Progflaw99
Well-Known Member
Belgaroth \\ Phu \\ Yn
Post 1
Waste, salvage, refuse - it was everywhere. From the Northern pole to the Southern, gigantic piles of wreckage and partially dismantled salvage quite literally strewn across the surface of Belgaroth. The terrain across the core world was one of blackened rock and jutting metal, broken only by occasional spots of sludge infested swamps and mustard-yellow lakes and ponds, even seas. Corrosion ate away at the hulks of metal closest to the bodies of water, clouds of smog gently shifting across the surface of the swamps and ponds. Despite the pollution and various heavy metals, Belgaroth maintained a Type I Atmosphere, free of any immediately detrimental toxins though to spend much time in the smog infested swamps or wreckage, a mask was almost always recommended.The planet itself was home to a variety of inhabitants, most human but it wasn't uncommon to see some diversity. Nuknog immigrants from Sump, even a few Squib - the native inhabitants of Skor, but all paled in comparison to the dominant population of humans. Most of the planet's population was centered around the one and only major city on the surface, Belgar. The only other semi-major population center was the floating space dock known as "Upside" though in truth, that served more as a transit point than a true population center.
After a failed attempt at expanding their borders towards Alliance space, the First Order set its eyes in another direction, this time settling on the salvage planet. In many ways it was reminiscent of Skor - but perhaps even more industrial, the uptick? It didn't fall within Alliance space. Sure there were plenty of toes to step on, but in all honesty subjugation wasn't the primary goal of maintaining a presence in the sector. Instead, a new approach to economics, or at least that was the holo-net was saying. They weren't completely off, but the real purpose was something a little less white collar.
Droidbreakers.
Also referred to as swamphulks on occasion, the beasts stood an imposing height at an average of 5 meters but even that was a poor measure of the creature. Not only were they tall, but solid - layered muscle swelled on the gigantic framework of bone and cartilage. Gray in color, adorned with a thick hide and small beady black eyes, the strangest part about the creature was its almost insectoid proboscis. Found amidst the wreckage, the Droidbreakers diet consisted primarily of the metals and alloys that comprised the various scrapyards and wastes about the planet. Though it was none of these things which had prompted the hunt on which they were about to embark. No, there had been quiet talk of the creature's ability to metabolize metals and alloys and how that might be used, adapted, modified to serve the needs of the First Order and their mysterious leader - Sieger Ren. A bounty had been placed on the creatures, a more than generous fee paid to those who might capture one alive in condition to be turned over to First Order scientists.
One minor detail - the scrapyard owners have found great use for these hulks of flesh and bone, clearing away rusted hulks to discover more profitable salvage underneath the uppermost layer of salvage and waste. They might not be terribly happy to know that the First Order intends to rob them of their livestock, and so the bounty was contracted silently, confidentially - even some of the First Order's agents had been tasked with recovery to keep things under the radar so to speak. Not only are there dangers of an unstable surface riddled with both ancient and recent salvage, the Droidbreakers as fierce as they be, but also that of the salvage yard owners themselves and those mercenaries in their employ. Securing and capturing an animal of such sheer size and stealthily would be no easy task.
And so the First Order Security Bureau had contracted a guide, or perhaps guide wasn't entirely the right word - frankly, it was more of a contact on the surface. A sentient droid calling themselves "Chromedome" had been contacted and persuaded by way of particularly complex electronics, to facilitate the hunt for the very creature they sought. As the order stood - these hunters were to arrive near a particularly large mountain, the droid's abode in the wreckage of what appeared to be a large section of space station. There, he would give them the information they needed to continue the hunt for a Droidbreaker, though he would not join them - for obvious reasons.
