Star Wars Roleplay: Chaos

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Character Olyssandra - Shikkari Aeroblade Ballerina

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TITLE INFORMATION
Name: Olyssandra (pronounced oh-liss-AHN-drah)
Titles:

  • Kissai
  • Priestess
  • Blade
Affiliation: Shikkari
  • Sub-Sect: Blades
Rank: Kissai
BASIC INFORMATION
Species: Quendesh
Age: Appears ~18
Sex: Female
Occupation:

  • Assassin
  • Priestess
Primary Allegiance: The Kainate
Current Status: Active
Birthworld: Dromund Kaas
Residential Addresses / Living Situation: Transient - Based in Sith Citadel of Dromund Kaas
Languages Known:

Languages Spoken:
  • Galactic Basic - Native
  • ur-Kittât - Native
  • Quendeshi - Native
Force Sensitivity: None
Midi-Chlorian Count: 1,000 Midi-Chlorian:Cell
Marital Status: Single
Parents: N/A

PHYSICAL INFORMATION
Height: 3’8”
Weight: 40 lb
Measurements: 21B-14-27
Eye Color: Electric Blue
Hair Color - Head: Light Platinum Blonde
Hair Color - Eyebrows: Brown
Skin Color: Creamy Pale
Lip Color: Mulberry Pink
Scars: None


Olyssandra has a diamond-shape facial profile, marked by cheekbones slightly wider than her forehead, narrow, gently-pointed chin, and a defined jawline. However, the most conspicuous part of her face are her eyes, which manifest as wide, doe-like saucers of a striking electric blue hue, lending her features an unmistakably synthetic or plastic quality that could be interpreted as inhumanly adorable or eerily terrifying. Her eyes are framed by rounded eyebrows of medium thickness, which feature a gentle, moderate arch. From here, her face is centered by a small nose which has an upturned tip and a slender bridge. Finally, she has heart-shaped lips with a distinct Cupid’s bow.

With her diminutive 3'8" stature and feather-light 40-pound frame, Olyssandra's physique embodies quintessential Quendesh frailty and grace. Her body shape is a strikingly exaggerated hourglass, with a chest that gently swells into modest breasts, tapering dramatically to a tight, waspish waist that accentuates her delicate frame. This narrow midsection dramatically flares out into 27-inch hips, creating pronounced curves that lend her figure a shapely, feminine silhouette despite her overall petite and lightweight build. This flare gives her form a pear-like lower body proportion, with the hips curving smoothly into her thighs, supported by subtle, elongated muscles that prioritize agility over bulk. Her seat muscles are similarly toned, forming modestly plump and pert buttocks that support swift, fluid movements.

Finally, her lower legs are gracefully proportioned, featuring slender, elongated calves that taper from just below her knees to her ankles, with sparse muscle tone providing subtle definition honed for agility rather than bulk. Her shins are straight and refined, free of any protrusions or veins. These lead down to small, narrow feet with high arches that curve gently.

BIOGRAPHY
Some Shikkari were made, rather than born.

Cast into existence from a Ny'thazûl Genesis Cradle, SV-7A (her pre-rebirth designation) was created from captured Quendesh genetic stock, with the intention of creating an assassin with innate poison resistance, speed, agility, and stealthiness. She was one of many manufactured assassins created by the Shikkari as part of a clandestine production line intended to forge perfect killers. Within the Cradle, her mind was programmed with combat instincts, doctrinal loyalty, and simulated experience through memory imprints. These are not true memories, but synthetic engrams, which were burned into her developing mind like a brand on wet clay. The Cradle also honed her body into a weapon, achieved through the installation of several augmentations during gestation designed to make her both hyper-reactive and hyper-lethal.

However, it was within the Hall of the Nameless that she was truly born. Taking the rites of induction, SV-7A was christened as Olyssandra—one of the few Shikkari to be given a non-Sith name.

Over the next year after her induction, Olyssandra underwent her training in the Sanctum of the Shikkari. Chosen for the Blades sub-sect, her training focused heavily on assassination, infiltration, martial arts, and weapon mastery. Though her programming made her into a weapon already honed, she was yet unrefined. Thus, this training saw to the development of her instincts, while also making them distinct. She quickly developed a particular affinity for acrobatic combat forms. As a result, she was trained in the School of the Bloodsteel Symphony, where she learned to leverage the swift, balletic nature of her Quendesh physiology to control flying repulsorlift blades through dance.

