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Approved Starship Z-95d Headhunter

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Starfighter.
  • Role: Training, Close-Air Support, Starfighter Bomber, Space Superiority, Reconnaissance, Etc.
  • Length: 12.0 Metres.
  • Width: 11.0 Metres.
  • Height: 3.0 Metres.
  • Armament: Low Rating.
    • [2] Heavy Repeating Laser Cannons [Fixed Forward.]
      • Firing Modes: Single Cannon, Double Cannon, Quad Cannon.
      • Alternate Firing Modes:
        • Stutter-fire - Low-powered Bolts followed by Fully-powered Bolts.
        • Overcharged - Slow-firing Bolts with a Slightly Higher Damage Output.
        • Pulse-fire - Three-bolt Bursts, with a marginal Cooling Phase in between Firing Cycles.
    • [1] Flexible Warhead Launcher Tube [Fixed Forward.]
      • Payload Capacity: Four Variable Warheads.
      • Firing Modes: Quick-lock Missile Launch, Standard Missile Launch, Multi-Missile Launch.
    • [1] Underslung Blaster Cannon [Anti-Personnel Variant and Retractable.]
  • Defences: Average Rating.
    • Standard Armour and Hull Plating.
      • Composite Construction: Overlaid Materials Reinforce the Spaceframe without Compromising Space-worthiness.
      • Overhauled AR-08 Ablative Plating: Resists Thermal Abrasion during Atmospheric Re-Entry; and Marginally Reduces Hull Damage during Combat - Micro-Meteors and Astro-Navigational Hazards (Activates only when Particle Shields Fail.)
    • Standard Deflector Shield (Ray, Particle and Concussion Barriers; Overlaid.)
      • Auxiliary Settings: Standard / Tactical Shield, or Assault Shield [Double Front.]
    • Inclusive Ionic Shielding.
      • Capable of Resisting a Wide Variety of EMP and Ionic Attacks, but Can be Overloaded by Device Quantity and Potency.
    • Standard Maneuvering and Thrust-Vectoring Suite
    • Inclusive EWAR Suite - Electronic Countermeasures, Chaff, Flare Launchers, Sensor Jammers, Targeting Jammers, Etc.
  • Squadron Count: Average Rating.
    • Twelve Starfighter per Squadron.
  • Maneuverability Rating: 90 DPF - Very High Rating.
  • Speed Rating: Average Rating.
  • MGLT: 100 MGLT.
  • Maximum Atmospheric Speed: 1,150 Km/H.
  • Engine Unit(s): Ion Engines - Five Drive Units.
  • Secondary Propulsion Method: Integrated Repulsorlift Engines, with Turbofans and Atmospheric Thrusters.
  • Primary Power Plant: Compact Fusion Reactor.
  • Secondary Power Plant(s):
    • Solar Ionization Conversion Module(s) with Retractable Agrinium Collection Arrays.
  • Hyperdrive: Equipped.
  • Hyperdrive Class:
    • Primary Rating: Class 1.0
    • Secondary Rating: Class 8.0
  • Passengers:
    • One Astromech Droid.
  • Crew Complement (Optimal): One Pilot, with One Droid Brain; Artificial Intelligence Capabilities.
  • Crew Complement (Skeletal): One Droid Brain; Artificial Intelligence Capabilities.
  • Escape Craft: Ejectable Cockpit Module.
  • Cargo Capacity: 100 Kilograms
    • Including Survival Gear, Misc Cargo, Munitions, Fuel, Etc.
  • Consumables: One Week, Galactic Standard.
STANDARD FEATURES
  • Standard Sensor Systems and Targeting Systems.
  • Standard Avionics Package.
  • Standard Navigation System.
    • Dedicated Precision MicroJump Computer.
  • Standard Life Support System.
    • Trans-binary Deflector [Anti-Cosmic Radiation] and Rad-Dampening Energy Shields.
  • Standard Damage and Hazard Control Systems.
  • Standard Tractor and Pressor Beam Emitters.
  • Standard Anti-Ion Emission Tracker (Anti-Hyperspace Tracking.)
  • Standard Communication Systems, with Encrypted Military Keys.
  • Standard Shift and Relativistic Shielding.
  • Standard Thermal and Atmospheric-Friction Shielding.
  • Standard Animated Metal Sealant, with Automated Repair Drones.
  • Standard Repulsorlift VTOL System.
  • Standard Retractable Landing Struts.
ADVANCED SYSTEMS
  • State of the Art Internal Systems:
    • Antisepsis Field, with Hermetic Cockpit Seals; Vacuum-capable.
    • Integrated Droid Brains, with Decentralized Artificial Intelligence Administration (Advanced Automation and Slaved Systems, Etc.)
    • Holographic Terminal Interface(s.)
    • Honeycombed Skeletal Plating, with Anticoncussion Field Generators.
