Grand Theft Lucrechulk
LOCATION
LOCATION
Michael, Gabriel,
Azrael, Sariel, Raphael, Jeremiel, Connel,
Raguel
[Any text in brackets signifies comm-link usage and not face to face conversation]
Objective Three: A Bulky Problem
Omega Squad Infiltration: The Journey to Cato Neimoidia
Weapons Check… 1 minute to jump.
As the transport shuttles dropped out of hyperspace, the squad went dark, blending into the thick cloud cover above Cato Neimoidia’s desolate atmosphere. The target: an aging, but still formidable, Lucrehulk-class transport now docked at the starport. Beneath them, the starport is a chaotic but guarded zone—tight security, frequent patrols, and even tighter surveillance.
Green light!
You heard him! Go!
The squad is dropped miles from the starport. Far from the main approach lanes, a series of shuttlecraft descend from their hiding places in the sky, their hulls painted to match the planet’s cloudy skies to avoid detection. As the shuttles slowly move in, they break off into silent arcs, gliding toward a dense, rocky forest region—a concealed landing zone far from any major Imperial or Trade Federation presence.
They landed, the hum of the shuttle’s engines cutting off like a switch as they set on their shadows path above the jagged, ancient rocks. There’s no immediate noise—no footsteps, no chatter—just a small thrum of life as Omega Squad prepared for the long, covert approach.
The dense clouds above Cato Neimoidia hid their presence as they jumped out, free-falling until engaging their jump packs at the last possible second. Better they fall, than sensors picking up a ship landing. Omega Squad once secure in a perimeter, moved out. Nothing needed to be said as they moved with practiced silence through the dense, rocky forest, weaving between trees and jagged rock formations. The air smelled faintly of moisture and decay as the team set up their base camp, and their breath condensed in the cool air.
The mission was clear: infiltrate, take control, and prepare the Lucrehulk for immediate departure—without drawing a single blip on the radar.
Michael, as always, led the way, keeping the squad tight and focused. They were spread out in a staggered formation, and everything in their body language showed their awareness of the mission ahead. Each member carried the weight of what’s at stake on top of their gear.
They had a trek ahead of them…
Each member of the team disembarked, fully armed but silent. The trees around them are tall and dense, but with good reason: They will need cover for the long walk to the starport.
Covert Trek: A Journey Through the Undergrowth
The first leg is a ground trek that requires tactical precision. Using hand signals, they moved in a tight formation, their helmets scanning the terrain with stealth detection software, sensing movement. Any sign of an enemy patrol or aerial sweeps would be their undoing, so they kept their steps light, their breaths quieter than the hum of a distant engine. Sariel, the squad’s sniper, scanned the distance with his scope, ensuring no one gets too close. Jeremiel, the squad’s medic, stayed alert for any signs of danger that might catch them by surprise. Michael, ever the tactical leader, signalled the squad forward, keeping them under cover and in motion at all times.
As they made their way into and through the undergrowth, Sariel signaled. His eyes were locked onto a series of moving shadows in the distance: an Imperial patrol moving along a faint path through the trees. They’re unaware, but it’s only a matter of time before they move closer.
Michael gestured for the team to stop. The seconds crawled by as Omega Squad melted into the shadows, blending seamlessly with their surroundings. Their comms are muted, and no one breathes too loudly. Michael’s voice barely rises above a whisper,
Let them pass, stay still.
The patrol continued on, unaware. But then a noise—one of the soldiers tripped. A snap of a branch.
Azrael’s hand was on his detonator, but Michael gave him the signal to hold. Time seemed to slow as the squad waited, and the patrol went to move on without realizing how close they came to disaster, until one of them turned.
That was all the cue Connel needed to move.
In a blur, he took down two of the three, silently, as Raguel took down the other. They worked in unison, the Shi’do already proving her worth as she shifted to look like a mirror image of the witness to the Shadow’s brutality.
Breaching the Starport: Cutting Through Security
Upon reaching the outskirts of the starport hours later, they had to evade sensor fields, bypass security drones, and disable several small, perimeter-based surveillance systems. The tech-savvy members of Omega Squad—Gabriel, and Jeremiel—disarmed the defenses, while the rest provided perimeter security. At one point, an Imperial scout shuttle glided past, barely a few hundred meters above them, its sensors scanned below. The squad froze, crouched low in the shadows. The seconds stretched as their pulses synced with the planet’s low, rhythmic hum.
Once the shuttle passed, they continued. They’re nearing the heavily guarded entrance to the starport. A mix of soldier patrols, automated turrets, and guard dogs roamed the area, their infrared scanners swept the terrain.
