TO THE MINES
Obredaan
Mines
Michael, Gabriel, Azrael, Sariel, Raphael, Jeremiel, Seraphim
[Any text in brackets signifies comm-link usage and not face to face conversation]
Objective One: Obredaan, Fallen Industry (Jedi/GADF)
The smog-choked surface of Obredaan, a rocky industrial world scarred by strip mining and ash storms. Long-abandoned cortosis tunnels run beneath its crust like veins of brittle glass. Above them, the Galactic Alliance fleet maintains orbit. Below, Imperial Remnant rebels have turned the deepest mines into bunkers, black markets, and prison cages.
One mine in particular—Vein Nine-Black—is surrounded by jagged rock ridges, heat vents, and a vertical shaft drop that would make most tactical maps laugh in defeat.
Connel Vanagor knelt beside a holo-projector buried in the dirt, reviewing the topographic scan. The shaft leads nearly 800 meters straight down, flanked by sheer cortosis-laced walls that jam sensors and reduce lightsaber effectiveness.
Gabriel saw something he didn’t like and tapped on the mapping grid.
Thermal gridding says it’s practically a furnace down there. Too hot for scans, too cold for logic. I love it already.
Michael was just deadpan in his look.
Entry’s a death trap. No cover. No extraction vector. No fallback.
Sariel was checking his rifle one last time.
Which means they’ll never expect it.
Jeremiel checked his kit.
And the hostages?
Intel says one chamber deep in. No movement. That either means they’re being kept alive… or the Remnant stopped pretending to care.
Connel stood, clicking his mask into place.
Then we go in quiet. We come out loud.
Lock in. Let’s burn a path where maps say there isn’t one.
Once dropped by their Raven. Omega Squad descended the shaft one by one, rappelling with magnetic harnesses, silently vanishing into the smoke and heat.
- Azrael placed climbing charges in case of a fast extraction.
- Raphael anchored a repeatable tether for evac.
- Sariel set up remote overwatch positions by anchoring sensor darts into the walls—he’s not getting a shot from up here, but he’ll know what’s moving.
- Gabriel tapped into the old mine comm grid, masked transmissions bouncing like ghosts through the rock.
Jeremiel whispered to himself as they descended.
Where the light doesn’t go… make your own.
At the mine’s base, twisted metal walkways form a labyrinth. Heat distortion warps vision. Red floodlights flicker, and the air smells like metal and fear. The squad moved through the maze with practiced precision, their boots silent on the grated floors. Shadows danced as the floodlights sputtered, casting fractured beams through the swirling smoke. Every sense was heightened, adrenaline coursing as they closed in on their target.
First contact is sudden. Brutal.
A squad of Remnant troops rushed out from behind a durasteel barrier—clearly underestimating the invaders.
- Sariel’s trap detonated, dropping a support beam that crushed two before shots are fired.
- Raphael layed down suppressive fire, slugs ricocheting off cortosis-streaked walls.
- Connel spun into the chaos, igniting both sabers, deflecting blaster bolts back into their senders. No wasted motion. No hesitation.
Breaching point Bravo. Gabriel—find me those cages.
Already slicing. Hold two minutes.
They found them deep in
Cavern 4-Delta: a reinforced platform suspended over a crevasse, held in place by four manual lock-pylons. Half-starved civilians. Bound, silent, afraid. A Remnant commander stood behind them, using a child as cover, holding a blaster to her temple.
“You take one step and they all fall. There’s no way—”
CRACK.
He fell dead before he finishes. A red mark between the eyes.
Sariel. Flawless shot.
Connel in a voice like stone.
You used fear. We use precision.
The team moved fast—Azrael and Raphael dismantled the pylon system, Jeremiel tended to the hostages, whispering reassurance, administering stabilizers.
Incoming heat signatures. Two squads. Closing fast.
They rigged the platform to collapse once they’re clear, burying the mine access behind them.
Connel led the evac route, blade slicing through a riot trooper shield wall like smoke. They ascended the rappel line under fire, Jeremiel carrying a child, Michael throwing concussion grenades, Gabriel jamming sensors mid-climb.
At the top, Alliance LAAT gunships swoop in, laying down cover fire.
As the mine implodes, a storm of dust and cortosis fragments erupts behind them.
They’re airborne.
Safe. Hostages alive. Mine gone.
Michael leaned over to Connel.
Still think that entry was suicidal?
There is a difference between “suicidal”, and “precise.”
Back at the Alliance command tent, mobile operations base on Obredaan. The hostages are safe. The cortosis mine is destroyed at least the “command center” part of it. The team’s armor is scorched. Everyone looks like they’ve
won.
But in the shadows of the tent,
Alliance Intelligence Officer Kaelen Tora slides a datapad to Michael and Connel. Her expression says it all: this isn’t over.
“Vein Nine-Black was never the target. It was the distraction.”
As everyone gathered around her as if to say “WHAT?” She met their gazes. “Intercepted data from the mine’s relay towers reveals encrypted resource transfers… but the numbers don’t match cortosis haul. They’re too small.”
She tapped a glowing holo.
“The
real prize is here—
Mine 77-Theta. Hidden under a fake geological marker. Deep valley. Dense atmosphere. No orbital line of sight.”
Gabriel leaned over.
This… this isn’t ore movement. These are biometric scan logs. And artifact crates. They weren’t mining cortosis down there. Are they guarding something?
Connel stood in the corner, quiet, jaw clenched.
The Empire didn’t need the minerals. They needed us looking anywhere but there.
They knew we’d come for the hostages.
Which means they know we’re coming next.