Star Wars Roleplay: Chaos

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Work In Progress The Captain's Quarters

Cybernetics
https://starwars.fandom.com/wiki/SSIC-S4.2
https://starwars.fandom.com/wiki/Lockbreaker_hand
https://starwars.fandom.com/wiki/Implanted_cyberjack
https://starwars.fandom.com/wiki/Swift_78B_Vessel_Courier_System
https://starwars.fandom.com/wiki/Multi-tool_hand
https://starwars.fandom.com/wiki/Hifold_Sensory_Package
https://starwars.fandom.com/wiki/Response_iMprOVEMENT_Package
https://starwars.fandom.com/wiki/Implant_armor
https://starwars.fandom.com/wiki/Cardio-Muscular_Package
https://starwars.fandom.com/wiki/Ion_shielding_(cybernetic)
https://starwars.fandom.com/wiki/Cybernetic_respirator
https://starwars.fandom.com/wiki/Vocal_emulator_implant
https://starwars.fandom.com/wiki/Biofeedback_regulator
https://starwars.fandom.com/wiki/Lornan_implant
https://starwars.fandom.com/wiki/Numbness_system
https://www.starwarsrp.net/threads/cvb-12-sunheart-power-heart.170466/
https://www.starwarsrp.net/threads/vkb-11-ironlung-biointegrated-rebreather.164266/
https://www.starwarsrp.net/threads/lo-rrac-muscle-memory-implant.174133/
https://www.starwarsrp.net/threads/ob-44-theia-bionic-eye.169817/
https://starwars.fandom.com/wiki/Neuron_jack
https://starwars.fandom.com/wiki/Personal_Universal_Translator
https://starwars.fandom.com/wiki/Bio-stabilizer_implant
https://starwars.fandom.com/wiki/Bio-antidote_package
https://starwars.fandom.com/wiki/Noological_implant
https://starwars.fandom.com/wiki/Sensory_impulse_line

Fun Goodies
https://starwars.fandom.com/wiki/Security_Belt
https://www.starwarsrp.net/threads/sr-57-holdout-blaster.182058/

For Bounty Hunting
https://starwars.fandom.com/wiki/Lancer-class_pursuit_craft
https://starwars.fandom.com/wiki/YV-929_armed_freighter
https://starwars.fandom.com/wiki/Pursuer-class_enforcement_ship
https://starwars.fandom.com/wiki/Amphibious_Interstellar_Assault_Transport/infantry
https://starwars.fandom.com/wiki/VCX-700_heavy_courier
https://starwars.fandom.com/wiki/RX4_Patrol_Ship
https://starwars.fandom.com/wiki/M22-T_Krayt_gunship
https://starwars.fandom.com/wiki/ILH-KK_Citadel-class_civilian_cruiser
https://starwars.fandom.com/wiki/Firespray-31-class_patrol_and_attack_craft/Legends
https://starwars.fandom.com/wiki/Darvro-class_light_freighter

For Smuggling

For Salvaging
https://starwars.fandom.com/wiki/GS-100_salvage_ship/Legends
https://starwars.fandom.com/wiki/Y-8_mining_vessel
https://starwars.fandom.com/wiki/Deep_Space_Recovery_Vessel_L-2783/Legends
https://starwars.fandom.com/wiki/Vagabond_suit

For Piracy
https://starwars.fandom.com/wiki/C-ROC_Gozanti-class_light_cruiser
https://starwars.fandom.com/wiki/YZ-775_medium_transport
https://starwars.fandom.com/wiki/Lethisk-class_armed_freighter
https://starwars.fandom.com/wiki/Minstrel-class_space_yacht/Legends
https://starwars.fandom.com/wiki/Marauder-class_corvette
https://starwars.fandom.com/wiki/CR25_troop_carrier/Legends

https://starwars.fandom.com/wiki/Specialized_subprocessor
https://starwars.fandom.com/wiki/Servo_enhancer
https://starwars.fandom.com/wiki/Servo-enhanced_articulator
https://starwars.fandom.com/wiki/Enhanced_optics_suite/Legends
 