In addition, like all Shikkari, Olyssandra studied toxicology. She underwent various rituals, trials, and suffusions to render her body incredibly resistant to the vast majority of poisons, which she needed to prove resilience against in order to complete her training.

After completing her training, Olyssandra was formally given the rank Kissai—marking her as a full-fledged priestess of the Shikkari. She elected not to undergo the specialized rituals that would have bound her permanently to the Sith Citadel, yet which would have granted her the ability to teleport and phase within it. Instead, Olyssandra was marked for the expeditionary Blades—those who would be deployed outside the walls of the Citadel to dispatch the enemies of the Dark Lord and the Shadow Hand.

And soon, she would be given her first assignment.

TRAITS
Imprinted Training:
  • Combat Imprints: The Cradle forced 10,000 hours of killing into her neural pathways in less than 2 days. As a result, Olyssandra moves and fights with the efficacy of an elite Shikkari, though she has never truly fought. These imprints encompass the following, listed non-inclusively:
    • Pre-Loaded Assassination Scenarios
      • Memory imprints of killing 317 different targets (humans, battle droids, aliens, Jedi, Sith heretics).
      • Experience imprints in 40 different environments (zero-G, underwater, sandstorms, crowded streets,).
      • Familiarity imprints with 54 different types of weapons (rifles, pistols, vibroblades, poison needles, garrotes).
    • Hyper-Compressed Reflex Training
      • Sparring imprints against holographic Shikkari Dut-Kissai (their styles imprinted as instinct).
      • Imprints of failed kills and simulated deaths.
      • Imprints of perfect kills, lending her instinctive knowledge of anatomy and optimal strike angles.
  • Sound-Blade Imprints
    • Black Gyro Imprint
      • Simulates an experience of falling forever in a void, learning to reorient herself mid-air without visual cues. As a result, Olyssandra is never dizzy or disoriented. Even after spinning, her inner ears are hyper-conditioned and reset instantly. She can leap blindly and land precisely, as if personally guided by gravity. In addition, she can detect slopes as subtle as 2° by the shift in her inner fluid.
    • Echo-Step Imprint
      • Simulates 10,000 hours of blindfolded acrobatics in a resonant stone chamber, where footfalls, breaths, and rustles of fabric echoed for minutes. Thus, Olyssandra can navigate by echolocation, interpreting micro-delays in soundwaves to map out her surroundings. Her brain is hyper-conditioned for balance; her brain can auto-correct posture based on feedback. She can also walk on razor-thin wires, land silently on unstable surfaces, and detect shifts in air pressure from approaching bodies.
    • Whisper-Grasp Imprint
      • Simulates a decade of meditation in darkness, learning to feel vibrations through her skull. She can estimate the weight, material, and trajectory of objects by their sound alone (e.g., recognizing the hum of a vibroblade vs. the charging of a blaster). She is able to "hear" muscle tension in opponents, anticipating strikes based on breathing patterns and cloth friction. In addition, she can maneuver and fight flawlessly in pitch blackness, utilizing only the echo of her own movements.
  • Doctrinal Imprints
    • Shikkari Verses
      • Catechisms of the Shikkari and Sith assassins. Her knowledge of these is so ingrained that she recites them during meditation and sometimes, sleep.
    • Pain Conditioning
      • Imprints of torture for disobedience.
      • Reward conditioning for successful kills, linking dopamine surges to successful kills and missions.
  • Emotional Imprints
    • Fear Erasure
      • All phobias programmed out during gestation, with the exception of a single, irrational fear left intact to be exploited in the event that she rebels.
    • Controlled Rage
      • Imprints of betrayal (to justify hatred of enemies), notably encompassing the Tsis’Kaar infiltration and subversion of Malsheem and other events which saw Shikkari assassins betrayed by erstwhile allies.
      • Selective Empathy
    • Sensory Triggers
      • Certain sensory stimuli trigger aggression and select emotional responses.
  • NB: Listed skills are non-inclusive.
Temple Training:
  • Shikkari Assassin Priesthood Indoctrination
  • Shikkari Blades Sub-Sect Training Rites
