Gray Raxis
Blind and Broken
[SIZE=14.6667px]Images:
[/SIZE]
[SIZE=14.6667px]Source [/SIZE]
[SIZE=14.6667px]Name:[/SIZE][SIZE=14.6667px] Tel’erra[/SIZE]
[SIZE=14.6667px]Region:[/SIZE][SIZE=14.6667px] Outer Rim [/SIZE]
[SIZE=14.6667px]System:[/SIZE][SIZE=14.6667px] Vorran[/SIZE]
[SIZE=14.6667px]Suns:[/SIZE][SIZE=14.6667px] One, Yellow star medium, Vorra[/SIZE]
[SIZE=14.6667px]Orbital Position:[/SIZE][SIZE=14.6667px] Habital zone[/SIZE]
[SIZE=14.6667px]Moons:[/SIZE][SIZE=14.6667px] None[/SIZE]
[SIZE=14.6667px]System Features:[/SIZE][SIZE=14.6667px]There are two sets of debris disks that have formed around the sun. The inner most disk is an asteroid belt that contains a few magnetic asteroids. The outer most disk is made up of a mixture of cosmic gas, asteroids, and debris. This disk takes up most of the system and is highly dangerous to ships. There are many magnetic asteroids mixed through the disk and electrical storms rage through the gas clouds at all times. All electrical equipment such as scanners and communication systems malfunction and/or shut down when inside of or in close proximity to the disk.[/SIZE]
[SIZE=14.6667px]Coordinates:[/SIZE][SIZE=14.6667px] H-37 halfway between Xal 3 and Trenwyth[/SIZE]
[SIZE=14.6667px]Rotational Period:[/SIZE][SIZE=14.6667px] 26 hours [/SIZE]
[SIZE=14.6667px]Orbital Period:[/SIZE][SIZE=14.6667px] 367 rotations[/SIZE]
[SIZE=14.6667px]Class:[/SIZE][SIZE=14.6667px] Terrestrial[/SIZE]
[SIZE=14.6667px]Atmosphere:[/SIZE][SIZE=14.6667px] Type 1[/SIZE]
[SIZE=14.6667px]Climate:[/SIZE][SIZE=14.6667px] Temperate[/SIZE]
[SIZE=14.6667px]Gravity:[/SIZE][SIZE=14.6667px] 1.25 times standard [/SIZE]
[SIZE=14.6667px]Primary Terrain:[/SIZE][SIZE=14.6667px] Grasslands, mountains, deserts, forests, and oceans[/SIZE]
[SIZE=14.6667px]Native Species:[/SIZE][SIZE=14.6667px] Tel’varn[/SIZE]
[SIZE=14.6667px] Vult[/SIZE]
[SIZE=14.6667px] Wyrra[/SIZE]
[SIZE=14.6667px]Immigrated Species:[/SIZE][SIZE=14.6667px] Bantha[/SIZE]
[SIZE=14.6667px] Nerf[/SIZE]
[SIZE=14.6667px] Human (became Tel’varn)[/SIZE]
[SIZE=14.6667px] Togruta (became Tel’varn)[/SIZE]
[SIZE=14.6667px]Primary Languages:[/SIZE][SIZE=14.6667px] Basic, Togruti[/SIZE]
[SIZE=14.6667px]Government:[/SIZE][SIZE=14.6667px] Confederacy of Clans[/SIZE]
[SIZE=14.6667px]Population: [/SIZE][SIZE=14.6667px]3 billion Tel’varn[/SIZE]
[SIZE=14.6667px]Demonym:[/SIZE][SIZE=14.6667px] Tel’erran, Tel’varrish[/SIZE]
[SIZE=14.6667px]Major Imports:[/SIZE][SIZE=14.6667px] Technology[/SIZE]
[SIZE=14.6667px] Luxury items[/SIZE]
[SIZE=14.6667px] Medicine[/SIZE]
[SIZE=14.6667px]Major Exports: [/SIZE][SIZE=14.6667px]Lumbers[/SIZE]
[SIZE=14.6667px] Meats[/SIZE]
[SIZE=14.6667px] Grains[/SIZE]
[SIZE=14.6667px] Metals[/SIZE]
[SIZE=14.6667px] Leathers[/SIZE]
[SIZE=14.6667px] Minerals[/SIZE]
[SIZE=14.6667px]Affiliation:[/SIZE][SIZE=14.6667px] Gray Raxis, Justice Shipping & subsidiaries, Free Colonies[/SIZE]
[SIZE=14.6667px]Major Locations: [/SIZE][SIZE=14.6667px]Tir’Valo[/SIZE][SIZE=14.6667px]- The grasslands that dominate over half of the land of the planet located in the center of Tel’erra. Rolling hills, patches of trees, small streams, and ponds dot the sea of grass. This region is the most densely populated and were most of the grain farming takes place. The people of this region are known for their skill as traders as well as for their skill at hunting the wild herds of bantha and nerf that roam freely. The region’s top predatory species being the packs of Vult that hunt the wild herds. Wyrra sightings do occur, but with the lack of rocky outcroppings, they remain infrequent.[/SIZE]
Source
[SIZE=14.6667px]Tir’Telle[/SIZE][SIZE=14.6667px]- The rocky hills north of Tir’Valo that make up the second largest region on the planet. This is the area where most of the forests are located. The region is rich in metal and mineral deposits as well as lumber. Rivers and springs are common amongst the trees. The people of this region do some grain farming but mostly herd nerf to provide them with food and leather. The people who live here are known for their skill at crafting any type of item due to the abundance of most if not all forms of natural resources. Vult and Wyrra both compete with each other for the wild as well as domesticated nerf in this region.[/SIZE]
Source
