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Faction The Nightfall Affair I: Secrets of the Amaxine Vault

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DAXAM IV
SOUTHERN DESERT - INTERFERENCE ZONE
The locals spoke of the area as a dead zone -- a place where people go and don't return. Electromagnetic pulses confuse even the most reliable navigational equipment, and a constant low-grade sandstorm often obstructs one's view of the sun, making navigation by sun and stars difficult. People went into the zone and came out other than where they thought.

Or they didn't.

The Jedi expedition had a plan. They were in no hurry, and their path across the desert allowed them to stop and place beacons -- legible at short range by scanners and at long range by the Force -- at close enough intervals as to allow them to find their way back, even in a storm, even in electromagnetic interference, even in the dark. Like breadcrumbs in a fairytale.

Jedi Master Sela Basran stood at the front of the skiff that sailed across the sand, up the edge of a dune and down, almost like cresting a wave. Her face was serene, though she made a concession to the slightly unsteady ride by holding the railing carefully as the skiff went along its route. They had learned the location from a local contact in a nearby settlement, so downtrodden and out of the way that it wasn't even named. Everything they learned seemed to fit into what Sela expected, and the location was the final piece.

The local had called it 'the Amaxine base,' for the structure had been occupied by the Amaxine mercenary group centuries ago before its final disappearance. The sandstorms on Daxam IV had buried the facility, likely due to a failure of the power core that had kept the discharge shields online. But the Amaxine hadn't built it. They had merely squatted. The facility was older than that -- dating to the final century of the Old Republic at least -- and Sela Basran's research had turned up its original name.

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The Jedi Master had been explaining this to the Jedi gathered before her on the skiff. "We now know this is the location of the Meridian Vault," Sela declared, a note of quiet triumph in her voice as she turned. Over the swell of the next dune, silhouetted against a sandstorm in the distance, was a mound of sand. It looked like nothing. Another dune. But if she was correct -- if the intelligence paid off -- this was the place. "Sometime during the Gulag Plague years, a warlord secluded himself here, in hopes of avoiding the plague. With him he brought all he held dear: two wives (that we know of), a collection of some sort of bloodhound native to his homeworld, an enormous cache of coins and chits made from precious metals, an extensive collection of books described by literary historians as the proto-Lady Velvet but with much purpler prose -- whatever that means -- and, crucially, a collection of curiosities I now believe includes something called the Nightfall Register. It is... well, I am not entirely certain what it is in terms of the physicality of it. A book, maybe, or a holocron. A database, essentially, of artefacts that were spirited away from Jedi enclaves in the wake of Order 66."

She paused a moment as the skiff began to slow, lowering her voice now that she didn't have to speak over the whine of the engines. "While I cannot share all the salient details, I cannot overstate the importance of locating this Register. This is no idle treasure hunt, no search for riches. Locating it and finding the artefacts it describes could well mean the difference between life and death for members of our Order."

The skiff eased to a halt at what was, essentially, the base of a dune, and the engine cycled down and off. "There are three main means of ingress, that I know of, according to the -- " Sela's voice fell silent when a low hum sounded from deep beneath them. The hairs on the back of her neck stood on end and she repressed a shudder. And then the hum -- moved. Not far, but a distinct shift. She could almost feel it moving beneath the sand, the vibrations getting less and less. "Fascinating," she murmured before turning back to the Jedi, her face looking slightly absent-minded. "Where was I? Oh, yes. My local contact says there are three means of getting inside, two of which he suggested could be cleared relatively easily. He has been inside, but only enough to confirm. He thought the security systems were up and running and decided it was not worth his life to proceed further. Now, the entrances. The first is a service hatch, which should put us on a grid of overhead gantries, catwalks, ledges, and so forth. The second is the main entry, a ramp down to the entry vestibule. There is a third, more dangerous entry point, which may or may not still be viable: a half-collapsed vent that he thinks connects to the maintenance level."

Sela turned toward the dune and then, with a grace and ease that belied her apparent age, she dropped down onto the sand easily and lightly. "The catch is they'll most likely be buried, so -- good thing we're Jedi, hm? Now, come down and let's spread out. We ought to be able to sense something to be getting on with."

