Fire Support: Etheric rudders, lateral thrusters, Active SLAM, and multiple maneuvering systems give the Veambel unusually strong speed and handling for an artillery cruiser.
  • Electronic Warfare Suite: Sensor jammers, missile deactivation transmitters, the Skyblind system, and other signature-control systems make the cruiser difficult to track and interfere with enemy targeting.
WEAKNESSES
  • Main Battery Alignment: The heavy particle cannons require the cruiser to keep its target within their firing arc. Sudden changes in position or attacks from several directions can prevent the ship from using its strongest weapons effectively.
  • Vulnerable at Close Range: The Veambel is built to control engagements from a distance. Fast warships that break through its firing envelope can pressure its defenses before the cruiser can reposition.
  • Not a True Stealth Vessel: Its detection-denial systems reduce its signature but do not make it invisible. Firing its main weapons, launching craft, or operating at close range can reveal its position.
  • Centralized Automation: The droid-mod artificial intelligence controls several major systems. A successful cyberattack, ion strike, or disruption of the AI can interfere with multiple ship functions at once.
  • Limited Fighter Screen: Four squadrons provide useful support, but they are not enough for the Veambel to operate as a dedicated carrier or replace a larger escort force.
Description

The Veambel-class Heavy Artillery Cruiser is a 520-meter Kuat Systems Consortium warship designed for long-range fleet support and capital-ship engagements. Its heavy particle cannons are supported by turbolasers, pulse weapons, precision cannons, and adaptable ordnance launchers. Layered shielding, electronic warfare systems, strong maneuvering thrusters, and four embarked squadrons allow it to reposition quickly and defend itself while delivering sustained fire from outside conventional engagement ranges.

 
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Moths surrounding Hive Matriarch 2K 202608061230

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OutofCharacterInformation

GeneralInformation

  • Name: Qheece
  • Designation: Sentient
  • Origins: Artificially engineered by the Kuat Systems Consortium in orbital research facilities
  • Average Lifespan: 100 years
  • Population: Planetary
  • Description: The Qheece are bipedal, moth-like insectoids with dense black chitin overlaid by thick yellow-and-black fur, large patterned wings, glowing eyes capable of perfect vision in absolute darkness, and sensitive antennae. They move with a grounded, powerful gait despite their wings, favoring cavern floors and shadowed spaces. Their society is matriarchal and theocratic, built around a ravenous queen and a gender-fluid spiritual leader called the High Altar. Though they wear primitive furs and bone adornments, they understand Galactic technology.
Physical

  • Breaths: Type I & II Atmosphere
  • Average Height of Adults: 2.1 meters
  • Average Length of Adults: Not Applicable
  • Skin Color: Black
  • Hair Color: Black and Yellow
  • Distinctions:
    • Qheece possess four limbs ending in clawed hands and feet, large functional wings with yellow-and-black eye-spot patterning, and long feathery antennae that serve as both sensory organs and emotional indicators. Their eyes glow softly, yellow, white, or amber and grant perfect vision in total darkness; they have no true eyelids and instead protect the lenses with a translucent membrane.

      Females are typically slightly smaller and more agile than males. When a female is chosen as Queen she undergoes a rapid, poorly understood growth spurt that can more than double her mass and wing span within weeks, accompanied by increased appetite and aggression. Males are broader-shouldered and more heavily muscled, with thicker chitin, but their wings are thinner and more fragile, making them vulnerable to targeted strikes that ground them.

