Valiens Nantaris
Head Admin
(For background and how to join, see here and here.)
[member="Wes Redtree"], @ Darth Arcanix, [member="Anja Aj'Rou"], [member="Silara Kuhn"], [member="Cyrus Tregessar"], [member="Beowoof"], [member="Maya Whitelight"], [member="Marek Starchaser"], [member="Chiasa Kritivaas"], [member="Wan Min Brightsky"], [member="Raziel"], [member="Gir Quee"], [member="Dair Cotarin"], [member="Hans Vaiden"]
The blackness of space around SX-192 has remained undisturbed for centuries. Now the rest of the galaxy had realised the installation’s existence and had come to claim it. Standing against them was a formidable fleet of outdated yet still powerful ships. Once they are cleared both sides will turn on each other….
Notes:
Objectives:
Rules:
[*]Battle Meditation may only be used once every 3rd post.
[*]Ships may move an amount of hexes equal to: 11-(speed/2) on the new system or: 11-(speed) on the old system. All rounded up. So a ship with speed 12 on the new system may move 5 hexes per turn.
[*]Each ship begins with a number of shield (if applicable) and hull points equal to its length in metres. How damage is resolved is entirely up to the writer, but a standard indicator of health must be used.
[*]Ships may fire at regular range at 5 hexes, at ‘long range’ at 10 hexes.
[*]The shipyards (hex 10.10) are resistant to damage and have 2500 shield and 2500 hull points.
[*]All regular SWRP rules must be followed.
[*]One character per writer.
Moving from one battle to another requires a post leaving one battle and another in the new thread arriving. This may only be done once per writer. A writer may not move into a thread where they have another character.
Class Size Class Capital Defence AC Location Shield Hull
Lucrehulk 3000 Dreadnought 571 740 1500 10.10 3000 3000
Munificent 1 825 Heavy Cruiser 80 46 0 8.10 825 825
Munificent 2 825 Heavy Cruiser 80 46 0 12.10 825 825
Providence 1090 Heavy Cruiser 128 12 240 09.09 1090 1090
Recusant 1187 Heavy Cruiser 70 60 240 10.12 1190 1190
CV-1a 150 Corvette 4 3 12 07.09 150 150
CV-1b 150 Corvette 4 3 12 10.07 150 150
CV-1c 150 Corvette 4 3 12 13.09 150 150
CV-2a 150 Corvette 10 4 0 07.12 150 150
CV-2b 150 Corvette 10 4 0 10.13 150 150
CV-2c 150 Corvette 10 4 0 13.12 150 150
FG-1a 300 Frigate 15 6 24 09.13 300 300
FG-1b 300 Frigate 15 6 24 11.13 300 300
FG-2a 300 Frigate 30 4 0 09.08 300 300
FG-2b 300 Frigate 30 4 0 11.08 300 300
CS-1 500 Cruiser 30 12 48 09.12 500 500
CS-2 500 Cruiser 5 40 128 11.09 500 500
[member="Wes Redtree"], @ Darth Arcanix, [member="Anja Aj'Rou"], [member="Silara Kuhn"], [member="Cyrus Tregessar"], [member="Beowoof"], [member="Maya Whitelight"], [member="Marek Starchaser"], [member="Chiasa Kritivaas"], [member="Wan Min Brightsky"], [member="Raziel"], [member="Gir Quee"], [member="Dair Cotarin"], [member="Hans Vaiden"]
The blackness of space around SX-192 has remained undisturbed for centuries. Now the rest of the galaxy had realised the installation’s existence and had come to claim it. Standing against them was a formidable fleet of outdated yet still powerful ships. Once they are cleared both sides will turn on each other….
Notes:
- You may join at any time! Simply PM me your fleet choices (5000m limit).
- Team 1 (One Sith, Lord of the Fringe, ACA, Primeval) enters through the top row (row 1).
- Team 2 (Republic, Protectorate, Mandalorians, Rebel Alliance, SJO, Levantine Sanctum, Vitae Alliance and Red Ravens) enter through the bottom row (row 20).
Objectives:
- (Main) Destroy enemy ships, both NPC and rival factions.
- (Main) Control or destroy the main shipyards.
- (Side) Exit the battlefield on the opposite side to where you came in.
Rules:
- Each writer may bring 5000 metres worth of ships. These ships may only be from approved factory submissions within their own faction or open market available.
- The NPC droid fleet will have half the total number of metres of all writers.
- Ship availability limits the amount of ships which may be taken. This applies per ship class.
Unique/Semi-Unique: 1 per faction per submission. - Limited: 1 per writer per submission.
- Minor: 3 per writer per submission.
- Mass: Any number.
[*]Battle Meditation may only be used once every 3rd post.
[*]Ships may move an amount of hexes equal to: 11-(speed/2) on the new system or: 11-(speed) on the old system. All rounded up. So a ship with speed 12 on the new system may move 5 hexes per turn.
[*]Each ship begins with a number of shield (if applicable) and hull points equal to its length in metres. How damage is resolved is entirely up to the writer, but a standard indicator of health must be used.
[*]Ships may fire at regular range at 5 hexes, at ‘long range’ at 10 hexes.
[*]The shipyards (hex 10.10) are resistant to damage and have 2500 shield and 2500 hull points.
[*]All regular SWRP rules must be followed.
[*]One character per writer.
Moving from one battle to another requires a post leaving one battle and another in the new thread arriving. This may only be done once per writer. A writer may not move into a thread where they have another character.

Class Size Class Capital Defence AC Location Shield Hull
Lucrehulk 3000 Dreadnought 571 740 1500 10.10 3000 3000
Munificent 1 825 Heavy Cruiser 80 46 0 8.10 825 825
Munificent 2 825 Heavy Cruiser 80 46 0 12.10 825 825
Providence 1090 Heavy Cruiser 128 12 240 09.09 1090 1090
Recusant 1187 Heavy Cruiser 70 60 240 10.12 1190 1190
CV-1a 150 Corvette 4 3 12 07.09 150 150
CV-1b 150 Corvette 4 3 12 10.07 150 150
CV-1c 150 Corvette 4 3 12 13.09 150 150
CV-2a 150 Corvette 10 4 0 07.12 150 150
CV-2b 150 Corvette 10 4 0 10.13 150 150
CV-2c 150 Corvette 10 4 0 13.12 150 150
FG-1a 300 Frigate 15 6 24 09.13 300 300
FG-1b 300 Frigate 15 6 24 11.13 300 300
FG-2a 300 Frigate 30 4 0 09.08 300 300
FG-2b 300 Frigate 30 4 0 11.08 300 300
CS-1 500 Cruiser 30 12 48 09.12 500 500
CS-2 500 Cruiser 5 40 128 11.09 500 500