[SIZE=14.6667px]Tir’Roia[/SIZE][SIZE=14.6667px]- The rocky desert region south of Tir’Valo. Few plants grow in this area and those that do tend to have thorns or toxins. The region contains metal and mineral deposites, but has a shortage of water sources. The region is known for having red dirt and sand. The least populated of the regions, grain farming is impossible away from the single river that flows south to north through the region. The food of the area is mostly obtained from the wild bantha and domesticated ones that live there. Vult are uncommon in this region, but Wyrra are a common sight as they prey upon the wild bantha.[/SIZE]
Source
[SIZE=14.6667px]Culture:[/SIZE][SIZE=14.6667px] The people of Tel’erra are an honorable, productive people. They hold craftsmen and hunters in high regards because of the early need for those able to provide food and create usable items after the crashing of the ancient colony ships. These values continued to remain relevant from then until now. The daily life of the people consists of readying one self for the task of the day no matter what it is. Family and clan are the most important things in the life of the people, and those who turn their backs or betray their family or clan are seen as the gravest of sinners. Every person lives for the benefit of their family and clan because their survival was and at times still remains dependent on it. The people of Tel'erra are a highly social people and become incredibly anxious and paranoid when not near another being. This odd trait is able to be pacified as well by the presence of pets or animal companions such as tamed Vult.[/SIZE]
[SIZE=14.6667px] They have a simple system of government revolving around a code of honor and the laws of the living. The code of honor details how the people should conduct themselves and can act as exceptions to certain laws. The laws of the living details what rights every person has as well as what acts are outlawed. Each clan follows these and then adds on clan rules on top of them that are created by the clan council that is lead by an elected clanhead. The rules of the clan can be added to or taken away from by the council, but the code of honor and laws of the living can not.[/SIZE]
[SIZE=14.6667px]The people of Tel’erra have a system of religion that is polytheistic. A god/goddess is assigned to a core part of life, such as hunting or crafting, and acts as a patron for those who make a living by it. The gods and goddesses are all said to be connected through the Great Weave, which is just another name for the force. They revere nature and say everything in nature contains a spirit in much the same way that all deities are connected due to the Great Weave.[/SIZE]
[SIZE=14.6667px]The art of the people of Tel’erra focuses on the natural and spiritual. Art is written form is centered around poetry. Novels are uncommon, but do exist. Paintings do exist, but most forms of art are done in the form of statues made from either stone, wood, or metal.[/SIZE]
[SIZE=14.6667px]Technology:[/SIZE][SIZE=14.6667px] The people of Tel’erra have lost much of the technology they had when they crash landed on the planet. They were set back to a more primal state of technology and have since rediscovered how to work metal, stone, and wood. They have begun to create firearms once again that are ballistic in nature. The technology is an early form of slugthrowers, with ammo having just gotten advanced enough for closed case ammunition. Blacksmiths, weavers, leather-workers, etc are all still necessary for the creation of goods due to a lack of industrial technology. There is a lack of electricity as well.[/SIZE]
[SIZE=14.6667px]History:[/SIZE][SIZE=14.6667px] [/SIZE][SIZE=14.6667px]Pre-Colonization[/SIZE][SIZE=14.6667px]- Very little is known about how the Vorran system’s unique nature came to be. It is believed that the system contained several other planets aside from Tel’erra at one time, but then due to some unknown cosmic event all of the planets aside from Tel’erra were destroyed. It is believed the inner asteroid belt around Vorra was formed from the destruction of a terrestrial planet, and the outer gas debris disk was formed from the destruction of several large gas giants. Over time the debris of the planets formed disks around the sun due to the influence of the sun’s gravitational force.[/SIZE]