      Aging Qheece develop longer, more ornate antennae and deeper fur coloration. Regional variation is minimal due to their relatively recent engineered origin, though cavern-dwelling populations tend toward denser fur and slightly larger antennae.
  • Races:
    • None. As an artificially created species with a short natural history, the Qheece have not yet diverged into distinct racial groups. Minor phenotypic differences exist between laboratory-lineage survivors and pure cavern-born generations, but these are not culturally recognized.
  • Force Sensitivty:
    • All (Every single member is born sensitive to the Force, but lack training. Ex. Neti, Vahla)
StrengthsWeaknesses

Strengths:
  • Innate Force Sensitivity:
    • Every Qheece is born Force-sensitive. Even without formal training this grants subtle instinctive advantages, heightened spatial awareness, faint precognitive edge in combat or ambushes, and an unconscious ability to sense living presence or strong emotions through the Force.
  • Night Vision:
    • Perfect visual acuity in absolute darkness and extreme low-light conditions, originally engineered for corporate research; they suffer no penalty in pitch-black environments and can detect movement and heat signatures at considerable range.
  • Acute Hearing:
    • Capable of detecting and localizing sounds from approximately 30 yards away, even through dense swamp fog or cavern rock, giving them exceptional early-warning and tracking ability.
  • Technological Instinct:
    • Despite primitive clothing and tools, Qheece demonstrate an unusually rapid ability to understand, reverse-engineer, and effectively use advanced armor, weapons, and devices once exposed to them.
Weaknesses:
  • Force Nullification Vulnerability:
    • Inside Force-nullification fields similar technology Qheece completely lose access to all Force-derived advantages and are reduced to purely physical baseline capabilities.
  • Phototropic Obsession:
    • An almost compulsive attraction to artificial or natural light sources. Prolonged exposure to bright light can induce disorientation, fixation, or reckless behavior as they leave cover to approach the source.
  • Fragile Male Wings:
    • Male Qheece possess thinner, more delicate wing membranes than females. Damage to these wings grounds them permanently until healed or indefinitely if severe, stripping their limited flight capability and making them preferred targets in combat.
  • Disease:
    • While they consume their dead partly to limit internal outbreaks, Qheece readily carry and transmit pathogens acquired from infected environments, making prolonged contact with outsiders or contaminated areas a biological risk to allies and enemies alike.
  • Queen Dependence:
    • The species' matriarchal structure is absolute. If the reigning Queen is killed or incapacitated without a clear successor already undergoing the growth transformation, the hive often fractures into confusion, infighting, or temporary paralysis until a new Queen asserts dominance.
Culture

  • Diet:
    • Primarily herbivorous, favoring fungi, mosses, and swamp vegetation found in the deep caverns. They will consume the bodies of their own dead and occasionally other organic remains as a practical measure to conserve resources and limit disease spread. They are fully capable of carrying and transmitting pathogens acquired from infected environments. Certain refined sugars and fermented plant saps act as mild intoxicants.
  • Communication:
    • Spoken language consisting of layered clicks, trills, and soft vocalizations collectively called Qheeceth. Antennae movements and pheromone releases convey emotional and hierarchical information. Many Qheece rapidly acquire Basic or Huttese when exposed to outsiders.
  • Technology Level:
    • Galactic Standard. Despite traditional fur-and-bone clothing and bone-and-chitin weaponry, they demonstrate an instinctive aptitude for reverse-engineering and adapting advanced armor, blasters, and vehicles once given access.
  • Religion/Beliefs:
    • Theocratic worship of the Swamp Gods, vague, protective entities believed to dwell in the depths of Nal Hutta's mires and caverns. The highest spiritual office is the High Altar, a gender-fluid role that can be held by any adult Qheece who demonstrates exceptional insight or survival. The Queen and the High Altar often share authority, though the Queen's physical dominance usually prevails in open conflict. Rituals involve offerings of light sources which are then extinguished and communal consumption of the dead.
  • General Behavior:
Qheece society is strictly matriarchal around the Queen, who is obeyed without question and whose ravenous hunger sets the tone for the hive's aggression. Family units are fluid; young are raised communally in protected nursery caverns under the watch of older females. Mating is competitive and often ritualized, with successful males earning temporary status through displays of strength or technological prowess.

They are nocturnal by preference, spending daylight hours or the equivalent cavern bright periods resting and emerging in darkness to forage, raid, or explore. They build elaborate fungal-and-resin structures within existing cavern systems rather than open settlements.

