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Approved Planet Carnadine, the Nymph of Silence

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OUT OF CHARACTER INFORMATION
  • Intent: To flesh out Lunafreya's throneworld.
  • Image Credit: Here, and here.
  • Canon: Not Applicable.
  • Permissions: Not Applicable.
  • Links: Elzeri, Church of the Word.
GENERAL INFORMATION
  • Planet Name: Carnadine.
  • Demonym: Due to a lack of sentient races inhabiting this system, this category is deemed unfit for any species living on Carnadine's grounds. However, due to the latest occupier's arrogance, they so elegantly rejoice to call themselves 'Divine Children' and 'Sun Child', worshippers of the Ard Feainn, (translated from High Elzaar as the White Flame), a strangely vicious cult created by and for the worship of la Reina, Queen Lunafreya Solidor.
  • Region: Tingel Arm.
  • System Name: The Sanctuary.
  • System Features:
    • Ymlac, the Voidless Lake (Astronomical Phenomenon) - Millions if not tens of millions of black holes surround a large circular area known only as... the Voidless Lake. Due to its ridiculously extensive presence, and its intense gravity, combined with the difficulty in detecting them (as they emitted no light) and the fact that smaller black holes could "wander" through space, navigation, and detection of this system by nearby ships is regarded as difficult, that including with the harsh maneuvering that navigating through them is required, which made this system uninhabited and bypassed by the greater galaxy.
      • Aer (Giant Star) - The eldest of the system's twin suns. Twice the size of its young brother, Aer is gifted with a strange sapphire tone of color that grants this blazing star with beauty and elegance.
      • Eos (Giant Star) - The youngest of the system's twin suns. Twice smaller than its elder, Eos is gifted with the shades of white and silver that wraps its celestial bodies with grace and life.
        • Carnadine (Celestial Body I) - The system's largest, most beautiful planet. Twice the size of the planet of Coruscant, this magnificent planet lies at the edge of the known galaxy and is said of being one of the loneliest ones, yet it lies among the most startling sights in the known galaxy that a pair of eyes could be lucky enough to see before being swallowed to their deaths inside the infinite depths of a black hole.
          • Lilvani, the Golden River (Asteroid Field) - A perfectly circular line of asteroids surround Carnadine as if perfectly shaped to fit the planet. Billions of these floating rocks are found there, all shining in a gleaming golden aura, for Lilvani as the legend suggested is the carrier of immense deposits of many precious resources known in the galaxy such as gold, copper, aurodium, chromium, nova crystals, Its beauty can be appreciated from afar, as their hues of gold shimmer alike stars.
            • Metinna (Celestial Body I.I) - An interesting fact on Carnadine would be its fertile moons, one living on a symbiotic relationship with the other. Metinna consists almost exclusively of dry arid deserts, hence the satellite's alternative name, Dune's Moon. Various weathered mountain and rock outcroppings range stretched across its surface, breaking up the deserts and sheltering the native lifeforms. Despite being filthy rich in precious resources useful on any given exportation conglomerate, and on any industrial sector, it is the frugality of water that becomes the most precious thing in this land where temperature can rise up to seventy degrees on milder areas, and up to a hundred and fifty on the open desert. Vast reserves of water were located deep within the mountains of the planet, small amounts of water vapor exist in the atmosphere and can be slowly harvested. Metinna's Storms are among the worst in the galaxy, where the winds across the open deserts were amplified by the planet's own revolutionary motion. This caused them to reach speeds of up to 900 kilometers per hour, capable of destroying even the strongest Dreadnought in the galaxy. A precarious ground for outsiders.
            • Gemmera (Celestial Body I.II) - Covered 95% by deep frigid oceans, with crystalline waters of such cleanness that even the bottoms of the sea can be visible on occasions. The moon of Gemmera rarely meets its companions, but when it does it provides its sister with humidity to produce oxygen. Its heavy storms humidify the air at least thirty times more than that of all the humidity found in the entire Nal Hutta, plaguing the moon constantly with its pestering yet devastating existence, that when are finally over, clearing its skies and providing a traveler with the most wondrous sight of a nigh-infinite view of a pitch-black sky of crushing silence, where nothing but seawater is reflected in its heavens. Its waters are regarded as being filled with the richest fauna found nowhere else in the galaxy. Its only continent is but a limited kingdom surrounded by the endless ocean, where some other few lonely islands with fresh water can be procured by those of adventuring hearts.
