Star Wars Roleplay: Chaos

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Character Darth Voph


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  • NAME: Kyyrk-Xho Verros

    ALIASES: Voph, Archon of Visions, Lord of Blades

    FACTION: Confederacy of Independant Systems

    RANK:
    • Current Titles:
      • Champion of the Fallen Planet (Confederacy of Independent Systems, Vylmira)
      • Vylmira's Wrath (Confederacy of Independent Systems, Vylmira)
    • Former Titles:
      • Darth (Vitiate's Sith Empire)
      • Lord Commander (Confederacy of Independent Systems, Knights Obsidian)
      • Obsidian Lord (Confederacy of Independent Systems, Knights Obsidian)
      • Knight Errant Arcanthus of the Knights Obsidian (Confederacy of Independent Systems, Knights Obsidian)
      • Obsidian Master (Confederacy of Independent Systems, Knights Obsidian)
      • Grand Admiral (Confederacy of Independent Systems, Octarchy Covenant)
      • High Councilor of Vylmira (Confederacy of Independent Systems, Vylmira)
      • Viceroy of Vylmira (Confederacy of Independent Systems)
      • Lord Vizier (Confederacy of Independent Systems, Obsidian Lords)
      • Lord of Blades (Vitiate's Sith Empire, Unidentified Mandalorian Clan)
      • High Marshal (Confederacy of Independent Systems, Confederate Defense Force)
      • Lord of Brelor (Commenor Alliance)
      • Archon of Visions (Vitiate's Sith Empire, Unidentified Triumvirate)
      • Councilor (Vitiate's Sith Empire, Octarchy Council)
      • Dark Councilor of the Sphere of Mysteries (Vitiate's Sith Empire)

    SPECIES: Mirith

    AGE: 4,570 Galactic Standard Years, as of 856 ABY. Appears to be mid thirties.

    SEX: Male

    RELATIONSHIP STATUS: Single

    PREFERENCE: Heterosexual

    HEIGHT: 2.2 Meters

    WEIGHT: Muscular, Athletic

    EYES: N/A

    HAIR: White

    SKIN: Soft Tan White

    FORCE SENSITIVE: Yes
  • SatffAviDude.gif
    Kyyrk is a vastly different man from the being that he used to be. He still maintains a rather quiet and reverent aura, but not nearly as brooding as his former self. Kyyrk is often subjected to bouts of panic and anxiety, but these lessen with each passing day. Self-doubt plagues his mind, as do memories of who and what he used to be, and is thus locked in an internal struggle to determine who he is meant to be, and if he will live up to the titanic expectations of those around him.

    However, not all of Kyyrk's changes are negative. His sense of humor has improved greatly, leading him to actually laugh at humor, and make quippy remarks, rather than the biting sarcasm that used to pass for humor. Additionally, he is far more prone to build relationships with the people around him, investing time in even those who were complete strangers to him a moment ago. This is not to be confused with extroversion, however, as Kyyrk still does value solitude greatly. However, he does not allow himself to be the hermit that he once was, only emerging into the public eye when he had to. Ultimately, Kyyrk is a man trying to rediscover himself, his allegiances, and his faith, all while trying to uncover the mystery of what caused him to forget in the first place...

    • Maker Strain: Voph has been infused with the Maker Strain, making him far more durable, taller, and amplifying his strength by nearly four times typical human standards.
    • Master Duelist: Voph is an unparalleled Swordsman. Though a little rusty during his time removed from the mortal realm, his skill is still unrivaled by many.
    • Force Sight: Voph's species are naturally attuned to the Force, and use Force Sight as their primary means of observing the world around them. As such, he is quite skilled in its use.
    • Relic Hunter: Voph has a keen sense for Force Attuned relics, and can usually tell when an item near him has been imbued with the Force.

    • Lingering Scars: Voph's mind still bears the scars of his previous transgressions. They haunt him in the night, making sleep a rare occasion.
    • Cybernetics: Voph's left arm is partially cybernetic, with all the disadvantages such provides.
    • Large Frame: While Voph used his larger size as an advantage and intimidation factor in the past, it still makes him an easy target.
    • Miraluka: Just as his species offers him a huge advantage over others, Force Suppression is a thus-far insurmountable Achilles Heel
  • Tb9WvHu.png
    Voph stands about 2.2 meters tall. He is a man of physical combat, built like a wall and strong as a mountain, and his innate strength is one of his key assets. Voph's hair is a few inches beyond shoulder length, and is usually tied in a ponytail or some other restraining method. Those that knew him after the Battle of Eshan will recall that his hair began to gray, and eventually turned shock white. However, his indulgence in the Maker Strain have revitalized ailing cells, and returned his hair to its natural black color. Additionally, he now sports a short and neat (If patchy) beard, which is highly unusual among Miraluka.

