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Codex Denied The Oggors

Ogre kingdoms concept art


OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name: The Oggor
  • Designation: Sentient
  • Origins: Stenness Node
  • Average Lifespan: 200-600 Years
  • Estimated Population: Planetary
  • Description:
    • The Oggor are a race of large humanoid warriors designed to be a vanguard force on the battlefield. Made up of several different races which have the same genomes but have evolved considerably from one another due to their environment to make for distinct appearances. Originally created by the sith sorcerer known as Lord Farceur during the reign of Vitiate's Sith Empire and further enhanced during the Republic Dark Ages by a Dark Side Cult dubbed the Magorum Tudardus. They were intended to be the ultimate force of warriors far stronger and brouder than wookiees but more cunning than simple beasts.

    • Using simple smash and grab tactics to break through enemy formations. Eventually they came underneath the rulership of a Shaper of Kro Var who was killed by the jedi when the threat posed by the species came apparent. The battle was so fierce that it caused a deep chasm to open up across their homeworld as the shaper utilized his full power within the force. Dubbed the Great Chasm by the stonebreaker tribes, it is now worshipped as a local deity. They fight and sacrifice in the name of the great chasm. Over the following years they have evolved their own culture and languages. Forming small tribes across the landscape of their home and fighting other tribes for the vast meat supplies of their homeworld.
PHYSICAL INFORMATION
  • Breathes: Oxygen [Can survive within Type I, II,III depending on level due to a specialized organ within their body]
  • Average Height of Adults: 3.048 meters (10 feet)
  • Average Length of Adults: N/A
  • Skin color: Variety [Many different skin colors that are common]
  • Hair color: Variety [Many different hair colors, although the chance of hair is rare]
  • Distinctions:
    • Oggor's are 5 times larger and broader than a full grown wookiee, standing around 10 feet in height. Females are rare among the population but they lack the facial hair of the male population. Although the females are rare within the stonebreaker tribes, they give birth to 30 offspring every cycle. This is due to their overactive production organs, producing children every few weeks for the tribes. They are closely guarded by the males within the tribe and outsiders are not allowed to view them. Different regional groups have many differences between them depending on the environment that they grew up in. Although they all share the large size that makes them easily identifiable by outsiders. A young stonebreaker will be average weight and standing around 8 feet tall. Impressive within their own right but not strong enough to handle the various monsters that inhabit their homeworld. As they grow older, they will expand in size as being fat is a sign of wealth and power within society. A venerable stonebreaker will have developed the largest gut around within the tribe and if they have hair will extend way past their guts.
  • Races:
  • Azzaroni Oggor
    "Flesh Oggor"
    Ogre Kingdoms


    The Azzaroni Oggors make up the majority of the Oggor Tribes on their homeworld. They are typically regarded as humanoid savages due to their flesh coloration. Experts believe that the flesh coloration is the result of cross-breeding humans with large sentiment creatures that inhabited the world during the Old Republic. Although there is no confirmation on such evolution taking place due to the stonebreakers lacking record keeping. Although stories are passed down generation to generation. These stories tell that all Azzaroni Oggors are born within the Great Chasm and only the strongest offspring crawl their way out of the depths to live to tell the tale. They look exactly like humans but are bigger and stronger. Technological wise they have a greater understanding of weapons and armor. And are known to reuse looted cannons and larger weaponry as their weapons of choice. They are considered to be the most intelligent of the species although overall not that bright in the head. They are known to live within vast villages within valleys and plains.
    Buroshi Oggor
    "Green Oggor"
    Cave Troll