            • Angmar (Celestial Body I.III) - The clammiest, covered in fog, damp, and harsh moon than that of all its sisters, nonetheless the moon of Angmar is completely covered by the tallest mountains any set of eyes had seen, of an unimaginable height, very dark and smooth on the outside, with nothing to grasp on to, as its vegetation grows only in its surface, making any attempt to scale the cliff impossible. Apart from the heavenly mountains, the moon of Angmar is regarded as an extensive shallow ruthless marshland, interspersed with stifling forests, mist-shrouded with deep bogs, interspersed with countless shallow lakes and lagoons on the moon: the water supply was thinly invested throughout the planet's main habitat, swampland, although there were vast expanses of mud fields, geysers, abyssal waterfalls, and boiling thermal waters.
        • Kúma, The Great Unknown (Astronomical Anomaly) - Called by many names; the Outer Void, the Ancient Darkness, the Timeless Well, the Everlasting Night. Its nothing but a gateway that leads to the Intergalatic Void beyond the edges of the known galaxy, it is still unknown as to why this area does not reflect any light from the twins of Sanctuary's orbit, as perhaps due to the gravitational pull of the Ymlac, although some such as Doctor Trian have theorized that a black hole's insides pass beyond the description of a pitch-black shade, it is as if it were an empty absence of all colors, the ancestral darkness where all the light is swallowed by an ancient of umbral horror. The part in the Sanctuary's space known as the Great Unknown is but a vast starless night with no end, for the disturbance that surrounds the known galaxy meets a crossroad of intersections where it is null in this area of space. The Edges of the Galaxy, as it is sometimes called where a nigh-infinite stock of possibilities await to be unveiled.
  • Location: Here. (x)
  • Major Imports:
    • Technological Gadgetry
    • Medical Supplies
    • Processed Food
    • Luxury Items
    • Chemicals
  • Major Exports:
  • Unexploited Resources:
GEOGRAPHIC INFORMATION
  • Gravity: Standard.
  • Climate: Much like the twin suns that lighten its skies, Carnadine is divided into two inimical scenarios. Mostly of its atmosphere lays humid, windy, and cold. With its northern hemisphere continuously bombarded by interminable snowy heavy storms, or flogged by vicious gusts, while its extreme southern country is given a small desertic dry arid air in a small stretch of land with the most pleasant waters on the entire planet. However, even during the height of its summer days temperature hardly gets raised much more than ten degrees, where three freezing degrees are commonly found, even without snow running through the land. During the night, temperatures can drop to minus twenty degrees, but it is curious that the winters in Carnadine only come in certain conditions, said that summers can last up to five years, while springs can go on for six years, autumns may last for only two years as winters can last for more than a decade, each in its own time and bringing their own ills and benefits. Yet, its air is pleasant, as if paradise itself had descended upon the land for its immensely rich flora cools it down and ensures that all life does not freeze itself to death, but finds the proper roots to prevail and flourish.
  • Primary Terrain: With its surface being made 70% by deep freezing oceans, where few lone tropical islands are found in its massive three main landmasses. Those are made by rich, fertile grounds with vast, dense misty forests. Carnadine is an arboreal paradisical planet, with its northern hemispheres locked in a perpetual winter, where masses of frozen land are found on the surface and underground volcanos disgorging their destructive magma, heating the land, supporting life. While its southern hemisphere baskets in warm, pleasant weather that lingers in the air until its south deserts lands are found, where not even the mighty of twin suns can stop the freezing nights, and suffocating days, where the cold and the heat mingled together creating a toxic mist deadly to most humanoid forms in the galaxy where vulcanic activity has been noted of occurring in its surface. Bearing fields of tall grass and conducive to supporting life. Its oceans are immensely deep yet crystalline waters flow in perfection, with its rivers being muddy and flowing furiously inside its continents. Nothing on this planet indicates savannas or even tundras, its mountains resemble stone walls erected by gods, with their peaks scratching the heavenly skies.
  • Atmosphere: Type I.
LOCATION INFORMATION
  • Capital City Due to having been abandoned many centuries ago, the planet lacks an appropriate united capital. Yet, Lunafreya ploys on building her own capital as the great royal city of Charn. Settlements remain for being discovered.