    Voph also sports a number of scars, the most notable being a rather long and jagged one that runs from his chin to his hairline along the left side of his nose. While most of them are healed with the assistance of modern medicine, it is still evident from his appearance that he has seen his share of battles. Rarely seen outside of armor, his dress is typically dark in color, though it is not apparent if this is owing to his heritage as a Sith, or his inability to perceive colors. Voph will occasionally dress in robes, or garments akin to robes, but even these are augmented with armor plates to protect vital areas. When Voph is not dressed in these, he is dressed in full plate metal armor, always of his own design.

    After his return from the void, his hair is a midnight black. His skin has not changed in pigmentation, but the Force has left him a twisted image of his former self. A host of scars still remain upon his face, in addition to new crests akin to those seen on Sith Purebloods. Most shocking to those that knew him are the eyes that now reside within Voph's head. Normally a soft lavender glow, the hue and intensity increase the more Voph calls upon the Force. Beyond this, his appearance seems to remain unchanged.


  • Due to Kyyrk's unusual affliction of the Mind, his ability for Psychometry is running rampant and out of control. To this end, many of the powers he once knew may be brought back at a moment's notice. But it seems that such things can only be unlocked through rigorous study, or interacting with a Force Nexus...

    • Force Push
    • Telekinesis
    • Force Enlightenment
    • Force Sight
    • Force Comprehension
    • Mind Trick
    • Malacia
    • Force Crush
    • Spirit Transference
    • Precognition
    • Farsight
    • Force Light

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  • Kyyrk-Xho Verros was born to wealthy parents on Alpheridies, adoptive home-world of the Miralukan species. Little record exists of his early years, but it has been confirmed that he was inducted into the Luka Sene and tasked with the discovery and destruction of harmful relics that may seduce Miralukans to the Dark Side. During this time, his family was relocated to the colony world of Vylmira, where Kyyrk's father became High Councilor, the chief leader of the planet's people. Kyyrk was a well known and well respected member of the Luka Sene, but ultimately succumbed to one of the relics he had been tasked to destroy. A spirit residing inside the relic overpowered Kyyrk's spirit, and took control of his body, using its newfound host to imprison the planet of Vylmira. His wife and partner stopped him, but nearly lost her own life in the process. The Spirit's hold on Kyyrk was broken, but the damage it had dealt was irreversible.

    Vylmira was ensnared in the grasp of the Spirit, and locked in the magicks of the Dark Side, artificially prolonging the Spirit's life by repeating the same day over and over again. Kyyrk, in part responsible for this atrocity, was smuggled off the planet by his wife, and hidden on Nar Shadda. Fearing that guilt may cause Kyyrk to admit what he had done, his wife destroyed his mind, wiping all memories of who he had once been. He was given a new identity, and a new life. And for a time, he was happy. This did not last, however. Kyyrk became struck with wanderlust, and used his considerable earnings from work as a local Hutt's chief enforcer to explore the galaxy. The now primal instinct to hunt out threats to his own species began to resurface. But there was a sinister voice haunting his every move.
  • One day, Kyyrk felt a calling. He was supposed to travel to Yavin Four. His close friend, who had borne him two children during his life on Nar Shadda, urged him to go, thinking it would help improve his state of being. So, on her insistance, Kyyrk departed for Yavin Four. This began a chain of events that would forever change Kyyrk's life. Kyyrk arrived to Yavin Four to find a cave, housing a prisoner, locked away from the galaxy for nearly three centuries. Kyyrk freed her, And took her back to civilization. Sabryna, the seemingly young yet ancient prisoner in a world entirely foreign to her, stuck close to Kyyrk, who helped care for her. In return, she began to teach him how to use the Force, which he had forgotten almost in its entirety. It did not take long for Kyyrk and Sabryna to fall in love, conceive a child, and get married. The child, a Miralukan and Human halfbreed, was named Cortrin. Shortly after Cortrin's birth, Sabryna fell ill. Her stasis had not held her prisoner to punish her, but to heal her. Kyyrk took her back to the cave on Yavin, and said his goodbyes, promising that he would be there when she awoke.