Curiosity about technology is intense; a Qheece given a blaster or piece of armor will usually master its use within days. Relations with outsiders are pragmatic, trade for tools and light-emitting devices is common, while betrayal or disease threats are met with swift, collective violence. They do not fear death, viewing the consumption of the fallen as both practical and sacred.

Historical Information


IMG 5967-Photoroom
The Qheece
were engineered by the Kuat Systems Consortium as living testbeds for next-generation night-vision systems. Geneticists combined moth-like sensory traits with humanoid intelligence and durability, then subjected successive generations to extreme darkness trials. The project succeeded in producing highly refined optical data that later informed military goggle designs, but the subjects proved more sentient and adaptive than anticipated.

When funding priorities shifted, the remaining populations were quietly released rather than euthanized. Many perished; a resilient core group eventually reached Nal Hutta, drawn by the planet's vast, lightless cavern networks beneath the surface swamps.

There they established permanent hives, developed their theocratic culture around the protective Swamp Gods, and began integrating scavenged technology into their otherwise primitive material culture. Over the generations the engineered drive toward light has remained a psychological constant, while their Force sensitivity initially an unintended side effect has deepened into a quiet, instinctive mysticism.

 
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rEmtqma.png

A COLD WAR SIDE STORY
THE GREAT SOLUTION

OPERATION ENERGIZE PART 1

From the Battle of New Alderaan to the Conflict at Ilum; the Empire and the Alliance slide even deeper into full blown war. Although the Empire had failed to win the battle at Ilum; the successful test of the superweapon against the enemy has risen morale across the board. From the Lowest Stormtrooper to the Highest Imperial Knight have sworn even more fealty to the Empire's righteous cause of order and stability.

The Alliance have proven itself during the conflict through sheer tenacity that they could stand against the Assembled Might of the Imperial Navy underneath Grand Moff Ignacious Korvan. With the majority of the Imperial Forces occupied during Operation SCIMITAR. Imperial High Command has issued orders for a new operation to begin. Operation ENERGIZE a move designed to decapitate the alliance with one fell swoop through the might of the Imperial Aramda. Before the operation can fully take front and center though.


The Imperial Laboratories have designed an experimental Power Generator called the ANAXAL. Designed to give the Imperial Navy unparalleled engine power and weaponry boosting capabilities to strike a finishing blow to the Alliance's Main Defense in the form of the Alliance Navy. The World of Aargonar was selected to house the Final Prototype within Fortress Metri. It's protection charged to ADMIRAL ABEODAN CHARIDOT of the 400th Talmshaa Fleet.

However the eyes of the alliance have never shifted from Imperial Space; and Intelligence Operatives have leaked the information about the Prototype being housed to the Alliance. Although it will not be easy due to the garrison's willing too fight to the last man to protect a vital part of OPERATION ENERGIZE

 
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DjqGXyQ.png
400th Talmshaa Fleet

Pellaeon III Class Star Destroyer

NIV Resurgency II [100 | 100 ]
NIV Dispatcher [100 | 100 ]
NIV Trident [100 | 100 ]
NIV Kraken [100 | 100 ]

New Imperial I Class Star Destroyer

NIV Impulse [100 | 100 ]
NIV Pioneer [100 | 100 ]


Praefect Class Star Destroyer

NIV Herald [100 | 100 ]
NIV Berserker [100 | 100 ]


Stalwart Class Carrier

NIV Intruder [100 | 100 ]
NIV Paramount [100 | 100 ]
Escolta Class Frigate

NIV Mercenary [100 | 100 ]
NIV Siren [100 | 100 ]
NIV Torment [100 | 100 ]

EF 96 Nebulon A Escort Frigate

NIV Glory [100 | 100 ]
NIV Persuiter [100 | 100 ]
NIV Eternity [100 | 100 ]


TXS Vandal Class Corvette

NIV Challenger [100 | 100 ]
NIV Messenger [100 | 100 ]
NIV Deceptor [100 | 100 ]

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean dictum est id ex faucibus posuere. Fusce sit amet laoreet enim. Donec a interdum nulla. Quisque eu arcu nec elit malesuada euismod.

