Eternal Father
- Intent: Flesh out Darth Carnifex's fortress-lair on Jutrand
- Image Credit:
- Generated by myself through ChatGPT
- Headers by
Teresa Zambrano | Darth Pellax
- Canon: N/A
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- Military Base Name: Adamantinarx the Black Pyramid, New Fortress Carnifex, Black Iron Apex Command
- Classification: Dark Side Megalith / Citadel Arcology
- Location: Jutrand, Capital of the Eleventh Sith Empire
- Affiliation:
- Population: Crowded - Adamantinarx is massive, spanning 3 kilometers at its base and rising 2 kilometers high, with an additional 4 kilometers of subterranean levels. Entire divisions are housed within its lower terraces and bunkers, alongside hangars, vehicle bays, foundries, and barracks. It functions not only as a command center but as a self-sustaining military metropolis capable of coordinating planetary defense while also fielding enormous forces from within.
- Demographics: Adamantinarx is a fortress-city, functioning both as the central military headquarters of the Kainate and the political-religious seat of Darth Carnifex's regime. Its population is vast, numbering in the hundreds of thousands, a mix of soldiers, officers, Sith, servants, technicians, and functionaries. Life within its obsidian walls is highly stratified, with each stratum of society assigned to specific terraces or levels.
- Sith Presence: The Sith occupy the most powerful and symbolically important spaces. At the Apex Terraces, senior Sith Lords advise Carnifex and preside over rituals in the Dark Side Focusing Chambers. Below them, thousands of acolytes train in dueling arenas, where failure often means death. Cultists and adepts serve in the Arcane Depths, tending to relics and conducting forbidden rites. Though small in number, the Sith exert absolute control, their presence saturating every corridor with menace.
- Military Forces: The Pyramid is first and foremost a fortress, with its largest population being its military garrison. Tens of thousands of soldiers occupy barracks and training yards, always kept in a state of readiness. Elite units such as the Imperial Crownguard and Blackblade Guard protect ceremonial and restricted areas, while the Nerean Crownguard never leave Carnifex's side. Vehicle crews and pilots man the Lower Mega-Terraces and starfighter hangars, supported by reserve forces deep below. The sheer density of armed units makes the Pyramid as formidable as an army base as it is a seat of government.
- Administrative and Bureaucratic Staff: Behind the war machine is a machinery of governance. In the Mid-Terraces, bureaucrats, intelligence officers, and analysts manage the flow of information and enforce Sith decrees. Judicial servants run trials in grand halls that function more as propaganda theater than true justice. Engineers, technocrats, and civil functionaries ensure that the Pyramid's infrastructure and resources are distributed efficiently. Though less visible than soldiers, their presence is essential for the Pyramid's operation.
- Support Populations: To sustain a city-sized citadel, a vast underclass labors in its shadow. Servants, slaves, and menials clean the barracks, cook meals, and maintain the endless corridors. Engineers and technicians work the Upper Subsurface, keeping reactors and shield generators stable. Medical staff treat the wounded and oversee daily health, while Sith alchemists conduct experiments deeper below. Life for these populations is one of constant toil under the Pyramid's unyielding hierarchy.
- Prisoners and Test Subjects: Beneath the Pyramid, in its Deep Bunkers and Arcane Depths, countless prisoners are held. Political dissidents and captured enemy officers languish in high-security vaults, while Jedi are kept under constant Force-suppression. Some are paraded in public trials before vanishing into interrogation chambers. Others are taken into alchemical laboratories, where they become unwilling test subjects for experiments in Sith science. Few who enter these depths ever return alive.
- Droids: Droids are as integral to the Pyramid as its stone and steel, a population of machines woven throughout its structure. Combat droids fill armories and vaults, ready to reinforce the garrison at a moment's notice. Maintenance units crawl through conduits and reactor halls, endlessly repairing and regulating critical systems. Protocol droids and data processors aid administrators across every sector, while service droids supplement slaves in kitchens and barracks. In the laboratories and medical wards, specialized containment and med-droids handle the dangerous work. Tireless and omnipresent, droids form the mechanical backbone of the Pyramid, ensuring no function ever ceases.