    Sadly, this was not to be. Kyyrk was gravely wounded in an accident with a landmine while on Balmorra. His iron will, and strength in the Force, was the only reason he survived. His legs had been torn off in the blast, and so Kyyrk was fitted with prosthetics. His rescuer was a Sith Pureblood, named Darth Thalak. He told Kyyrk that his strength was impressive, and that Kyyrk was to be commended for having survived where many would have died. From that day forward, Kyyrk was trained as a Sith, and quickly rose to prominence in the ranks of the Sith, despite his alien heritage. Shortly after the Rise of the Hutt Cartel on Makeb, Kyyrk was given his first mission. He was to infiltrate the ranks of a suspected band of deserters, and assess their loyalty to the Sith Empire.
  • The organization was a clan of Mandalorians, honor bound warriors, or so Kyyrk had heard. Their leader, Jyseria, was known to surround herself with powerful beings she could shape and mold to her will. Kyyrk gained her attention by interceding on behalf of an apprentice in a power struggle with another Sith. The ensuing fight nearly leveled the entire station, but Kyyrk ultimately proved victorious. Soon after, he was given instruction to travel to Tatooine. It was here that he met Jyseria, who agreed to take him in and train him.

    He was entrusted to the care of her lover, soon to be husband, Erebus, a minor Sith Lord that was far more concerned with his wife than his new apprentice. Kyyrk, with no thanks to his new "master," flourished, taking the teachings of the Mando'ade, and incorporating them into his own beliefs as Sith. He began to push the boundaries of his new post, challenging the authority of his new "master," eventually starting a heated dispute between the two. To Jyseria's amusement, Kyyrk proved to be more confident in his identity as Sith than Erebus, going so far as to leave Erebus with things to ponder about his own worth as a Sith.

    During this time, Kyyrk met a fellow apprentice named Arvalker, a Sith Pureblood entrusted to another Lord in Jyseria's entourage. The two became close over the years, and forged a bond that was unusual among Sith. Kyyrk and Arvalker trusted each other implicitly, and grew to become the clan's two greatest swordsman, only to be bested by the other. Kyyrk's adherence to his master's teachings soon bore fruit, however, and he was granted his trial to become a Sith Lord.

    The now Lord Verros defeated the challenge with a disturbing degree of ease. Kyyrk sought time soon after to speak with Darth Thalak, his true master, and he was granted the title of Lord officially. Thalak stated that he had full confidence in Kyyrk to prove himself worthy of the title. In no time at all, Kyyrk was placed in charge of the Sith under Jyseria's control, in spite of a number of Darths clearly outranking him. As time went on, Kyyrk became the most fearsome combatant in Jyseria's clan, and was often called upon to settle disputes through honor duels on the clan's behalf. While a gross misuse of his abilities, Kyyrk said nothing, instead biding his time, and taking what his duels taught him, and improving his own ability. In time, an old lover of Jyseria's returned, expecting his position as head of the Sith to be returned to him at a moment's notice. Jyseria refused, however, enraging the elder Sith. He crossed Kyyrk at every opportunity, and lashed out whenever he was able. Eventually, he challenged Kyyrk to a duel for his position. Kyyrk agreed, on the condition that the loser would be cast from the clan, never to return. Kyyrk's opponent was so over confident that he allowed himself to be felled with a single strike. This was just the first of many such encounters that soon established Voph as a Sith ruling Jyseria's clan with an iron fist.

    His ruthless approach earned him few friends, however, and Jyseria even staged an uprising against him to remind him of his place. This, however, is exactly what Kyyrk wanted. With her willingness to take Sith Matters into her own hands, Kyyrk had all the evidence he needed to level an accusation against her. But first, he needed to prepare for the inevitable retribution Jyseria would incite against him. For the number loyal to her was great, and should anything happen to her, Voph would become a target.