[SIZE=14.6667px]Colonization[/SIZE][SIZE=14.6667px]- Tel’erra remained hidden due to the unique nature of the its system for a long period of time. Eventually colony ships traveling to a different system had to make an emergency stop in the system near the planet and crashed onto the planet’s surface. The cause of this was due to the unique nature of the systems outer debris disks having unusual effects on electronics of ships that get too close to it. The effects including the lose of scanners, communications system going on the fritz, and guidance systems shutting down making it nearly impossible to pilot ships. No records survived as to the original destination of the colony ships or why humans and togruta colonists were traveling together, but they were left stranded upon the planet with their nerf and bantha herds. Despite attempts to be rescued, no distress signals could escape the planet and no repairs were able to be made to the ships. They were sent back to a dark age of technology due to a lack of industrial facilities. Eventually the colonists had to face the reality that they were now stuck on the planet and they began to explore the planet. Settlements were formed across the planet as the colonists dealt with the lose of their technology.[/SIZE]
[SIZE=14.6667px]Hybridization[/SIZE][SIZE=14.6667px]- The human and togruta populations eventually interbred to the point that none of the original races remained. The Tel’varn were born from the extended mixing of the two races bloods and emerged as a new species. The reliance on hunters and craftsman during this time for the very survival of the race developed an admiration and general respect for those good at these activities that would ultimately remain throughout their history. The hybridization of the two races lead to early issues for the Tel'varn people. There was not enough of a population early on that lead to a small initial genetic pool. This lead to disease becoming a major issue and other genetic health problems running rampant. This lead to the trait that would be a major factor in both the species to come later as well as influenced the course of their history to follow. This trait was their highly social nature of becoming dependent on being in a group for their early survival dealing with their early health problems until their genetic pool was large enough to support immunity to disease and genetic health issues.[/SIZE]
[SIZE=14.6667px]Tribal Era[/SIZE][SIZE=14.6667px]- The newly born Tel’varn quickly formed tribes in their areas in an attempt to survive, due largely to their early social dependency to survive. Skirmishes and wars broke out between tribes as they fought over resources and territory. Tribes remained small, rarely having more than two hundred members, and the forming of pacts and alliances was unheard of. The reverence of nature developed during this time period as tribes began to become more aware of their reliance on their natural resources.[/SIZE]
[SIZE=14.6667px]Clan Era[/SIZE][SIZE=14.6667px]- After centuries of fighting with each other, the Tel’varn began to realize that all of the constant conflict was doing more harm than good. Tribes began to merge with one another to form larger and larger groups until they got to the point that clans were formed. With this change, advances in technology and abundance of food began to occur. Violence and conflict was reduced and became something that only happened when necessary for the survival of the clans. The beginnings of the code of honor was form during this period.[/SIZE]
[SIZE=14.6667px]Clan Wars Era[/SIZE][SIZE=14.6667px]- Nearly two centuries after clans had completely replaced all tribes, clans began to look towards expanding their territories. Skirmishes began to break out early on which spurred the formation of alliances between different clans. As the alliances became solidified across the planet, war erupted as the bolder clans decided to forcibly take land. This lead to a hectic period of constant warfare that resulted in the loss of nearly one third of the Tel’varn population world wide.[/SIZE]
[SIZE=14.6667px]Confederacy Era[/SIZE][SIZE=14.6667px]- In the wake of the bloodshed of the Clan War Era, the clans finally met together and formed a confederacy of every clan across the planet. Every clan agreed to avoid warfare amongst each other and any violators risked retaliation from every other clan. The formation of the code of honor and laws of the living happened and became universally enforced amongst all the clans. Any issues that occur between the clans were handled by the confederacy of clans. This era is the one that the planet is currently and the longest lasting era.[/SIZE]
Events: Gulag Plague- Due to the isolation of the planet from the rest of the galaxy for thousands of years, the people of the planet never did experience an outbreak from the gulag plague that had devastated the galaxy for so long.