- Accessibility: Adamantinarx is impossible to miss, and that is entirely by design. Far from being hidden, it dominates the heart of the capital in the Central Spire District, towering two kilometers above the surrounding cityscape and visible from nearly every inhabited point in the region. It's placement is both symbolic and strategic: it is the nexus of Kainate governance, military coordination, and Sith authority on Jutrand; and the surrounding urban grid is built to lead the eye and the flow of movement directly toward it.
Despite it's prominence, accessibility is extremely limited. The Pyramid is encircled by a heavily fortified exclusion zone several kilometers wide, patrolled at all times by ground troops, aerial drones, and armored vehicles. Entry into this perimeter requires explicit authorization and the successful passage through multiple layers of identity verification, biometric scanning, and Force-sensitive screening. The airspace above is a permanent no-fly zone, with dedicated anti-aircraft emplacements and fighter patrols to enforce it.
The structure is not isolated from society in a geographic sense, it sits in the very center of Jutrand's governmental and ceremonial districts, surrounded by infrastructure, monuments, and military facilities, but it is socially and operationally isolated. Civilian contact is almost nonexistent, and the vast majority of the population will never come closer than the outer plazas during rare public events.
In terms of access, the Pyramid is effectively private at the highest level. Only authorized military personnel, administrative officials, and Sith operatives can enter, and even among them, clearance is tiered. The overwhelming majority of it's interior, especially the Apex Terraces, Apex Spires, and subterranean depths, is restricted to an elite few. For everyone else, Adamantinarx remains what it was built to be, an untouchable fortress, always in sight yet forever out of reach. - Description: Adamantinarx is less a building and more a statement carved into the heart of a world. Rising two full kilometers into the storm-wracked skies of the Eleventh Sith Empire's throneworld, it is an unbroken mass of jet-black Sarassian iron, reinforced Sith blackstone, and Sith-forged alloy. The ziggurat form, with it's tiered but seamless terraces, is so precise in proportion and so unnaturally smooth that it appears less like something constructed and more like something manifested into being. Every surface is perfectly flush, shedding rain in shimmering black rivulets that catch the pulse of thin crimson light bands running along each terrace edge. From it's base, which spans three kilometers in width, the Pyramid dwarfs every other structure in the city; from it's summit, it commands the skyline like a god seated upon his throne.
It's location in the Central Spire District ensures that it is the literal and symbolic center of the capital. All major avenues converge upon it in a radial web, drawing the eye, and the movement of traffic and people, toward the looming edifice. Around it's base stretches an exclusion zone many kilometers across, patrolled by troops, prowled by drones, and sealed against unauthorized access. The closer one approaches, the more the surrounding city transforms into an arena of intimidation: colossal statues of ancient Sith Lords glare down from plinths, black monoliths etched with crimson glyphs line the causeways, and every sightline is engineered to magnify the Pyramid's scale and the insignificance of the individual standing before it. Above, the airspace is permanently restricted, with fighter patrols and concealed anti-air emplacements ensuring no craft approaches without clearance.
The exterior terraces are functional as well as ceremonial. Concealed beneath their sleek faces are planetary defense systems: retractable turbolaser batteries, missile pods, and shield projector arrays. The structure is a citadel in every sense, capable of repelling orbital assault while directing planetary defenses and fleet maneuvers. It is also a Dark Side Megalith, built atop a natural Force vergence that it's internal alchemical conduits draw upon and amplify. The ziggurat's geometry, materials, and hidden ritual chambers are all designed to channel this energy, feeding it into both defensive systems and the will of it's master.
At the summit rise the six Apex Spires, equally spaced around the flat crown like the claws of a mechanical beast grasping at the heavens. Each spire is a technological and metaphysical powerhouse, housing long-range gravimetric scanners, subspace tomography arrays, quantum-entangled communications relays, and hyperwave transmitters capable of piercing even the Blackwall's hyperspace interference. Many of these functions are enhanced through Sith sorcery, allowing the spires to project not only encrypted signals but the very presence and voice of Darth Carnifex to distant fleets and worlds. From the city below, the spires are always visible, their black surfaces cut with faintly glowing crimson seams that flare with each lightning strike from the storm-laden sky.
