KeCholo
Money Man
PC= Player Character
NPC= Non/Not Player Character
Before I begin, this post will probably be pretty incoherent as it's just some ramblings I've had. Also know this is meant with no malice, just to improve the board.
Now, before I delve into the problem with Unique NPCs, I'd like to say that all variants of NPCs below Unique are treated perfect right now. I think that, for the most part, the current NPC system is fantastic and very efficient, I can go and bash the brains out of any almost any non-unique NPC with relative ease, and I want to keep it that way. If every single NPC was treated like a Unique, it would be...Chaos
The Problem:
But, there's a big difference between my army grunts and my long time companion Qaeth Idos (I'll be using him as an example). The problem I have with Unique NPCs is that they're not treated like PCs and the staff outright endorses this rule. I think that first, the term NPC shouldn't be applied to Unique ''NPCs.'' Having a unique NPC means that my level of involvement with that ''NPC'' is drastically increased, I write their stories and I use them frequently.
I write Qaeth into a lot of my stories but he's still considered a ''Non/Not Player Character.''This is obviously a contradiction since I ''player'' write him.
A NPC is someone I drop into a warzone and let other PCs write them killing, a Unique NPC is someone I personally write and reserve for special occasions. When it comes to RP, we should treat Unqiue NPCs like companions.
Is Ke'Cholo the main character? Yes, but that doesn't diminish Qaeth's role/skill. I wouldn't write a problem and not give a solution so here's mine.
The Solution:
If Unique NPCs were treated like PC this would raise the problem of people swarming threads with one hundred gazillion Unique NPCs that all attack at once and have to be countered separately. The solution is to limit the number of UNIQUE COMBAT NPCS per thread. What do I consider a Unique Combat NPC? Any Unique NPC that attacks (regardless if the attack is effective) in a thread. So if I have an Unique NPC that's a banker or politician, and he shoots at an enemy, that NPC is considered a combat unit as soon as he uses his weapons. So, every PC is allowed to bring two unique ''NPCs'' to any public/private/invasion/dominion/ect and those NPCs are treated as PCs. Outside of combat you can use as many of them for whatever you deem necessary. I also think we need a separate Codex area named ''Companions'' specifically for Unique NPCs.
I probably could've said this more eloquently, feel free to respectfully agree or disagree.
NPC= Non/Not Player Character
Before I begin, this post will probably be pretty incoherent as it's just some ramblings I've had. Also know this is meant with no malice, just to improve the board.
Now, before I delve into the problem with Unique NPCs, I'd like to say that all variants of NPCs below Unique are treated perfect right now. I think that, for the most part, the current NPC system is fantastic and very efficient, I can go and bash the brains out of any almost any non-unique NPC with relative ease, and I want to keep it that way. If every single NPC was treated like a Unique, it would be...Chaos
The Problem:
But, there's a big difference between my army grunts and my long time companion Qaeth Idos (I'll be using him as an example). The problem I have with Unique NPCs is that they're not treated like PCs and the staff outright endorses this rule. I think that first, the term NPC shouldn't be applied to Unique ''NPCs.'' Having a unique NPC means that my level of involvement with that ''NPC'' is drastically increased, I write their stories and I use them frequently.
I write Qaeth into a lot of my stories but he's still considered a ''Non/Not Player Character.''This is obviously a contradiction since I ''player'' write him.
A NPC is someone I drop into a warzone and let other PCs write them killing, a Unique NPC is someone I personally write and reserve for special occasions. When it comes to RP, we should treat Unqiue NPCs like companions.
Is Ke'Cholo the main character? Yes, but that doesn't diminish Qaeth's role/skill. I wouldn't write a problem and not give a solution so here's mine.
The Solution:
If Unique NPCs were treated like PC this would raise the problem of people swarming threads with one hundred gazillion Unique NPCs that all attack at once and have to be countered separately. The solution is to limit the number of UNIQUE COMBAT NPCS per thread. What do I consider a Unique Combat NPC? Any Unique NPC that attacks (regardless if the attack is effective) in a thread. So if I have an Unique NPC that's a banker or politician, and he shoots at an enemy, that NPC is considered a combat unit as soon as he uses his weapons. So, every PC is allowed to bring two unique ''NPCs'' to any public/private/invasion/dominion/ect and those NPCs are treated as PCs. Outside of combat you can use as many of them for whatever you deem necessary. I also think we need a separate Codex area named ''Companions'' specifically for Unique NPCs.
I probably could've said this more eloquently, feel free to respectfully agree or disagree.