Donec venenatis sem ante, vitae egestas nisi rutrum molestie. Cras iaculis aliquam quam, in sodales tellus hendrerit sed. Quisque at nisi mauris.

Fusce posuere metus vitae venenatis tempor. Nullam nec dui bibendum, ultricies eros nec, lacinia urna. Nunc nulla libero, mollis vitae tincidunt nec, bibendum aliquet neque. Praesent elementum leo vel nibh ornare, nec tempor ligula luctus.

Suspendisse pretium felis quis est tempor rutrum. Nulla porttitor accumsan turpis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Aliquam erat volutpat. Duis vel convallis tortor, a semper lectus. Donec facilisis ipsum justo, eu congue ex hendrerit at. Phasellus sodales consequat nisl, in dignissim nisl vestibulum vel. In sagittis ligula sit amet elit ultrices, quis eleifend justo ornare. Donec aliquam in libero nec ultricies. Mauris ultrices auctor fermentum. Fusce quis condimentum nisi, vitae congue mauris.


 
Last edited:

C37C7638-0ABE-4B11-9088-B202DF080ED8.jpg
AliasAbeodan Tyiskore Charidot
Senior Advisor to Moff Vethres
Admiral of the 400th Talmshaa Fleet
Class(es)Imperial Admiral
BirthplaceBastion
AgeMiddle Aged
Personality TraitsCalm
Knowledgeable
Strategist
Education TraitsBy the Book Officer
Rank (S)Admiral
Factions (S)The Empire
The Imperial Navy
SpeciesHuman
LanguagesGalactic Basic, Mando'a, High Galactic, Huttese
GenderMale
Force SensitiveNo
Character AlignmentLawful Evil
Height6'0
Weight180lbs


  • X5Yx2PB.png


    Chapter I


    Abeodan was born rather unceremoniously to an Imperial Engineer Thomas Charidot and his wayway Mistress Huno Juzo on the Imperial Capital of Bastion. With his father constantly away on various star destroyers handling repairs and maintenance. His mother would constantly abuse him when her lover was not around to defend him. He would spend many nights within his bedchamber longing to join the stars like his father and to escape his abusive mother. He would finally get his chance when he reached the appropriate age to join the Imperial Navy Academy.

    Although becoming quite a nuisance for the Academy's Staff but graduated within a few years with full honors and a recommendation to join the ranks of the ever expanding Imperial Navy. Having taken the Officer Program he was assigned the rank of Ensign and placed upon the Star Destroyer 'Resurgency' underneath the command of Admiral Tokken. He was mainly used to handle the day to day task that other officers would find repulsive and lower than themselves. Abeodan didn't mind this kind of work due to him having made connections with the other officers on board the ship and the respect from the Stormtroopers stationed on board.

    The 'Resurgency' was later ambushed by a well organized pirate fleet and was mostly destroyed if not for the brave actions of Ensign Charidot who personally took command of the vessel once all other officers were out of commission and safely made it back to port. He received the rank of Captain and was placed in charge of the 'Resurgency II' an upgraded star destroyer named after his previous charge who had to be scrapped due to intensive hull damage. Captain Charidot would be assigned to the newly formed fleet underneath Kanollic II Vethres; the Moff of Bal Talmshaa.

    Becoming a member of the Moff's Inner Circle and becoming his Chief Advisor. Abeodan would become a Full Fledged Admiral once working underneath the Moff for a considerable number of years. While Moff Kanollic II Vethres was the leader of the fleet; he had operational authority granted to move the fleet into battle should the empire require it.