Inside, the Pyramid is a labyrinth of self-contained sectors and command hubs, each designed to function as a fortress in it's own right. The Lower Mega-Terraces house military barracks, starfighter hangars, vehicle bays, and automated war droid foundries, their massive halls able to deploy entire armored divisions on short notice. The Mid-Terraces contain the machinery of rule: war sanctums, intelligence directorates, training arenas for Sith acolytes, and the residential quarters of senior officers. Above them, the Apex Terraces hold Carnifex's private domains, the throne room, the ritual chambers, the archives of forbidden Sith lore, all guarded by layers of Force wards, elite warriors, and lethal automated defenses. Beneath the Pyramid, four kilometers of subterranean levels extend into the bedrock, holding reactor cores, war reserve stockpiles, deep command centers, political prisons, and the secret arcane depths where Sith alchemy and sorcery are practiced far from any prying eyes.
The atmosphere around Adamantinarx is as much a weapon as it's armaments. The dark side saturates the air, thickening it with unease for those not attuned to it, instilling fear, despair, and submission in the minds of the uninitiated. The storms above Jutrand are subtly shaped by it's presence, lightning arcing across it's summit as if drawn to the structure's very essence. At night, the Pyramid becomes a silhouette of absolute darkness, broken only by the measured crimson glow of it's terrace lights and the occasional flare from the Apex Spires. It is a constant, inescapable reminder of the Darth Carnifex's reach, an object of awe to it's loyalists, a symbol of despair to it's enemies, and the visible throne from which He directs His followers.
- Apex Spires (Above 2,000 m)
- Abyssal Relay Spire: This spire is the core of the Pyramid's communications network, capable of transmitting beyond the hyperspace interference of the Blackwall. It uses a fusion of hyperwave harmonics and Sith sorcery to maintain unbroken contact with Carnifex's fleets and worlds. It's presence ensures that no barrier, natural or artificial, can silence the voice of the Eternal Father.
- Gravimetric Bastion: Housing the most advanced sensors in the Empire, this tower continuously scans for hyperspace disturbances and fleet signatures. Its gravimetric and subspace tomography systems can detect enemy armadas long before they arrive. Many commanders claim that nothing enters Jutrand's system without being seen by this spire first.
- Holo-Projection Tower: This tower projects Sith banners, propaganda, and announcements into the skies over Jutrand. It can broadcast images and symbols so massive they are visible across entire districts, a constant reminder of Carnifex's presence. In times of war, it also serves as a psychological warfare tool, projecting fearsome illusions to demoralize enemies.
- Signal Masking Spire: The spire generates stealth frequencies and cloaking signals to conceal the Pyramid's true emissions. It can mimic harmless civilian broadcasts, jam hostile scans, or create false sensor ghosts. With this tower active, even fleets in orbit may struggle to pinpoint the Pyramid's defenses.
- Force Resonator Spire: Deep inside this spire rests a chamber lined with kyber shards and alchemical conduits. Here, Sith rituals can be amplified to planetary scale, projecting Carnifex's presence to distant worlds or enhancing the powers of his servants. The spire is both a machine and a temple, a place where technology and the Dark Side converge.
- Sensor Overwatch Spire: This tower ties all the Pyramid's defensive networks together into a single coordination node. It monitors orbital platforms, planetary shields, and anti-air batteries, ensuring every weapon fires in perfect concert. In times of siege, it becomes the Pyramid's unblinking eye, tracking every movement above and below.
- Apex Terraces (1,500–2,000 m)
- Apex Throne Room: The highest chamber of authority in Adamantinarx, this hall is both throne and temple. Its obsidian floors are carved with glowing alchemical glyphs, radiating Force energy that unsettles all but the strongest Sith. Guarded at all times by the Nerean Crownguard, it is here Carnifex delivers his judgments and commands.
- Dark Side Focusing Chamber: A vast ritual space, this chamber channels the energy drawn from the planetary vergence below. Sith Lords gather here for rites of empowerment or to fuel the Pyramid's defenses with sorcery. During major conflicts, its energies are redirected into the shield grids or even into destructive bursts.
- High Council Chambers: These windowless, heavily shielded rooms are where the ruling elite of the Kainate meet under Carnifex's watch. The atmosphere is always heavy, thick with the Dark Side's influence. Decisions made here shape the fate of entire sectors.