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Crosswire's Modified RA-7 Series Droid Chassis
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Arakyd Industries
  • Affiliation: Crosswire
  • Market Status: Closed-Market
  • Model: RA-7 Protocol Droid, Heavily Modified
  • Modularity: Yes, Pending Future Modifications
  • Production: Unique
  • Material: Duraplate, durasteel, plastoid, transparisteel, fibermesh
TECHNICAL INFORMATION
SPECIAL FEATURES
STRENGTHS
  • RA-7 Baseline: Crosswire's RA-7 droid frame comes standard with advanced translation and espionage equipment build directly into its body and hidden discreetly behind a number of false weld lines and seams.
  • Walking Camera Crew: Not only does Crossire have a massive number of sensors and scanners, but these features allow it to record and doctor hi-definition holo-footage in a wide range of visual spectrums and at great distances with full audio.
  • Covert Operating-System: Crosswire combines a range of assassin and combat droid modules with hidden layers of armor and sensor bafflers to make it deceptively dangerous.
WEAKNESSES
  • Droid Limitations: Even with advanced defenses, enough ionic or EM energy can still cause Crosswire permanent damage, and its anti-slicing protections are minimal. This is especially dangerous for its integrated self-destruct system.
  • Espionage Only: Crosswire has fairly light armor for an assassin droid with no in-built weapon systems meaning that it has few ways to protect itself in direct, heavy combat.
DESCRIPTION
Mags' customized chassis is the combined result of Droid Gotra assistance, her own personal tinkering, and (though she'd never admit it) Jawa tampering over years of run time. While some of these changes are purely cosmetic, like color accents and integrated pouches for tools, they also include much more substantial changes such as enhanced armor plating and ion shielding. She also has greatly increased comms technology, including range and security boosters. Perhaps the most important feature of her new body, at least according to Mags, is her integrated self-destruct mechanism located in her head, designed to be set off either manually, in the event of catastrophic damage, or if her head casing is opened without disabling the explosive first.
 
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JAKHARL'S UPGRADED CYBERNETIC BODY
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose Medium Armor
  • Weight: Heavy
  • Resistances:
    • Energy: High
    • Kinetic: Very High
    • Electrical/Ion: High
    • Sonic/Concussive: Very High
    • Extreme Temperatures: Average
    • Corrosive/Chemical: High
    • Disruptor: None
    • Lightsabers: None
    • The Force: None
SPECIAL FEATURES
STRENGTHS
  • Beyond the Limits of Flesh: Jakharl's cybernetic armor increases his strength, agility, senses, and durability to near-supernatural levels, almost rivaling that of trained Force sensitives.
  • Cybernetic Carapace: Not only does Jakharl's body armor provide a solid level of protection from a wide range of threats, it also can't be removed and many weak areas such as joints are reinforced with defensive implants.
  • Walking Arsenal: Jakharl's body features an assortment of in built weapons from automatic wrist blasters, to rocket launchers, to a dizzying array of different blades, not to mention the practical tools and equipment.
WEAKNESSES
  • Implant Overload: The sheer extent of Jakharl's augmentations can be more dangerous than any external threat, as pushing his cybernetics too far can result in permanent physical or mental damage.
  • More Machine than Meat: Jakharl's suit is more than just armor, it's literally part of his body, most of his body in fact. Anything that can directly target, disable, or damage his cybernetics isn't a threat to his armor, it's a threat to his life.
  • Restricted Range: Most of the inbuilt weapon systems are designed for close quarters fighting and are far from precise, leaving Jakharl at a disadvantage in long-range engagements.
DESCRIPTION
Jakharl's cybernetic body armor is a miracle of modern medical and mechanical science, or a horror depending on your point of view. After being involved in an unfortunate accident involving an exploding shuttle, Jakharl was rebuilt almost from scratch with advanced cybernetics, leading to his current state of being encased in duraplast and plasteel. Jakharl's cybernetic armor consists of several layers both above and below the skin, including a near complete reconstruction of his organic body using implants designed to increase his natural abilities to near supernatural levels. This is enhanced with extensive body armor, advanced targeting programs, built-in support equipment, and a range of deadly weapons.