  • Planetary Features: It remains unknown what sort of life truly exists in Carnadine. However, as observed by the spying eyes of reconnaissance drones, life on this planet is given entirely to the harsh and wild beasts that roam over its land, while some such as doctor Aeducan and Master Tek have theorized that semi-sentient societies must have emerged over the ruins left by the elzeri species, proof of this theory remains to be found. Of the Elzeri's passing through the land very little remains, as their roads and bridges endured, untouched by time and unspoiled by flora, most that can still be used by few ships, speeders, and mounts, connecting lands and continents above the waters of its deep oceans. Each day on Carnadine has ninety hours, where fifty of them are spent in utter darkness, with each year having nearly four hundred and thirty-six days, and every year.
  • Major Locations: Divided into three main continents lies the Three Realms, Carnadine has a total of six landmasses, with three still on the wait of being explored. Of the Elzeri species and what fate has their colony met is yet unknown, their ruins are found on isolated areas of the planet, most built-in their attempt of colonizing further in the country, their secrets remain for being discovered as Carnadine baskets on one of the wildest ecosystems in the entire galaxy, rendering rather difficult for exploration parties of finding their puzzles. Most of the known landmasses were named after the ancient poems of the Star Children from ages long past, Lunafreya distributed those names to its continents as she saw fit.
    • Vanahaar - Translated from Low Elzaar as 'Lands Under the Sun', or 'Lands of the West'. Located in the coolest part of Carnadine, this land houses great mysteries and seems to connect with Balfoheim through its northern immensities, where frozen blocks of ice perpetually lie and the gargantuan continent of Nilfheim exists. This land stretches far south and is bathed by the sea in all of its directions. The continent is mostly covered by deep dark forests, where many rivers, lakes, mountains, hills are found, in fact, a wide variety of climates are found in this land as its utmost southern lands are of arid temperature and covered by deserts, while the middle of the country is gifted with fair weather and fertile fields.
      • Urzea - The Shivering Sea. These waters are surrounded by the three main landmasses in all directions, meeting the shores of Vanahaar, Balfohaar and Nilfhaar. The Urzea is the world's coldest waters as Nilfhaar's cruel winds rush down south bathing its waters with freezing temperatures, giant icebergs are but a common sight floating these waters. Rich in local fauna, whales and seals can be found en masse roaming its depths much like some of the greatest aquatic predators of the known galaxy.
    • Balfohaar - Translated from Low Elzaar as 'Lands Under the Shadow', or 'Lands of the East'. Consists of the largest and wildest landmass on the entire planet, where dark and humid forests and frozen tundras stretch throughout many landscapes of many different climates, all crawling with wildlife of all sorts. The full extent of this land is not yet known as Lunafreya failed to send more droids to investigate over the eastern lands, as Balfoheim divides itself by the massive wall of what she calls the Fel Mountains, a massive natural mountainous chain of rock that stops all from entering further inland, leaving only a portion of its land to be discovered. Still, the lands of Balfoheim offer richness beyond imagination with endless caverns, volcanoes to the south, frozen shores at the north, favorable positions, green fields, dry land, and more.
      • Ducard Freehold - The chosen grounds for Lunafreya's expansion throughout the land. Given the name of Ducard in honor of her former title of Duchess in some sort of profane mockery enjoyable only to her, Lunafreya spreads her influence over the land by claiming this as her unholy duchy among the stars. A land covered entirely by dark woods, obsidian hills, volcanos, foul swamps, and colorful fields of flowers of many shades.
      • Ered Saskia, the Fel Mountains - The second largest mountain chain in the world. The Fel Mountain earns its monicker due to the moss that covers its landscape, making any attempt of climbing them end in certain ruin. Only three paths cross the Fel Mountains, all filled with animals and dangerous creatures. This is the key access to the inner lands of Carnadine and to discover its secrets.
      • Kingdom of Duscae - According to the ancient tales of the Immortal Bard, the Kingdom of Duscae was the name given to the elzeri colony once it reached its zenith. This land is said to have palaces that make the constructions of Coruscant pale in comparison, yet, the Fel Mountains that enclose its beauty blow terrible blizzards from the north, many among Lunafreya's court consider this land to be out of her reach, as the Fel Mountains require quite the effort to cross by land.