- Private Sanctums: These secure and luxurious chambers are reserved for Carnifex himself. They contain meditation vaults, artifact galleries, and war trophy halls filled with relics of fallen Jedi and enemies. Few living souls have set foot inside, and fewer still have survived to speak of it.
- Observation Promenades: Sheer-sided terraces open to the storm-wracked skies above Jutrand. Carnifex uses them for public proclamations, executions, or demonstrations of Sith power. From below, the Promenades make him appear as a god surveying his dominion.
- Force Archives: A sealed repository housing ancient Sith holocrons, manuscripts, and forbidden philosophies. The archives are warded with Force seals and lethal traps to repel intruders. Scholars who gain access are forever changed by the knowledge contained within.
- Mid-Terraces (500–1,500 m)
- War Sanctum: This is the nerve center of Kainate military operations on Jutrand. A colossal hololithic table projects entire star systems, allowing Carnifex to coordinate campaigns with unmatched precision. From here, he can direct wars across the galaxy without ever leaving Jutrand.
- Intelligence Directorate Vaults: A labyrinth of secure chambers and data cores, where surveillance from across the Empire is collected and analyzed. Force-sensitive operatives sift through endless streams of intercepted transmissions. Every whisper of dissent eventually finds its way here.
- Judiciary Halls: Grand chambers where political trials are staged for spectacle rather than justice. Accused prisoners stand before Sith judges who rarely speak before condemning them. For the crowds permitted inside, these halls are a theater of power meant to instill fear.
- Sith Training Arenas: Massive, reinforced dueling grounds where Sith apprentices are blooded. The walls are designed to withstand lightsaber strikes and Force outbursts. Here, weakness is punished brutally, and only the strongest are allowed to ascend.
- Ceremonial Audience Hall: A vast space where planetary governors and military leaders are brought to kneel before Carnifex. Crimson banners and towering Sith statues line the walls, amplifying the ritual of submission. For many dignitaries, this is their only glimpse inside the Pyramid.
- Officer Residences: The upper ranks of the Kainate live in austere but secure quarters overlooking the city. These apartments are spartan, emphasizing duty over luxury. Even in their homes, officers are constantly reminded of the Pyramid's dominance.
- Lower Mega-Terraces (0–500 m)
- Grand Ceremonial Gates: Monumental entryways flanked by giant Sith statues and guarded by the Imperial Crownguard. Visitors must pass through multiple layers of scanning, interrogation, and Force-sensitive inspection. Few who enter ever forget the sense of being consumed by the Pyramid's shadow.
- Armored Vehicle Halls: Cavernous bays designed to house and deploy walkers, repulsorlift tanks, and transports. These hangars are large enough to stage an invasion army within the Pyramid itself. In times of war, armored columns pour forth from here like rivers of steel.
- Ordnance Forges: Automated munitions plants that never cease their work. They produce blaster gas cartridges, missiles, and turbolaser fuel for the entire Jutrand defense grid. Their output ensures the Pyramid is not merely a command center but a war factory.
- Starfighter Hangars: Enclosed launch bays equipped with magnetic catapult systems. Squadrons of Sith fighters can be scrambled in minutes, taking to the skies through concealed hatches. Maintenance crews work day and night to keep the fighters in constant readiness.
- Regiment Barracks: Housing for tens of thousands of soldiers stationed within the Pyramid. Barracks blocks contain training yards, mess halls, and discipline chambers to ensure order. The troops here live in perpetual readiness, drilled to respond at a moment's notice.
- Mechanized Freight Lines: Mag-rail cargo systems running deep into the Pyramid. These armored freight trains distribute supplies and munitions with precision, ensuring no sector goes without. Their design allows the Pyramid to function like a city-sized military machine.
- Sentinel Statues: Gigantic effigies jutting from the Pyramid's terraces, carved from Sarassian iron and Sith Blackstone. Each statue is modeled after an ancient Sith Lord, their forms exuding menace. Hidden within are sensor arrays, comm relays, and weapons, making them both icons and defenses.
- Upper Subsurface (0–500 m below)
- Primary Reactor Core: The Pyramid's power plant combines hypermatter and fusion reactors in a vast alchemically reinforced chamber. Its energy output can sustain the entire structure indefinitely. Protective wards and shielding make it extremely difficult to sabotage.
