Ayden Cater
Grumpy Goat
So these rules have been around for a while and, frankly, they're terrible. Not so much in wording, but more by design. Roleplaying should be a community-building experience, but the cloudbreaking ruleset runs completely antithetical to that ideal.
It encourages, and rewards, acts that completely screw over other groups of people
Several months ago, before the Invasion of Druckenwell had even been launched, I began talking with [member="Salem Norongachi"] about a number of little things. Call me old fashioned, but when I'm about to go to war I try to have a report with the other side. It makes sense, given that they'll be the one I talk to in case things go haywire, that that be the Faction Leader. Given that he was newly, and suddenly, promoted to the position Nick was understandably flustered, as well as harboring some trepidation knowing that an invasion was on the horizon.
At this same time, it was suggested to me by a handful of people that I inflict the maximum amount of damage to the CIS that I could, as soon as I could. To that end, they wanted me to invoke the power of cloudbreaking to hit a minor world to the south of Bothawui, a world called Krant.
What would it have looked like if I had listened to that advice? Something about like this.
All that white would have been CIS space immediately, and irrevocably, lost. With one invasion, I could have eliminated 95% of CIS space. Instead? I spoke with Salem.
The idea that, with one move, I could be responsible for almost completely eradicating the setting for an entire group of people who want nothing more than to write stories with one another... It's disgusting. To think that anyone would think in terms of screwing over that many people at once is just horrible. And this leads me into the next point.
It completely undermines the point of a capital planet
Capital planets are a little bit harder to invade, on paper. You need another 100 posts (Given the length of 90% of invasions, this isn't even an issue for a normal invasion) and the defenders are given another 5 aid slots. Not anything grossly over the top, but it's a good balancing point. Unless you just decide to encircle the enemy capital and take away 95% of their territory. Why bother invading the capital when you can just hit a few minor, undefended worlds, and neutralize the capital without ever having to hit it.And this leads me into the third point.
It flies in the face of nearly all canon evidence shown for how wars develop and proceed in Star Wars
The Clone Wars took 3 years to conclude. The Rebels fought with the Empire for almost 7 years, from the Battle of Yavin IV to the taking of Coruscant and the founding of the New Republic in 6.5 ABY. The Sith-Imperial War took three years to conclude. Wars in Star Wars take a long time to run their course. Even the Second Galactic Civil War, a comparatively minor war, took more than a year to conclude.
Obviously such matters aren't going to reflect well into a roleplaying setting, but there is one thing to note. When Thrawn launched his campaign, one of his earliest moves was to blockade Coruscant, effectively cutting it off from the rest of the New Republic. But that didn't mean that all of the New Republic fell apart. It could still communicate with the reset of the state throughout the war.
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In general, I feel like cloudbreaking rules were a nice attempt at injecting some thought to invasions, but ultimately it harms more than it helps. Before, an invasion might result in losing one or two more planets to connect the dots. Now you can go away for a weekend and come back to find your entire faction has been wiped out. That's not fun. That's not SWRP.
It encourages, and rewards, acts that completely screw over other groups of people
Several months ago, before the Invasion of Druckenwell had even been launched, I began talking with [member="Salem Norongachi"] about a number of little things. Call me old fashioned, but when I'm about to go to war I try to have a report with the other side. It makes sense, given that they'll be the one I talk to in case things go haywire, that that be the Faction Leader. Given that he was newly, and suddenly, promoted to the position Nick was understandably flustered, as well as harboring some trepidation knowing that an invasion was on the horizon.
At this same time, it was suggested to me by a handful of people that I inflict the maximum amount of damage to the CIS that I could, as soon as I could. To that end, they wanted me to invoke the power of cloudbreaking to hit a minor world to the south of Bothawui, a world called Krant.
What would it have looked like if I had listened to that advice? Something about like this.

All that white would have been CIS space immediately, and irrevocably, lost. With one invasion, I could have eliminated 95% of CIS space. Instead? I spoke with Salem.
[7/15/2014 6:26:29 PM] The Goat // Ayden Cater: Also; tip
[7/15/2014 6:26:57 PM] Nick (Sal) Williams- The Glorious Basterd: I'm always looking for tips >_>
[7/15/2014 6:27:07 PM] Nick (Sal) Williams- The Glorious Basterd: I accept cash or credit cards...
[7/15/2014 6:27:36 PM] The Goat // Ayden Cater: You'll want to do a Dominion of Monestary or Void Station.