Fraying Weave- During the Netherworld world event, the planet experienced many of the strange effects due to the force that other planets had experienced. There was sudden outbreaks of snowstorms in the desert and during the summer seasons in the other areas. Winds able to knock over trees hit the forests of the northern regions. Sudden thunderstorms appearing within seconds when no clouds were in the sky on the plains. Miss mysteriously disappeared without warning all over the planet. There were no answers to be had from the mystics and learned folk on the planet. The event became known only as the Fraying Weave with only questions left in its wake.
[SIZE=14.6667px]Notable PCs:[/SIZE][SIZE=14.6667px] Gray Raxis [/SIZE]
[SIZE=14.6667px]Intent:[/SIZE][SIZE=14.6667px] Tel’erra is being created to provide a planet to provide raw resources of all kinds for the Free Colonies and for Justice Shipping to take advantage of. It is also being created to provide people a unique planet to use for their role plays. The planet is also to act as a homeworld for the Tel’varn people.[/SIZE]
[SIZE=14.6667px]Additional Information:[/SIZE][SIZE=14.6667px] The planet sits on the inner edge of the gas ring and half of the planet is surrounded by the gas. This means interplanetary communications must be made during the daylight hours due to them being blocked otherwise. There is a constant aurora during the night as the gas from the ring is seen. The electrical storms raging through the gas ring can also be seen at night from the planet’s surface.[/SIZE]

[SIZE=14.6667px]Source [/SIZE]
[SIZE=14.6667px]Name:[/SIZE][SIZE=14.6667px] Tel’erra[/SIZE]
[SIZE=14.6667px]Region:[/SIZE][SIZE=14.6667px] Outer Rim [/SIZE]
[SIZE=14.6667px]System:[/SIZE][SIZE=14.6667px] Vorran[/SIZE]
[SIZE=14.6667px]Suns:[/SIZE][SIZE=14.6667px] One, Yellow star medium, Vorra[/SIZE]
[SIZE=14.6667px]Orbital Position:[/SIZE][SIZE=14.6667px] Habital zone[/SIZE]
[SIZE=14.6667px]Moons:[/SIZE][SIZE=14.6667px] None[/SIZE]
[SIZE=14.6667px]System Features:[/SIZE][SIZE=14.6667px]There are two sets of debris disks that have formed around the sun. The inner most disk is an asteroid belt that contains a few magnetic asteroids. The outer most disk is made up of a mixture of cosmic gas, asteroids, and debris. This disk takes up most of the system and is highly dangerous to ships. There are many magnetic asteroids mixed through the disk and electrical storms rage through the gas clouds at all times. All electrical equipment such as scanners and communication systems malfunction and/or shut down when inside of or in close proximity to the disk.[/SIZE]
[SIZE=14.6667px]Coordinates:[/SIZE][SIZE=14.6667px] H-37 halfway between Xal 3 and Trenwyth[/SIZE]
[SIZE=14.6667px]Rotational Period:[/SIZE][SIZE=14.6667px] 26 hours [/SIZE]
[SIZE=14.6667px]Orbital Period:[/SIZE][SIZE=14.6667px] 367 rotations[/SIZE]
[SIZE=14.6667px]Class:[/SIZE][SIZE=14.6667px] Terrestrial[/SIZE]
[SIZE=14.6667px]Atmosphere:[/SIZE][SIZE=14.6667px] Type 1[/SIZE]
[SIZE=14.6667px]Climate:[/SIZE][SIZE=14.6667px] Temperate[/SIZE]
[SIZE=14.6667px]Gravity:[/SIZE][SIZE=14.6667px] 1.25 times standard [/SIZE]
[SIZE=14.6667px]Primary Terrain:[/SIZE][SIZE=14.6667px] Grasslands, mountains, deserts, forests, and oceans[/SIZE]
[SIZE=14.6667px]Native Species:[/SIZE][SIZE=14.6667px] Tel’varn[/SIZE]
[SIZE=14.6667px] Vult[/SIZE]
[SIZE=14.6667px] Wyrra[/SIZE]
[SIZE=14.6667px]Immigrated Species:[/SIZE][SIZE=14.6667px] Bantha[/SIZE]
[SIZE=14.6667px] Nerf[/SIZE]
[SIZE=14.6667px] Human (became Tel’varn)[/SIZE]
[SIZE=14.6667px] Togruta (became Tel’varn)[/SIZE]
[SIZE=14.6667px]Primary Languages:[/SIZE][SIZE=14.6667px] Basic, Togruti[/SIZE]
[SIZE=14.6667px]Government:[/SIZE][SIZE=14.6667px] Confederacy of Clans[/SIZE]
[SIZE=14.6667px]Population: [/SIZE][SIZE=14.6667px]3 billion Tel’varn[/SIZE]
[SIZE=14.6667px]Demonym:[/SIZE][SIZE=14.6667px] Tel’erran, Tel’varrish[/SIZE]
[SIZE=14.6667px]Major Imports:[/SIZE][SIZE=14.6667px] Technology[/SIZE]
[SIZE=14.6667px] Luxury items[/SIZE]
[SIZE=14.6667px] Medicine[/SIZE]
[SIZE=14.6667px]Major Exports: [/SIZE][SIZE=14.6667px]Lumbers[/SIZE]
[SIZE=14.6667px] Meats[/SIZE]
[SIZE=14.6667px] Grains[/SIZE]
