Star Wars Roleplay: Chaos

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Community Vote On Superweapons

Should we allow superweapons on the board?


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Not Ordo

Just under the upper hand.
I think we should allow them to be used reasonably and if it becomes a problem we have the option of reporting it. Unless it is a living character it can be destroyed like any other structure or item. Possibly even before it is used. Before use in invasions and skirmishes it would be good to maturely discuss it in advance but that's me.
 
It seems that this vote is mostly decided, but here's a little insight in what the One Sith is planning:



Darth Junra said:
Intent: To be absolutely cool and terrifying as the One Sith blows up a few fleets before having this destroyed.
It's inherent in a superweapon's existance in Star Wars to be destroyed after a few uses. It's existence is a huge game changer, and the One Sith exist solely because the founders of it want to change the status quo. Yet, it isn't something that should be used more than a handful of times at the most. I imagine SWRP Staff would force us to destroy the superweapon if we asked to use it more than three times.

Plus, its use would require Admin input regardless - meaning that choices 1 and 2 are practically the same. It's just, the members don't get a measure of control of how and when to bring in a superweapon with choice 2.
 
Coric Adromak said:
Its up to the entire community to change the status quo, not just the founders.
It most certainly is not. Where did you get that from? If someone wants to found a faction, start kicking teeth in, and raising hell, they bloody well don't have to go to "the entire community" for approval.
 
Darth Janus said:
If someone wants to found a faction, start kicking teeth in, and raising hell, they bloody well don't have to go to "the entire community" for approval.
Any two brain cell smuck moron who think's he is Patton can kick in teeth, raise hell, found a faction, and in the process change absolutely nothing.
 
Captain Larraq said:
Staff/Admins shouldn't be able to pick and choose who can and who can not have access to technology.
I don't understand where you got the notion of "only a select few" people could have superweapons... anyone can request it, but only those we approve can have them.

That's... just how things work. This community needs organization, the Administrators are the ones chosen as the highest authorities of that organization.

That's like saying "Well, everyone should come up with the rules, not just the Admins/Owner".
 
Coric Adromak said:
Any two brain cell smuck moron who think's he is Patton can kick in teeth, raise hell, found a faction, and in the process change absolutely nothing.
One Sith took Coruscant and still have it.

A single faction can do a lot to change what has been the status quo of the board since the map was made. That's why Mierin and I wanted to make the One Sith and why we wanted the superweapon.

We'll respect SWRP Staff's decision on this subject, though.
 
Captain Larraq said:
Either everyone gets superweapons or no one gets superweapons.
Also, I'm getting a serious Syndrome vibe from this right now.

cliff_by_fragmented_shadows-d65zl0q.gif
 
Valeria Aetani said:
Superweapons have their place - in events and special places where they are strictly controlled and no open to powergaming invasion fantasies.

They have no place in competitive RPing, ie invasions and skirmishes, because the disruption they cause far outweighs the benefits.

I don't have time to write a thesis on everything wrong with them, so I'll just say firmly that outside of events and campaigns, no superweapons.
This.
 
Quis custodiet ipsos custodes?
Adding some actual serious discourse. My vote is "event-only," by the way.

Allowing superweapons is very similar to having no restrictions on armament for ship length. More than likely, if you allow superweapons outside of staff-run events, there will be a superweapon arms race. Just like the Soviet-US nuclear missile arms race. A ship-based arms race was, if I recall, what the current iteration of the starship rules was to prevent. Because of the potential for said arms race, which, although I would find it cool, would benefit nobody in the long run, my vote is to leave the big guns to events and the staff.
 
Personally I'm torn between 1 and 2. Let them have a superweapon. Let them place a giant bullseye on their back. And let those opposed to their insanity take the galaxy by storm in an effort to repulse them. I'm a firm believer in IC consequences. If the IC consequence of building and using a superweapon isn't "okay, time for everyone to feth this group's poodoo up," than I don't know what that should be an IC consequence for.

Superweapons should be allowed, in theory. With serious administrative and mod-based oversight, but yeah. The fun of blowing up a death star far outweigh the stagnancy in this case, at least to me. As long as we can keep it about the plot and not the metagame, I'm all on team super weapon. My real question is: Does the staff feel able to handle it? Honestly, I know that's not helpful, but that's what I gotta ask on this one.
 
Darth Junra said:
One Sith took Coruscant and still have it.

A single faction can do a lot to change what has been the status quo of the board since the map was made. That's why Mierin and I wanted to make the One Sith and why we wanted the superweapon.

We'll respect SWRP Staff's decision on this subject, though.
This will change in due time. Don't get too comfortable.
 
I believe, if used appropriately and monitored by an RPJ. They could be used for story purposes, but not to win over planets and invasions. Unless its agreed upon by both sides of said invasion.
If done correctly I am a yes.
 
Asterion said:
I feel with all weapons under the title of "super" in a RP board where imagination can run riot, they should only be used under firm but fair supervision to allow fair and enjoyable RP where it appears.

I fully agree with this.

Superweapons should be plot points in stories. They shouldn't be about trying to "win" faction wars unfairly.
 
Of course, if you want to keep the staff overheads down, or don't want to delegate too much responsibility down, then banning them all outisde of events will be a lot easier and won't really restrict our roleplay that much!
 
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