    The Buroshi Oggors are regarded as the strangest of the Oggor Species. Originally Azzaroni Oggors they have been cross-breed with Graug during the Republic Dark Ages. These new green oggors are larger in size than the Azzaroni Stonebreakers standing around 13 feet tall. Brouder and taller they serve as a vanguard force to smash through enemy fortifications with their stone hammers. Many of them have large ears that protrude from their heads along with sharp tusk beginning to form on their lips. Their skin is thick and leathery, tough enough to withstand vibro weapons without considerable injury. Many of them have neckbeards, often being seen as a sign of age. The longer the neck beard indicates the longest living member of a tribe. Many of them live within mountain ranges within ramshackle villages. They interact with the Azzaroni Oggors considerably well and they have begun to trade with one another.
    Manzaralari Oggor
    "Grey Oggor"
    Troll - Shadow of Mordor fanart - REALTIME

    Manzaralari Oggors are regarded as the most reclusive of the Oggor Species. Living within large cave systems that stretch for considerable miles beneath the surface of their homeland. They evolved separately over a few years from the Azzaroni Oggors by seeking reclusiveness. They live within their own tribes away from the other tribes on the planet. Although they will work with them when war calls to them. They have grey coloration due to lacking sunlight. As they are born within caves and those lack natural skin pigment to make them tan. They disregard modern technology for the simple smash and grab tactics. Using metal weaponry and armor to form a formidable front line of solid muscles. They are considered to have the strongest skin of the stonebreakers as it is formed from hundreds of layers of leathery muscles. Other than this they have exactly the same culture as the Azzaroni Oggors
    Karnzari Oggor
    "Warped Oggor"
    Troll Bandit.

    The Karnzari Oggors are former Manzaralari Oggors which have been warped by the power of the dark side. They live within temples and shrines occupied by their former sith overlords when they ruled the planet in distant past. The overwhelming dark side nexuses within the temples have mutated their forms into hideous monsters. Their faces have been sunken in and they have started to develop large tusk that protrude from their teeth. Hard Rocks have started to infuse with their skin to give them another layer of defense from attacks. Although they are considered the outcasts of the Oggor society even though they are the closest thing to stone. Although considered outcast they have some degree of expertise when it comes to scavenging. Weather this is a dark side ability or natural evolution, no one is quite sure. But it makes them effective in picking up scraps on the battlefield and turning them into blunt objects.
    Grogurn Oggor
    "Savage Oggor"
    necro ogre 2

    The Grogurn Oggors are the more violent and savage cousins of the Azzaroni Oggors. Considered to be nothing more than barbarians and brutes. They look much like the flesh stonebreakers but they have more pale skin and many wounds around their bodies. While the azaaroni oggors have a defined culture, the Grogurn live to fight and die. Always training on ways to murder and murder some more. They serve as the front line infantry force for any invasion. Always willing to fight even the most technological forces. They are just as effective in hand to hand combat as well as a variety of different weaponry. Although considered to be the lowest intelligence on the planet, the true titles goes to the Ghoul Oggors. They live within mixed communities with the Azzaroni Oggors. Serving as their main enforcers for the Tyrant that reign over the Oggor Kingdoms. Instead of the Great Chasm, they worship the Xrosh the War Bellower. A Grogurn Oggor so powerful and mighty that he ascended to godhood.
    Nazagari Oggor
    "Ghoul Oggor"
    Ogre Ghoul

    The Nazagari Oggors otherwise known as Ghoul Oggors are a horrible experiment gone wrong. Created during the Height of Vitiate's Sith Empire by Lord Farceur. Combing several strands of Energy Vampire DNA and Stonebreaker blood to make a truly terrifying creature. The Ghoul Stonebreakers are much more powerful in terms of physical strength than any of the other Oggor Races. Considered to be the ultimate fighting monster. Although they lack any intelligence having devolved into ravenous monsters bent on devouring anything that they come across. They have large glowing red eyes, sharp fangs within their mouths and a long whip like tongue that lashes. They mostly hunt on all fours, blending within the darkest shadows to stalk their prey for miles on end. The Oggor Kingdoms are weary of their wayward kin and take any opportunity to kill them before they cause a problem. But they have managed to reproduce too much to be exterminated. As such they are used as nothing more than another war beast to set loose upon foes.
    Haraushi Oggor
    "River Oggor"
    Additional heroes - Orc band - Character design for Orcquest.