      • Arsiriand of Many Rivers - A land famed for being always fair, filled with grace and scent of a million different flowers. Its many rivers have given this land a pleasant air that was said to have been the reason that forced the first elzeri to settle in this place.
      • Lost Kingdom of Tenebrae - An ancient kingdom, this land was said to have been the first one that was properly occupied by the Star Children. They were driven south through Arsiriand for unknown reasons where they lived for half a generation in those fair fields before making Duscae as their home. Lunafreya has currently dispatched a thousand drones to find the land of Tenebrae as she believes this kingdom is the key to understanding her people's past.
    • Nilfhaar - It refers to all the lands above Balfoheim and Vanaheim, connected by both of them through the north and the utmost east by a scarce piece of land. Nilfheim is permanently locked in a winter-like state and perpetually frozen, life there can be the harshest found in the galaxy and almost impossible to thrive as the cold in Nilfheim makes the land completely avoid settlements and journey attempts. To be banished into the Nilfheim is considered the same as dying. Flying above the Nilfheim is considered impossible and suicidal as hurricane-like gusts take over the north, carrying deep choking shade brought over by volcanoes. Running for endless miles of ice, Nilfheim meets its end on the northern side of the North of Carnadine to the shores of empty dark seas marking the end of the known world.
    • Svarheim - A continent that best found its way into an island of fable and myth, yet to be discovered. According to the poems of her kind, Lunafreya claims that colossal dragons allegedly live in this land. However, expeditions have failed of reaching its shores as the land lies covered by a choking fog of yet unknown origins. Some have theorized that the land has large deposits of liquid Nykkalt, the most reasonable explanation as to why all sensors are rendered useless within the vicinity of its lands.
    • The Dols - Famed set of hundreds of beautiful islands where Aegar the Explorer traveled for half a century discovering its secrets and bathing itself on its wealth. The island's locations are yet being discovered, presumably, they are located close to Svarheim and are given camouflage by the winds that blow its mist over their shores, hiding them from keen eyes.
FORCE NEXUS
  • Intent: To have a place where others can RP in mythical fantasy-like adventures exploring dark lands and awesome dungeons.
  • Nexus Name: Not Applicable.
  • Nexus Alignment: Neutral.
  • Size: Planetary.
  • Strength: Moderate.
  • Accessibility: As the planet, itself is the site of the Nexus any accessibility is either eased or made difficult by the strength of its occupiers, and how watchful they truly are.
  • Effects:
    • Significant strengthening of local fauna's senses
    • Significant strengthening of Force Sensitives connection with the Force.
    • Significant strengthening of a Force User's natural senses, and more animalistic instincts of the self such as paranoia, anger, and hunger.
POPULATION
GOVERNMENT & ECONOMY
  • Government: Formerly ruled by a Feudalistic System, the planet has fallen under the dictatorial rule of a tyrant.
  • Affiliation: Currently occupied by Lunafreya van Solidor, Grand Moff of the Sith Empire.
  • Wealth: Wealthy. The planet is theorized of carrying enough resources to be branded this way, however, that still needs to be verified.
  • Stability: Low. One of the perks if one might say of having the planet completely uninhabited for ages. Life in Carnadine is ruled by the laws of nature, where only those with enough will may find a way to survive.
  • Freedom & Oppression: This category is deemed unfit. Carnadine has not seen any sentient life for more than two thousand years, while some such as Nagga and Radonis have come to the agreement that in its elder days when the planet was occupied nearly four thousand years ago as one of the Elzeri colonies, the newly occupiers attempted to establish a much more archaic version of the political rule than the one they had on their homeplanet, where one would have been a feudalist society led by the head of the noblest bloodline within their classes as a state prince centered as the bearer of all governance within their kind, for their sociological beliefs in those days was much more separated from that of their faith than those of now, where one would have been both religious figure and executive power. However, with Lunafreya's recent occupation it can be expected that the planet will face a new regime.
MILITARY & TECHNOLOGY
  • Military: The planet much like the system is defended by the forces under control and possession of its current occupier, Grand Moff Lunafreya.
  • Technology: Beneath the Galactic Standard. Once this was the site of a promising civilization that has fallen into obscurity and lost every technological gadgetry as their ruins were left unchecked.