  • 207B9820-CDF8-4DF8-A656-104CF7560353.png
    STRATEGIST
    CEAFC778-02D2-4DD9-B3FE-740DF2A38258.png
    PISTOL PROFICIENCY
    79C3321F-EB42-4BE8-9CE7-A3022799879F.png
    CRITICAL THINKING

  • X5Yx2PB.png

    ADMIRAL OF THE EMPIRE
    Tells the tale of Abeodan as an Admiral
    Placeholder | Placeholder | Placeholder
    X5Yx2PB.png

    OTHER ADVENTURES

    Tells the tale of Abeodan's other adventures
    Placeholder | Placeholder | Placeholder


  • X5Yx2PB.png

    Name
    Description
    Kanollic II Vethres Moff of Bal Talmshaa - Superior
    Aschwin Vethres Imperial Knight - Friendly Relation
 
Last edited:




rEmtqma.png

A COLD WAR SIDE STORY
THE GREAT SOLUTION

OPERATION ENERGIZE PART 1

From the Battle of New Alderaan to the Conflict at Ilum; the Empire and the Alliance slide even deeper into full blown war. Although the Empire had failed to win the battle at Ilum; the successful test of the superweapon against the enemy has risen morale across the board. From the Lowest Stormtrooper to the Highest Imperial Knight have sworn even more fealty to the Empire's righteous cause of order and stability.

The Alliance have proven itself during the conflict through sheer tenacity that they could stand against the Assembled Might of the Imperial Navy underneath Grand Moff Ignacious Korvan. With the majority of the Imperial Forces occupied during Operation SCIMITAR. Imperial High Command has issued orders for a new operation to begin. Operation ENERGIZE a move designed to decapitate the alliance with one fell swoop through the might of the Imperial Aramda. Before the operation can fully take front and center though.


The Imperial Laboratories have designed an experimental Power Generator called the ANAXAL. Designed to give the Imperial Navy unparalleled engine power and weaponry boosting capabilities to strike a finishing blow to the Alliance's Main Defense in the form of the Alliance Navy. The World of Aargonar was selected to house the Final Prototype within Fortress Metri. It's protection charged to ADMIRAL ABEODAN CHARIDOT of the 400th Talmshaa Fleet.

However the eyes of the alliance have never shifted from Imperial Space; and Intelligence Operatives have leaked the information about the Prototype being housed to the Alliance. Although it will not be easy due to the garrison's willing too fight to the last man to protect a vital part of OPERATION ENERGIZE





Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean dictum est id ex faucibus posuere. Fusce sit amet laoreet enim. Donec a interdum nulla. Quisque eu arcu nec elit malesuada euismod.

Donec venenatis sem ante, vitae egestas nisi rutrum molestie. Cras iaculis aliquam quam, in sodales tellus hendrerit sed. Quisque at nisi mauris.

Fusce posuere metus vitae venenatis tempor. Nullam nec dui bibendum, ultricies eros nec, lacinia urna. Nunc nulla libero, mollis vitae tincidunt nec, bibendum aliquet neque. Praesent elementum leo vel nibh ornare, nec tempor ligula luctus.

Suspendisse pretium felis quis est tempor rutrum. Nulla porttitor accumsan turpis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Aliquam erat volutpat. Duis vel convallis tortor, a semper lectus. Donec facilisis ipsum justo, eu congue ex hendrerit at. Phasellus sodales consequat nisl, in dignissim nisl vestibulum vel. In sagittis ligula sit amet elit ultrices, quis eleifend justo ornare. Donec aliquam in libero nec ultricies. Mauris ultrices auctor fermentum. Fusce quis condimentum nisi, vitae congue mauris.


 
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rEmtqma.png


A Second Great Hyperspace War Story
The Fate of Corulag


22F48B27-CD95-4B56-BE10-8B6AD8EAB7EC.png


OUTRAGE ON CORULAG!

During a critical vote within the senate on an economic sanctions bill against the 'EMPIRE' the senatorial delegation of Corulag withdrew from the senate in protest of the bill. However with the loss of their voice within the senate has made the common people fly into an uproar and are calling for Senator 'KOHLHAASE GOTTHARD' to step down from his position due to incompetence.