    Haraushi Oggors are another breed of Azzaroni Oggors. Officially called the River Oggors due to their tendency to live by large rivers and streams. They are considered to be the best fishers and hunter gatherers within the Oggor Tribes. Blue in coloration and sporting a healthy girth. They form another line of solid infantry to hold off invaders but are not as iron-willed as the savage stonebreakers. Although they truly shine on the battlefield within ambushes due to their tendency to hunt large animals. Although big in size, they are faster than any of the other stonebreakers. Able to run up to 75 miles an hour in one solid direction but they cannot change directions when they are doing so. Although this burns off calories that they have to replace. They have a strange fascination with wood and they use large tree trunks with pointy nails stuck in them as weapons. Wearing bones of skills that they have made Although they do not have as tough of skin due to some yet undiscovered biological factor.
    Acheron Oggor
    "Swamp Oggor"
    Battlebuddies - Kung - Swamptroll Boss


    Acheron Oggors are another breed of Azzaroni Oggors. Officially called Swamp Oggors due to their tendency to live by swamps and forest areas on their homeworld. They have the strongest immune system of the oggor species, having lived within toxic swamps that constantly spew toxic fumes. They are a sickly green in coloration with stringy hair, they sometimes wrap vines around themselves to make themselves more intimidating. Spiny bones poke out of their skin due to some unseen mutation within their bodies. The Acheron Oggors are considered too be the fastest in terms of walking due to their unnatural stride length and can swim extremely well despite their dense bodies. They live within hollowed out tree villages near swamps and other hovels within the ground. They sometimes venture from their caves and vilages to fight with the other oggors when invaders come. But they are pretty reclusive beyond that.

  • Force Sensitivity: Rare
Strengths:
  • Warriors to the Extreme [Strength]The Oggor Species is extremely strong. Packed with immense muscles underneath their rather obese frames. Hard tissue connect the bones that power this behemoth on the battlefield. Each stonebreaker can take on four fully grown wookiees at the same time due to their overwhelming strength on the battlefield.

    The biggest and strongest of the Oggor Kingdoms has been reportedly able to lift up to 10 tons of weight without considerable effort. Thick bones also serve to protect from being snapped by blunt force, meaning it will take an extremely heavy object or repeated hard strikes to break through it.
    Ultimate DevourerThe Oggors can devour 10x more food than the average wookiee. Making them formidable eaters and the ultimate devourer. They have a specialized organ within their body that spews incredibly strong acid which can break down even the toughest of objects. This allows them to survive on pretty much anything but also has the tendency to drain planets of resources depending on how many stonebreakers are currently residing on the planet.

    This can be a difficult problem to overcome for those that hire them as bodyguards and mercenaries. As they seem to eat everything in sight to fill their never-ending hunger.
    Power of BiologyThe Oggor Biology is incredibly tough, the stonebreakers are immune to poisons through a specialized cell within the body that acts like a target and seeker. These specialized cells patrol the body of the stonebreakers constantly, searching for foreign agents and isolating them within the body before they can do any harm.

    This makes them able to survive within toxic environments and establish settlements within areas that would be off limits to other species
    Skin ResistanceThe Oggor Skin is arguably its number one advantage over other species. Able to stand up to kinetic energy, the cutting power of physical blades, small slug throwers and light blasters. Although it can still be cut through by the power of energy blades and lightsabers.

    Heavy layers of fat and skin tissue protect their vital organs from any harm; this furthers includes allowing them to survive chemical burns or extreme heat. They can also grow their body parts back when injured; but this process often takes years to accomplish.
Weaknesses:
  • Infighting While the Oggor Tribal Kingdoms can join together to form a massive horde. It takes a large and powerful leader to bully his way through the ranks to achieve ultimate status as the most powerful and obese around. However the crowning of such an individual is unlikely to succeed. As such Infighting is common among the tribes as they try and prove their dominance over the other all across their planet and beyond.