    Work began on the first of his hallmark weapons. A suit of armor made up of Durasteel, paired with a Cortosis weave in the chest, arms, and boots to boost his defense against lightsabers. He called this first suit the Vindicator. It was the basis of many sets to come. Soon after, Kyyrk did what precious few other Sith have done. He forged his own lightsaber. His first blade was nothing special, but it was his. And in forging it, Kyyrk realized he had never felt more alive.
  • Before he was given a chance to make his move, the Galaxy was thrown into disarray with the advent of the Revanite Crisis on Yavin Four and Rishi. Kyyrk was deployed to Rishi to monitor the planet, but did not stay at his post for long. An opportunity was given to join the main force on Yavin, which he immediately accepted. His considerable skill with a lightsaber would have been put to excellent use on the front lines, but Kyyrk declined this position, instead retiring to fight the Republic on another front. Afterwards, reports were discovered of Revanite soldiers being slaughtered by an unknown force when they attempted to take shelter in a cave entrance. Kyyrk allowed one to survive, provided he spread the word. That cave was not to be touched, lest the same fate befall them. Kyyrk did not linger at Sabryna's cave for long, however, and no record exists of what exactly he might have said to his sleeping wife during their brief visit.

    Shortly after the Revanite Crisis had been brought under control, Kyyrk was found by the Luka Sene. He had managed to evade his surveillance all those years ago, but they had found him none the less. And they were displeased with his path down the Dark Side of the Force. They tried to reason with him, bring him back to the light. But Kyyrk was not open to this suggestion, and attacked. He was mortally wounded in the struggle that ensued. So, Kyyrk set a plan in motion. He sent word to Thalak informing him of all he had learned with Jyseria, before finally succumbing to his wounds. But not before successfully transferring his consciousness to a new host.

    He spent the next two months in hiding, preparing to return to the galaxy at large. Thalak visited him during this time, and told him that he was truly deserving of the title of Sith Lord, but it was not to be his for long. For after all his exploits, he had garnered the interest of a very powerful council of Sith Lords. When Kyyrk emerged from hiding, he was a greatly different person. Now standing just over six feet tall, as well as his new body being nearly four decades younger than his original body. Kyyrk crafted a new prototype while in hiding, which he dubbed the Devastator, essentially his former suit of armor, now sized to fit his new host.

    When he formally announced that he had survived his fight against the Luka Sene, he was summoned to a space station on the edge of the Dromund Kaas system. The Octarchy Council, led by Darth Ilstera, wished to employ his services. Kyyrk accepted this offer, and was placed at the helm of many missions against the Republic and Revanite Remnants alike. His reputation soon began to precede him, and he was known throughout much of the Imperial Homeland. There was, however, one final test.
  • Darth Ilstera, wishing to see the full extent of Kyyrk's prowess, ordered him to dispose of one of her more problematic rivals. Darth Adrastya, the self-proclaimed Butcher of Yavin Four. Kyyrk soon discovered that Adrastya had one fatal flaw: She was far too confident in her own ability. So, Kyyrk exploited this weakness and declared a Kaggath. An ancient Sith custom in which two Sith engage in War against each other, on a planet of the challenger's choosing. Whoever survives is declared the winner, whoever runs is sentenced to death for their cowardice.

    Adrastya, while in command of a far superior force, was no match for Kyyrk. He sought her out personally, and brought the Kaggath to a swift and decisive close. In enjoying the spoils of war, he took her personal suit of armor, comprised almost entirely of the legendary Beskar metal, and forged a new suit of armor, the Behemoth. While it would not be the last suit of armor he would create, it was certainly the deadliest. Comprised of Beskar and Cortosis weave, and armed with miniature lightsaber blades mounted on the wrists. The right gauntlet, inspired by his time with the Mando'ade, carried a dart launcher, electronet launcher, and a flame thrower. The left gauntlet, a deployable buckler, with a cortosis weave strong enough to block and deflect lightsaber attacks.

    Ilstera summoned Kyyrk before the council, and inquired after his success. After learning that the Darth had been no match for Kyyrk, Ilstera granted him a seat on the council, and a new name: Darth Voph. Voph soon came to lead the Octarchy Council's navy, and was instrumental in the evacuation of Ziost. Voph soon rose to the rank of High Councilor, though under circumstances he'd rather have avoided.
  • Voph was soon pressed into service again, as he was attacked while on a training sortie to test the capability of his new flagship, The Iron Fist. When they arrived at the destination planet of Denova, Voph discovered a full-scale invasion mounted by a foreign nation, the Zakuul Empire. Voph summoned the rest of his fleet with all haste, and initiated a counter offensive, defending Denova long enough to evacuate the planet. Once the planet was secured, Voph took his entire fleet to help battle the impending invasion of Commenor, establishing a line in the sand for the Republic and Imperial war effort. While en route, Voph learned that Darth Ilstera was killed in a skirmish against Zakuul ships, leaving him as High Councilor of Octarchy. Voph lost nearly his entire fleet, and his own flagship was crippled in the ensuing battle.

