A brilliant fire
For the longest time, I didn't even really know they were a thing, but a conversation with other GA staff members got me looking at the MF Mandates, and gave me the idea to put up this discussion. Looking at the list of available mandates, I personally feel that while some of them are really interesting, a lot of them don't really seem useful anymore in the way the "map game" currently works. Or in the case Archival Alliance, I'd say it serves no purpose at all, considering there's no invasion judging anymore.
Others rely on a more competitive setting for the Major Factions, such as Fair Fight limiting how often a major faction can be targeted by invasions. In the current setting, staff members of all factions plan together to accommodate each other's schedules and avoid burnout, which is why no faction is launching multiple invasions anymore. Everything is chill and cooperative. But the idea of mandates helping factions grow or present themselves in different ways is pretty cool to me, so I figured I'd see what other people's thoughts are because I like thinking in possible solutions, rather than just pointing out "problems".
So do you like the current Mandates? Have ideas for what some could be replaced by if it was looked at by site staff?
Others rely on a more competitive setting for the Major Factions, such as Fair Fight limiting how often a major faction can be targeted by invasions. In the current setting, staff members of all factions plan together to accommodate each other's schedules and avoid burnout, which is why no faction is launching multiple invasions anymore. Everything is chill and cooperative. But the idea of mandates helping factions grow or present themselves in different ways is pretty cool to me, so I figured I'd see what other people's thoughts are because I like thinking in possible solutions, rather than just pointing out "problems".
So do you like the current Mandates? Have ideas for what some could be replaced by if it was looked at by site staff?