This is where Omega Squad truly came alive. Gabriel took the lead, silently infiltrating an old access tunnel that leads beneath the starport. The squad followed, diving into darkness, where every step was met with echoes. Once inside, they disabled the station’s power for a brief moment to get past internal security.
Soon, they reach the outskirts of the starport. The air is heavy with the smell of oil and metal as they approach the security perimeter, a massive wall of concrete and automated defenses. Connel took to this, moving faster than they could see and cutting the power to each of them individually. Ahead, they saw a group of Trade Federation security droids patrolling the area. These droids are no slouches, and the squad knew they can’t afford to be caught.
We’ll cut through the old sewer system, Michael whispered, pointing to a faint grate just beyond the droid patrol.
I’ll cover exit.
Jeremiel, always ready with a tech solution, took out his scanner, detecting an old access point. With careful precision, he worked the lock, and the grate slid open with a faint squeal. One by one, they crawl through, the dimly lit tunnel below them reeking of stagnant water.
But just as they were moving through, they heard voices above. Two guards came to investigate a report of a “possible disturbance.” The squad’s breath hitches, knowing they’re running out of time.
The Tension Builds: The Chase
The voices grew louder. “You see anything?” one of the guards asked.
“No,” came the response. “Nothing down there. But stay sharp.” A heartbeat. The squad is frozen in place. Then one of them just happened to turn, just as Raphael moved… “What was that?”
Again, they were taken down and disappeared into the tunnel. Nothing lethal, but they would not be the ones checking in.
Jeremiel pulled up the tunnel map, this guided the team through the maze beneath the starport. They turned a corner, but there’s nowhere to hide if the guards came down this way.
… and there were…
Engagement: Tactical Precision Under Fire
The sound of footsteps grew louder—closer. The squad had no choice. They had to engage.
Michael motioned for them to form up. His fingers moved over the controls in his helmet, activating the silent comms.
When they get close, we engage. We can’t risk them hearing us.
Connel was already moving. He was their distraction, silent, fast, and brutal, throwing one of the bigger patrolmen several feet into a wall.
As the guards turned and went to engage, the squad struck in perfect unison. The first guard went down with a dart to the neck—silent, fast. The second guard was on his feet, reaching for his blaster, but Raphael was already there, grabbing him by the arm and throwing him into the wall with a thud.
The fight was swift, but the squad had to act quickly. They grabbed the guards' comm units and listened. A brief check-in revealed they were on a routine patrol but had been in contact with a higher officer stationed near the hangars.
The Check-in: Mapping the Threats
Gabriel listened carefully to the comms, relaying the information back to the team.
We’ve got a patrol heading for the hangars—two units of droids and one more ground squad. We need to make sure they don’t check these tunnels.
Jeremiel tapped into the guard’s comms, listening to their updates as the team moved into a secondary sewer passage, now pushing toward the main starport. The path was tense. They moved under the shadow of droids, avoiding detection and pulling off last-second shifts in direction. They kept the comm channels active, but muted, knowing every moment could be the one that betrays them.
Unseen Threats: More Opposition on the Horizon
The squad emerged into a small maintenance bay adjacent to the starport. But ahead, they spotted a second patrol—more Trade Federation security, this time scanning the perimeter with handheld scanners. They’ve already gone through an entire sweep of the area, and they’re coming back for a second pass.
Michael signals for them to get low.
Wait for it…
The squad pressed up against the cool metal of the maintenance bay wall. They could hear the footsteps—more than a dozen soldiers, droids, and possibly more. The comms crackled briefly as Sariel’s voice came through, low and urgent,
They’re headed our way.
Azrael, ever quick with tech, whispered,
We’ll have to move through the shadows, use the walls. Let them pass.
The tension in the air was thick. The first patrol walks past the bay, their blasters hanging loosely at their sides. The squad held their breath, watching the group pass with just inches between them. Their presence was so quiet that even the slightest movement could get them caught.
Final Steps: Into the Belly of the Lucrehulk
Now, they were inside, deep within the bowels of the starport’s hangar. The mission had shifted—nothing but focus as they moved to enter the ship. They knew that once inside the Lucrehulk, it’s a race against time to secure engineering, take control, and make sure the refugees were ready to board. But that’s the next phase. For now, they kept their eyes on the prize.
But as they moved toward the hangar doors, they spotted a third threat—two heavily armed droids standing guard near the entryway. The squad has no choice. They must engage. The heavy droids are strong, but they’re slow.
~Snap-Hiss~
Connel’s shortsaber ignited, a violet “shooting star” was the blur that opened up the guts of the droid.
With precise shots from Michael, Azrael, and Raphael, the droids fell—silent and efficient. The squad moves through, slipping past the final checkpoint as the gates to the Lucrehulk begin to open. The inside of the ship is dark, cold, and eerily silent. Their mission—taking the ship—has begun.