Laphisto
High Commander of the Lilaste Order
The Bastion Games
A Grand Tournament of Nations. Where Strength Honors Unity.
An official call for competitors, issued by the Diarchy [ event will begin on may 15th]
ABOUT THE GAMES:
The Bastion Games are a ceremonial military tournament designed in the spirit of ancient galactic traditions—where war is suspended, and strength is celebrated through competition. Hosted on the fortress world of Bastion, these games offer a rare opportunity for the galaxy's factions to showcase their warriors, doctrines, and unity in an arena of structured, non-lethal trials.
Factions across the stars whether allies, rivals, or neutral powers are invited to field their finest personnel. These include elite infantry, starfighter squadrons, commanders, and specialists, each competing in events that reflect the full spectrum of modern warfare: endurance, precision, leadership, and coordination. From urban combat to fleet maneuvers, every challenge is a testament to discipline and design.
The Games do not reward chaos or brute strength alone. Instead, Victory Points are awarded based on performance, cohesion, and ingenuity. Every event contributes to the total faction score, with additional recognition for exceptional tactics or sportsmanship. At the closing ceremony, the faction with the highest cumulative total will be honored as the Victor of the Bastion Games a symbol of supremacy not through domination, but through excellence.
These games are not just a competition they are a spectacle of culture, strategy, and honor. They are a proving ground for the leaders of tomorrow, and a celebration of what disciplined militaries can achieve together without the bloodshed of war.
STRUCTURE & FORMAT:
- Factions compete as unified entities, not as isolated individuals.
- Each participant or squad earns Victory Points for their faction.
- Victory Points are awarded per event (1st = 5, 2nd = 3, 3rd = 1), with additional points for creativity and discipline.
- Events are divided into three major divisions: Ground, Naval, and Cross-Divisional.
- Events are collaborative and narrative-driven; performance is judged on tactical execution and storytelling.
DIVISIONS OF COMPETITION:
️ GROUND OPERATIONS DIVISION
• INDIVIDUAL EVENTS
For warriors who stand alone with strength and discipline- Melee Duels – Blade, unarmed, and vibroweapon combat trials
- Sharpshooting Trials – Precision marksmanship under pressure
- Obstacle Gauntlet – Endurance, strength, and combat agility under full kit
- Breaching & Explosives Course – Timed demolitions, entry clears, and sabotage scoring
• SQUAD EVENTS
For fireteams and strike squads trained to act as one- Urban Assault Simulation – Room-clearing, hostage rescue, and urban warfare scenarios
- Infiltration Trial – Stealth-based sabotage and target retrieval
- Control Zone Defense – Squad-based territory control under rotating objectives
- Combat Search & Rescue – Simulated casualty extraction under fire
• COMMANDER EVENTS
For leaders who shape victory through strategy and command- Live Tactical Wargames – Strategic command in adaptive battlefield simulations
- Doctrine Clash – Competing leadership philosophies in mirrored conditions
- Adaptive Command Relay – Dynamic command challenges with real-time shifts
NAVAL OPERATIONS DIVISION
• INDIVIDUAL EVENTS
For pilots, gunners, and engineers tested in the vacuum of space- Starfighter Reflex Gauntlet – Dogfighting reflex trials against dynamic hazards
- Turret Accuracy Trial – Starship gunner scoring during simulated evasive maneuvers
- Zero-G Repair Run – Emergency damage control in a decompression sim
• SQUAD EVENTS
For starfighter squadrons, escort wings, and multi-role space teams- Asset Defense Operation – Protect a vulnerable transport or station from simulated enemy assault; scored on survival and damage mitigation
- Escort Breakout Drill – Defend allied craft through contested space while under timed pursuit
- Formation Combat Trial – Coordinate strikes and evasive maneuvers across squad formations during wave-based attack drills
- Target Suppression Run – Perform precision strikes on surface or spaceborne objectives under escort or flak fire
- Dogfight Skirmish – Squadron vs squadron engagements with scoring based on survival, tactics, and target priority
• COMMANDER EVENTS
For those who command the stars from the bridge- Fleet Command Simulation – Capital ship coordination across a dynamic battlefield
- Multi-Theater Response Drill – Manage simultaneous engagements across star sectors
- Logistics Endurance Exercise – Sustain a naval task force through shifting resource demands
- Joint Operations Command – Oversee mixed-unit actions in a large-scale combat scenario
SCORING & VICTORY POINTS
Placement | Points Awarded |
---|---|
1st Place | 5 Victory Points |
2nd Place | 3 Victory Points |
3rd Place | 1 Victory Point |
Bonus (Cohesion, Strategy, Creativity) | +1 VP (Judge Discretion) |
- Every event contributes to the faction's overall score
- The faction with the highest total is declared Victor of the Bastion Games
- Victory points are earned per event by rolling a d20 on each action - note you can choose wither the roll affects your progress or not- team with the highest score at the end will earn 1st and so on
TO PARTICIPATE:
To join, simply submit the following details when signing up:
- Character Name(s)
- Faction Represented
- Event Type: (Individual / Squad / Commander)
- Division: (Ground / Naval / Both)
- Squad Members (if applicable)
- Force Abilities Used? (Yes/No)
- Preferred Event Types or Specialization