Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated

OUT OF CHARACTER INFORMATION
- Intent: To create an advanced shield generator for use on droids and personal armor for Breshig War Forge Consolidated and select others.
- Image Source: N/A.
- Canon Link: N/A.
- Permissions: N/A.
- Primary Source: N/A.
PRODUCTION INFORMATION
- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Breshig War Forge Consolidated and Strill Securities.
- Market Status: Closed-Market.
- Model: Gata'dr' Personal Energy Shield.
- Modularity: Can be installed onto most personal armors and droid units.
- Production: Minor.
- Material:
- Export Model: Molecularly-bonded Duranium frame, Agrinium mesh, Dallorian alloy, Molecularly-bonded Duranium-reinforced Duraplast composite armor plating, condensed-matter composite reinforcement, Ultrachrome electronics, wiring and circuitry, heat sink(s), cryoban cooling system, emergency capacitors and combat de-ionizer.
- Mandalorian and Internal Model: Stesr'gar frame, Agrinium mesh, Dallorian alloy, Stesr'gar-reinforced Duraplast composite armor plating, condensed-matter composite reinforcement, Ultrachrome electronics, wiring and circuitry, heat sink(s), cryoban cooling system, emergency capacitors and combat de-ionizer.
TECHNICAL SPECIFICATIONS
- Classification: Personal Shield Generator.
- Weight: Heavy.
- Resistances (Combat Mode):
- Energy: Very High.
- Kinetic: Very High.
- Lightsabers: High.
- Other:
- EMP/Ion: Very High.
- Electricity: Average.
- Temperature Extremes: None.
- Sonic: Average.
- Disruptors: Very Low.
- Resistances (Utility Mode):
- Energy: Very High.
- Kinetic: Average.
- Lightsabers: Average.
- Other:
- EMP/Ion: Low.
- Electricity: High.
- Temperature Extremes: High.
- Sonic: High.
- Disruptors: Very Low.
- Resistances (General Purpose Mode):
- Energy: High.
- Kinetic: High.
- Lightsabers: High.
- Other:
- EMP/Ion: High.
- Electricity: Average.
- Temperature Extremes: Average.
- Sonic: Average.
- Disruptors: Very Low.
SPECIAL FEATURES
- Primary Shield(s) w/ built in Grab Safety:
- Utility Shield(s):
- Point-of-Impact: The shield makes use of an on-board droid brain that utilizes the wearer's armor's sensors to detect incoming threats and attempt to counter them with the point of impact shields.
- Pressor Field(s): Point-of-impact pressor fields utilize the armor's sensors to detect the highest velocity, highest mass projectiles and generates a pressor field to intercept them before they impact.
- Capacitor Banks w/ Power Port: Energy absorbed by the molecular or kinetic capacitance shield(s) is stored in capacitor banks and other devices can be connected to the shield generator to divert absorbed power to.
- Fine Tuned Adjustments: Not only can the generator set different shield strengths for different facings, but it can also control shield regeneration rates for different facings independently.
- Manda Tactical Battlenet Compatibility: The generator can be configured to allow a Manda tactical battlenet node to control shield settings automatically.
- Modes: The generator can switch between a number of function modes, diverting power between the generators that are part of the system. Switching modes is not instantaneous, and takes longer if any of the shields are below 50 percent integrity.
- Combat Mode: Combat mode provides power to the molecular and kinetic capacitance shield as well as the shock field, while keeping the Verpine and electrical capacitance shield powered down.
- Utility Mode: Utility mode diverts power to the electrical capacitance and Verpine shields while keeping the molecular and kinetic capacitance shields powered down.
- General Purpose Mode: General purpose mode has all shields powered on, which results in less power to each shield
STRENGTHS
- Resilient: The shield protects against a wide variety of threats with it's combination of shield and has strong field strength and coverage.
- Recharge: The molecular shield's energy absorption function can be used to either provide further power to the shield itself or provide power to an attached device, be it a weapon or something else.
- Shock Field: The generator can generate a shock field from absorbed electrical energy, by drawing on the generator's power or with energy absorbed by the molecular shields that is capable of giving a light jolt to a severe shock capable of setting clothes on fire to anything that comes in contact with the shield.
- Shield Facing: The user can set shield strength and regeneration settings specific to facings, especially useful in urban combat and in the tight confines of a starship.
- Versatile: The shield generator can switch between three different modes to better defend against changing battlefield circumstances.
WEAKNESSES
- Ion/EMP (Generator): While the generator itself is protected against EMP/Ion damage, it is still possible that a strong enough surge will overwhelm the protection and fry the generator.
- Slow Moving Objects: Slow moving objects can still pass through the shield, such as grenades rolled slow enough to slip through.
- Disruptors: While resistant against energy weapons, the energy discharge of a disruptor bolt is extremely potent, and has a notable chance to simply overload the shield.
- Overload: If the shield takes too much damage, especially from multiple sources with varied damage type, it will overload and shut down. A manual restart is then necessary after it goes through a cooling and recharge cycle.
- Shield Penetrating/Bypassing Weapons: Individual field disruptors and the like will definitely punch right through the shield. Needless to add, the user cannot make use of such devices while their shield is active.
- No Cloaking: Shield generators tend to cause problems with cloaking devices or stealth systems of any kind, and the 'Gata'dr' is no exception to that rule.
DESCRIPTION
Following the term of service with the CIS, a number of systems developed by the company that are in service with Strill Securities ended up seeing major overhauls. With the development of the Atiinir kinetic capacitance shield technology, the Gata'dr was re-examined and re-designed by company personnel who felt the shield generator could do with an upgrade.
A number of issues in the past with units getting burned out from overstrained power units prompted designers to feature a power diverter system that featured three modes of operation. The first, combat mode, was focused on protecting the user from the most prevalent threats on the modern battlefield, and focused on powering the molecular and kinetic capacitance shield generator. The second mode is the shield's utility mode, focusing on less commonly encountered sources of incoming damage and environmental hazards. This mode shunts power to the Verpine and electrical capacitance shield. The third and final mode powers all generators, but limits the power output to lessen the chance of burnouts that the previous version suffered from.
Retaining the previous version's tactical flexibility, the ability to control the shield strength and regeneration of individual shield facings was retained. This is particularly useful when fighting in the tight confines of urban environments or the interiors of starships. Additionally, given the prevalence of heavy weapons, a point-of-contact pressor beam emitter was installed, using armor data to attempt to slow high mass, high velocity projectiles on an inbound vector.
Despite the pressor beam system, slow moving objects, slower than the average velocity of hand thrown ordnance to be specific, have a high chance of passing through the shield. Naturally shield bypassing/penetrating weapons will still bypass the shield. There is still the matter of the generator overloading when under multiple sources of fire, especially when dealing with multiple damage types. Finally, following an overload, the generator must undergo a cooling and recharge cycle for safety reasons, lest any capacitors overload or the generator melt itself, following which manual restart can be performed.
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