The Amaxine Vault (or the Meridian Vault) is an underground complex buried beneath the sands of Daxam IV's cool desert. Internally, it feels like a place built to run without the aid of people. It has its own pressure management system, its own internal routing, and its own automated security system. The interference, caused by a damaged power core, begins before one can even see the mound of sand it is under, scrambling compasses and other navigational aids, and it only grows stronger the nearer to the Vault one gets.

Entry is located at the base of the dune that hides the facility. It's an area more than a single door. The main entry is a broad ramp filled with sand, leading to the Mid Works portion of the facility (see below). There is a service hatch, also obscured by sand, which would place entrants onto the High Gallery, a maze of overhead ledges, gantries, and catwalks above the Mid Works (see below). A third entrance, more dangerous still, is a pressure vent that is -- you guessed it -- caved in with sand and other debris. It places entrants in Maintenance, a warren of low, cramped tunnels that are unpleasant to be in at the best of times, and during certain phases of the power cycle, can be absolutely lethal. Multiple groups can reach the threshold and enter without having to squeeze through a single choke point. The entrance places the parties in the northern-most part of the facility.

Once inside, there are old wall lights that work intermittently, metal decking dulled by grit, and walls carved into the stone under the desert. And, once inside, it becomes clear that the facility is not dead: the low hum of the power system that rises and falls with a steady rhythm. The Vault is running on a repeating pulse cycle, and though it could easily be mistaken for security if one doesn't recognize the pattern, it is merely a means of staying partially functional with a broken power core. The system does what it can to keep itself operational, even if only parts at a time. Parties inside should be aware that doors and panels are magnetically sealed; shooting or attempting to cut them open with lightsabers would be... inadvisable.

Those inside the facility will feel an increase in vibrations through the floor, a change in the airflow, and the sound of heavy actuators engaging deep within the walls. Lights shift in bands, not all at once. Some doors will click and re-seat, while other will go rigid. There won't be an exact timer, but a consistent rhythm is observed: each change of phase is a real, predictable environmental event that the parties can either wait for or race against. At any given time, each of these phases is taking place somewhere in the vault, moving in a south-to-north fashion in a kind of wave pattern.

The phases are as follows:
  • Aurek: Ventilation spins up and pressure equalizes. The sections of the vault in Aurek phase become more permissive for movement. Some powered door seals relax as power feeds into the local electrics, and some computer screens and other electronics power up. Links between the three distinct levels (High Gallery, Mid Works, and Maintenance) are generally accessible during Aurek Phase, allowing the parties to reposition to get around obstacles.
  • Besh: The vault compartmentalizes, and security doors, links between the levels, and other barriers either seal (if already closed) or slam shut and seal (if open) in the sections of the vault in this phase. These pose serious hazards to people within the vault, as the force is enough to risk life and limb. It feels like the vault is hardening, like a security measure, but it is merely a function of the power cycle. In this phase, power is prioritized to compartmentalizing, so power goes out of certain other things. For instance, a catwalk bridge that extended during Aurek Phase is deemed non-essential by the power prioritization protocol, and retracts.
  • Cresh: The vault sheds excess heat and pressure, discharges static, and cycles coolant. This is the phase that could be described as 'death trap' -- particularly for anyone in the maintenance tunnels, but with impacts felt across all levels. Sections of the vault in Cresh phase will experience coolant fog in lower levels, low-level toxin in air being pushed through vents, and electricity discharges arcing between exposed conduits. Some emergency panels fail during this pressure differential, which means this phase can create shortcuts with temporary passage into adjacent corridors, a maintenance door that pops open, an access panel that disengages to reveal a ladder. Meanwhile, floors can become slick with the residue of coolant fog, visibility can drop, and in damaged areas, floors and walls can fail and collapse. The maintenance tunnels are at their most hazardous during the Cresh phase, when flooding can rise, vents can asphyxiate, and electricity arcs can punish anyone who touches anything metal.
The Amaxine Vault's internal layout is best described as three broad layers running north to south with frequent cross-links. The High Gallery above, the Mid Works in the middle, and maintenance below. These are not singular, linear corridors. There are multiple parallel passages, side rooms, alternate approaches, and opportunities to move between the layers. We are encouraged to get creative, and to also explore. Just because there's one treasure we're specifically looking for doesn't mean you couldn't discover something cool on the journey. The layout is meant to feel like Tomb Raider meets Hitman level design: multiple approaches, the opportunity for physicality, and secrets abound, with hazardous elements to overcome.