The Sovereign Government of Corulag known as the House of Citizens have refused to recall the senator from his position due to fears of a warmongering senator taking his place. The people were outraged at the government's decision finding it not within the best interests of the common people they are supposed to represent. A planet wide protest has turned deadly with government officials being taken hostage and publicly executed on the holonet.

The Corulag Guard has been called in to defend the House of Citizens from the violence but it is a losing battle. The Corulag Militant Wing has amassed a large amount of supporters from the common people with a promise to expunge 'Gotthard' from his position through any means necessary. However a dark shadow hides underneath the Militant Wing in the form of the Renegade Mawite Tribe known as the "TECHNO MAGORUM'

Having blockaded himself within the Corulag Senatorial Palace within the Capital City of Curamelle; Senator Gotthard sends a desperate plea for help.






 
Last edited:

rEmtqma.png

A COLD WAR SIDE STORY
UNRAVELING ON ANAXES



Due to the recent mawite uprising on Corulag put down by the Chancellor Auteme and a few other brave souls. The Senator of the Corulag System Kohlhaase Gotthard has fled the world to Anaxes for a brief pit stop before traveling to the Capital City of Coruscant to brief the senate on the fate of his world and a desperate plea for aid from the Galactic Alliance to relief the suffering of families.

Meanwhile the EMPIRE has launched "OPERATION CHARIOT' a move designed to strike at the very heart of the Alliance in the form of the Senate. Looking to capitalized on the distractions on the Maw Front and the Cold War. The EMPIRE makes a gamble to secure Corulag for themselves by forcefully kidnapping the Senator of Corulag and replacing him with a Replica to advance their agenda in front of the Senate.

However the Empire is not willing to risk another military engagement at this time due to OPERATION SCIMITAR taking focus. Therefore a call has been sent out to the galaxy's infamous to capture Senator Gotthard during his brief rest on Anaxes and bring him into Imperial Space. While the ISB send a replacement GOTTHARD to the Capital City of Coruscant in his stead before the Senate.

No operation can stay a secret as Alliance Operatives have intercepted a brief coded message from Bastion to the Bounty Hunter Known as Karkosuchus to begin the operation. Fearing for the repercussions of allowing Senators to be attacked without consequences. Additional protection has been assigned to protect the senile senator from harm.

 
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AliasArchibald III Gular Vethres
Secretary of COMPNOR
Class(es)COMPNOR
BirthplaceBastion
AgeElderly
Personality TraitsIntelligent
Knowledgeable
Bookworm
Education TraitsBookworm Secretary
Rank (S)COMPNOR Secretary
Factions (S)The Empire
COMPNOR
SpeciesHuman
LanguagesGalactic Basic, Huttese
GenderMale
Force SensitiveNo
Character AlignmentLawful Good
Height6'0
Weight185lbs


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    Born on the Imperial Capital of Bastion; Archibald III is the son of Colonel Archibald II Vethres and Hygama. His father was a kind and gentle soul and allowed Young Archibald the chance to follow his dreams without ridicule from him or his wife. Although stressing the importance that they always had to live up to the great name established by Admiral Elkard Vethres who was the Founder of their Bloodline and had served as an Admiral within the Ancient Galactic Republic. Wanting to become a military engineer within the Imperial Armed Forces; Young Archibald would begin working extremely hard to pass the entrance exams into the Academy.

    His personality was friendly and kind which drew a lot of criticism from the Academy Staff who wanted only the best and most ruthless for the empire. Although having considerable intelligence he made little friends amongst the other students and preferred to work within the Library. Becoming quite the bookworm but managed through determination and grit to graduate and enter into the Imperial Engineering Corps.

    Being assigned to the 'NIV Saint Gérard' as the lead engineer for the vessel which caused him to develop quite the fascination with starships. Although an accident on board the vessel caused his arm to be badly burned and he lost control of most of his fingers in his left hand. Disgraced over his disfigurement and knowing that his career within the Engineering Corps was officially over. Archibald III joined the ranks of COMPNOR to avoid being assigned into the Stormtrooper Corps. Working his way up through the ranks over a lengthy period of time.

