Star Wars Roleplay: Chaos

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Vagrant Fleet Mandate

We really like the mandate system, there's so much potential here. At the moment, they overwhelmingly focus on invasions, ally counts, and dominion numbers- There is nothing wrong with that, but it does leave a wide array of opportunity open and unused right now. The mandates could be used to really customize and personalize the Major Factions of the Galaxy, make them unique somehow in their own way.

With that in mind I had a suggestion for a mandate and I wanted to share it with you guys.

Vagrant Fleet
Strength: This Major Faction can slowly travel across the map. Each month they may remove three of their hexes and replace them with three new ones within range.
Weakness: The Vagrant Fleet has no capital hex and as such misses its natural protection. Furthermore, they are limited to only a single dominion each month.
 

Kurt Meyer

Let Me Push That Button
You can literally already do this with the nomad mandate except it's better than what you're proposing because you still have a capital;

Galactic Nomads
Strength: Once a month, this Major Faction may abandon their current Influence Cloud & Capital Planet and relocate elsewhere on the map as if they were a creating a new Major Faction.
Weakness: The Major Faction may not use this Mandate's strength if the Major Faction is currently engaged in an incomplete Invasion, Rebellion, or Dominion.
 
Kurt Meyer said:
You can literally already do this with the nomad mandate except it's better than what you're proposing because you still have a capital;

Galactic Nomads
Strength: Once a month, this Major Faction may abandon their current Influence Cloud & Capital Planet and relocate elsewhere on the map as if they were a creating a new Major Faction.
Weakness: The Major Faction may not use this Mandate's strength if the Major Faction is currently engaged in an incomplete Invasion, Rebellion, or Dominion.
It's rather similar, but I wouldn't really say that Nomad is the same or even better.

Why? Because Nomad means you lose all the territory and start as a new major faction with 3 hexes when relocating. The Vagrant Fleet idea is less extreme, yes, but that's the idea.

You retain the size of your cloud and slowly move around while exploring the Galaxy.
 

Ever Dawnracer

Guest
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It makes sense if you consider that a true migrant faction likely either has a ship as their main seat of power or moves around similar to the Rebel Alliance and their main base changes constantly but they still control the planet their on (usually because the planet is vacant, but you get the idea).
 
Not sure this is different enough for a new one. Maybe just replace the old.

Although if you imagine a faction with this one year old, it could have 15 hexes and could only move 3 a month. The current Nomad actually suits a travelling fleet more I think. Looks very sluggish at that point.

Lawlessness, Vigilante Justice, Casino Royale and Hermit Kingdom and Benevolent Dictator could all do with an update to make them more appealing. Hermit Kingdom for instance offers almost no benefit in its current form. If you can only dominion once per month you're not going to get rebellions with the current rules.
 
[member="Xin Boa"]


I'd say Lawlessness is pretty appealing, when you thik about it. Because some people had the idea of posting faction-wide bounties along the lines of 'bounty on all Jedi/Sith/Ren/members of faction X,Y, and Z', a major faction that uses this mandate theoretically gets the same benefits as one using the Defensive Mandate.


Except those apply to both defence and offence. I see your point regarding the others you mentioned though.


In addition, Droid Army is a pretty pointless mandate since there's barely any PC droids and Capitalism Reigns doesn't benefit major factions at all.


Not sure about this proposal for a Vagrant Fleet mandate. Yes, it's different from the Nomad one...but mainly because it's less radical. The Nomad mandate is pretty good as is. You get tons of mobility, but there's a price to be paid. Besides, the name Vagrant Fleet seems a bit ill-suited. You're not actually a vagrant if you're an interstellar government and move a couple hexes some time.
 
Seems like the Nomad mandate already does the core concept better. Would be unwieldy in action and a huge burden on whoever is in charge of updating the map.

Also, someone called it sluggish and I take offense. You'll be hearing from my lawyers.
 
I like it!

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So with this proposed mandate what happens if a major is at war with a faction using this mandate. They have no capital, so does that mean you literally have to displace every single hex they would own? 20 invasions for a wipe? They die if their flagship buys it? Sounds ludicrously tedious and only seems to serve a very small group of writers, to have them drag out their faction shelf life. Moreover, any faction using this mandate completely negates cloud breaking, because the faction could move their borders continuously.

Finally, the big factions could easily abuse this, temporarily going vagrant to move their space to quickly envelop a more prominent position on the map before reverting to a mandate that allows taking up many doms to reclaim their old territory.

On the other hand, if everyone is comfortable with those potential hangups it wouldn't really matter much.
 

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