Star Wars Roleplay: Chaos

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Approved Tech Stormafbryder

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  • Trigger: A Key Crystal embedded in the haft of the hammer allows the user to trigger the Seoularian Crystals and the shockwaves they can generate.
  • Blue Stone: A unique material that disrupts a force users ability to influence objects.
  • Tutaminis: Imbued with the ability to absorb energy.
  • Pyronium: A Pyronium core allows the hammer to absorb energy thrown at it.

  • Wham Bam: The Seoularian Crystals embedded into the head of the hammer are able to generate shockwaves that can resonate through the hammer, allowing strikes from the hammer to hit harder. The vibrations can travel through any surface the hammer might be in contact with, sending shockwaves travelling out from the point of contact.
  • Thank you ma’am: While most armours will protect their wearer from a blade cutting them in two, very few armours out there are built to protect from sheer concussive force from say...a warhammer. The Stormafbryder is capable of potentially knocking someone around inside their armour, as if they were trapped inside a bell.
  • Force me no force: The Blue Crystals built into the surface of the hammer make it difficult for the force to gain a purchase on it, allowing it to sail through the defences of Jedi or Sith who might otherwise be able to stop it with telekinesis.
  • Alchemy: The hammer is alchemized with tutaminis, allowing it to absorb energy directed at it, funnelling it into the pyronium core, to be unleashed via the shockwaves at a later date.

  • Come back: The very bluestone that protects the Stormafbryder from being affected by other’s defences prevents its user from summoning it back to them. A thrown weapon can be deadly, but in this case, once thrown the hammer will need to be picked up by hand.
  • Living fuse: While the tutaminis imbued into the weapon gives it the ability to absorb energy, the absorbed energy still needs to pass through the user to be stored, meaning the hammer is only capable of handling as much energy as its user.

On a planet in tune with the wild side of the force, where wolves and predators haunted the wilderness Swetjon had never been a peaceful planet. From times immemorial the warriors of Stewjon had had to fight against the world and with one another for survival. In this wilderness your weapon became very important, the tool by which you could survive the harshness of the world. Sword Warhammer, Axe and Spear, these implements of war and survival were passed down from family to family.
Overtime these weapons were refined, as families sought to gain an advantage over one another, to make these legacy weapons worthy of the name. Such was the case of the Lechner family hammer, the Stormafbryder, a simple hammer that was slowly upgraded over time. A new head, a new haft, force imbuement, any little tricks they could think of. The final result, an ancient weapon that could stand up on the modern battlefield, in the right hands.
 
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