    Voph called for a retreat, but without their hyper-drive, the Iron Fist was dead in space. So Voph called a truce with the Republic to fend off the remaining Zakuul cruisers. While successful, the Republic would not pass an opportunity to finish off a crippled Sith Dreadnought, particularly one commanded by Darth Voph. With systems failing all over the ship, Voph retired to his meditation chamber. Reaching out with the force, he tore the Republic Crusier in two, but overextended himself badly enough to lapse into a coma that he did not wake from for nearly three weeks.
  • In the time he was asleep, his crew patched up the Iron Fist and limped to the nearest friendly port for repairs. When the communications array was finally repaired, Voph immediately sent word to Korriban, home of the Sith Academy. He had intended to make contact with his son, Cortrin, but discovered that his son was in critical condition after an attempt on his life. Voph locked himself away in his chambers for nearly a month after learning that his son was not attacked, but instead had attempted to take his own life. Were it not for the actions of another apprentice, he might have died.

    Voph turned his anger on the Zakuulan forces, using the Iron Fist as his mobile base of operations for a number of attacks against the super power. Over time, his reputation as a fearsome admiral and stalwart defender grew, and the Iron Fist gained a reputation as a ghost ship, striking Zakuulan outposts before help could be rallied, and never leaving survivors. The 'Desolation of Zakuul' was always a welcome sight to those fighting the good fight, be they Republic, Empire, or Alliance.

    Upon his return, Voph removed his son from the academy, instead seeking to train Cortrin himself. He ordered that The Iron Fist begin immediate repair and retrofit, now re-branded officially to The Desolation. The first couple months having rejoined the Empire were uneventful, and comprised primarily of Voph re-establishing contact with the Octarchy Council, and ultimately rebuilding it from the ground up upon learning of it's destruction at the hands of Zakuulan invaders. His second task was to travel with all haste to Yavin Four, where he discovered to his dismay that Sabryna was missing. He did what he could to track her whereabouts, but was unsuccessful.

    One day, Voph was in the Citadel, the heart of the Imperial Government, speaking with an ally of his in the Sphere of Laws and Justice, when an all too familiar figure walked through the door. Darth Tenma, the Vice-Minister of Sith Intelligence, and leader of the Black Gauntlet, a special forces intelligence squadron. Voph immediately recognized her as his beloved Sabryna, though the stasis on Yavin Four had destroyed her memory, which would have prevented her from recognizing him, even if he still had his original face. Voph departed shortly after, unable to bring himself to speak with her.
  • This, however, did not last long. Voph and Tenma became irreversibly entangled in the game of Sith Politics, and frequently spent time together at a number of social functions. Tenma even went so far as to demand private dinners with Voph, in part because of a fascination with him, in part because of an itch he caused in the back of her mind. One day, she learned that Voph had locked himself away in his compound on Dromund Kaas, mourning the loss of his dear friend and brother, the now Darth Arvalker, discovered to be dead after a skirmish with Zakuul forces. Tenma, seeking to comfort him, requested an audience, which was granted.

    Voph, meanwhile, had made up his mind to turn Cortrin over to his mother's care, telling her that he had discovered an apprentice that she may take an interest in. Tenma agreed to meet the boy, and retired to her headquarters on Nar Shadda. When she met Cortrin, she could not help but shake the feeling that she knew him from somewhere, and finally inquired as to the boy's parentage. Cortrin told her that he was the youngest child of Darth Voph, and the only force-sensitive of his children, thus making him Voph's heir. Cortrin then broke the news to Tenma. She was overcome with emotion to discover that he was her long lost child, and immediately sought out Voph to confront him.

    Ultimately, Voph told Tenma that he struggled with revealing himself to her, as much had changed between the two of them. As a result, Voph formally dissolved the marriage between the two of them, releasing Tenma to pursue her various other lovers that she had accumulated in her time among the Sith. While the two remained on good terms in their personal lives, even going so far as to spend the occasional night together, Voph always secretly harbored feelings of betrayal, and could never bring himself to love Tenma has he once had.
  • Voph eventually assisted Tenma in the planned assault of the Republic planet of Alderaan, using this as a chance to survey the planet personally, and escape his duties to the Empire for a time. He eventually did return, though with ill tidings. The Republic had dispatched a military force trained to dispose of Sith against them, in retaliation for the attack on Alderaan. Voph was the first to be targeted, when the attackers crashed a Star Destroyer into his compound. Voph survived, but vanished into obscurity. For all intents and purposes, Darth Voph was dead.