    This poses a problem for any unified horde as it is the leader who keeps the horde from fighting with each other along with his brute lords. Selective Targetings and Assassinations of key figures within the horde will cause it to collapse into war with itself as they descend into savage butchery. Leaving it wide open to counterattack from enemy forces.
    Modern ProblemsDue to Oggors Strong Biology they are unable to consume medicine or have cybernetics implanted within them. This makes dealing with injured or the wounded extremely difficult. Often having to eat the injured because they have nothing to treat them with. The Specialized Cells will isolate any medicine or foreign injection within their body and terminate it within a few minutes.

    While amputation can be performed, it is a brutal process that many don't survive.
    Another problem for them is the usability of modern equipment as they are unable to wield such devices, although only a select view can wield blaster cannons as weaponry. They lack the smarts to repair vehicles or engage in any technical work. Making them limited on the battlefield as a whole.
    Slow & Lumbering The Oggors are slow and lumbering creatures, unable to move fast on the battlefield. Making them easy to focus fire upon on the battlefield and direct heavy weaponry at because they lack the agility to move out of the way. This makes them unable to be used as a scouting force because they can be heard from a mile away and would no doubt alert the enemy to the intentions of their enemies. They are unable to catch up with anything fast and even slow repulsor vehicles can outrun them.
    Low IntelligenceThe Oggors have extremely low intelligence with only 1 out of a million having the smarts to position himself as the biggest and strongest around. They can operate basic weaponry and form a basic civilization however anything advanced is quickly forgotten within their heads. Teaching them tactics or how to survive on the battlefield without killing themselves is an impossible task and many have gone insane just trying to teach them to move out of enemy fire.

    However once a horde has been formed the intelligence gets raised a little as the tyrant reinvigorates some loss brain power within them. Although once the tyrant is killed then the oggors will revert back to normal pre-tyrant intelligence.
    Heavy WeaponryAlthough the Oggor Species have considerable skin armor, they are still vulnerable to heavy weapon fire as that has enough force to penetrate through their thick skin. Combined with their slow speed, they can be drawn into a trap and slaughtered with heavy artillery. Rotary Cannons and others of the type are particularly effective in defeating an oggor overall.
CULTURE
  • Diet:
    • Omnivore | The Oggors are omnivores, able to devour anything from a sheet of durasteel too tree bark. This is due to their extremely strong acid content within their stomach that can break down even the hardest of objects with ease. Meat is mostly on the menu due to the abundance of wildlife on their homeworld which supplies them with vast meat supplies to last many months. However there are times within the winter months that they will feast on plants, and even each other if they get hungry enough. Since they can withstand starvation due to eating other stonebreakers, they are an effective force to siege a city for months on end without suffering fatigue or attrition. And in the reverse order if they are under-siege.
  • Communication:
    • Burkard-Zom is the spoken language of the Oggors, consisting of many speech but also verbal sounds to indicate one's displeasure. A stonebreaker might grunt to show disinterest or growl to show a threatening stance. Beyond those sounds the stonebreakers speak a combination of broken basic and their own language smashed into one. This is due to their original creator being able to speak basic and thus has implanted them within their intelligence the ability to understand apart of it.
  • Technology level: Galactic Standard [Although crude and often stone-like aesthetics to their technology. Making use of organic creatures more often than tanks. Within they focus on making as much noise as possible and their technology reflects that. ]
  • Religion/Beliefs:
  • The Great Chasm
    Chasm.png

    The Great Chasm is a large scar within the landscape that runs for 73 miles along the eastern side of their homeplanet. At the end of this bottomless trench is a large sinkhole. The Chasm was caused by a Shaper of Kro Var who ruled over the oggors in the distant past but was killed by a jedi strike team. Using all of his remaining power the shaper attempted to destroy the jedi strike team using a variant of alter environment. However this effort failed but the scar still remains. It is now venerated by the Oggor Species as the sight of their most powerful deity. Reigning above the other 3 deities not through cunning or smarts but through brute force. Sacrifices and offspring not deemed strong enough are thrown into the chasm to satisfy it. Although weather this deity actually exist or is simply a delusion. No one really knows and the oggors will kill anyone who pokes around.
    The Sacred Mountain
    Mountain.png