[SIZE=14.6667px] Metals[/SIZE]
[SIZE=14.6667px] Leathers[/SIZE]
[SIZE=14.6667px] Minerals[/SIZE]
[SIZE=14.6667px]Affiliation:[/SIZE][SIZE=14.6667px] Gray Raxis, Justice Shipping & subsidiaries, Free Colonies[/SIZE]
[SIZE=14.6667px]Major Locations: [/SIZE][SIZE=14.6667px]Tir’Valo[/SIZE][SIZE=14.6667px]- The grasslands that dominate over half of the land of the planet located in the center of Tel’erra. Rolling hills, patches of trees, small streams, and ponds dot the sea of grass. This region is the most densely populated and were most of the grain farming takes place. The people of this region are known for their skill as traders as well as for their skill at hunting the wild herds of bantha and nerf that roam freely. The region’s top predatory species being the packs of Vult that hunt the wild herds. Wyrra sightings do occur, but with the lack of rocky outcroppings, they remain infrequent.[/SIZE]

[SIZE=14.6667px]Tir’Telle[/SIZE][SIZE=14.6667px]- The rocky hills north of Tir’Valo that make up the second largest region on the planet. This is the area where most of the forests are located. The region is rich in metal and mineral deposits as well as lumber. Rivers and springs are common amongst the trees. The people of this region do some grain farming but mostly herd nerf to provide them with food and leather. The people who live here are known for their skill at crafting any type of item due to the abundance of most if not all forms of natural resources. Vult and Wyrra both compete with each other for the wild as well as domesticated nerf in this region.[/SIZE]

[SIZE=14.6667px]Tir’Roia[/SIZE][SIZE=14.6667px]- The rocky desert region south of Tir’Valo. Few plants grow in this area and those that do tend to have thorns or toxins. The region contains metal and mineral deposites, but has a shortage of water sources. The region is known for having red dirt and sand. The least populated of the regions, grain farming is impossible away from the single river that flows south to north through the region. The food of the area is mostly obtained from the wild bantha and domesticated ones that live there. Vult are uncommon in this region, but Wyrra are a common sight as they prey upon the wild bantha.[/SIZE]

[SIZE=14.6667px]Culture:[/SIZE][SIZE=14.6667px] The people of Tel’erra are an honorable, productive people. They hold craftsmen and hunters in high regards because of the early need for those able to provide food and create usable items after the crashing of the ancient colony ships. These values continued to remain relevant from then until now. The daily life of the people consists of readying one self for the task of the day no matter what it is. Family and clan are the most important things in the life of the people, and those who turn their backs or betray their family or clan are seen as the gravest of sinners. Every person lives for the benefit of their family and clan because their survival was and at times still remains dependent on it. The people of Tel'erra are a highly social people and become incredibly anxious and paranoid when not near another being. This odd trait is able to be pacified as well by the presence of pets or animal companions such as tamed Vult.[/SIZE]
[SIZE=14.6667px] They have a simple system of government revolving around a code of honor and the laws of the living. The code of honor details how the people should conduct themselves and can act as exceptions to certain laws. The laws of the living details what rights every person has as well as what acts are outlawed. Each clan follows these and then adds on clan rules on top of them that are created by the clan council that is lead by an elected clanhead. The rules of the clan can be added to or taken away from by the council, but the code of honor and laws of the living can not.[/SIZE]
[SIZE=14.6667px]The people of Tel’erra have a system of religion that is polytheistic. A god/goddess is assigned to a core part of life, such as hunting or crafting, and acts as a patron for those who make a living by it. The gods and goddesses are all said to be connected through the Great Weave, which is just another name for the force. They revere nature and say everything in nature contains a spirit in much the same way that all deities are connected due to the Great Weave.[/SIZE]
