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Approved Tech The Liser'gam || The Armour That Could

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LISER'GAM
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification- Multipurpose Armour - Beskar'gam
  • Weight- Heavy
  • Resistances-
    • Energy- Extreme
    • Lightsabers- Extreme
    • Kinetic- Very High
    • Electrical- Very High
    • Environmental- Average
    • Extreme Heat-​
      Very High​
    • Extreme Cold-​
      None​
    • Vacuum- High
    • The Force- None
    • Chemical- None
    • Sonic- None
SPECIAL FEATURES
  • Structural
    • Multilayer-composite Bodysuit, Atmospheric and Pressure-sealed
      • Layer I - Beskar Plating [Disperse Energy Impact]
      • Layer II - Ablative Inertial Damper Electronic Wiring [Disperse Kinetic Impact]
      • Layer III - Norris Root Treated-Armourweave Bodyglove [Disperse Energy/Kinetic Impact]
      • Layer IV - Norris Root Treated-Synthweave Undersuit [Disperse Electrical/Thermal Impact]
    • Life Support Monitoring Systems
      • Adrenal Stim Autoinjection System [Limited Quantity, Refillable]
      • Supplementary Bacta Injection [Limited Quantity, Refillable]
    • Altitude and Environmental Protective System
      • De-Icing
      • Heat Resistance
      • Wind Resistance
      • Pressure Resistance
    • Integrated Heat Sinks, Ion Dispersal Coils
    • Electro-resistant grounding sinks, dispersion mechanics
    • Ablative Anti-Rad Shielding
    • Rust Inhibition System
  • Helmet
    • Rebreather
    • Atmospheric Pressure Seal
    • HUD System
      • Long-Range Audio Detector
      • Heat Signature Sensor
      • Biometric Display
      • Night Vision
      • Optic Zoom Function [Enhanced Magnification]
      • Tracking Fob Integrator
      • Biometric Scan & Indent
      • Field-of-View Enhancement [up to 360 degrees]
    • Sensor/Receptor Systems [EMF/EM/FS/DE]
    • Hydration Dispenser
    • Holo/Video Recording Systems
    • HoloNet Scan & Uplink
    • Rangefinder
      • Enhanced Long-Range Systems
    • Encrypted Long-Range Transmitter
  • Chest
  • Vambrace [Left Arm]
  • Utility Belt
STRENGTHS
  • Technology-
    • Being constructed as an amalgamation of a set of Galaar Beskar'gam and a set of Beskar'gam originally belonging to Volo Dragr Volo Dragr , with several additions, the Liser'gam possesses an array of technology and gadgets to strengthen and compensate for the base design of the armour.
  • Ancestry-
    • In keeping with traditional Beskar'gam, the Liser'gam incorporates Beskar to strengthen it greatly against most energy-based weapons, including lightsabers.
    • Built on the foundations of the Galaar Beskar'gam, the Liser'gam utilises Inertial Dampening technology to significantly reduce the impact of most kinetic attacks and forces.
  • Supplementary Protection-
    • To compensate for the strong yet far-between design of the armour's plating, as well as to offer additional protection not already provided by the armour, the Liser'gam is set on a dual-layer bodyglove-undersuit of Norris-Root treated Armourweave and Synthweave, offering a similar and formidable layer of protection against environmental conditions, particularly of the thermal and electric variety.
    • Due to the durable and protective nature of Synthweave and Armourweave, even prior to Norris Root Treatment, they afford the armour a greater protection against blades, as well as most sharp objects or weapons not already enhanced for cutting. They also offer a modicum of protection against energy-based weapons, and glancing blows from lightsabers.
WEAKNESSES
  • One-Handed-
    • Due to irreparable damage and loss of the original right vambrace, only the left vambrace is fully functional; The right vambrace remains a functionless armour piece of near identical composition to the armour's regular plating.
  • Weak Points-
    • In order to compensate for the weight of the gear typically worn and carried with the armour, as well as the innate weight of the material's composing the armour proper, armour plating is minimal, refined to the front-thighs, torso, shoulders, vambraces and helm.
  • Vulnerability-
    • Sharing the weaknesses and vulnerabilities of the armour sets it is derived from, the Liser'gam bears no protection against attacks made entirely through the Force, or any of it's variants and applications such as Magick and Sith Alchemy.
    • In keeping with the above reasoning, it also serves no innate protection against Sonic and Chemical attacks, leaving the armour and wearer completely vulnerable to damage and harm through these means.
  • Hefty-
    • Despite design choices and exclusions made to decrease the weight of the armour, the Liser'gam is still heavier than most other armours of it's classification.
  • Selective Extremes-
    • Although boasting an impressive resistance to extremely high temperatures, the Liser'gam is all but helpless when pushed to the opposite extremes, and is ill-suited for cold weather conditions.
DESCRIPTION
Volo Skaigh was, and still is, a prolific tinkerer and self-proclaimed 'inventor' who has a penchant for customising any piece of equipment he may own to his own personal specifications. It should come as no surprise that he'd do the same to the armour he entrusts his life to. In the weeks following his triumphant, if scarred, return from the Netherworld he has poured painstaking nights and days in the act of repairing, modifying and combining his family's ancestral Beskar'gam with the more modernised Galaar variant of the Si'kahya Beskar'gam. He paid attention to every detail, from ensuring the wiring wouldn't fail at the first hint of physical trauma, to balancing and positioning the armour plates to perfection. It would take an expert to disassemble the armour and point out every single underlying flaw that was somehow fixed by another flaw.

Therein lies the true beauty of the armour- It is so flawed that it has become flawless (in the eyes of it's creator, atleast). It is reliable, and though not as fancy as some of the more advanced technological pieces circulating the galaxy, is more than able to compete against them through it's simplicity. While it could no-doubt be made better through a complete redesign, there is little reason other than for fretting over specifics and minute details.

Unfortunately, for all the work that the tinkerer put into his work, the Beskar'gam was forced out of his possession by circumstance. In addition to a choice selection of equipment, the Beskar'gam was pawned off to a wanderer to cover the costs of intergalactic travel and the much-needed medical attention that awaited at point B. That wanderer, Adrell Matsha, is now in possession of the beloved Beskar'gam.




 
Last edited:
HPI AI; Terraris Command
Factory Judge
Volo Dragr Volo Dragr

Nicely made armour, agian.
  • There is no such thing like "Sensors" resistance, please remove this from the list.
  • And I have a recommandation about the Extreme heat and frost. These can be a simple "Environmental" resistance, and only a single one, with sub resistances. At least I prefer to handle this like that and not to separate to different ones. But in that case only the main (Enviromental) count to thel ratings, the rest is not. This is not mandatory, just a recommandation. Somehow it would look like that:
    • Enviromental: with the rating what you want
      • Extreme Heat- Very High
      • Extreme Cold- None
 
MANIAC MANIAC

My apologies, wasn't aware that the sensors resistance got removed as an actual resistance. I've removed it, and updated the extreme heat / cold resistances to follow your recommendation. As always, I'm thankful for your speedy responses and recommendations.
 
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