The High Gallery is the catwalks layer, above the broader open spaces of the Mid Works below. It offers speed at the cost of visibility, and the ability to see other movement across atriums and long corridors at the cost of exposure. During Phase Besh, bridge segments and shutter plates can segment the gallery and if the security system is awake, this is where suppressive security turrets are most likely to have clean firing lines.

The Mid Works is the main interior: doors, corridors, and rooms making up the bulk of the facility. It includes common areas, workshops, gathering rooms, kitchens, mess halls, armories, barracks, treasure stores, etc. These areas can easily isolate people if they get caught during Phase Besh, separating teams. If the security system is awake, ancient -- but deadly -- droids will be patrolling, and no matter who triggered it they will target anything that doesn't belong, which is: everyone.

The Maintenance area is a warren of tunnels beneath the Mid Works. Cramped, winding, dark, and low, it will not be pleasant to be here at the best of times. The tunnels are home to conduits, ventilation shafts, and coolant and water pipes, all of which have suffered damage, causing leakages. But the Maintenance area also hides access to the power core itself. In theory, the power core could be repaired, which could stop the power cycle. But without the cycle, could the parties still proceed through the vault as easily?

Decisions, decisions...

Intersections between the three layers are constant, though not guaranteed to be open. A cross-link might be a catwalk stair from the High Gallery down into a corridor in the Mid Works, or a ladder into a lower layer, or a bridge segment between two atriums. Sometimes the power cycle seals those intersections, and sometimes it opens them, and if it changes status while someone is using it, they'd better think fast!

Overlaying the power cycle is the security response. The facility's droids -- including multiple types of lethal reinforced battle-type droids and combat drones -- and other defenses escalate when there are breaches, violence, or tampering with restricted systems. The vault security system views these actions and similar ones to be escalations, resulting in security response: jamming open a door, explosions, blaster fire, damage to droids or control panels, overriding archive terminals, or tripping hidden sensors.

The paths converge in the south at a reinforced door to the Archives, wherein lies the Nightfall Register -- the prize. But will it be as simple as sticking a book or datapad in one's backpack and head for the exit? Spoiler alert: NO.

This is not a DM'd or GM'd thread. The power cycle and security are set dressing to inspire a sense of tension and danger, so have fun with it. The vibe is Indiana Jones meets Tomb Raider/Uncharted meets Hitman meets Star Wars.

Here are some post headers for this thread, made by the beautiful and talented Mercy Mercy -- thank you Mercy!

The High Gallery:
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The Mid Works:
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Maintenance:
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The Archive:
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The Power Core:
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The hum beneath the sand unsettled most of the Jedi, yet for Meri, it stirred a deep sense of curiosity instead.

She stood a little behind the others on the skiff and remained half-sheltered by a taller Knight as they crossed the last rise of dunes, her satchel resting against her hip while a light scarf wrapped loosely around her neck to keep the drifting grit from her face. The desert stretched endlessly in every direction in a pale blur of constant motion, and the horizon appeared softened by the rising heat. Navigation displays flickered uncertainly nearby, and more than one scanner seemed to hesitate as though the machine were unsure of its own readings.

The interference had been noticeable for a while now, though it was not particularly dramatic or overwhelming. It was simply persistent. There was a subtle wrongness that pressed at the edges of her perception, which felt like a rhythm slightly out of step with itself.

Meri felt it most clearly through the deck of the skiff as a faint vibration that rose and fell beneath her boots. It was far too regular to be natural and appeared too restrained to be accidental. It was not something she could explain in technical terms yet, but she knew it reminded her of damaged machinery she had studied before, specifically systems that had learned to ration their strength to survive. It felt like something old and tired, still trying to function.