    He found that COMPNOR was his place to be within the empire and this was reaffirmed when he was promoted to 'Secretary' by his Cousin Kanollic II Vethres a member of the Select Committee and one of the five commissioners. Some might find this title disgraceful and only fit for woman but Archibald knows the power of information around COMPNOR and his position allows him to review documents that might otherwise be sealed from the common people.

    Archibald III has been informed that should his Cousins' heir fails to live up to Kanollic's II expectations that he will become heir to the Vethres Bloodline and have dominion over Bal Talmshaa.



  • STRATEGIST
    MANAGEMENT SKILLS
    CRITICAL THINKING

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    SECRETARY OF THE EMPIRE
    Tells the tale of Archibald III in service of the empire
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    OTHER ADVENTURES

    Tells the tale of Archibald III other adventures
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    Name
    Description
    Kanollic II Vethres COMPNOR Commissioner [Cousin]
    Aschwin Vethres Imperial Knight [First Cousin Once Removed]
    Abeodan Charidot Admiral [Close Friend]
    Huang ShoushanImperial Knight [Semi-Friend]
 
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AliasHuang Shoushan
Imperial Dragon Knight
Master Shoushan [Formerly]
Class(es)Imperial Knight
Cleric School
BirthplaceThe Dragon Constellation
AgeElderly
Personality TraitsCalm
Knowledgeable
Reserved
Education TraitsAncient Warrior Monk
Rank (S)Knight
Jedi Master [Formerly]
Factions (S)The Empire
Imperial Knights
New Jedi Order [Formerly]
SpeciesExalted Storm Dragon
LanguagesGalactic Basic, Mando'a, High Galactic, Huttese
GenderMale
Force SensitiveYes
Character AlignmentNeutral Good
Height5'9
Weight170lbs


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    Chapter I

    The Exalted Storm Dragon known as Huang Shoushan was born on the Dragon Constellation within the Opal Sector of the Galaxy. Being one of the rare offspring that survived the process of procreation between two Exalted Storm Dragons Parents. His dragonoid parents would send him away from the nest at a relatively young age to live amongst the human population that made up the planet. Although they had to seek approval from the most powerful Exalted Storm Dragon known as the Heavenly Emperor and ruler of the planet. Shoushan would assume a humanoid form to better blend in with his adopted parents within the City of Zongmen; the Capital City of the Dragon Constellation.

    Surrounded by love and affection allowed Huang to grow up as a normal child and attend the local schools, although his superior intelligence compared to the rest of the children within the school made some jealous but they would not dare strike out against Huang due to his protection detail provided by the Heavenly Emperor himself for unknown reasons to the populace. Spending much of his days within the library of the school to acquire as much knowledge as possible while gathering a small circle of friends. The New Jedi Order sent a representative to the school to interact with the Young Huang due to him exposing his force powers while trying to solve a problem. Jedi Master Regil Rei would find the young boy intriguing and asked for permission from his adopted parents to bring him back to the Jedi Temple.

    His adopted parents would agree with the Jedi Master's request and the Young Huang would board the jedi's starship and begin making his journey back to the New Jedi Order Main Temple. Taken before the Council of the Order, Jedi Master Rei would explain to them that if left unchecked the young boy powers would be used by the sith for their own purposes. The Council debated for several days before allowing the young huang to become a padawan to Master Rei. Rei and Huang would begin training in several forms of lightsaber combat to find the one most suited for his individual taste. Huang selected the Third Form of Lightsaber Combat which was the most defensive form of Soresu. Finding that his storm dragon blood would allow him to make up for the weaknesses of the form overall when compared to the other more aggressive forms.

    Several years would go by as Master Rei would watch proudly as the young Huang had completed the ceremony to become a Full Fledged Jedi Knight. Although this joy was short lived as Master Rei would be slain during a mission by a sith lord. Huang was overcome with grieve but decided to stay with the New Jedi Order for some time until achieving the rank of Jedi Master. Master Huang would train several students over the course of his lifetime and many of them become accomplished jedi within their own right. While meditating within his chambers, he foresaw the emergence of a powerful splinter faction rising up against the Sith Empire in the form of the 'New Imperial Order' underneath Irveric Tavlar.