    In truth, Voph had discovered traces of something on Alderaan. Something disturbing. He needed time to pursue this, unhindered. He established himself as a bodyguard to Tenma, his true identity being known only to them and Cortrin. He used his position to move about the galaxy, unquestioned and unhindered, in search of his new discovery. An ancient Sith that would seek to finish the work that Vitiate had started. He could feel it calling to him with every step he took. When he had determined its location, he went to Tenma, recovering from a wound sustained while training Cortrin, and told her that he was leaving her service, perhaps indefinitely. Before leaving, he asked Tenma to promise him that, if required of her, she would make the right choice.

    Tenma was greatly disturbed by this shift in Voph's demeanor, and immediately set out tracking him across the galaxy, eventually discovering an operative the Luka Sene had sent to recover him. Tenma captured him, and took him back to Nar Shadda with the intent to question him about Voph's whereabouts. The operative was released, and fled to Belsavis, aided by Cortrin. When Tenma arrived, she was furious, making it crystal clear to Cortrin that crossing her like that again would result in his death. Tenma was ushered in to the Luka Sene camp to speak with The Matron, the leader of this sub-sect of the Luka Sene.

    The Matron revealed the extent of Voph's failings to Tenma, and told her of Vylmria, and what had transpired there. She explained that Voph sought to face this fight alone, and penance for what he had done, even if it was mere ghosts of his memory that haunted him. The Matron made one request of Tenma: Should he survive the encounter, he was to be released to her care, and never see the Sith again. Tenma was firmly against this, unwilling to cater to the beliefs of the Luka Sene, and offered no sympathy upon learning that The Matron was the very same woman that and married and saved Voph so many years ago.

    This, however, did not sway The Matron, and she continued her full and unconditional support of Tenma's efforts to find and recover Voph. Ultimately, the Luka Sene discovered a temple, hidden away on the planet Ilum. A vision granted to Tenma confirms this to be the hiding place of Voph, so she immediately sends a task-force comprised of her own agents, and as many Darths as she could summon. The task force landed outside the temple, and discovered the truth of Voph's possession.

    The Temple was home to the ancient spirit, held prisoner in a stasis device to prolong his life. Voph had been selected to become his new host. The task force engages in a lengthy duel with Voph, where he single-handedly disables most of the Sith, leaving only Tenma to face him alone. Voph, by far a more skilled swordsman than Tenma, began to easily overpower her, leaving her on the ropes for nearly the entire fight. In a last ditch attempt to save him, Tenma maneuvers herself to beside the Stasis device, and plunges her lightsaber into the chest of the being within. The shock of death revokes his hold on Voph, but only temporarily.

    Tenma rushed to Voph's side, pulling him into an embrace, thinking him to be free of the curse. Voph pulls away from her, his mind reeling at the sudden return of control. Tenma begs him to remember her, and he does, quietly saying how proud he was of the Sith she'd become. Tenma suddenly realizes that they are not alone, when a red blade erupts from Voph's chest, killing him instantly. As his body falls to the floor, Cortrin is revealed to be Voph's killer.

    In the days that follow his death, Voph's spirit appears to Tenma, and explains to her why Cortrin killed him. Voph was afraid that Tenma would be too weak, and too blinded by the relationship they had once had, to kill him herself. Cortrin had already succumbed to grief and despair once, and Voph wanted to ensure that Cortrin would be able to endure losing his father a second time. Voph never did reveal his true feelings to Tenma, instead letting her believe that he still loved her. Voph's first wife died shortly after the funeral, though they were denied a reunion in the afterlife.

    Nearly four thousand years later, Voph has been resurrected by an unknown force, and unleashed upon the galaxy once again...

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  • Voph awoke aboard a strange ship, at first not realizing anything was out of the ordinary. As he became aware of his surroundings, however, he realized that something was wrong, and initiated a quick escape from the ship. He was rescued by the motley crew of the Jaster's Sparrow, but not before some deliberation to cast him back to the void upon learning that he was a Sith. The Captain decided to spare his life, however, and Voph was taken to the planet Commenor to rest, and acclimate himself to the galaxy.