At the same time, this suit is both asset and liability. The sheer extent of the modifications made to Jakharl can be overwhelming, especially when dialed to their maximum potential and can put potentially deadly strain on his mind and body. At the same time, since his armor and body are effectively the same, any damage to his armor is essentially damage to his body. Not to mention ion and electrical weapons pose a deadly risk of disabling not just his weapons or gear, but his vital cybernetic organs.
 
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PLACEHOLDER

AliasesNicknames, codenames, etc.
Age___
Species____
Gender___
Height___ m
Weight___ kg
Force SensitiveN/A
Faction_____
Rank____


PHYSICAL DESCRIPTION
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PERSONALITY AND BELIEFS
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STRENGTHS
  • placeholder: ____
  • placeholder: _____
  • placeholder: _____

WEAKNESSES
  • placeholder: ____
  • placeholder: _____
  • placeholder: ____

HISTORY
placeholder

SKILLS AND POWERS
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EQUIPMENT AND SHIP
  • placeholder
 
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ROLEPLAYS
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

RELATIONSHIPS
Please list all relevant possessions, factory submissions, and codex submissions here.

ACCOLADES
Please list all relevant possessions, factory submissions, and codex submissions here.

KILLS
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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PIELLO TRABBON

AliasesTBA
Age32
SpeciesOtolla Gungan
GenderCis Male
HeightHow tall is your character? (metric required)
WeightHow much does your character weigh? (metric required)
Force SensitiveN/A
FactionSpacers Guild | Freelancer
RankCaptain


PHYSICAL DESCRIPTION
Piello is a tall and well built Otolla Gungan male with distinctive green skin and dark, orange eyes, possible the result of some distant Ankura ancestry. He often styles his haillu and barbels with beads, baubles, and small piercings.

Piello dresses in traditional spacer's clothes like coveralls with practical work boots and gloves, but with some added Gungan flair like waterproof materials and a large leather hood.

PERSONALITY AND BELIEFS
How does your character act? How do they think? Do they have any deeply held beliefs or phobias?

STRENGTHS
  • Cool and Calculated: Shavi retains the characteristic Neimoidian affinity for numbers, but is much better at maintaining a level head under pressure and handling riskier ventures.

WEAKNESSES
  • Neimoidian Rep: Neimoidians have an reputation for being slimy, greedy, and duplicitous, something ___ doesn't really lean away from.
  • Never Tell Me The Odds!: Shavi is an almost pathological risk taker and loves doubling down on any chance to increase her credit flow, even if it's likely to backfire.

HISTORY
Piello was not born and raised on Naboo, instead hailing from the Gungan colony on the moon of Ohma-D'un. His parents worked on the shuttles running between the moon and the planet below, and from a young age Piello took an interest in piloting and mechanics. When he first came of age he joined the local shipping industry as well, but soon grew bored of transporting cargo and civilians on the same route every day.

A contact at the colony docks soon got him into smuggling spice from the nearby moon of Onoam, and his smuggling career quite literally took off from there. He soon expanded into operations through local trade routes, moving contraband, spice, and more through Naboo space both for profit and for fun. As Naboo's influence has grown in the local region, forming the Spacers Guild, Piello now wonders how much further he can take his career.

