Kyyrk
Vylmira's Wrath

Voph's armor without cloak

Voph's armor with cloak, without helmet

- Intent: To create the armor of Exile that Voph dons in the wake of the Cataclysm.
- Image Source: First Image (Edited by me), Second image Screenshot from SWTOR
- Canon Link: N/A
- Permissions: LKM
- Primary Source: Voph's War Armor

- Manufacturer: Voph
- Affiliation: Voph
- Model: Exile
- Modularity: No
- Production: Unique
- Material: Vylmirium, Leather (Alchemized), Isotope Five, Sith Alchemy, Armorweave (Alchemized), Force Imbuement, Data Crystal, Various Sensor Components, Vylmiran Hound Fur (Decorative), Various Electrical Components, Wrist Mounted Lightsaber System, Darcy AI

- Classification: War Suit
- Weight: Heavy
- Resistances:
- Blasters: Very High
- Kinetic: Extreme
- Lightsabers: Very High
- Sonic: High
- EMP/Ion: High
- Elemental: High
- Electric: High
- Force: High
- Acid: High
- Pressure: High
- Radiation: None
- Extreme Heat: None
- Extreme Cold: None

- HELMET
- Sensor Array (Located in Ocular nodes)
- Communications Array
- Real-time Translator (Speaking or Hearing)
- Floodlight
- LK Hermes
- TORSO
- Voph's NanoVest
- Voph's Cloak
- LK Valkyrie
- Zeidrich Shield System
- Utility Belt w/ Data Crystal
- High Torque Servos
- Blast-Resistant Faulds
- Vacuum Seals
- Oxygen Tanks
- Electromagnetic Holster (Back)
- Hardcase Storage (Small)
- Cape Clasps (Shoulders)
- GAUNTLETS
- Right Gauntlet:
- Gauntlet Mounted Grappling Hook
- Vambrace-Mounted Lightsaber Emitter
- Flamethrower
- Cryoban Launcher
- Vajra Launcher
- CSES
- Ri-Qorit Mk II
- Left Gauntlet:
- Cortosis Ridge
- LK Apollo System
- Vehicle Slave Circuit
- Electronet Launcher
- D3-KK Shield
- Warden Shield
- Ring of Blades (Ring finger, worn outside gauntlet)
- Both Gauntlets:
- Bondar Knuckles
- Cortosis Weave back-hand plate
- Personal Molecular Shields
- Right Gauntlet:
- BOOTS
- Electro-Magnetic boot clamps
- Mobility Assist Jets
- Knee-pad Dart Launchers
- Force Imbuement: The armor is imbued with the Force, hardening it against offensive Force powers and conferring benefits to the wearer.
- Helmet:
- Passively channels Control Pain, allowing the wearer to withstand Stun Blasts, and passively ignore a greater threshold of pain.
- Pauldrons:
- Passively channels Force Drain, allowing the wielder to heal to a minor degree each time an attack is landed against an enemy. This ability can only mend superficial wounds, and cannot prevent or reverse fatal blows.
- Chestplate:
- Passively channels an offshoot of Tutaminis, allowing the wearer to mitigate or flat out block an attack through the Force, depending on the level of focus. Once spent, this ability must recharge again.
- Cloak:
- Passively channels an offshoot of Tutaminis, making the user immune to any type of controlling abilities (Stasis, Push, etc) for a few seconds after utilizing Force Leap.
- Gauntlets:
- Passively channels Battle Precognition, allowing the wearer to better predict his opponent's next actions.
- Greaves:
- Passively channels Enhance Attribute, increasing the wearer's strength nearly tenfold, but only when both feet are planted on the ground.
- Helmet:

- Newton’s 3rd Law: An object in motion stays in motion. The weight of the armor will augment physical strikes from the wearer, putting more mass behind each strike.
- Weaponized: The gauntlets host an array of weapons, making the armor just as much a tool of offense as it is a tool of defense.
- Force Imbued: The armor is imbued with a number of Force Abilities, some of which date back to the era of Revan, boosting the wearer's already considerable combat prowess.
- Shields: The armor is built with the inclusion of three different shield generators, allowing for increased offensive and defensive capabilities.
- Juggernaut: The material used in the armor offers very high defense against lightsabers and kinetic attacks.
- Alchemy: The weight of the armor is achieved through Alchemy, a cost of improving the defenses of the rest of the materials used to match that of the Vylmirium, as well as add a few additional benefits.
- Sensor Package: The Sensor Package built into the helmet connects directly to Voph’s Implants, allowing him to see without the Force, and without the splitting migraine that the implants cause.
- Data Crystal: The Data Crystal embedded in the belt houses the Darcy AI, allowing her to remain mobile at Voph’s side. She can draw information from the helmet’s sensor array to process her surroundings.

- Force Imbued: When subjected to Force Suppression, the effectiveness of the armor diminishes.
- Passives: The Passive imbued into the cloak only works against certain Force Powers. It has no effect against technological methods that induce the same effects.
- Heavy: While the weight of the armor can be used to Voph’s advantage, it can also be turned against him. Agile movements require far more exertion from him than lighter armor would.
- EMP: A number of systems will cease to function properly if subjected to an EMP wave.
- Flamable: The armor houses an Isotope 5 core that powers the electronics. If this node is punctured, the results will be explosive
- Signal: The Ocular Sensors link to Voph’s existing implants via wireless connection. Anything capable of jamming a military grade signal at short range can eliminate this functionality.

In the days following the Cataclysm, a deep sorrow overtook the Miraluka. The Colony of Vylmira had failed. Still a flourishing planet under the guidance of the Confederacy of Independent Systems, but little more than a mass grave for the Miralukan people. The survivors of that dreadful day fled the planet, seeking shelter elsewhere. And they vowed to hunt down the source of their sorrow, and end it. The tools made from sorrow, founded by grief. The armor serves as a reminder to him who wears it that he has failed his people. With it, comes a silent vow. To avenge a species entrusted to his care. Perhaps in time, such trappings may not be necessary. But for now, war brews on the horizon....
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