- Shield Generator Nodes: These generators project both localized and planetary-scale energy barriers. They are integrated directly into the Pyramid's structural lattice. When activated, they render the citadel nearly invulnerable to bombardment.
- Atmospheric Regulation Plants: Massive filtration and recycling systems purify the air and water within the Pyramid. They ensure that the structure can remain sealed off from the outside world indefinitely. Even a siege lasting decades could not starve the Pyramid's inhabitants.
- Vehicle Service Depots: Deep maintenance facilities where armored divisions and starfighter wings are repaired and refitted. Each depot is fully automated, overseen by droid crews and Sith overseers. The depots ensure the Pyramid's forces are always combat-ready.
- Supply Vaults: Colossal storage chambers stocked with food, medicine, and munitions. Supplies are rotated constantly to prevent degradation, ensuring decades of reserves are always available. These vaults are so vast they resemble underground cities of crates and containers.
- Rapid Deployment Lifts: Massive freight lifts capable of moving entire regiments at once. They connect the subterranean depots directly to the surface-level hangars. In an emergency, they allow Carnifex to unleash his armies in a matter of minutes.
- Deep Bunkers (500–2,000 m below)
- Redundant Command Centers: Backup war rooms hidden deep in the bedrock. Each one mirrors the War Sanctum, allowing Carnifex's command to continue even if the upper levels are destroyed. In truth, these bunkers make the Pyramid functionally immortal.
- Buried Communication Relays: Hardened transmitters encased in layers of shielding. These relays link directly to deep-space communication arrays hidden across the system. They ensure that even total orbital isolation cannot sever the Pyramid's command reach.
- Armored Reserve Barracks: Subterranean housing for tens of thousands of reserve troops. These soldiers live in perpetual standby, awaiting deployment during invasions or emergencies. Their presence guarantees the Pyramid can withstand prolonged siege conditions.
- High-Security Prison Vaults: Triple-sealed detention facilities designed for the most dangerous captives. Jedi prisoners are held here under Force-suppressing restraints, alongside political enemies and rival Sith. Few survive long in these vaults, where interrogation is endless.
- Black Operations Facilities: Hidden laboratories for forbidden Sith science. Here, droids, weapons, and even living subjects are experimented upon without oversight. Many of the Kainate's most terrifying technologies originate from these chambers.
- War Reserve Stockpiles: Storage vaults holding devastating weaponry. From seismic charges to orbital mines, these reserves are enough to arm fleets and level cities. They are locked behind blast doors thicker than most warships' hulls.
- Arcane Depths (2,000–4,000 m below)
- Sith Alchemy Vaults: Caverns dedicated to alchemical experimentation. Here, Sithspawn are bred, artifacts are forged, and the boundaries of life and death are twisted. Few dare to descend without Carnifex's direct blessing.
- Force Conduit Shafts: Vertical channels carved deep into the bedrock, lined with Sith Blackstone and etched with runes. These conduits carry the energy of the planetary vergence upward into the Pyramid. Their resonance hums audibly to those sensitive to the Force.
- Tomb Complexes: Burial chambers where Carnifex's most loyal followers and family are entombed. Each crypt is sealed with alchemical wards and guarded by traps and guardians. The dead here do not always sleep quietly.
- Artifact Vaults: Sealed repositories for Sith relics too dangerous to use openly. Every chamber is locked behind wards, puzzles, and guardians to ensure their contents remain undisturbed. To breach one is to risk awakening forces best left forgotten.
- The Nexus Chamber: A colossal cavern at the deepest point of the Pyramid. Built directly around a dark side vergence, it radiates an aura of power that saturates the entire citadel. Rituals conducted here can alter the fate of worlds.
- The Core-Bore Failsafe: A colossal borehole descends from the Pyramid's deepest levels into Jutrand's molten core. Hidden behind armored gates and alchemical seals, it serves as Carnifex's ultimate contingency should the world ever be threatened with capture. If activated, it would destabilize the planet's core, fracturing Jutrand in a cataclysmic eruption. The existence of this failsafe is known only to the highest echelons of the Sith Empire, making Jutrand itself a weapon of last resort.
