Star Wars Roleplay: Chaos

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Codex Denied The Hawk's Nest

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OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Structure Name: The Hawk's Nest
  • Classification: Temple,
  • Location: Daba'r continent, Roon
  • Affiliation: Clan Galaar
  • Accessibility: [ Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? ]
  • Description: [ Provide a description of this structure at a glance. More in-depth descriptions can be added in points of interest. ]
POINTS OF INTEREST
  • Courtyard: The Courtyard (pictured at the top of this submission) is...well, a courtyard, outside the main structure of the Hawk's Nest, where many members of the Clan and guests from outside the Clan gather. Training of the foundlings and new recruits often occurs in the courtyard,
  • Forges: The Forges of The Hawk's Nest are some of the most commonly populated rooms in the fort. Constantly filled with the cacophony of hammers as smiths both young and old, experienced and fresh-faced alike ply their trades, the ringing and striking of hammers creates a music most sweet to the ears of a people who hold the craft in high regard. The cryo-furnaces of Clan Galaar rarely rest: someone always needs a new blade or breastplate, after all.
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  • Crypts: The Crypts house the remains of fallen warriors of Clan Galaar or, when no body is available for internment, a weapon or other notable possession of the clan member. The caskets are watched over by stone dire wolves, like those back home on Midvinter, as well as statues in the image of great Galaar warriors of times long passed, back when they were still the Snjóhaukur clan.
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  • The Rookery: The Rookery is where the living members of Clan Galaar rest. It is a large room, lined with cots and beds of all sizes, and it is one of the most empty rooms during the day. Clan Galaar Mandalorians hate being idle, and as such are typically found in the forges or the courtyard rather than the bedrooms.
  • The Stables: The Stables are where Clan Galaar keeps its vehicles, both air and land, as well as its basilisk war droids. The vehicles are constantly being refitted, upgraded, and/or repaired

SECURITY
[ Provide a Security Rating (choose from: None, Low, Medium, High, Maximum) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Normal civilian structures have a different scope in security, compared to military bases. As such a civilian structure with a Maximum security rating is not on the same level as a military base with a Maximum rating. A civilian structure with a Maximum rating could be the seat of a planetary government, or the headquarters of an inter-galactic corporation. Private security, alarms, perhaps even a defensive shield, but they should not have entire armies within or enough armament to destroy a fleet above. Please link rare or uncommon tech/equipment to the SW wiki article or Factory-approved submission. Common canon items do not need to be linked. ]

HISTORICAL INFORMATION
The Hawk's Nest is the new home of Clan Galaar after settling down on Roon. Previously Clan Galaar resided on Krownest, in a fort known as Fort Cinciri'galaar, but when Jiriad Galaar made the decision to ally his clan with The Enclave, they had no choice but to abandon their base on Krownest for a new perch. Clan Galaar relocated to the Daba'r continent on Roon, where they took up residence in the south end of the snowy mountains in the continent's north.
 
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