Valik
Professor of Alchemy
Now I know that, in the past characters on this board have kicked the bucket(oh noez). Except, for whatever reason, a character's untimely end isn't always an end, merely only untimely, much to the vocal dismay of the skype community. Normally this isn't something I'm overly concerned with as I A) Am not really a duelist and B) Generally avoid dealing with "handwavers" in the first place.
But it has presented me with a bit of a dilemma. Namely it makes the acquisition of Stygium(objective: Kill 500+ post character) far easier than (presumably) intended. I can think of at least one instance where a character was killed, that death was used as a stygium claim, they came back, were killed again, and then used another stygium claim. I can also think of other character's whose death(s) could be used more than once if their murderers were more interested in factory matters. Simply put, aside from realism concerns(IE, most characters are not Palpatine/Darth Bane and shouldn't be essence transferring) the revival epidemic also presents balance concerns with the current factory set-up.
The simplest solution to this of course is to just change the stygium requirement, but I personally like the requirement. Something like posting in rhymes or posting backwards can be adapted by a skilled writer(as proven by the multiple songsteel threads by [member="Popo"] and [member="Rave Merrill"]), but an IC event like someone's death is more difficult to consistently achieve. Furthermore it is my opinion that if a character legitimately has a claim to an ability that allows resurrection their death should count in multiple instances.
So instead I'd like to propose a new system. If a character is to be killed they must submit an application in order to legitimize their return(I'll put a template example here soon.), and the decision will then be made on a staff vote, whether the decision is to be made by RPJ's, Admins, or both together(naturally excluding non-neutral parties , say if an RPJ's character was reviving or made a killing blow). For example a very basic template I put together would be something like this:
In any case, it's not an extremely major issue, but one I believe the board at large would like addressed, and this is a possible solution. I've been on the other side of the fence in Staffland and I know most of you rather well, and ultimately I trust your collective judgement. I'm just attempting to present some sensible options.
But it has presented me with a bit of a dilemma. Namely it makes the acquisition of Stygium(objective: Kill 500+ post character) far easier than (presumably) intended. I can think of at least one instance where a character was killed, that death was used as a stygium claim, they came back, were killed again, and then used another stygium claim. I can also think of other character's whose death(s) could be used more than once if their murderers were more interested in factory matters. Simply put, aside from realism concerns(IE, most characters are not Palpatine/Darth Bane and shouldn't be essence transferring) the revival epidemic also presents balance concerns with the current factory set-up.
The simplest solution to this of course is to just change the stygium requirement, but I personally like the requirement. Something like posting in rhymes or posting backwards can be adapted by a skilled writer(as proven by the multiple songsteel threads by [member="Popo"] and [member="Rave Merrill"]), but an IC event like someone's death is more difficult to consistently achieve. Furthermore it is my opinion that if a character legitimately has a claim to an ability that allows resurrection their death should count in multiple instances.
So instead I'd like to propose a new system. If a character is to be killed they must submit an application in order to legitimize their return(I'll put a template example here soon.), and the decision will then be made on a staff vote, whether the decision is to be made by RPJ's, Admins, or both together(naturally excluding non-neutral parties , say if an RPJ's character was reviving or made a killing blow). For example a very basic template I put together would be something like this:
Aside from fixing factory concerns this (should) also help lay to rest OOC bickering and backtalking, as everyone will know if a character comes back their skills and talents in doing so were legitimate. Yes, this will increase staff's workload but considering the small amount of characters who die, let alone revive themselves, it wouldn't be a constant workload, requiring a ruling perhaps once a month. The template could of course be tweaked or modified to suit certain erroneous cases, but I personally believe something simple like that would cover everything.Character Name: The character's name:
Method: What method the character used to achieve their resurrection/escape from the shadow realm, preferably in the form of a Wook Link.
Development: Thread(preferably threads) where the character acquires skill/knowledge/artifact that allowed character to carry out the method.
Explanation: A summary of why character X should be able to perform method Y, to give a background for dev thread reading and allowing a "cliff " version so dev threads don't have be put under a microscope.
In any case, it's not an extremely major issue, but one I believe the board at large would like addressed, and this is a possible solution. I've been on the other side of the fence in Staffland and I know most of you rather well, and ultimately I trust your collective judgement. I'm just attempting to present some sensible options.