Clan Verd
This is brought up due to recent events. This is true. But, I consider it more like a bug being brought to attention once it's noticed.
Right now, a single hex faction can invade, and keep invading, and if you are not close by, no one can do anything. I find this to be problematic story wise, as it helps to prevent IC solutions to IC issues. Which only leaves one place for it to go. I believe this is a bug in the system, rather than a mechanic. I believe the bug stems from a rightful desire to protect factions that are on the ropes. It makes it harder for them to be completely wiped out by constant invasions. I believe this is a good thing.
So, what I propose, is a change to the rules.
If a faction has a single hex left, and it is not actively invading anyone, then standard rules should apply. They must be conquered by an adjacent hex. However, if a single hex faction is invading, during the invasion periods they can be counter invaded. This allows for factions to decide how they want to progress forward story wise, protects persecuted factions as much as current rules allows, and stops the bug from being exploited indefinitely.
I do not expect this to be quickly implemented. Nor feel it needs to be. I do however, hope it can be talked about, discussed, for problems with it to be brought up, and for us to begin to simply TALK about this particular bug here and find a solution that works.
So, hit me with the critiques of the idea, and let's start this ball rolling.
Right now, a single hex faction can invade, and keep invading, and if you are not close by, no one can do anything. I find this to be problematic story wise, as it helps to prevent IC solutions to IC issues. Which only leaves one place for it to go. I believe this is a bug in the system, rather than a mechanic. I believe the bug stems from a rightful desire to protect factions that are on the ropes. It makes it harder for them to be completely wiped out by constant invasions. I believe this is a good thing.
So, what I propose, is a change to the rules.
If a faction has a single hex left, and it is not actively invading anyone, then standard rules should apply. They must be conquered by an adjacent hex. However, if a single hex faction is invading, during the invasion periods they can be counter invaded. This allows for factions to decide how they want to progress forward story wise, protects persecuted factions as much as current rules allows, and stops the bug from being exploited indefinitely.
I do not expect this to be quickly implemented. Nor feel it needs to be. I do however, hope it can be talked about, discussed, for problems with it to be brought up, and for us to begin to simply TALK about this particular bug here and find a solution that works.
So, hit me with the critiques of the idea, and let's start this ball rolling.