    • “These priests were trained in every school of assassination and infiltration; mastering several different weapons both overt and concealed, capable of concocting any number of poisons while being immune to the vast majority of toxins themselves, and blending into the very shadows they traversed through.” (Kainate Info and Lore: Reach of the Dark Lord - Shikkari)
      • School of the Bloodsteel Symphony
        • Among the Blades, few schools of assassination are more visually mesmerizing or brutally efficient than the path of the Bloodsteel Symphony, whose adherents are commonly known as Blade Dancers. These assassins transform combat into a kinetic art form, manifesting a sacred liturgy where their body's motion composes a hymn of annihilation for the Eternal Father and the Shadow Hand. In this, they represent a core Shikkari tenet: the most perfect weapon is one that is an extension of the assassin's own will, made manifest through flawless discipline and technological symbiosis.
          • Empty-Handed Forms
            • A series of complex, dance-like martial katas. These forms are the fundamental language of the system, through which Olyssandra learned to “sculpt” the air around her. Every potential blade trajectory is encoded into a specific bodily movement.
            • These forms were first practiced blindfolded in complete silence, then amidst sensory overload—blaring noise, flashing lights, and physical discomfort—until she could perform the forms flawlessly, independent of any distraction.
          • Unassailable Citadel
            • A whirling, nigh-impenetrable barrier of orbiting blades while moving, allowing Olyssandra to potentially advance through blaster fire unscathed.
          • Decapitating Chorus
            • Launching coordinated attacks from multiple, unpredictable angles—a blade striking high to draw a guard, while two others strike low from opposite sides a half-second later.
          • Ghost Kill
            • Making use of her own body as a feint to draw an enemy's attention and defense, while a single blade, guided by a subtle gesture behind their back, curves around to strike from the victim's blind spot.
          • Perfect Synchronization
            • Blade Dancer acrobatics serve both defensive and offensive purposes, often both at once. A leap can define an aerial attack vector, a roll might guide a blade through a floor-level slash, and a spin may gather multiple blades for a devastating circular strike.
  • NB: Listed skills are non-inclusive.
STRENGTHS
  • Hummingbird: Olyssandra’s Quendeshi physiology allows for incredible athletic feats. She is capable of running at speeds up to ~32 mph, covering 100 meters in just ~8 seconds or 200 meters in ~16 seconds. She has a standing vertical jump of ~6 feet, a running vertical jump of ~8 feet, a standing horizontal jump of ~22 feet, and a running horizontal jump of ~35 feet. With a body conditioned for explosive power, she can achieve jump heights and speeds that seem to defy physics.
  • Acrobat: Olyssandra can perform flips, spins, and directional changes in mid-air that are virtually impossible for most heavier beings. Her strong, slender core is a pivot point for incredible rotational speed.
  • Nightshade Queen: Quendesh physiology is inherently resistant to toxins. This natural toxin resistance was further augmented through a number of secretive rituals, trials, and suffusions, making Olyssandra is nearly immune to the vast majority of the galaxy’s poisons. This allows her to wield poison as a weapon in turn, while suffering negligibly in the way of ill effects.
WEAKNESSES
  • Mud Person: In a galaxy where the majority of the population is Force-sensitive, Olyssandra’s lack of connection or attunement to the Force is a deficiency that limits her capabilities compared to others. This is especially relevant for an assassin-priestess who expects to frequently engage Jedi and other Force-sensitive targets.
  • A Strong Breeze: Given her lightweight Quendesh physiology, a strong gust of wind could quite literally blow Olyssandra away. This makes her particularly vulnerable to Force Pushes, shockwaves, and other such effects.
  • Overpowered: Although incredibly athletic, Olyssandra is not strong in any absolute sense. She is easily lifted, overpowered, or simply manhandled even by unaugmented opponents, meaning that she must avoid hand-to-hand or melee combat to win a fight.
Cybernetics and Augmentations:
PERSONALITY OVERVIEW
  • Gracious
  • Perfectionist
  • Patient
  • Impressionable
  • Submissive
  • Bloodthirsty
PROPERTY AND ISSUED EQUIPMENT
Technology:
 
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