SKILLS AND POWERS
Thog is, above all, a master hunter, trained in the arts of identifying, tracking, trapping, and especially killing beasts of all kinds. He's also an expert survivalist with an extensive knowledge of how to thrive in different environments. Combined, these skills make Thog a nightmare to deal with in any natural environment, and his skills with slugthrowers, knives, and traps work just as well on sapient prey. Piello speaks Gungan, Basic, Huttese, Twi'Leki, and Iskalonian. He's also a remarkably skilled seven-stringed hallikset player.

EQUIPMENT AND SHIP
 
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ROLEPLAYS
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

RELATIONSHIPS
Please list all relevant possessions, factory submissions, and codex submissions here.

ACCOLADES
Please list all relevant possessions, factory submissions, and codex submissions here.

KILLS
Please list all relevant possessions, factory submissions, and codex submissions here.
 

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TUAB VYPT

AliasesNicknames, codenames, etc.
Age35
SpeciesSullustan
GenderCis Male
HeightHow tall is your character? (metric required)
WeightHow much does your character weigh? (metric required)
Force SensitiveN/A
FactionSpacers Guild | Freelancer
Rank___ | Captain


PHYSICAL DESCRIPTION
Tuab Vypt is a Sullustan of short and slender build with tanned skin and a large, hairless head dominated by the traditional dewflap jowls and large ears characteristic of his people.

Not wanting to stand out too much among his peers, Tuab prefers spacer's leathers and jumpsuits that offer a mixture of comfort and practicality. Plus, plenty of pockets to hide things.

PERSONALITY AND BELIEFS
How does your character act? How do they think? Do they have any deeply held beliefs or phobias?

STRENGTHS
  • placeholder: placeholder.

WEAKNESSES
  • placeholder: placeholder.

HISTORY
Tuab was born on the lowest margins of Sullustan society on his species' homeworld to two laborers working for the powerful SoroSuub corporation. His father, a shipyard assembler and compulsive gambler, his mother, a wind-harvester technician and compulsive enabler, his siblings, running a gamut from useless to dangerous. Tuab considered himself to be on the dangerous end of that spectrum.

From a young age he began work for SoroSuub, as there were few other options for young Sullustans, first flying freight cargo, then contraband under the table. Taub discovered early that the corporate racket would offer him no upward opportunities so he soon began smuggling on the side until at last he'd gathered enough credits to buy a ship, leave Sullust, and never look back.

From there he worked with various mercantile organizations, legitimate and otherwise, the Rimward Trade League, the Spacer's Guild, the spice cartels, learning and earning in equal measure with each new flight. He shed no tears when these organizations collapsed, or even when his homeworld was conquered, as long as he has a ship the galaxy is at his fingertips.

SKILLS AND POWERS
Please list all relevant possessions, factory submissions, and codex submissions here.

EQUIPMENT AND SHIP
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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ROLEPLAYS
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

RELATIONSHIPS
Please list all relevant possessions, factory submissions, and codex submissions here.

ACCOLADES
Please list all relevant possessions, factory submissions, and codex submissions here.

KILLS
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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BOGRUHK VON GARGROZAK

Full NameBogruhk Arzord von Gargrozak-Arzuth the Twenty-First
AliasesExalted Captain of the Violent Delight
Grand Arch-Comodore of the Hellfleet
True Emperor of Firefist (Self-Proclaimed)
Age55
SpeciesTof
GenderCis Male
Height2.6 m
Weight200 k
Force SensitiveN/A
FactionIndependent
RankPirate


PHYSICAL DESCRIPTION
Bogruhk is a towering beast of a Tof, standing over two meters tall and built like a Wookiee on growth-stims with vibrant green and wickedly sharp teeth. His powerful body is a web of scar tissue and bristly white hair, including his bushy, spiked beard, all a testament to his toughness and ages spent in battle.

He dresses in an almost anachronistic style, combining more modern combat gear with garish ornamental Tof touches like flowing greatcoats and tricorne caps. His most distinctive pieces of apparel, however, are his red cybernetic eye and wicked hooked prosthetic.

