Dredge
Kneel Before Zod
War will never change, people hold on to these fictional places as if they are more precious than gold. And I think we need to start realizing just what they really are, words on pages that create this world that is both beautiful and disgusting. A world filled with beautiful images and amazing sights even if we can't see them with our own eyes. Even if we have to imagine it in our own beautiful way. But at the end of the day no matter how beautiful we all perceive it to be in our own minds they are still just works of fiction that hold nothing in our lives. People need to look at that and see it for what it is, a name on a map. We need to start telling stories of struggle and hardship through the fight and ugliness that is war. To be shaped by it and carry our burdens of those people we have lost along the way.
I don't think people realize it but when a star destroyer gets sunk that's ten thousand souls gone in the blink of an eye. That is enough people to fill up ball parks, start colonies, continue life as we know it and yet when they die people write their characters just shrugging off the fact that they either killed 10000 people or the just watched so many good people go to their deaths. We need to as a community to come together and see what war is really like. War isn't a duel between two people on the ground fighting and trading insults and having a pissing contest. War is about that person next to you who is willing to die so you can go home and see your wife, your husband, your children and grand children. And it's made up of millions of those people standing next to one another
War is about honoring and fighting for those who went into the howling darkness and did not return. We define ourselves as people who don't feel that, the bloody campaigns and the playing to win some fictional spot on a map. So I challenge you all, the next time you are in a invasion, or in a skirmish, feel for that NPC who lost their life, feel for the people who are there to support your character. Just because they are NPCs doesn't mean they don't have place in the galaxy. Remember those who have died to get your character where they are, and have your character feel from their sacrifice. So don't play to win, don't stress over fictional places. Tell a story win or lose and above all have fun. Thank you for reading this. I hope you found it useful
I don't think people realize it but when a star destroyer gets sunk that's ten thousand souls gone in the blink of an eye. That is enough people to fill up ball parks, start colonies, continue life as we know it and yet when they die people write their characters just shrugging off the fact that they either killed 10000 people or the just watched so many good people go to their deaths. We need to as a community to come together and see what war is really like. War isn't a duel between two people on the ground fighting and trading insults and having a pissing contest. War is about that person next to you who is willing to die so you can go home and see your wife, your husband, your children and grand children. And it's made up of millions of those people standing next to one another
War is about honoring and fighting for those who went into the howling darkness and did not return. We define ourselves as people who don't feel that, the bloody campaigns and the playing to win some fictional spot on a map. So I challenge you all, the next time you are in a invasion, or in a skirmish, feel for that NPC who lost their life, feel for the people who are there to support your character. Just because they are NPCs doesn't mean they don't have place in the galaxy. Remember those who have died to get your character where they are, and have your character feel from their sacrifice. So don't play to win, don't stress over fictional places. Tell a story win or lose and above all have fun. Thank you for reading this. I hope you found it useful