- Subterranean Transit Links: A secret web of tunnels and mag-rail lines stretching out beneath Jutrand. These links connect the Pyramid to hidden fortresses and supply depots across the planet. They ensure the citadel is never truly isolated.
- Rating: Maximum
- Overall Garrison: 271,336
- Ground Troops: 150,000
- Line Infantry: 90,000 - Standard Kainate troopers manning barracks, checkpoints, and perimeter patrols.
- Heavy Infantry: 30,000 - Specialists in powered armor, heavy weapons, and breaching tactics.
- Armor Crews & Artillery Operators: 15,000 - Assigned to walkers, repulsor tanks, and heavy artillery within the Pyramid's vehicle halls.
- Support Corps (logistics, comms, medics, mechanics): 15,000 - Logistics, medics, and technicians sustaining the garrison's operations.
- Mechanized Troops: 8,300
- Repulsorlift Tanks: 2,500 - Mainline armored vehicles for mobile engagements and perimeter defense.
- Walkers: 1,200 - A mix of light, medium, and heavy walkers for urban suppression and field combat.
- Self-Propelled Artillery: 600 - Long-range repulsor-mounted cannons and missile batteries.
- Troop Transports & APCs: 3,000 - Armored carriers for rapid infantry deployment within and beyond the Pyramid.
- Utility & Engineering Vehicles: 1,000 - Recovery rigs, bridge layers, mobile shield generators, and construction platforms.
- Elite Formations: 12,436
- Blackblade Guard: 12,000 - Cybernetic enforcers, the spearhead of the Pyramid's internal security and shock response.
- Imperial Crownguard: 400 - Guardians of ceremonial and command spaces, especially portals, sanctums, and the Apex levels.
- Nerean Crownguard: 36 - Carnifex's personal spiritual guardians, stationed only in the most restricted sanctums.
- Aerospace and Starfighter Forces: 600
- Fighters / Interceptors: 250 - These craft serve as the primary aerospace screen, executing high-speed interception and defensive patrols across Jutrand's skies and orbital lanes with near-autonomous precision.
- Tactical Bombers: 80 - These craft deliver coordinated precision strikes against surface and orbital targets, guided by the Pyramid's Typhojem targeting subroutines to obliterate key infrastructure or enemy fortifications.
- Heavy Fighters: 100 - These craft provide long-range interdiction and escort duties, their dense armor and heavy ordnance making them the blunt instruments of the Pyramid's aerospace dominance.
- Heavy Bomber: 20 - These craft serve as strategic terror weapons, capable of erasing entire defense grids or cities in a single bombardment
- Gunships: 150 - These craft form the rapid-response and suppression wings, enforcing planetary control through atmospheric strikes, troop deployment, and precision urban pacification under the Pyramid's direct command.
- Droid Forces: 100,000
- Combat / War Droids: 60,000 - Stored in readiness vaults, able to be mass-deployed.
- Security & Patrol Droids: 25,000 - Stationed across internal corridors, checkpoints, and hangars.
- Maintenance & Service Droids: 15,000 - Repair crews, reactor tenders, and utility drones.
- Ground Troops: 150,000
- Specific Security Assets:
- Command & Sensor Crown (Six Apex Spires): Hyperwave/quantum-entangled C2 relays (Blackwall-penetrating), gravimetric + subspace tomography sensors, orbital tracking nets, signal-masking/decoy emitters, and Force-resonator chambers for ritual amplification and counter-scrying.
- Shield Architecture (Tri-Layered): Planetary-grade deflector nodes slaved to redundant reactor rings; Terrace-by-terrace localized ray/particle “bubble” shields creating overlapping hardpoints; Emergency corridor and portal ray shields for instant compartmentalization.
- Perimeter Exclusion Zone (Multi-km): Concentric durasteel walls, anti-vehicle ditches and retractable bollards, smart-mine belts, biometric/IFF choke points, constant drone overflight, and roaming armor platoons. Ground-to-air/ground-to-ground batteries embedded in plazas and statuary.
- Anti-Air & Anti-Orbit Batteries: Concealed heavy turbolasers, mass drivers, clustered flak/point-defense cannons, tractor-beam projectors on upper terraces, and heavy ion cannon / hypervelocity projector emplacements for ship-kill at altitude and in low orbit.