HISTORICAL INFORMATION

As the Great Pilgrimage of the
Star Children began shortly after the Unholy Invasion, which had lead to Nineteen Ships leaving the ancient homeworld of Valythor in search of safety among the stars. It was said that the Elzeri found nothing but bitterness, cold, and the emptiness of space to be far greater than they could ever have imagined in their entire hearts. Alone in the vast wilderness of space, the Elzeri procured to make a living for themselves and their families, they sold their services to do menial tasks for those with power and wealth, many times were they deceived by the promise of aid in finding their homeland and many sorrows were registered by their priests and bards. Due to that, they learned not to trust foreigners and aliens so easily but kept their faith in the words of selected species that they knew from past tales that they understood their loneliness and woes.

So often they found a way to survive. Knowledge and directions to reach their planet was erased from their databanks by the Astrals in their attempt of keeping them afar as they fought in the Unholy Invasion to save the lives of the Children. For almost four thousand years they roamed the stars, bumbling rehearsing the ancient ways in a blur of forgetfulness. Three times had they face rebellions within their Arks due to overpopulation, all ended in blood and treachery. To avoid the endless cycle of destruction of history from repeating itself, the Thirteen Crowns of the Star Children decided that they would establish as many colonies on the empty worlds of the known galaxy as possible. Once every three hundred and thirty-three years an Ark had to establish a colony, the planets could not be occupied by warring lesser species, and it had to meet a certain number of requirements before being made into a colony. Those were the guarantee that none of the planets would be defiled by any of their enemies nor their spawn, that act was referred to by them as 'Seeds of Ressurection', for this was their way to ensure their kind would survive at any cost. However, this ancient noble ritual was depraved throughout the centuries of harshness and turned as a way to a monarch of preserving his throne and legacy, as their rights, they usually chose the less fortunate competitors for the throne, or filled the colony with the less wanted, meek and weak.

Once established, the colonies would be ruled by an appointed ruler, usually, a second son from the main house in charge of its Ark. The world ship would then leave, and they would be left to their own devices. A promised return is offered to those that stay behind, it is said by the ones that leave that they shall return when 'The Creché welcomes us back.', the promised day when Valythor would be retrieved and once again occupied by its rightful rulers. However, as the years stretched themselves through countless centuries, the Elzeri rarely returned to their colonies, and when Valythor was once again awakened by the Heroes of Elrond's Prophecy, all information of their colonies was erased of their databanks and replaced by information of their homeplanet. Once Valythor was theirs again, the Star Children embarked on an honorable quest for centuries trying to locate their former colonies, nearly all of them were allegedly found, most had died out for centuries, and the few that survived were offered the chance of being dismantled to bring its occupiers home. Carnadine was not one of them.

