The reason behind our desire to gain Major Faction status, what makes us different and unique from the Empire and indeed most all other FU factions, and how Moross governs their system can all be summed up rather nicely into this: because of what Moross stands for and was founded on.
The Moross Crusade is not just another rag-tag group of people looking to stir trouble, it is an all-encompassing religion that seeks to establish a strong, prosperous people under a single banner. Lead by the faith of the Pantheon of Ten Gods, Moross offers something for everyone and can give the opportunity to become strong, powerful, important and to make a difference to any and all who should choose to follow it. Believers and the devout can come from any race, any background and any creed - Jedi, Sith, Non-FU's and everything in between may find common ground in the worship and devotion of one, or many of the Pantheon. By spreading the word of Moross and gaining more followers, we become more than just a name or an idea, we become a way of life. Moross can help those in need and bring them to strength, and Moross can empower those already on their way to greatness.
As we span across the planets our trusted leaders, the three Living Gods Ithari (Jacen Cavil), Neth (Soliael Devin Talith) and Inari (myself) will implement a system of Bishops (Governors) to rule over each and preach the word of Moross. Our goal is to mend what planets may be failing and turn them into solid, working, prosperous pieces of the puzzle while utilizing the strength and resources of those that are doing well to continue to build and expand. We seek to do this peacefully, but are aware that some places and peoples simply don't always know what's best for them and are prepared to conquer by force. The end goal is to always having something better than it was before in every way possible.