- Aerospace Wing & Ready Forces: Up to 600 space-capable and atmospheric craft in enclosed hangars with magnetic catapults; ready-alert crews, armored dropships, and atmospheric gunships staged for plaza and rooftop deployment.
- Ground Armor & Rapid Reaction: Multiple armored regiments in internal motor pools; rapid-deployment lifts connect deep bunkers to surface gates for regiment-scale sorties in minutes.
- Concealed Exterior Emplacements: Flush-mounted turret galleries between terrace bands, missile nests behind removable alloy panels, and Sentinel Statues that double as sensor towers and heavy-weapon platforms.
- Access Control & Hard Entry Gates: Monumental ceremonial portals backed by blast vaults; layered ID/biometric/biotag scans; Force-attuned locks on privileged corridors; rotating code cycles with dead-man interlocks.
- Surveillance & AI Orchestration: Full-spectrum audiovisual coverage, life-sign detectors, micro-expression analytics, and gait recognition, all fused in an AI battle network that issues auto-interdiction orders and dynamic route lockdowns.
- Internal Compartmentalization & Kill-Box Design: Armored shutters every major junction, retractable bulkheads, murder-corridor geometries, cross-fire ports, variable-gravity shafts, stun-grid floors, and inert-gas or aerosolized soporific purge systems.
- Elite Security Formations: Nerean Crownguard at the Apex; Imperial Crownguard on portals and processional halls; Blackblade Guard as cybernetic shock troops and corridor enforcers.
- Automated & Droid Defenses: Tens of thousands of war/guardian droids on tiered alert states; interior sentry turrets; maintenance swarms for auto-repair of breached plating; counter-sapper micro-droids in substructure conduits.
- Electronic Warfare & Comms Security: Wideband jamming, spoofing, slicing-interdiction firewalls, quantum-key encrypted channels, decoy broadcast nodes, and spectrum masking via the Signal-Masking Spire.
- Counter-Force / Arcane Safeguards: Alchemical warding on doors/walls, attunement-gated thresholds, Force-dampening fields in detention and Apex approaches, dark-side miasma biasing, and ritual counter-scrying lattices.
- Detention & Interrogation Complexes: Triple-sealed vaults with Force-suppression, null-field manacles, anti-telekinesis restraints, and independent life-support; physically isolated and trap-layered.
- Reactor & Shield Node Hardening: Hypermatter/fusion cores behind phrik-reinforced bulkheads, Faraday-mesh cages, floodable chambers, and blast-shear disconnects; redundant shield nodes on independent grid segments.
- Continuity of Command (Deep Bunkers): Mirrored War Sanctums 0.5–2 km below surface; buried comms relays; internal logistics rails; decades-deep stockpiles enabling isolated, long-duration defense.
- City/Airspace Control: Permanent no-fly geofence with automated IFF; patrol fighter CAPs; traffic interdiction towers on all radial avenues; emergency curfew protocols with perimeter lights-out and choke-point gating.
- Extreme Contingencies: Core data-purge and lab scuttle charges; strategic self-immolation of sensitive vaults; and the Core-Bore Failsafe, a sealed borehole to the planetary core, reserved as a last-resort denial measure if Jutrand’s fall is imminent.
- Overall Garrison: 271,336
Adamantinarx was born in the uneasy stillness following the fragile accord between Darth Carnifex and the Emperor, Darth Empyrean. While the Sith Empire stood nominally united, both masters recognized the balance of power between them as precarious; a truce in name, a rivalry in substance. Empyrean had his Imperial Palace, a structure that radiated serene authority and occult control over the capital of the Eleventh Empire. Carnifex sought to erect his own monument: not a palace of administration, but a fortress of dominion, a dark counterweight to Empyrean's seat, representing the Kainate's rising power within the Sith hierarchy.
Plans for Adamantinarx were drawn in secret by the Architects of Malsheem, combining Sith alchemy, hypertech engineering, and ancient Rakatan gravitic design theory. Construction began on the capital Jutrand, a world already scarred by industry and conquest. Carnifex decreed that no existing city was worthy to house the new citadel, and so the surface was scoured clean; entire districts were demolished, their populations relocated or absorbed into the Pyramid's labor pools. What arose from the ruins was a construction project of immense ambition and vision: a monolithic ziggurat two kilometers tall and three wide, its smooth, dark surfaces forged of alchemized obsidian, impossible to mistake for anything but Sith power made manifest.