PERSONALITY AND BELIEFS
Bogruhk is a swaggering lunatic, a self-styled pirate king dressed in outdated finery and outlandish weaponry burning his way across the stars in pursuit of pleasure and profit. He's equal parts insanity and brilliance, fueled by a bottomless ambition and an endless lust for wealth and glory.

STRENGTHS
  • Great Green Giant: Bogruhk's massive frame is strong enough flatten most humanoids with one blow, and his leathery, scar-gnarled hide is even tougher than it looks.
  • Exalted Captain: Bogruhk wouldn't have made it this far if he was a simple-minded brute, he's surprisingly cunning and strangely charismatic for an oversized green brute.
  • Unstoppable Force: Bogruhk is, at the end of the day, a force of sheer, unadulterated willpower, pure ambition unchecked by petty things like fear, empathy, or common sense.

WEAKNESSES
  • Big Green Target: Being as big and distinctive as Bogruhk is, the Tof tends to make an easy target in a fight (especially at range) and is quite easy to pick out of a crowd.
  • Preening Peacock: Bogruhk is still quite attached to the borderline obsolete tactics, technology, and rituals of his species, often growing frustrated when others refuse to play along.
  • The Madman: Bogruhk is, quite frankly, a lunatic, utterly convinced of his own brilliance and importance, and so far just lucky enough to keep his unrestrained arrogance riding high.

HISTORY
Despite his self-styling as the elite of the elite, Bogruhk was born to a cadet branch of an already fringe noble house on the edges of Tof Kingdom, barely clinging to their station. Bogruhk was determined from a young age elevate himself, if not his house, and took to the time-honored Tof tradition of plundering like a purrgil to Clouzon-36. He showed promise, and climbed the ranks quickly, but the Tof are, as ever, hierarchical, and soon he reached the limits of where ambition and ability could take him.

Bogruhk soon turned his obscurity into an advantage, taking his fleet on personal raids to amass his own power while undercutting rivals. It was a fun game at first for the ambitious captain, but soon he grew tired of running amok in Firefist and began seeking greater challenges. Thankfully, an expedition from beyond Firefist's borders soon enlightened the captain to how big the galaxy truly was.

Burning his old bridges, often quite literally, Bogruhk and his newly christened Hellfleet used stolen galactic technology to make the jump from their tiny dwarf galaxy into the wider universe. And oh what a universe it was, brimming with new worlds to plunder and new species to bring to heel.

SKILLS AND POWERS
Please list all relevant possessions, factory submissions, and codex submissions here.

EQUIPMENT AND SHIP
 
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ROLEPLAYS
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

RELATIONSHIPS
Please list all relevant possessions, factory submissions, and codex submissions here.

ACCOLADES
Please list all relevant possessions, factory submissions, and codex submissions here.

KILLS
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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The Violent Delight, Royal Fortune-Class Light Clipper
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Tof Kingdom
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group. For Affiliation limitations on who can field what, please see For more details see the Star Ship rules.)
  • Market Status: Closed-Market
  • Model: Royal Fortune-class Light Clipper
  • Production: Unique
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
TECHNICAL SPECIFICATIONS
  • Classification: Frigate
  • Length: 290 meters
  • Width: (Via Metric System. Max: 500 meters. Examples: Lancer-class Frigate: 57 meters, EF76 Nebulon-B Frigate: 72 Meters, Carrack-class Light Cruiser: 72 meters)
  • Height: (Via Metric System. Max: 500 meters. Examples: Lancer-class Frigate: 60 meters, EF76 Nebulon-B Frigate: 166 Meters, Carrack-class Light Cruiser: 75 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Hangar Space: Average: 1 | High: 2
  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: x squadrons
    • Support Craft: x squadrons
  • Single Craft Hangar: N/A
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship’s strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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ROLEPLAYS
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

RELATIONSHIPS
Please list all relevant possessions, factory submissions, and codex submissions here.

ACCOLADES
Please list all relevant possessions, factory submissions, and codex submissions here.