  • State of the Art External Systems:
  • State of the Art Countermeasures:
    • Advanced Counter-Slicing Protocols and Equipment, with Quadruple Bio-hexacrypted Systems.
    • Advanced Biometric Equipment, Terminal Access and Military Encryption Protocols.
    • Internalized Shield Generators, and Emitters.
    • Internalized Fusion Reactor.
    • Anti-Ordnance EM Probe(s) - Long-range Missile Interceptor.
    • Missile Deactivators, and Sensor Inverters; Short-range Missile Interceptors and Jammers.
      • Sensor Invertors - The Module, when activated, emits a pulse of Electromagnetic energy that Interferes with a Conventional Warhead's Seeking System. If affected, the Warhead's homing signal could be inverted, allowing the Projectile to be returned to sender.
    • Animated Metal Sealant, with Automated Repair Remote.
    • Seeker Nanomissile Warheads; Rear-firing Missile Interceptors - Requires Missile Target-lock to Properly Intercept Incoming Warheads.
    • Squadron Mask; Disables Starfighter's Transponder via Dedicated Jamming Module, Requires Additional Starfighters to Increase Potency during a Dogfight.
Strengths:
  • Highly Automated, with Animated Metal Sealant, Automated Repair Droids, and Minor Regenerative Properties.
  • Comprehensive Countermeasure, Sensor and Targeting Suite.
  • Small Forward and Rear Attack Profile - Lower Probability of Scoring Hits.
  • Performance Enhancements:
    • Shielded and Aerodynamic - Marginal Increase(s) in Speed and Maneuverability in Atmospheric Conditions.
    • Advanced Power Coupling(s) - Capable of Shunting additional Power to Shields, Weapons, or Engines for Marginal Performance Increases.
  • Squadron Mask - Disables Starfighter's Transponder via Dedicated Jamming Module; Best Used in Dogfights due to Pilot Confusion.
  • SLAM System; Temporary Speed Boost at the Cost of Disabled Armament.
  • Sensor Inverter; Short-ranged Missile Redirector via Microburst EM Pulse - Works best with Conventional Warheads.
Weaknesses:
  • Heavy Automaton and Slaved Systems; Combat Performance is Significantly Hindered if Disabled by EMP attacks or excess Ionization.
  • Limited EMP and Ion Resistance(s); Sustained Damage is Dependant on Attacking Device(s) Potency / Scale and Proximity.
  • Fixed Forward Weapon Placements; Consistent Reorientation for Target Acquisition.
  • Repulsorlift Jammers; Proximity Dependent as Jammers are Less Effective at a Distance.
  • Advanced Power Couplings - Notable Dips in Operational Performance when Power's Allocated away from Major System(s.)
    • Shunted to Engines: Weapons and Shielding are Weaker.
    • Shunted to Weapons: Speed is Reduced and Shielding is Weaker.
    • Shunted to Shields: Speed is Reduced and Weapons are Weaker.
  • Large Dorsal and Ventral Attack Profile - Higher Probability of Scoring Hits.
  • Squadron Mask - Disables Starfighter's Transponder via Dedicated Jamming Module; Ineffective at Range.
    • Conventional Sensors are Not Effected and the Starfighter / Squadron can still be Targeted.
    • Requires a "Cooldown" After Each Use.
  • SLAM System; Reroutes Power from Weapons to Engines - Temporarily Disables Armament.
  • Assault Shield - Double Front; When Utilized, Port, Starboard and Aft Shielding is Weaker than the Bow / Fore Vector.
  • Sensor Inverter; Works best with Conventional Warheads; Higher Chance of Failure in more Advanced Warheads.
DESCRIPTION
According to records that were recovered from the Republic Engineering Archives, the Z-95 Headhunter was considered to be an outdated starfighter when it entered production in the years leading up to the tumultuous Clone Wars. Yet, because of the Snub-fighter’s considerable endurance and it’s adaptability, the Z-95 became one of the mainstay starfighters for the Galactic Republic during the final years of their war with the Separatists. Even after the Clone Wars ended, the Z-95 was still in service on a planetary level and often employed by the seedier aspects of society. The Headhunter was, quite literally, a tried and true design. So much so that the Starfighter’s design legacy would be inherited by the T-65 X-wing down the road, and made famous by the Rebel Alliance as they destroyed the Death Star.