    The Sacred Mountain is the largest mountain on their homeworld. Standing thousands of meters above the landscape it represents the impossible peaks of fighting to the Oggor Tribes. Many have attempted to climb the mountain and those that do are given more loot than the rest of the tribal kingdom. Brute Lords who want to overthrow their tyrants will travel up the mountain and attempt to pick the largest boulder around. Picking it up and hurling it down the mountain side. If the boulder goes left then the brute lord will fail in his challenge and if the boulder goes right then the brute lord will defeat the incumbent tyrant and start his own reign of power over his tribe. This deity to outside observers seems to be a deity of fate, determining whole outcomes according to different beliefs. Each stone on the mountain is reportedly a seeing stone, where one can look into the future.
    The Gluttonous Pot
    Pot.png

    The Gluttonous Pot is a deity of feasting and gorging on food. Anything thrown into the pot will be devoured instantly and the deity is always hungry for more. The Oggor Tribal Kingdoms go to great lengths to appease the ever growing hunger of the pot and entire hunting parties venture out into the wild to bring back the biggest game they can bring back. This deity is a symbol of the never-ending hunger of the oggor species as they need to devour large quantities of food to keep their obese forms operational. Those within the tribes that don't feast constantly on food is seen as offending the pot and will be devoured by large monsters unexpectedly. Although this has been recently discovered as cannibalism, those that mention it to the oggors are thrown into the pot.
    The Bestiary
    beast.png

    The Bestiary is a large tome kept by the biggest and strongest of the Oggor Tribal Kingdoms. Within it contains a catalog of all the monsters ever fought on their homeworld and how to deal with them. Although most stonebreakers can't read and it is up to the brute kings to add more to the list. They journey far and wide with hunting parties to acquire game. That game is given a name and included within the Bestiary. The Oggor Tribes believe that if a monster hasn't been recorded then a terrible disaster will befall upon their entire race. As such many of them have taken to the stars as mercenaries to learn more about the many monsters within the galaxy. Carefully writing down each and everyone one to appease their deity.
  • General behavior:
    • Klan - Tribes - Kingdoms- EmpireKlans formulate the lowest rung of the Tribal Ladder. Comprised of small families made up of generation upon generation of oggors. Mixed-Race Klans are extremely rare and are often seen as outcast among the Oggor Society as a whole. These klans form a tight unit that live together, hunt for food and build tents for the people within the klan itself. Within the klans they are further split among occupational lines with warriors and fighters being seen as the top of the ladder due to their strength. The Strongest Warrior within the Klan will be the leader due to a concept of Right of Strength. Right of Strength is a loose code that says that the biggest and strongest of the oggors will serve as the leader without question. Although these leaders can be challenged with ritual combat which often sees one of them consumed. These klans move across their homeworld in a nomadic existence.

      Tribes formulate the second rung of the Tribal Ladder. Comprised of several klans which have merged together to formulate a bigger klan dubbed a tribe. These tribes have been known to bully klans into joining them, swelling the tribe more and more. Much like the klan style of leadership. The strongest warrior among the klans of the tribe will be the overall leader of the tribe itself. They take the title of brute lord to symbolize their authority over their subjects. Below the brute lord are the brawlers which keep order within the tribe and acquire the best equipment from battle with another tribe. Oggor Tribes forgo the nomadic existence of a klan and start to capture territory for themselves. Those that enter into a tribe's territory will find themselves a route to an early grave.