KILLS
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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https://www.starwarsrp.net/forums/the-guilded-halls.115/
https://www.starwarsrp.net/threads/rimward-trade-league-job-mission-board.164401/
https://www.starwarsrp.net/threads/companies-ships-contracts-tracker-hiring-board.151844/

Infamy
As you complete jobs for _, you gain levels of renown in the form of Infamy. Infamy represents a character's reputation, past deeds, and skill, highlighting how well known they are within the _ and the wider galaxy.

Levels of Infamy are gained by taking actions that tangibly benefit you or the _ in RPs that involve opposition from players. This doesn't have to be combat, espionage, stealing, and even negotiating with wary neutral parties can be just as important as taking the fight to our enemies. Any action can count towards raising one's Infamy, as long as its a completed thread involving another player that helps you and/or __ without harming the organization.
  • Rank 1: Noted (Base)
  • Rank 2: Prominent
  • Rank 3: Notorious
  • Rank 4: Infamous


Influence
The more resources you can bring to bear for the _, the greater your Influence will be. Influence represents the sum of a character's resources and connections they can use to enrich themselves and _.

Levels of Influence are gained by creating different kinds of submissions and completing different types of threads against other players.

Smuggler Baron
Three of Four
  • Approved Unique or Faction Ship Factory Sub
  • Approved Smuggler Crew/Gang Codex Sub
  • Approved Shadowport/Smuggler Base Codex Sub

Pirate Captain
Three of Four
  • Approved Unique or Faction Weapon/Armor Factory Sub
  • Approved Pirate Crew Codex Sub
  • Approved Pirate Stronghold Codex Sub

Outlaw Technician
Three of Four
  • Approved Unique or Faction Tech Factory Sub (can be taken multiple times)

Galactic Entrepreneur
Three of Four
  • Approved Unique or Faction Stealth/Slicing Factory Sub
  • Approved Front Company Codex Sub


Gig Board
Here players can post ideas for missions for _ to take on. These missions can be from players inside or outside the faction, even enemy players if they have an interesting idea. _ members can choose to take on jobs as individuals or in groups, and these threads can count toward Infamy and Influence ranks.
 
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Ideas:
https://starwars.fandom.com/wiki/Smugglers'_Alliance
https://starwars.fandom.com/wiki/Car'das_smugglers
https://starwars.fandom.com/wiki/Black_Bha'lir
https://starwars.fandom.com/wiki/Alya_Aldrete's_smuggler_fleet
https://starwars.fandom.com/wiki/Hylo_Visz's_smuggling_contingent
https://starwars.fandom.com/wiki/Stark_Commercial_Combine

 
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"The Talon" Modified JumpMaster 5000
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Corellian Engineering Corporation
  • Affiliation: Azari Krahl
  • Market Status: Closed-Market
  • Model: JM-5000 Jumpmaster Long Range Scout
  • Production: Unique
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Practically A Starfighter: The Talon's speed and maneuverability are closer to a patrol boat or a starfighter than a scout ship, letting it go toe-to-toe with other small combat craft.
  • I See All: As a JumpMaster 5000, the Talon comes standard with a high-end military grade sensor suite, and Azari has only tuned her scanner equipment up from there.
WEAKNESSES
  • Glasteel Cannon: The Talon's main defense is being fast enough to avoid bad fights as the ship is unlikely to survive long in sustained, heavy dogfighting, especially against larger ships.
  • Mandalorian Accommodations: The Talon's is not a luxury cruiser by any means, it is severely lacking in comfortable quality-of-life features and passenger space.
DESCRIPTION
Purchased with extra credits saved over from her Karjr work for the Enclave, the Talon is Azari Krahl's personal starship for use outside of active combat missions for the Mando'ade. As a scout, Azari sprang for a JumpMaster 5000 for its speed and scanning abilities, and has only made sure to enhance its capabilities from there.
 

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