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Approved Tech Shuklaar Kyrdol's Beskar'gam

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Shuklaar Kyrdol

CEO of Breshig War Forge Consolidated
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OUT OF CHARACTER INFORMATION
  • Intent: To submit Shuklaar's custom set of beskar'gam.
  • Image Source: Here.
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Mandalorian Armor.
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Average.
  • Resistances:
    • Energy: Extreme
    • Kinetic: Very High
    • Lightsabers: Very High
    • Other:
      • EMP/Ion: Very High
      • Acid: High
      • Radiation: High
      • Electricity: High
      • Vacuum: Average
      • Temperature Extremes: High
      • Disruptor: Very Low
      • Sonic: Very High
      • The Force. Directed Attacks: None
      • The Force, Detection: None
      • The Force, Mind Affecting Abilities: None
SPECIAL FEATURES
STRENGTHS
  • Stesr'gar-Reinforced Stygium-triprismatic Polymer Composite Armor: The composite plating used in this armor is made from Stesr'gar and reinforced Stygium-triprismatic polymer and benefits from both materials' natural resistance to energy weapons, kinetic weapons and lightsabers. Additionally, the reinforced Stygium-triprismatic polymer grants it additional resistance against EMP/Ion weapons.
  • Ease of Movement: While the various subsystems add weight, the CNT synthetic muscle suit in the undersuit and the lightweight armor plates make for a suit of armor that is easy to move in.
  • Walking Weapons Platform: The armor has the potential to mount a variety of different weapon systems, turning the wearer into a walking weapons platform..
  • Advanced Sensor, Scanner and Targeting Suite: An advanced detection and targeting suite allows the wearer to not only track their quandary, but also dispatch them and anyone else in their way with greater ease.
  • Integrated Med-System: The undersuit's integrated med-system allows the user to fight longer and harder thanks to automatically and expertly administered medical aid and stimms.
0WEAKNESSES
  • Susceptible to Sensor Jamming: Concerted jamming attempts will severely inhibit the user's perception and situational awareness as they rely on the armor's sensor and scanner suite to feed them useful information, as the helmet affects their natural situational awareness as with standard beskar'gam.
  • The Force: The armor's systems provide no protection against the force, though there is a provision to mount a ysalamiri nutrient frame on the backplate.
  • Disruptors: The armor's plates provide very little protection against disruptor weapons.
  • Shields or Field Disruptor: Either the armor's shields or the field disruptor can be active at a time, not both.
  • Devastating Overload: Should the reactor overload and meltdown, the resulting explosion would be nothing short of devastating, completely and utterly annihilating the armor and the wearer.
DESCRIPTION
Shuklaar's armor started out life as a prototype for the Vornskr Mirshir-Jurkad'gam, mostly because it was Shuklaar himself that had put a vast amount of work into the armor, both in actual development as well as coordinating the integration of the various technologies used in the armor. While the armor was designed to be 'low observability' to both sensors and the naked eye, it was primarily designed to be conducive to performing high-speed high-intensity assaults on enemy positions rather than actual behind the lines operations.

The composite plating used in this armor is made from Stesr'gar and reinforced Stygium-triprismatic polymer and benefits from both materials' natural resistance to energy weapons, kinetic weapons and lightsabers. Additionally, the reinforced Stygium-triprismatic polymer grants it additional resistance against EMP/Ion weapons. While the various subsystems add weight, the CNT synthetic muscle suit in the undersuit and the lightweight armor plates make for a suit of armor that is easy to move in. This also increases the user's natural strength, reflexes and dexterity, allowing them to potentially hit harder and move faster than their opponents.

One of the main intentions was to turn the armor into a walking weapons platform to give the Vornskr Mirshir-Jurkad Rammikade to have a wide variety of weapons with which to sow death and destruction in their wake. Shuklaar being a man who doesn't quite care for stealth and subterfuge himself unless absolutely necessary, worked to ensure that the armor could mount as many weapons as was feasible and then some. An advanced detection and targeting suite allowed the wearer to not only track their quandary, but also dispatch them and anyone else in their way with greater ease using not only the on board weapon systems but also whatever weapons they brought with them.

Given the difficulties of treating fully armored Mandalorians, the armor included the 'Gar Baar'ur' integrated med system. The Gar Baar'ur not only ensures that the wearer is operating at peak performance by diagnosing and treating injuries to the best of its abilities, but also keeps the user fighting longer and harder than they'd normally be able to.

Unfortunately, the armor does have a few problems. Concerted jamming attempts will severely inhibit the user's perception and situational awareness as they rely on the armor's sensor and scanner suite to feed them useful information, as the helmet affects their natural situational awareness as with standard beskar'gam. The armor's systems provide no protection against the force, though there is a provision to mount a ysalamiri nutrient frame on the backplate. The armor's plates provide very little protection against disruptor weapons. Either the armor's shields or the field disruptor can be active at a time, not both. Should the reactor overload and meltdown, the resulting explosion would be nothing short of devastating, completely and utterly annihilating the armor and the wearer.
 
Last edited:
Shuklaar Kyrdol Shuklaar Kyrdol

Hey there, thanks for taking the time to use the factory. I will be running through the review of this sub with you.

Overall, awesome sub, but just one thing I want to point out:

  • Production: Unique. +4
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Average. +0
  • Resistances:
    • Energy: Extreme -3
    • Kinetic: Very High -2
    • Lightsabers: Very High -2
    • Other:
      • EMP/Ion: Very High -2
      • Acid: Average +0
      • Radiation: High -1
      • Electricity: High -1
      • Vacuum: Average +0
      • Temperature Extremes: High -1
      • Disruptor: Very Low +2
      • Sonic: Very High -2
      • The Force. Directed Attacks: None +3
      • The Force, Detection: None +3
      • The Force, Mind Affecting Abilities: None +3
Per my calculations here, you actually are coming up as one point underpowered. Feel free to increased a stat by a single rating if you like or I can just go ahead and push this through if that's what you would prefer.

Please tag me with whichever is your decision.
 
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