    Leaving the New Jedi Order because of this vision, Huang would transitioned from a Jedi Master to a Knight-Cleric underneath the Empire. He would personally train Aschwin Vethres in lightsaber combat due to Kanollic II Vethres being a friend of his from a long time ago. Although he was less able than he used to be; Huang is still a formidable force on the battlefield to this day.


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    LIGHTSABER PROFICIENCY
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    BATTLEMIND
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    BATTLE MEDITATION

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    CLERIC OF THE EMPIRE
    Tells the tale of Huang as a Knight-Cleric for the Empire
    Operation Scimitar | An Age of Strife Story - Pt. 2 | Placeholder | Placeholder
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    IN THE NAME OF THE FORCE

    Tells the tale of Huang's journey through the galaxy
    Visions of the Past & Future | Placeholder | Placeholder


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    Name
    Description
    Kanollic II Vethres Moff of Bal Talmshaa - Close Friend
    Aschwin Vethres Imperial Knight - Student
    Abeodan Charidot Admiral - Friend
 
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R A I M O N D
P A R R O N


Name: Raimond Brodeur Parron
Titles:

Marquise
Fleet Commander
Imperial Commodore (Former)
Species: Human
Gender: Male
Height: 5'9"
Weight: 170 Ibs
Age: 63 Years Old
Hair Color: White
Eye Color: Brown
Force Sensitive: No
Homeworld: Irmenu



History


Raimond was born within the Kingdom of Garoua on the Planet of Irmenu to his father Duke Reinhold IV and Dutchess Meina Parron. From birth the Young Parron would understand the workings of winds and tides and to map the shallow seas around the home islands. Attending a prestigious school for the Aristocracy within the Capital City and having joined the Sailing Club as a way to escape the harsh life of a Nobleman's Son. He would graduate from the school without a short period of time and accepted a position as a boatswain within the Irmenu Imperial Fleet patrolling the seas for pirates and rescuing people in distress.

During a battle with a Pirate Fleet near to his home island, Parron came into contact with a blaster which was unknown to him from the only spaceport connected into the wider galaxy. Wanting to find out more information he went to the only organization that knew more than the Aristocracy in the form of the Imperius. Although they gave him no answers and bid him farewell from their halls. Unsatisfied with their lack of transparency.

Parron would sneak on board a vessel landing within the Spaceport and see the wider galaxy before him. For his efforts the Imperius branded him a traitor and his own family disowned him as a result. Having no one left to turn to and having been discovered as a stowaway, Parron would be forced to work for the vessel's crew as a cleaning boy which would have been humiliating to anyone else among the Nobles back on his homeworld. But he found the work quiet and peaceful, slowly learning more about the galaxy as the vessel traveled through the stars.

The Vessel would run afoul of the Imperial Navy and was destroyed as a result. Parron was given the opportunity to enter into the Imperial Naval Academy and passed in record time. Being assigned upon the NIV Ronduce until it was decommissioned. Parron would rise up the ranks of the Imperial Navy until reaching Commodore. Eventually retiring from active service to purchase a small cargo vessel called the "Winda" and a small crew to staff it. Taking his new found ship across the galaxy.

After many years of working as a independent cargo ship and surviving countless pirate attacks, Parron would retire the aging vessel after being given the chance to lead a Privateer Fleet. Dubbing his fleet the "99th Rancor Fleet" upon receiving his commission and began working for whomever would pay him.




  • Skills
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    DIPLOMACY
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    MILITARY ENGINEERING
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    BLASTER EXPERTISE
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    ARCHEOLOGY

  • Threads

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  • Relationships
    Ozzmo the Hutt
    Hutt Space Consortium
    Financier of Fleet

 
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