When Master Basran spoke of the Meridian Vault and described buried corridors, forgotten systems, and fragile power cycles, Meri listened with quiet intensity, committing every word to memory. Her thoughts layered over one another as she built slow, careful models she would revisit later.

As the skiff slowed and finally came to rest, she followed the others down into the sand with her boots sinking slightly as she adjusted to the shifting ground. The heat radiated upward through her soles in a faint but constant wave, and the air tasted of dust and minerals. Around her, the Jedi began spreading out in a loose formation as they reached outward with the Force to search for disturbances or hidden spaces beneath the surface.

Meri did not try to imitate them because she preferred to simply watch.

She crouched near the base of the dune and let her fingers drift lightly through the sand, feeling its texture and warmth. She paid attention to how the wind shaped the surface and how certain pockets seemed oddly undisturbed despite the constant storm. Every detail mattered to her. After a few moments, she tilted her head slightly so she could listen to the faint hum beneath everything else.

It shifted in a way that was not random but subtle. It was like a breath taken too shallow and then corrected. Her brow furrowed as she considered the implications of the sound.

"If the core is unstable," she murmured quietly to herself as she thought aloud, "then it would have to regulate its output in cycles, or it would eventually overload."

She drew her datapad from her satchel and began sketching small diagrams in the corner of her screen to mark the rhythm and possible overlap points. These were not definitive findings but were just possibilities, questions, and connections.

Nearby, she could hear the Jedi discussing potential ingress points or debating which sections felt hollow. Meri listened and occasionally made another small note. When she finally stood to brush the sand from her knees, she approached Master Basran and one of the Knights cautiously.

"I am not certain," she said in a hesitant but sincere voice, "but the interference feels patterned as if it is moving in sections instead of all at once. If that is true, then parts of the structure might open and close at different times, which means it might change while we are inside."

There was no drama in her voice, but there was a sense of quiet concern. Then, having said her piece, she stepped back again to return to her observation. She was content to let those with more experience decide what to do with her thoughts. For now, it was enough to watch and to listen. She wanted to learn how something buried and broken had managed to keep breathing beneath the desert for centuries.

Sela Basran Sela Basran
 
Tᴏxɪᴄ Pᴇʀꜰᴜᴍᴇʀ ᴏꜰ Rʏʟᴏᴛʜ

Maintenance 1
/:/ Tag: Sela Basran Sela Basran Meri Vale Meri Vale ( Nearby )
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"I could be on Nar Shaddaa right now," she murmured to the empty tunnel, savoring the way her own voice smoothed over the mechanical hum. "Watching a Corellian dance troupe or breaking a Hutt's fingers over a Sabacc table." Nyl leaned her head against the vibrating durasteel of the maintenance corridor, letting out a long sigh. The thought of being trapped here gnawed at her, a stark contrast to the comfortable life she had worked so hard for.

Instead, she found herself stuck in a glorified drainpipe on a planet that didn't even have the decency to boast a reputable cantina. As she reflected on her misfortune, the memory of Guildmaster Nunterc Trundiav Nunterc Trundiav bloated, sweating face flashed in her mind like a bad holovid, his insistent demands for the credits she'd borrowed for that month-long party in the Corporate Sector echoing in her thoughts.

It was his looming debt that had driven her to this gods-forsaken dust ball, following the whispered promises of Nar Shaddaa's information brokers. They had assured her the legendary Amaxine Vault was a treasure trove of easy loot.

"Easy," she sneered, her lip curling behind the mask. "Navigating through coolant leaks and power fluctuations is hardly what I'd call easy." To emphasize her disgust, her armored boot struck a corroded floor panel with a resounding clang. As if the vault had been waiting for this moment of self-reflection, the atmosphere shifted instantly.

The temperature in the tunnel plummeted as dense, white coolant fog began to seep in from the southern vents, swirling around her legs. For any other scavenger, this sudden chill would be a death sentence, but for Nyl, the danger ignited a rush of adrenaline.

She watched, mesmerized, as a spark leaped from a damaged conduit to a nearby ladder, creating a jagged arc of blue electricity that illuminated the tunnel in strobe-like bursts. For the first time since landing on this miserable rock, Nyl felt a genuine smile tug at the corners of her mouth.
 