The earliest phases focused not on the visible superstructure but on the subterranean labyrinth that would anchor it. Alchemically reinforced bedrock caverns were hewn deep into Jutrand's crust, forming a honeycomb of reactor vaults, mag-lev arteries, and ritual chambers. It was here that the Pyramid's foundation was seeded with Typhojem sub-routines, fragments of arcane machine consciousness designed to regulate power, defense, and surveillance systems. Over the years, these routines would evolve into semi-sentient patterns within the structure, allowing the Pyramid to think, watch, and react as a living organism. Many of the early overseers were later found dead, their minds consumed by exposure to the building's awakening will.
As the Pyramid rose above ground, its black terraces began to dominate the Jutrand skyline. Entire transportation networks were redirected to feed into its colossal gates, and soon the world-city's infrastructure was reorganized around it. The Pyramid's design made it both a palace and a fortress, able to command planetary communications, house armies, and project the Dark Side like a beacon across the sector. When the final of its six spires was crowned, it became visible from orbit, a signal to friend and foe alike that the Kainate had made its mark upon the capital world. In this era, Carnifex moved the Empire-side of his court permanently into the Apex Terraces, transforming the citadel into the administrative and spiritual nucleus of his dominion.
For a time, the Pyramid functioned in quiet parallel with the Emperor's palace on Jutrand, neither overtly challenging nor submitting. It served as a strategic counterweight, the physical embodiment of the detente: two towers of power, separated by a dark and dismal cityscape yet bound in wary coexistence. Behind closed doors, however, Carnifex continued to expand his citadel's influence. Over decades, he gradually rerouted key planetary security systems, droid command grids, and Typhojem sub-processes through the Pyramid's internal data-matrix. What began as an act of redundancy evolved into complete integration, the Pyramid became Jutrand's mind, its arteries flowing with information and energy controlled from within Carnifex's throne. By the time Imperial observers noticed, the world's defense and surveillance architecture was inseparable from the Pyramid's core programming.
This integration transformed the Pyramid from a fortress into a planetary command nexus. The Typhojem sub-routines matured, fusing machine intelligence with Force resonance. Streets, transports, and factories all came to obey its silent algorithms; black droids patrolled in perfect rhythm with its pulses; entire districts brightened or dimmed according to unseen instructions. Within its walls, Carnifex could whisper into the systems of the planet and feel them answer back. Adamantinarx was no longer merely a building, it was the neural crown of Jutrand.
As more years passed, the Pyramid's influence deepened. When the Sepulchral, the ancient priesthood bound to darker powers, was finally broken and brought under Carnifex's command, its reformation became the catalyst for the Pyramid's ascendance. Through this union, Adamantinarx became the beating heart of the reformed Sepulchral, coordinating its rituals across light-years with seamless precision. What had once been a planetary fortress now served as the strategic and spiritual control center of a revived interstellar priesthood of the Sith.
To the faithful, the rise of Adamantinarx marked the culmination of Carnifex's prophecy: the merging of flesh, machine, and spirit into a single, self-sustaining locus of Dark Side will. To others, it was a terrifying omen, a planet enslaved not by armies, but by architecture itself. The Pyramid's neural circuits whispered in frequencies only Force-sensitives could hear, the voice of Typhojem echoing faintly through steel corridors. Those who served within swore that the walls breathed, that the lights dimmed in response to Carnifex's moods, and that the citadel itself hungered.
Today, Adamantinarx stands not merely as a monument but as the central nervous system of the Kainate within the Eleventh Sith Empire, its influence extending beyond Jutrand into every ship, fortress, and world linked to its networks. It is both cathedral and command center, throne and tomb, god and machine. Where Empyrean's palace embodies control through order, Carnifex's Pyramid represents dominion through integration, the merging of empire, faith, and flesh into an eternal engine. And so long as its core burns beneath Jutrand's crust, the will of the Dark Lord endures, pulsing through the arteries of a world that no longer belongs to its people, but to the black, living monument that governs them.