    He spent a number of months in the grand schools of Commenor, learning from the historians and scholars of what had transpired in his absence. The galaxy had changed greatly, and for the first time in his life, Voph had no idea what his place in it was. So, he began a pilgrimage. Traveling from place to place, planet to planet, Voph sought to return to locations he remembered from his past life. It was, however, discovered quickly that nothing was the same. Though Voph still had a lightsaber, his once iconic armor had been lost. Towards the end of his pilgrimage, he spent the remainder of his credits, and purchased the materials for a new suit. Not nearly as state of the art as his previous adornments, but functional enough for a man lost in a wider galaxy...
  • Upon the completion of his pilgrimage, Voph returned to Commenor, seeking an audience with Lady Kay. It was then that a decision was made. He was to leave his old life behind, and start fresh in this new galaxy he had been thrust into. Though Voph's conversation with Kay yeilded no immediate results, he was eventually selected as a member of her Lord's Council, and granted dominion of the Commenori Moon of Brelor. The restructuring of Commenor's government was a difficult transition, and left Voph questioning the ability of the leader he had sworn loyalty to, but it was a haven for him all the same. He was in no position to argue.

    He began expanding his political connections, inviting all members of the Council to Brelor at their convenience, to visit and talk, and discuss how their regions might best support each other. But Voph's instinct would not die so easily. He knew that danger loomed over the horizon, especially considering the planet's recent bid for freedom against the Sith Empire. So Voph began preparing, seeking to rebuild his old coalition of the Octarchy Covenant. And it was in the pursuit of this that Voph met perhaps the most important individual he'd ever encountered. The CEO of a renowned Tech Empire and Shipyard, John Locke. Locke was a mutual friend of Lady Kay's and introduced to Voph on the grounds of needing ships to carry out his plan of rebuilding the Octarchy.

    It began with the recovery and rebuilding of Voph's old flagship, the Desolation. Now re-branded The Arbitration, it served as the lead ship in the small Octarchy Navy. Little more than a Carrier group, Voph led them on a handful of missions in conjunction with Lady Kay, eventually establishing them as stalwart defenders of Commenor. Then, one day, Lady Kay was abducted, and a clone killed in her stead. Voph did his best to guide the panicking council, but stubborn heads prevailed, and prevented Voph from lending his years of expertise to the situation. With the Royal Family scattered, Voph surrendered his seat as Lord of Brelor, and gathered his forces to venture forth in search of Kay. He never did uncover what happened to her, however. For events were set into motion that even he could not fathom the repercussions of...
  • During a routine stop at a deep space port, Voph found a lead to something that had been eluding him for nearly a year. A name. Dorin Arkx. The very same man that Lady Kay revealed had been looking in to Voph's identity for months before his resurrection. As Voph mulled this information over, trying to decide his next course of action, he was joined by a young student from Commenor, visiting the station on a break. The two spoke at length, establishing some level of friendship before Voph was called to depart. His intelligence crew, paltry though they might have been, had found a last known location for Dorin Arkx on Tatooine. In the heart of Confederate Territory. Voph gathered his forces, and ventured south towards the superpower, seeking an audience with anyone who might have the authority to grant him permission to venture into their sovereign nation to pursue his hunt. His call was answered directly by none other than the Vicelord Darth Metus.

    A business relationship was quickly established, and Voph agreed to offer his services to the Confederacy in exchange for safe passage through their territory. But Voph's offer was capitalized on before long. In the wake of the Mandalorian genocide on Eshan, Voph tasked his entire force with evacuation to the Confederacy haven world of Monastery. It was not long after that he agreed to join the Confederacy in their attempt to dislodge the Mandalorian presence on the Echani homeworld. His task force continued to assist with the evacuations, while Voph himself joined the strike team seeking to claim the palace. While their objective was technically met, an unknown species of alien struck, and destroyed the palace forcing Confederate and Mandalorian forces alike to evacuate. Voph joined the evacuation, but not before saving the life of the then-Knights Obsidian Dominus Prime. In the wake of Eshan, Voph decided to stay amongst the Confederacy, and aid them in their quest to bring peace to the galaxy...
  • During the return journey from Eshan, Voph discovered a faint signal originating from a region of space previously believed to be empty. The signal was ancient, and incompatible with current communications protocols. However, Voph recognized the protocol used as a fairly common, and enlisted the help of his technicians to rebuild a protocol that could decipher the message. What he discovered was a message warning any who found it to stay away from the cursed planet from which it originated. Voph's adopted homeworld of Vylmira. Voph quickly assembled a strike force, and ventured to the planet to end what he had started all those millennia ago.