[SIZE=14.6667px]The art of the people of Tel’erra focuses on the natural and spiritual. Art is written form is centered around poetry. Novels are uncommon, but do exist. Paintings do exist, but most forms of art are done in the form of statues made from either stone, wood, or metal.[/SIZE]
[SIZE=14.6667px]Technology:[/SIZE][SIZE=14.6667px] The people of Tel’erra have lost much of the technology they had when they crash landed on the planet. They were set back to a more primal state of technology and have since rediscovered how to work metal, stone, and wood. They have begun to create firearms once again that are ballistic in nature. The technology is an early form of slugthrowers, with ammo having just gotten advanced enough for closed case ammunition. Blacksmiths, weavers, leather-workers, etc are all still necessary for the creation of goods due to a lack of industrial technology. There is a lack of electricity as well.[/SIZE]
[SIZE=14.6667px]History:[/SIZE][SIZE=14.6667px] [/SIZE][SIZE=14.6667px]Pre-Colonization[/SIZE][SIZE=14.6667px]- Very little is known about how the Vorran system’s unique nature came to be. It is believed that the system contained several other planets aside from Tel’erra at one time, but then due to some unknown cosmic event all of the planets aside from Tel’erra were destroyed. It is believed the inner asteroid belt around Vorra was formed from the destruction of a terrestrial planet, and the outer gas debris disk was formed from the destruction of several large gas giants. Over time the debris of the planets formed disks around the sun due to the influence of the sun’s gravitational force.[/SIZE]
[SIZE=14.6667px]Colonization[/SIZE][SIZE=14.6667px]- Tel’erra remained hidden due to the unique nature of the its system for a long period of time. Eventually colony ships traveling to a different system had to make an emergency stop in the system near the planet and crashed onto the planet’s surface. The cause of this was due to the unique nature of the systems outer debris disks having unusual effects on electronics of ships that get too close to it. The effects including the lose of scanners, communications system going on the fritz, and guidance systems shutting down making it nearly impossible to pilot ships. No records survived as to the original destination of the colony ships or why humans and togruta colonists were traveling together, but they were left stranded upon the planet with their nerf and bantha herds. Despite attempts to be rescued, no distress signals could escape the planet and no repairs were able to be made to the ships. They were sent back to a dark age of technology due to a lack of industrial facilities. Eventually the colonists had to face the reality that they were now stuck on the planet and they began to explore the planet. Settlements were formed across the planet as the colonists dealt with the lose of their technology.[/SIZE]
[SIZE=14.6667px]Hybridization[/SIZE][SIZE=14.6667px]- The human and togruta populations eventually interbred to the point that none of the original races remained. The Tel’varn were born from the extended mixing of the two races bloods and emerged as a new species. The reliance on hunters and craftsman during this time for the very survival of the race developed an admiration and general respect for those good at these activities that would ultimately remain throughout their history. The hybridization of the two races lead to early issues for the Tel'varn people. There was not enough of a population early on that lead to a small initial genetic pool. This lead to disease becoming a major issue and other genetic health problems running rampant. This lead to the trait that would be a major factor in both the species to come later as well as influenced the course of their history to follow. This trait was their highly social nature of becoming dependent on being in a group for their early survival dealing with their early health problems until their genetic pool was large enough to support immunity to disease and genetic health issues.[/SIZE]