      Kingdoms formulate the third rung of the Tribal Ladder. Comprised of many tribes which have merged together to formulate the biggest klan dubbed a Kingdom. These tribal kingdoms are known to span for miles across their homeworld and those within their territory owe them tribute or face a swift death. As much as 30 tribes will join with a kingdom, being underneath the rule of a Tyrant. The biggest and strongest oggor among them. They rule over the brute-lords and brawlers of the tribes. There is little chance to challenge a Tyrant for leadership over his khanate but those that succeed in defeating the tyrant gain their power and title within the tribe. Tribal Kingdoms are rare upon their homeworld and outsiders have not seen many.

      Empires formulate the fourth rung of the Tribal Ladder. Comprised of Kingdoms which have merged together to formulate the mightiest organization that stonebreakers can make. A Tribal Empire is rare due to the independent nature of oggors and their tyrants disliking each other. Once upon a moon, a strong willed stonebreaker will emerge from one of these khanates and declare himself the Overtyrant. This Overtyrant is the strongest and mightiest warrior on the planet. Having untold mountains of wealth and armies upon armies of oggors to backup his rule. Exalted Brawlers serve underneath the Overtyrant and enforce his iron will upon the kingdoms that make up his vast empire. The Overtyrant will reign supreme over the entire planet as millions of oggors bow down before him. Even the most isolated klan on the planet will pay tribute to the Overtyrant.
      The Oggor Society
      Oggors raise their young within specialized caves, as that is seen as the safest way for them to develop to the harsh existence of their culture. Motherhood is not a concept within the oggor society and once the female as given birth the child will be left to defend itself within the caves. Many do not survive but those that do crawl out of the caves as warriors with their first kill or gemstones to give to their klan leader. Partnership is also not a concept of the oggors with the females being used only for reproduction and nothing much else. Those with strong genes are given president over those without. Everyone within the oggor society is expected to defend for themselves and their exist no such thing as parenthood. The Brute-Lords get the first pick of the rare females and the rest are given over to the brawlers' within the culture. Fighting for mates is rarely seen with the female expected to have a run with everyone within the tribe.

      Oggor Technology is galactic-standard compared to the rest of the galaxy although it is simple ramshackle technology that functions at the same level. Crude built but just as effective on the battlefield. They have no artist or other creative thinkers within their ranks. With anyone having even the slightest of intelligence use it to forge armor and weapons for the tribe.
HISTORICAL INFORMATION

Age of the Dark Side
During the Height of Vitiates Sith Empire during the Old Republic. Lord Farceur an Umbaran Sith Sorcerer came to the Stennesses Node in order to experiment away from the eyes of the Republic and the Holy Order of the Jedi Knights. Taking a small detachment of Imperial Troopers and an elite team of scientist to an undisclosed world within the node. Lord Farceur and his team would touch down upon the undisclosed world carrying specimens of various species captured by the Sith Empire during their generational war with the Republic.

Farceur would begin to establish a laboratory on the world from which to conduct his experiments. Although such a task was daunting due to the amount of predators upon the planet which killed his small detachment of imperial troopers within mere hours of their arrival. Cross-breeding certain species was always hard even without the force to assist in the creation. Cross referencing genetics and implanting's new forms of life would take considerable amount of time. However the first overall oggor had been made already before Farceur took the journey over here from the Sith Empire. This first oggor had limited intelligence and could only wield a tree club as a weapon due to some brain malfunction. Lord Farceur and his team of scientist would work around the clock to perfect the design of the oggor species. To make them into a formidable fighting force to challenge even the best of the jedi.

As the conflict dragged on and on, Lord Farceur would receive no contact back from the Sith Empire. As the Eternal Empire swepped through the galaxy and made the galactic governments submit to them. The Project would almost be finished as the Eternal Empire was fighting with the Eternal Alliance and eventually becoming finished during the reign of the Outlander. The First Oggors would be utterly loyal to Lord Farceur and would form the backbone of his armed forces while on the planet. Using them to deal with the large creatures on the world.