    After a brief and bloody battle, Voph emerged victorious, and Vylmira was released from its dark prison. Efforts were made to reintegrate Vylmira with galactic society as best they could, and Voph was heavily involved in bringing his home planet to the fold of the Confederacy, even going so far as to run for the office of Viceroy. It was also decided that he, as a former nation leader and far more familiar with the current political climates, was a perfect fit to replace the now-deceased High Councilor. Voph initially declined the position, but was eventually brought to see the benefit he could offer his people in such a position.
  • After returning home to Vylmira, Voph began several projects including an overhaul of the Octarchy Navy, and a program that would eventually become Vylmira's own super soldier program, the Nephilim. Working in conjunction with John Locke, Voph quickly established his own business, Vylmira Technological Industries, as a powerhouse arms and armor manufacturer. During this time, Voph engaged in a number of missions to bring other worlds into the fold of the Confederacy, and worked extensively to heal the damage done in the wake of the First Order's collapse.

    Voph worked tirelessly to bring peace to the galactic west, while taking advantage of the chaos to raid the databanks on Dosuun, stripping away whatever information of value he could find. His attentions were split between helping root out the last of the First Order, and helping the Confederacy in their efforts to rebuild Eshan, and other worlds that had been devastated by wars. Though he was hesitant to publicly admit it, Voph found himself visiting Kashyyyk to pursue a friend made many months ago, at a rest stop in deep space.

    Peace, however, would not last. Shadow forces operating from within the CIS launched several false flag attacks inciting war between the New Republic and the Confederacy. Voph was sent along with Exarch Talon to seek a peaceful resolution to the conflict, and ensure the Exarch's safety during this venture. However, due to the actions of certain mercenaries, and tactical blunders on the part of the New Republic, a battle ensued anyway that could have been avoided, but saw the CIS victorious regardless. Owing to a tactical blunder on the part of one high ranking Republic official, the Republic's fleet data was leaked, and soon brought the New Republic to its knees.

    It was at this time that Voph was sought out by Darth Metus, and discussions began to remove Voph from his office of Viceroy. Metus had other plans for him, but such were interrupted by the advent of yet another conflict. The Mandalorian peoples had gathered under a Mandalore, ready for another crusade into the galaxy. Voph was one of a number of individuals brought to council about the threat the Mandalorians posed, and how best to proceed. With war decided as all but an inevitability, Voph began to prepare his men to face what had once been the most powerful fighting force in the galaxy.

    The central campaign of the Confederacy was the supply world of Tanaab. The battle was swift and bloody, with an utter rout of the Mandalorian Forces. The Confederates were cautious not to harm the human shields the once proud warrior people sought in the sick and wounded of their own medical centers, and were quick to step in and heal the damage done to the agricultural powerhouse. The war might have continued for many months after, had the Sith not dealt a swift and decisive blow to Mandalore herself. This, paired with the disappearance of Mandalore Cadera led to a swift defeat of the Mandalorians, scattering the remaining clans to the winds.
  • In the days following the Mandalorian War, the galaxy fell into an uneasy peace. Voph, having forsaken his position as leader of Vylmira, turned his attention to the Knights Obsidian, and the improvement thereof. In time, he became not only a member of their council, but the Lord Commander. His appointment came at the calling of an Inquisition to weed out corruption, starting with Eriadu and the family Nargrath. Voph led the Inquisition with a benevolent fist, disturbing what little he could, but striking without mercy when the situation demanded. Voph's leadership was called into question on the day of the Cataclysm, when nearly the entire Knights Obsidian order was wiped out in a coordinated assault across all strongholds. Voph's own planet was nearly destroyed in the attack. In the days following the attack, Voph grew more and more distant, until he resigned under questionable circumstances, passing the torch to the newly appointed Gerwald Lechner.

    After his resignation, he disappeared for months. Unconfirmed reports claim he was seeking the forces behind the attack on his people. His search culminated in the destruction of his flagship, and his body vanishing into the Netherworld. Here, Voph spent months searching and hunting, having told those he trusted within the Confederacy how to reach him, should his services be needed. Nothing more was seen of him till his sudden and impromptu return, being ejected from the Netherworld by force, and spat back onto the surface of Roon amidst a Force Storm. His body was intact, if changed, but his mind was in tatters. For one does not simply tread the breach between life and death without consequence...

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