Perhaps because it stood on the edges of the Known Galaxy, this system was easily forgotten. It happened nearly three thousand years ago, shortly after the Great Strife was the third colony to be established by the ancient and noble House of Elessedil as their Ark had long reached its limit. King in his own right, Arion Elessedil going against the advice of his council chose Carnadine as the world they would plant the 'Seeds of Ressurection', as his birthright dictated he chose those that would lead this new paradise, and out of his whim, Arion chose his two nephews; Aphenglow and Emperowen, both of House Elessedil, and much more beloved by the people within his ship than he ever was. For the council, and the people saw Arion Elessedil for what he was; a failure.

He had never been the heir of his noble right, instead, he was a second son said to be luckily born shortly after the latest World Sowing. Or else his cruel father, King Eventine 'Bloodhair' Elessedil would have abandoned the boy among those between the past Seeds. Still, as it is the whim of the gods, Arion grew strong and became greedy as the years passed him by, he lusted for the throne the historians would say. His elder brother so sadly was stabbed to death with a rusted knife as he tried to prevent a brawling in the streets of the lower districts, the killer was found two days later already dead. His father passed away not so long after that, and six years after his brother had died, Eventine Bloodhair had been given to the pyres of the lower levels. For the Pilgrims kept no dead, instead they burned them to ashes and safely kept their remains in beautiful urns, or so they were taught by the Vahla.

With a series of mysterious murders and strange disappearances, he consolidated his power. Arion was a poor choice for a king. He was deemed as lazy, he was unnecessarily ruthless and miserly towards his friends and subjects, yet he enjoyed wasting away his money on whores and large banquets to fatten himself up. Yet Arion was sly and cunning, he kept the arms in his Ark well bribed under his control, allowing him absolute control through fear. However, some still dared to oppose him, one of them was the noble Galaphile Shannara, a male so wise that he had earned the place of honor among the wisest of the Elzeri kind, his stock was that of the first settlers of Valythor, the ones that were blamed in the Elder Scrolls for offending the Old Gods. A paragon of noble composure.

He openly questioned King Arion for his choice on his nephews, as he claimed the articles of the Seeds of Ressurection that forbade a monarch to dispatch his kin if he himself had no apparent heirs of his own. The king was less inclined of accepting his offer and promised that by the time they had arrived on Carnadine, as their ships traveled on sunlight speed during those times, he would have decided what to do. Arion for all his flaws was no fool, he saw through Galaphile's defiance as he knew in his heart that the old runt wanted to place his nephews on his throne by overthrowing him like some common street dog. This would not be tolerated. Once they had reached Carnadine and both the feast and ritual in honor of those three hundred thousand souls were already done and they had boarded out of the ship, all thought that the King would have accepted Galaphile's council until he raised his cup for a toast.

At first instance, the king complimented his kin for their bravery, as he also did the same for Galaphile, and his braves 'seeds'. As he passed by the usual flatteries, the King made two announcements, one was that he was to be married to the eldest daughter of House Shannara, the second was that both his nephews as his future brother-in-law, youngest son of Galaphile Shannara would all join the seeds in Carnadine. Some claim Galaphile stormed away of his hall, shouting obscenities to all those that could hear him, but history remembers it differently, for what father could remain strong and solemn watching his youngest being taken away from him? His daughter bound to a despicable husband and worst monarch for life? This was the same as plunging a knife inside his heart. Galaphile fell on his knees and begged his king to spare his boy, and perhaps Arion would have been moved by his tears were not it the stone in which his heart had been bathed on.

As ordered by him, his two nephews and his brother-in-law were abandoned on the surface. However, he did not have foreseen one last passenger of his vessel that sneaked her way out of his claws, his future bride-to-be, the lady Emberle Shannara. When they had discovered her actions, it was already too late for them to turn back, Arion blamed Galaphile for this insubordination and accused him of treason, he then imprisoned his former chamberlain in his dungeons for more than a decade, time in which his wife took her own life, and his eldest son died fighting the king's man in an attempt of freeing his father. The Shannara Defiance sparkled an uprising inside the Ark that lead to fighting inside its command center when King Arion threatened to move the ship inside the blazing surface of a nearby star. That was the end of his ties with his guards as they all abandoned him, deserting him during the night, leaving Arion to be captured by the mob on the morning and executed in the same day by Galaphile himself. Galaphile crowned himself King by removing the bloody ornament from Arion's bloody head by force.