Lord Farceur would begin experimenting with the finished stonebreaker project, making over time some of the other races within the stonebreakers. Although having reigned for over 30 years using the dark side to extend his natural lifespan. He would eventually die by the hands of his first oggor "Morgue the Backstabber" who took over leadership of the planet as the first Overtyrant due to having amassed a considerable army of oggors. Swelling in power and size due to the unstable dark side energy within the sorcerer.
The Great Collapse
The Great Collapse refers to the period directly after the death of Morgue the Backstabber. During this time several warlords proclaimed themselves the Overtyrant of the entire species. The War of the Overtyrants came after and for a considerable amount of time war ravaged the landscape of their homeworld as stonebreakers fought for total dominance over the klans and tribes that made up their domains. Some people of mention during this era was Skraag the Gluttonous, Overtyrant of the Underground Lobber Empire. Olagi the Iron Backed, Overtyrant of the Blood Fist Empire. Morag the Slaughterer, Overtyrant of the Thousand's Butcher Empire.

The Seven Oggor Empires threaten to destroy their entire species in a giant conflict as the battle raged on and on across the planet. The laboratory was destroyed during this conflict and much of Lord Farceur's research would be lost during the conflict. During the Republic Dark Ages a dark side cult dubbed the Magorum Tudardus landed on the planet and begin experimenting with the oggor species, making modifications to the stock variant which produced more races for the oggor tribal kingdoms to war over. They were eventually killed by the oggor species for being outsiders, their bodies hanged from the caves and tents of brawlers. This period of bloodshed would have went further into the Galactic-Civil War if not for the dranok plague.

The Darknok Plague was a bioweapon made by Lord Farceur in the event that the oggor species rebelled against the Sith Empire. It was a highly potent toxin made from undiscovered plant fibers from their homeworld. It was contained within a chest deep beneath the laboratory and was released by a Azzaroni Oggors as they were looting the ruins. The Plague spread far and wide across the planet, punching through even the mighty biological resistance to poisons and plagues that the Oggors naturally had due to Farceur's experimentation.

The Darknok Plague utterly decimated the population of the Oggor Species, bringing down the Age of Overyrants in the Great Collapse. Slowly over-time some had developed an immunity to it and they could survive the plague without serious illness as there organs slowly adapted. These oggors eventually remade the population over a considerably long time. None of the reformed klans would ever hope to emerge as a Tribal Empire as the tribes distrusted one another and infighting kept them from unifying into a vast horde once again without the forceful nature of an Overtyrant to oversee the effort.
Rule of the Shaper
During the Period Known as the Rule of the Shaper, Kezem a shaper from kro var. Landed upon the planet after being exiled from his adopted homeworld within the Core Worlds. Lord Kezem discovered some Oggor Klans upon the planet and brought about using his powers over the elements to make them think that he was a vengeful god. Heading towards the most powerful kingdom on the planet and beating the Reigning Stonebreaker Tyrant Olum Dragontooth in one v one combat. Lord Kezem would position himself as the Tyrant of the Dragontooth Kingdom. The Dragontooth Kingdom under his leadership would begin to expand across the surface of the planet forcing small klans and tribes into their ranks through brute force. Lord Kezem would be at the forefront of the fighting, bashing aside oggor after oggor warrior with his immense elemental power.

The Oggors underneath his rulership would begin to consider him a god due to his immense power and his ability to defeat opponents much larger than himself. They begun to worship him and his infamous kingdom would begin to gain a reputation among the other kingdoms as being unbeatable in combat. For years the Dragontooth Kingdom would be engaged in a campaign of conquest to secure their continental borders from the other tribe. Although they had managed to take 1/3 of the planet for themselves and Kezem was ruling over dozens of tribes using his intelligence and power to secure their loyalty to himself. Rumors of an oggor using the force reached the eyes and ears of the New Jedi Order and they sent an investigation team to scout the planet.