[7/15/2014 6:27:48 PM] The Goat // Ayden Cater: Cause I have, right now
[7/15/2014 6:28:00 PM] The Goat // Ayden Cater: A way to cut the CIS down 95%
[7/15/2014 6:28:05 PM] The Goat // Ayden Cater: with one invasion
[7/15/2014 6:28:39 PM] The Goat // Ayden Cater: Direct your attention to Krant
[7/15/2014 6:28:42 PM] Nick (Sal) Williams- The Glorious Basterd: TO THE MAP!
[7/15/2014 6:28:47 PM] The Goat // Ayden Cater: Just south of your capital
[7/15/2014 6:29:46 PM] Nick (Sal) Williams- The Glorious Basterd: *nod* I can see it
[7/15/2014 6:30:06 PM] The Goat // Ayden Cater: If OP hit that
[7/15/2014 6:30:15 PM] The Goat // Ayden Cater: We would cut off just about everything the CIS owns
[7/15/2014 6:31:00 PM] Nick (Sal) Williams- The Glorious Basterd: I really wish Guy had been more...strategic about this expansion
[7/15/2014 6:31:02 PM] Nick (Sal) Williams- The Glorious Basterd: Its a damn mess
[7/15/2014 6:31:10 PM] The Goat // Ayden Cater: Yeah.
[7/15/2014 6:26:57 PM] Nick (Sal) Williams- The Glorious Basterd: I'm always looking for tips >_>
[7/15/2014 6:27:07 PM] Nick (Sal) Williams- The Glorious Basterd: I accept cash or credit cards...
[7/15/2014 6:27:36 PM] The Goat // Ayden Cater: You'll want to do a Dominion of Monestary or Void Station.
[7/15/2014 6:27:48 PM] The Goat // Ayden Cater: Cause I have, right now
[7/15/2014 6:28:00 PM] The Goat // Ayden Cater: A way to cut the CIS down 95%
[7/15/2014 6:28:05 PM] The Goat // Ayden Cater: with one invasion
[7/15/2014 6:28:39 PM] The Goat // Ayden Cater: Direct your attention to Krant
[7/15/2014 6:28:42 PM] Nick (Sal) Williams- The Glorious Basterd: TO THE MAP!
[7/15/2014 6:28:47 PM] The Goat // Ayden Cater: Just south of your capital
[7/15/2014 6:29:46 PM] Nick (Sal) Williams- The Glorious Basterd: *nod* I can see it
[7/15/2014 6:30:06 PM] The Goat // Ayden Cater: If OP hit that
[7/15/2014 6:30:15 PM] The Goat // Ayden Cater: We would cut off just about everything the CIS owns
[7/15/2014 6:31:00 PM] Nick (Sal) Williams- The Glorious Basterd: I really wish Guy had been more...strategic about this expansion
[7/15/2014 6:31:02 PM] Nick (Sal) Williams- The Glorious Basterd: Its a damn mess
[7/15/2014 6:31:10 PM] The Goat // Ayden Cater: Yeah.
The idea that, with one move, I could be responsible for almost completely eradicating the setting for an entire group of people who want nothing more than to write stories with one another... It's disgusting. To think that anyone would think in terms of screwing over that many people at once is just horrible. And this leads me into the next point.
It completely undermines the point of a capital planet
Capital planets are a little bit harder to invade, on paper. You need another 100 posts (Given the length of 90% of invasions, this isn't even an issue for a normal invasion) and the defenders are given another 5 aid slots. Not anything grossly over the top, but it's a good balancing point. Unless you just decide to encircle the enemy capital and take away 95% of their territory. Why bother invading the capital when you can just hit a few minor, undefended worlds, and neutralize the capital without ever having to hit it.And this leads me into the third point.
It flies in the face of nearly all canon evidence shown for how wars develop and proceed in Star Wars
The Clone Wars took 3 years to conclude. The Rebels fought with the Empire for almost 7 years, from the Battle of Yavin IV to the taking of Coruscant and the founding of the New Republic in 6.5 ABY. The Sith-Imperial War took three years to conclude. Wars in Star Wars take a long time to run their course. Even the Second Galactic Civil War, a comparatively minor war, took more than a year to conclude.
Obviously such matters aren't going to reflect well into a roleplaying setting, but there is one thing to note. When Thrawn launched his campaign, one of his earliest moves was to blockade Coruscant, effectively cutting it off from the rest of the New Republic. But that didn't mean that all of the New Republic fell apart. It could still communicate with the reset of the state throughout the war.
----------
In general, I feel like cloudbreaking rules were a nice attempt at injecting some thought to invasions, but ultimately it harms more than it helps. Before, an invasion might result in losing one or two more planets to connect the dots. Now you can go away for a weekend and come back to find your entire faction has been wiped out. That's not fun. That's not SWRP.