Thus, as the Republic Engineering Corporation began expanding their catalogue, their design teams sought to capture that lasting legacy within their newest starfighter. While it was a proverbial step back in terms of aesthetic progression, the newest iteration of the Headhunter would find itself jam-packed with a plethora of technological advancements and improvements brought about by the modern era. Every upgrade was geared towards making this Starfighter a competent addition to a Planet’s armed forces, all-the-while keeping its cost relatively low and increasing its accessibility to Pilots of all skill levels. To that end, much of the craft was automated and streamlined to work in concert with various models of Astromech droids, alongside being outfitted with a simplistic control scheme.

While it was often outclassed, in terms of armament at the very least, the Headhunter often made up for its lack of lethality in other fields. This time around, the newest iteration of the Z-95 was outfitted with a plethora of maneuvering jets that assisted the pilot in performing complex aerial, and spatial maneuvers with relative ease. To add to the Headhunter’s pirouetting graces, the Starfighter was also equipped with a SubLight Acceleration Motor that would steal power away from the on-board weapons systems and push the engines beyond their normal capabilities. This addition would give the Z-95d an edge in combat, as not only could it rapidly change its trajectory with ease, but it could act as an impromptu pursuit craft when desired.

With countless upgrades to the design, the Z-95d Headhunter aimed to become worthy of its spiritual predecessor, and perhaps - one day - eventually surpass it as the Starfighter rolled off the assembly lines.

 
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PRE-FACTORY REQUEST(S):

Submission Name:
Z-95d Headhunter.
Link to Submission: [Click Here.]
Reason for Pre-Factory Request: Evidently, there's been some clarity issues that weren't caught during the review phase. So, I'd like this pulled to have them addressed and fixed.

Moved to pre-factory per OP request.

Please remember to include a list of changes made when you tag a member of factory staff to move the submission to live judgement.
 
AMCO AMCO / Matthew Locke Matthew Locke - Submission modifications are complete.

Modification Changelog:
  • Updated Materials Section to Better Reflect the Defences.
  • Updated Defences to include Various maneuvering systems and clarifications.
  • Replaced Advanced Terminology in Defences with Inclusive.
  • Updated Standard Features with Enhanced Sensor Invertor and Squadron Mask Descriptor.
  • Re-wrote the Squadron Mask Strength and Weakness to Better Represent the Descriptor in the Advanced Systems.
  • Re-wrote the Sensor Invertor Weakness to Incorporate Details from the New Descriptor and Introduce a Higher Chance of Failure.
  • Re-wrote the Strengths and Weaknesses sections to better Clarify the capabilities of the Starfighter.
  • Further fleshed out and clarified the capabilities of the Starfighter's armament.
 
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