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The world of Belgaroth wasn't the only apple of the First Order's eye. Nearby, the planet of Phu had been of particular interest to the FOSB and the Order of Ren. The planet was well known in the sector for its podracing and gambling culture. Of perhaps more interest to the First Order were a criminal element known as the Ka Zor, a near cult-like organization. Though mostly unconfirmed, it was a well known fact that if you wanted to participate in illegal gambling or needed something smuggled, the Ka Zor were the ones to reach out to. Rumors of their involvement in fixed races, drug trafficking, and even the slave trade had been circulating for months before the FOSB was able to get a credible source of information. Now, the game has changed.A newer member of the Ka Zor, an initiate, had reached out to the authorities. It had taken him several months but it was painfully evident that he was in over his head. All it had taken was the promise of a safe new start and a new identity and he'd flipped faster than a medium rare Mandoburger™. Unfortunately, time didn't favor the Order - if they were going to make their move, it had to be quick. The raid fell on the same date as the "Phu-Phuii Classic", a highly competitive race held annually on the planet. The course was barren and rocky, dangers both constructed and natural awaited the racers even though weapons were banned. It was an interesting event, though unfortunately for the First Order, it meant more bodies and heightened security.
Once on the ground, it would be up to the agents involved to choose their strategy but the objectives were clear - all Ka Zor were to be either captured if possible, or killed. The Supreme Leader had little room in his empire for crime, specifically the slave trade. While the FOSB's objectives were focused more on the asset retrieval and capture of collaborators, the Knights of Ren would also find themselves at the beck and call of their Master. Tasked with not only aiding their governmental brethren, the Ren were given an additional task. The Ka Zor while fanatic, also contained a cult-like element. Coincidentally, their informant had also divulged the location of a vault of treasures. Upon further investigation it proved true, though the treasures contained within were more valuable than first thought. Manuscripts, data recordings, perhaps even artifacts of a bygone era - all stashed in a secure vault far beneath their palace, the very grounds upon which the podrace would begin. No one said it would be easy, but it was the task that had been set before them.
Planets & Objectives
Belgaroth
Environment: Borderlands Style Salvage Dump/Wasteland
Objective: Droidbreaker Hunt/ Capture
Raiders/ Warboys
Salvagers/ Scrappers
Salvage Yard Owners/Mercenaries
Nature/ Creatures (Notably, the Droidbreaker)
Phu
Environment: Cliffs, Canyons & Caves, Sand Dunes, Ancient Ruins
Objective: Infiltrate the Ka Zor Cartel’s operations at the Podracing tracks and uncover their slave trading/ Artifact Smuggling operation and rigged racing system.
[*]Capture/Kill Ka Zor Cartel Members and Cultists
[*]Free the Slaves
[*]Recover documentation incriminating the Cartel in illegal betting and gambling activities
Threats:
Ka Zor Henchmen
Ka Zor Cultists
Podracers and Pit Crews
Nature/Creatures/Raiders
BYOO: Feel free to bring your own objective or take a different approach to the above listed! If you would like assistance via DM'd character or some sort of interaction, feel free to ask a member of the admin team, but this is intended to be free form - just have fun and stay true to lore and character!
Belgaroth
Environment: Borderlands Style Salvage Dump/Wasteland
Objective: Droidbreaker Hunt/ Capture
- Meet up with the droid who calls himself "Chromedome" and acquire vital knowledge required for the hunt of the swamphulk.
- Gear up and check equipment
- Embark on the hunt of your lives
Raiders/ Warboys
Salvagers/ Scrappers
Salvage Yard Owners/Mercenaries
Nature/ Creatures (Notably, the Droidbreaker)
Phu
Environment: Cliffs, Canyons & Caves, Sand Dunes, Ancient Ruins
Objective: Infiltrate the Ka Zor Cartel’s operations at the Podracing tracks and uncover their slave trading/ Artifact Smuggling operation and rigged racing system.
- Attend the Phu-Phuii Classic and infiltrate the complex undetected
- Once inside, eliminate threats and locate two objectives
Artifact Vault - Slave Pens
[*]Capture/Kill Ka Zor Cartel Members and Cultists
[*]Free the Slaves
[*]Recover documentation incriminating the Cartel in illegal betting and gambling activities
Threats:
Ka Zor Henchmen
Ka Zor Cultists
Podracers and Pit Crews
Nature/Creatures/Raiders
BYOO: Feel free to bring your own objective or take a different approach to the above listed! If you would like assistance via DM'd character or some sort of interaction, feel free to ask a member of the admin team, but this is intended to be free form - just have fun and stay true to lore and character!