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It was Andromeda's experience with being underground that earned her her spot on the expedition.

She had grown up on a distant, forgotten mining colony -- a penal colony, she had later discovered -- raised by a mining family in a mining village. She knew about the discipline required to survive underground. The hope was that this experience could help keep the others alive. That remained to be seen; they weren't underground yet. They were still searching for how to get there.

Andromeda had followed Sela Basran Sela Basran onto the sand, walking with the Jedi Master's apprentice Reid Brimarch Reid Brimarch -- an acquaintance from the good old days she had been pleased to see survived the collapse of their former order -- over the shifting sands. It was slightly tiring; give her rock any day. "Why is it always sand with you, Brimarch?" Andromeda muttered with a smirk, harking back to their first meeting at a beach.

The banter didn't last long, for Andromeda spotted an anomaly nearby, in the shadow cast by the dune in the weak, dust-blurred sun. She lit out ahead of the others and went to investigate. What she found was a hole -- a hole that was slowly accumulating sand, but a hole nonetheless. A hole large enough for a humanoid to fit in. It looked like an ingress point. "Master Basran," she called out, "look over here. I think someone has come through recently." She turned and observed the path they'd tracked from the skiff. All but the most recent of their footprints had already been smoothed over by blowing sand. She opened herself to the Force, but her ability to sense life extended only so far. "The footprints would likely be gone if they were older than a few minutes, but -- I don't see any skiffs or ships nearby... maybe they've already left?"

 
If you need a label for me, then you don't know me
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THE FORCE IS REAL
MERIDIAN
VAULT





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The skiff crested the dune like a ship riding the back of a tired ocean.

Connel stood slightly behind Master Sela Basran, not at her shoulder, not crowding the rail. Close enough to hear every word without raising his voice, far enough back to make it clear the mission was hers.

He listened. Not just to her. To the sand. To the hum beneath it. All of this reminded him of his education on “The Reality of the Force.” The air here felt wrong in the way old machinery feels wrong. Not malicious. Not alive in the Sith sense. But active. Functional. Waiting.

When she spoke of the Meridian Vault and the warlord who had sealed himself away during the Gulag Plague, Connel’s eyes shifted to the dune ahead. The sandstorm behind it turned the horizon into a dull bronze smear. A mound. Nothing more.

Except it wasn’t.

He felt the pulse then. Subtle. South to north. A rolling pressure change beneath the surface like a mechanical tide.

Aurek. Besh. Cresh.

Not security.

Survival.

He nodded almost imperceptibly. When Sela finished outlining the entrances, and the skiff slowed to its halt, Connel stepped down into the sand after her. The wind tugged at his cloak; he let it. Boots sank half an inch and steadied. He closed his eyes for a moment.

Counted. There it was again. A rise in vibration. A lull. A shift. He opened his eyes.


It’s not random, he said, voice level, pitched for the group, not commanding it. The interference is patterned. Power cycling. South to north.

He crouched, pressed his palm to the sand.

Three phases. You’ll feel them before you see them. When it opens, move. When it seals, don’t fight it.

A faint hum built beneath them as if in agreement.

He stood and looked to Sela first, not the others.

If we treat it like a fortress, it will treat us like intruders. If we treat it like a machine trying to stay alive, we can work with it.

A pause.

Then practical.

Split entry makes sense. Not evenly. Pair experience with inexperience. Nobody moves alone during Besh phase. If you’re caught between levels when it shifts, freeze. Don’t jump. Don’t cut.

His eyes swept briefly toward the dune where the main ramp was buried.

I’ll take whichever ingress needs the least experienced hands, unless noone the help there. I'm really good wherever you want me.

Not bravado.

Logistics.

He turned back to Sela.

Your call, Master.

Another pulse rolled beneath the sand, a quiet mechanical heartbeat.

He listened to it instead of reaching for his saber.




 
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DAXAM IV
THE MERIDIAN VAULT
WORDS WORDS WORDS Sela strode across the sand, carefully pocketing the key to the skiff so that it could not be moved surreptitiously. She glanced at Meri Vale Meri Vale and considered her analysis thoughtfully before offering a nod. "I sense that -- a directional movement of energy. To what end, I could not say. But it may provide a clue as to the scope of the vault and the direction of travel. For instance, I sense almost nothing north of us. All the action seems to be coming from the south."