[SIZE=14.6667px]Tribal Era[/SIZE][SIZE=14.6667px]- The newly born Tel’varn quickly formed tribes in their areas in an attempt to survive, due largely to their early social dependency to survive. Skirmishes and wars broke out between tribes as they fought over resources and territory. Tribes remained small, rarely having more than two hundred members, and the forming of pacts and alliances was unheard of. The reverence of nature developed during this time period as tribes began to become more aware of their reliance on their natural resources.[/SIZE]
[SIZE=14.6667px]Clan Era[/SIZE][SIZE=14.6667px]- After centuries of fighting with each other, the Tel’varn began to realize that all of the constant conflict was doing more harm than good. Tribes began to merge with one another to form larger and larger groups until they got to the point that clans were formed. With this change, advances in technology and abundance of food began to occur. Violence and conflict was reduced and became something that only happened when necessary for the survival of the clans. The beginnings of the code of honor was form during this period.[/SIZE]
[SIZE=14.6667px]Clan Wars Era[/SIZE][SIZE=14.6667px]- Nearly two centuries after clans had completely replaced all tribes, clans began to look towards expanding their territories. Skirmishes began to break out early on which spurred the formation of alliances between different clans. As the alliances became solidified across the planet, war erupted as the bolder clans decided to forcibly take land. This lead to a hectic period of constant warfare that resulted in the loss of nearly one third of the Tel’varn population world wide.[/SIZE]
[SIZE=14.6667px]Confederacy Era[/SIZE][SIZE=14.6667px]- In the wake of the bloodshed of the Clan War Era, the clans finally met together and formed a confederacy of every clan across the planet. Every clan agreed to avoid warfare amongst each other and any violators risked retaliation from every other clan. The formation of the code of honor and laws of the living happened and became universally enforced amongst all the clans. Any issues that occur between the clans were handled by the confederacy of clans. This era is the one that the planet is currently and the longest lasting era.[/SIZE]
Events: Gulag Plague- Due to the isolation of the planet from the rest of the galaxy for thousands of years, the people of the planet never did experience an outbreak from the gulag plague that had devastated the galaxy for so long.
Fraying Weave- During the Netherworld world event, the planet experienced many of the strange effects due to the force that other planets had experienced. There was sudden outbreaks of snowstorms in the desert and during the summer seasons in the other areas. Winds able to knock over trees hit the forests of the northern regions. Sudden thunderstorms appearing within seconds when no clouds were in the sky on the plains. Miss mysteriously disappeared without warning all over the planet. There were no answers to be had from the mystics and learned folk on the planet. The event became known only as the Fraying Weave with only questions left in its wake.
[SIZE=14.6667px]Notable PCs:[/SIZE][SIZE=14.6667px] Gray Raxis [/SIZE]
[SIZE=14.6667px]Intent:[/SIZE][SIZE=14.6667px] Tel’erra is being created to provide a planet to provide raw resources of all kinds for the Free Colonies and for Justice Shipping to take advantage of. It is also being created to provide people a unique planet to use for their role plays. The planet is also to act as a homeworld for the Tel’varn people.[/SIZE]
[SIZE=14.6667px]Additional Information:[/SIZE][SIZE=14.6667px] The planet sits on the inner edge of the gas ring and half of the planet is surrounded by the gas. This means interplanetary communications must be made during the daylight hours due to them being blocked otherwise. There is a constant aurora during the night as the gas from the ring is seen. The electrical storms raging through the gas ring can also be seen at night from the planet’s surface.[/SIZE]