As Galaphile attempted to overwrite his commands and taking over the Ark, this started the defense mechanism implemented by Arion where the ship's control system directed its engines at full power at the heart of the golden sun they were threatened by the former monarch, killing everyone on board instantly. Were it not for Arion's cruelty, many of his people would not have deserted him through the years, news traveled to the other Arks, and as history remembers, that one occurrence, unfortunately, was not the last that would bring ruin and misery over the course of their history, the Laments were yet to be filled with countless tragedies, but never again would the Thirteen Crowns see Carnadine in the full of its majesty, the lines of Elessadil and Shannara both died on that day, and the woes of their losses remain to this day.

At least two thousand years had passed since Valythor had returned to their bossom. A party was sent after the sons of Shannara and Elessadil, led by Aegor the Bastard, remembered best as the Traveler that went in his journey to achieve fame and glory in the company of Wilhelm Shakespeare, the greatest writer in all of elzeri history. Appealing in council at their knees before the Immemorium, the two adventures unveiled the mysteries imposed on them as to how to reach their destination. As recorded by Shakespeare, the Immemorium's Keeper professed.
"We see your heart desires power, and power most holy shall we grant. Seek you the Twinsuns of the West, slumbering stars. In solitude on distant shore, it dreams. The mother of all beauty, the source of its unending power, eternal Nymph of Silence."
Uncovering its secrets the adventures sought through the stars on a century-long adventure. Much of how and where was lost in time, by Aegor's request Wilhelm ensured, but even still he made his fame by laureate his way with fancy verses and embellished lies as to how the journey went on. Luckily for Lunafreya his diaries had long been acquired by House Solidor as her great-great-grandfather king Gaius zos Solidor, had a deep love run through his heart for all manners of art, particularly poetry. By following the directions and paths written by the Immortal Bard, Lunafreya herself discovered a secret long forgotten among the stars.

According to
Tekfiant's studies on Shakespeare's Journal, the planet should be approached with caution. Written in his report to her Grace, the princess Solidor the old scientist declared.
"Far to the west, Over ancient stars and nebulas, passing down the wilds of space into dark abysses there lies our destination, a single solitary star. A planet from myth and fable, where the Immortal Bard so elegantly claims to be covered by wild forests, occupied by nymphs, spirits, and dragons although initial samples from our probes have confirmed the arboreal properties on the planet's landscape, we still fail to find any evidence of sentient life, or the so-called 'mythical creatures' of Shakespeare's verses, we are still searching for the presence of your Grace's kin, the Elzeri left behind during the Seeding of Ressurection and their whereabouts."
 
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Ylla Caeli'runa

Guest
Y
Lunafreya Solidor Lunafreya Solidor

Hello, hello! Another beautiful submission with loads of detail and fun facts. I do have some edits I'd like for you to make, most of them are minor but a few will require a bit more work on your end.

Major Imports | On the last bullet point in this section, you mention Technology. As tech is a very broad field that can include many many things, I think clarifying here would be a good move. What kind of tech are they attempting to bring back from the rest of the Galaxy? Are they common things such as datapads and holocommunicators? Or are there also more unique and innovative technology being shared?
Major Exports | Here we run into the Metals and Ores. Again, both full of variety. What metals and ores, specifically, are being sent out? Common materials and ores can just be listed (Things like Durasteel), while anything special or rare should be linked.
Kingdom of Duscae | The description seems to be incomplete here. It stops at "This land is said to have palaces that make the constructions of Coruscant pale in comparison, yet, the Fel Mo". It could have been a copy paste error. Would you mind finishing off the description here?
Immigrated Fauna | The Bantha link doesn't work. You could correct this by capitalizing Legends in the link or by pasting this link.
As always, if you have any questions or concerns, don't be afraid to let me know! Please give me a tag once you've completed edits.
 
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