She cast her gaze that way, past Meri's shoulder, shielding her gaze with a hand briefly, as if expecting something to materialize there. But nothing did. She smiled tightly at Meri but her attention was drawn away by the shout of one of the Knights. "Stay close, Miss Vale. I do not want you being separated from the group."

She turned toward the commotion and found Andromeda Demir Andromeda Demir and Reid Brimarch Reid Brimarch near a shadow in the sand, Demir crouching to lean over what, as she approached, Sela realized was not a shadow but a hole. "What have we here, Knight Demir?" She knelt and clicked on the chest-mounted torch, shining a light down the hole. A ladder was carved into the wall, alongside a series of warning glyphs that looked like they had once been vibrant and vivid, and were now faded and weathered by sand and heaven knew what else. "I would say this is the entrance to the maintenance section. Unfortunate. If someone is here, I have no way of knowing their intentions, but..." She took a breath and stood, straightening. "I know that I cannot have them getting their hands on the Register. Even if they are harmless treasure hunters, if those artefacts fell into the wrong hands..." Sela allowed the sentence to trail off, trusting that everyone present knew what she might say if she finished.

Connel Vanagor Connel Vanagor spoke up and Sela inclined her head thoughtfully. "It feels that way, Connel. Let us see if what we come across down there bears it out. As far as entry, I will take volunteers. I would prefer someone with some combat experience go here," she said, indicating the maintenance entry, "Because we do not know what they will face. But I cannot force anyone. If no one wishes to go, I will." She smiled serenely and turned. "Let us see what else we can discover here."

Reaching into the Force, Sela began to gently sift the sands away from the base of the dune. Slowly, the shape of a a ramp emerged, descending to a broad blast door, while off to the right, a small hatch. She turned back to the group. "The other two entrances, I presume. Now -- who will go where?"



 
Meri had been quiet while the others spoke, her attention divided between the shifting sand beneath her boots and the low, uneven vibration she could feel more than hear. It reminded her uncomfortably of old generators and half-broken infrastructure: systems that were still trying to function long after they should have failed.

She watched as Master Basran and the others uncovered the entrances, her pale eyes moving from the buried ramp to the service hatch and finally to the dark mouth of the maintenance shaft. Each one told a different story. Each one suggested a different kind of danger.

When Sela's gaze found her and asked her to stay close, Meri nodded immediately.

"I will," she said softly.

She did not need to be told twice.

As the sand was brushed away and the three entry points became clear, Meri shifted her weight slightly, hugging her datapad closer to her chest. Her fingers rested along its edge, grounding herself in something familiar while her mind worked through possibilities.

The maintenance entrance made her stomach tighten. Cramped spaces. Unstable systems. Unknown hazards. Everything about it felt…wrong, in a way she could not quite explain. Not fear exactly, but a quiet warning.

She glanced at it once more, then at the others.

"I…I do not think I would be very helpful down there," Meri admitted gently, her voice low but steady. "If something goes wrong, I would probably just…get in the way."

Her gaze shifted to the main ramp, then to the smaller hatch.

"But I can help with mapping," she added after a moment. "And tracking how the structure changes. If I stay where there is more space… I can keep notes on how the power cycle affects doors and supports."

She hesitated, then looked to Master Basran.

"I would prefer the main entry," Meri said quietly. "Or the service hatch. Somewhere, I can see more of how everything connects."

There was no bravado in her tone. No attempt to sound brave or important. Just honesty.

She glanced briefly toward the maintenance shaft again, then back to the group.

"And… if someone already went inside," she added, thinking of the footprints and the hole, "they probably did not start there. It feels too…dangerous for a first choice."

She gave a small, uncertain shrug. "That is just…a guess," Meri finished softly.

Then she fell quiet again, waiting, ready to follow whatever decision was made.

Nyl Shar'synda Nyl Shar'synda Andromeda Demir Andromeda Demir Connel Vanagor Connel Vanagor Sela Basran Sela Basran
 

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