This investigation team found Tyrant Kezem upon a pile of large bones made of the stonebreakers that challenged him over the years. They proclaimed him a tyrant and attacked him, the battle between Kezem and the Jedi was long and fierce. The Jedi managed to inflict a mortal wound upon Lord Kezem who fell back onto his throne in defeat. The oggor warriors looked at the jedi that were about to win in the ritual combat with their king. However, Kezem gathered all his power within the force to channel alter environment. Smashing his hand down and causing a great chasm to rip across the landscape, creating a deep scar that stretched for 73 miles across the landscape of the planet. This deep scar is now worshipped by the Oggor Species instead of Kezem who died along with the jedi when he fell into the chasm.
Reign of Gorguts
The Dragontooth Kingdom was without a leader for many years until the arrival of Gorguts Dragontooth the Absolute. Being born within a cave like all oggor are, he would climb his way through the endless tunnels without crying. Feeding off the local plant life that dwelled within the dark and murky depths. Small frogs would be eaten by gorguts as he made his way through the caverns. Growing in size and power at an unexpected growth rate, aweing his parents who saw him crawl out of the caverns towards the main settlement of the Dragontooth Kingdom. Being larger and broader than anyone else within the kingdom made him a source of pride and respect. The Oggor Warriors within the Dragontooth Kingdom would bow before him and elovate him to the position of Tyrant. As the tyrant of the dragontooths, Gorguts would rally his warriors to do battle with other khanates on the planet within the same region. Using a large war club and rusted armor to defend himself with.

Eight Years did Gorguts Dragontooth the Absolute slaughter his way through klan and tribe to the next kingdom of oggors called the Morfangs. Smashing through their stone gates with only his fist, his warriors butchered the morfang kingdom almost over-night. Gorguts challenged the Tyrant Bruz the Chopper to a duel who accepted due to being far older and having more experience in the field of battle. Gorguts and Bruz would fight with weapons but it slowly devolved into a fist fight with each of them pounding each other with enough force to crack a mountain. But due to the biology of oggors that this pain wasn't even registered within their minds. Gorguts managed to win against the elder oggor by impaling him with his tusk gut-plate. Earning his title of absolute for his absolute victory over an elder oggor which was almost impossible to do due to their overwhelming size and experience.

Gorguts absorbed the defeated stonebreaker kingdoms into his ranks, swelling his horde even further. Not content on conquering one kingdom, Gorguts had a goal in his wicked mind. To obtain the legendary title of Overtyrant and become the master of the planet through right of strength. Assembling a vast army of tens of thousands made up of different oggor races. Gorguts Dragontooth the Absolute lead a grand campaign through the five continents, smashing through kingdom after kingdom. Those that wouldn't bow down to his rule even when their leader was crushed underneath his iron boots would be cast into the Gluttonous Pot to be devoured. Gorguts had managed too take over the entire planet underneath his thrall within a span of a few years. Proclaiming himself the Overtyrant of the Great Dragontooth Empire and ruling with an iron fist for many years afterwards. Beginning to build starships and crude war tanks using looted technology within the Node. Gorguts had managed to restore some semblance of order and his reign would officially end at the age of 600 years.
Current Events
Once Overtyrant Gorguts died, the mighty dragontooth empire was fragmented once again with the tribes all trying to take over the leadership mantle and more and more tribes left the empire all together back to their kingdoms. This infighting allowed for many invaders to occupy their homeworld while they fought each other until the Gulag Plague Stuck and killed much of the population once again. Many of them that survived left their homeworld to be enforcers for crime syndicates or form criminal gangs of their own. Harassing local populations and eating much of their food supplies.

The Gulag Plague over a few weeks tore through the fragmented empire until it collapsed once again into klans. Slowly over the years they are managing to rebuild their population from destruction as more and more are slowly leaving the planet to find work. And the population has been experiencing a surplus ever since with more stonebreakers being born every day. Although the Great Dragontooth Empire was reduced in power to a mere kingdom due to the loss of Gorguts, a new leader is rising up the ladder of strength to once again forge an empire across the planet once more. The Great Dragontooth Empire will be reforged and they will shatter the very stars with their power.
 
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