Star Wars Roleplay: Chaos

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The Sith Order

The standing Order of the Sith, consolidated following the Sith Schism of 864ABY. Led by the Emperor and Dark Lord, Darth Empyrean, it strives to bring Sith dominance to the Galaxy once more.

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The Many Faces of the Worm | SO Bounty Board

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✦ THE MASKS OF THE WORM EMPEROR ✦



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Whispers stir in the void. The Worm Emperor is dead—yet his masks remain.
Each one a vessel of ancient will, scattered across the galaxy, waiting to be found, worn, and possibly... obeyed.
The Lords of the Sith offer no bounty, no prize. The reward is power—and the risk is your soul.



THE MASK OF PASSION
  • Rumor: A cartel-connected collector is said to possess a golden mask that drives its wearer into fits of lust and rage.
  • Setting: Nar Shaddaa → Cartel Vault → Duel with corrupted Force-sensitive.
  • Tone: Volatile, seductive, tragic.
  • Reward: Empowers the user’s Force abilities through raw emotional energy. Can amplify empathy and cause emotions to affect the physical world.
  • Warning: May erode rational thought and bind to the user’s strongest impulse.
  • Claimants:



THE MASK OF STRENGTH
  • Rumor: A gladiator champion on a brutal war-world wears a relic that makes him unkillable—until he cracks.
  • Setting: Sith frontier → Ritual arena → Gauntlet combat.
  • Tone: Brutalist, survivalist.
  • Reward: Vastly enhanced physical strength, durability, and resistance to pain.
  • Warning: Induces aggressive compulsions. Dominance becomes obsession.
  • Claimants:



THE MASK OF POWER
  • Status: Claimed. Currently held by Darth Carnifex Darth Carnifex aboard Malsheem.
  • Rumor: The mask whispers from deep within the Shadow Throne. It tempts rivals, and rewards followers who prove useful.
  • Setting: Malsheem, or political subplots connected to its influence.
  • Tone: Imperial, psychological, manipulative.
  • Reward: Grants the ability to influence crowds, instill loyalty or fear, and command with unnatural authority.
  • Warning:Prolonged exposure fosters delusions of divinity and replaces your inner voice with the Worm’s.
  • Claimants:
    • N/A



THE MASK OF VICTORY
  • Rumor: A derelict station near the Maw houses a relic that once broke Force-null zones by willpower alone.
  • Setting: Maw cluster → Haunted orbital ruin → Temporal instability trials.
  • Tone: Sci-fi horror, surreal.
  • Reward: Lets the wearer bypass anti-Force fields once per week. Enhances tactical foresight and mental clarity in combat.
  • Warning: Induces recklessness, obsession with short-term success, and fractured time perception.
  • Claimants:
    • N/A



THE MASK OF THE FORCE
  • Rumor: A moon visible only during rare Force convergences contains a dreaming pool that reveals a mask through death visions.
  • Setting: Dreamscape pilgrimage → Trial through past lives.
  • Tone: Mystical, disorienting, mythic.
  • Reward: Grants access to precognition, Force echoes, and limited reality rewriting via dreams.
  • Warning: Risk of soul dissolution. May become detached from the present timeline entirely.
  • Claimants:



THE MASK OF THE WORM (Rumored)
  • Rumor: This mask is not worn. It is inhaled. Said to be the Worm’s last breath, hidden on a nameless moon seen only by killers who laugh.
  • Setting: Unknown moon or metaphysical realm.
  • Tone: Apocalyptic, mind-bending.
  • Reward: Temporary possession of the full Worm persona — a composite god of Sith history. Can manipulate all other masks.
  • Warning: Total ego death. You do not survive wearing this. Something else does.
  • Claimants:



✦ Want to pursue one of the Masks? ✦
Reply to this thread to stake your claim, collaborate with others, or request lore guidance. Threads can be solo, cooperative, or faction-driven — canon outcomes are flexible. Staff will monitor for escalation or cross-thread interference.​
Once each mask is claimed, a unique factory sub will be made for you that contains all the details of the mask.​
Do not expect the Mask to come freely. It will test you. It may consume you.​


 
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