Star Wars Roleplay: Chaos

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Unreviewed Valskar

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OUT OF CHARACTER INFORMATION


Intent: Create a frozen, Nordic-inspired world isolated, harsh, and self-reliant with a small, scattered population.
Image Credit: by ChatGPT
Canon: N/A
Permissions: N/A
Links: N/A


GENERAL INFORMATION


Planet Name: Valskar
Demonym: Valskary
Region: Outer Rim Territories / Unknown Region
System Name: Skarn System
System Features: Pale red sun named Skarn, two moons (Eldra and Varr), and an ice debris ring called The Icewake Belt.
30-hour day, 400-day year.
Location: Northern edge of the Lortha Corridor. Unknown Region
Major Imports: Tools, generators, food supplies, medical gear, equipment military
Major Exports: Frozen ores, frost crystals, raw metals, krystal kybers, jewelry stones
Unexploited Resources: Deep metal veins, geothermal steam, conductive minerals, frozen coaxium
Other : Rune / Language sith


GEOGRAPHIC INFORMATION


Gravity: Standard
Climate: Permanently cold. Temperatures range from -90°C to -30°C depending on latitude. Low light, constant winds.
Primary Terrain: Glaciers, snow plains, mountains, frozen seas.
Atmosphere: Type I, but thin and dry; oxygen-poor in higher regions.

Natural Cause of the Cold Climate:
Valskar orbits far from Rjorn, a low-output red dwarf. The planet's tilted axis limits heat distribution, creating an endless winter.


LOCATION INFORMATION


Capital City: Skjarn Hold (approx. 10,000 inhabitants).
Planetary Features:

Major Locations:
  • Skjarn Hold: Main hub for trade and coordination.
  • The Iron Crevasse: A collapsed mine turned autonomous outpost.
  • Hamar Fjord: Frozen port zone used for orbital exchanges.
  • The Frostwall: Large mountain range in the north, natural barrier against storms.

Force Nexus (Optional): Yes
Intent: Provide a neutral, quiet point of balance.
Nexus Name: The Cold Vein
Nexus Alignment: Neutral
Size: Small
Strength: Medium
Accessibility: Beneath the Frostwall range
Effects: Creates mental calm and improved focus.


POPULATION


Native Species: None known.
Immigrated Species: Humans, Mirialans, Chiss.
Population: 150,000 inhabitants scattered across the planet.
Demographics: 90% Human, 10% other species.
Primary Languages: Galactic Basic, Valskary (a harsh Nordic-like dialect).
Culture:
The Valskary live simply and pragmatically. Each settlement operates as a clan. Values: work, survival, and keeping one's word. Minimal entertainment, no luxury.



GOVERNMENT & ECONOMY


Government: Council of Clans representatives from each settlement meet once per planetary cycle. Jarl leader
Affiliation: None. Independent world.
Wealth: Barter and local production economy. They have Gold Coin, one gold coin = one credit republican
Stability: Stable, maintained through tradition and mutual respect.
Freedom & Oppression: High personal freedom. Few written laws; customs enforce fairness and discipline.


MILITARY & TECHNOLOGY


Military: No official army. Each colony maintains a local militia for defense and security. No planetary fleet.
Technology: Basic galactic standard. Equipment is rugged and cold-resistant.



HISTORICAL INFORMATION


Valskar was settled by independent groups seeking isolation after the collapse of several trade routes. Early mining ventures failed due to extreme conditions.
Survivors formed small autonomous communities. Over time, clan-based governance emerged naturally.

The planet has no strategic value, no real military, and few resources worth fighting over. Its people live through mining, cryo-hunting, and recycling.
The Valskary do not pursue conquest or expansion. Their society is built on endurance, discipline, and the ability to survive the cold.

Traces of Sith traditions can be found there, including runes, language, and some technology, such as forges for processing minerals and refineries.
 

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