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Approved Tech Shi'ido-Vampiric Biot: Ishtar

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OUT OF CHARACTER INFORMATION

Intent
: To flesh out an unusual technology for future RPs.
Image Source: Art by a dan, Maria Renard, Quorra, Kristin Kreuk, Persis Khambatta, Donna Summer
Canon Link: Biot
Permissions: Permission to use Shi'ido Vampiric Biot: Westenra Mina.
Primary Source: Shi'ido-Vampiric Biot: Westenra Mina, Essence transfer, Dena Yus, soul snare

PRODUCTION INFORMATION

Manufacturer
: Originally Nine Lives; modified by Arrius Messala; modified by Subject 648 Slipknot
Affiliation: Bithia
Model: N/A
Modularity: Yes; knowledge cartridges can be added, removed, or replaced.
Production: Unique
Material: Biot tissue

TECHNICAL INFORMATION

Classification
: Fourth Degree
Weight: 104 kilograms
Height: 1.7 meters
Movement: Bipedal (can flow through small spaces while in Stealth Form)
Armaments: It can use most weapons as well as form its body into a weapon.
Misc. Equipment: Typical droid sensors, night vision and enhanced hearing.

SPECIAL FEATURES
  • Biot tissue composed of DNA from Shi’ido, Vong Masquers, Gen'Dai, and Arch Psy-Pire
    • Shi’ido, Masquer, and Gen'Dai DNA grants the biot regenerative and limited shapeshifting capabilities, including the ability to mimic clothing.
    • Psy-Pire DNA gives the biot a vampiric source of nourishment, feeding on psychic energies to sustain itself.
  • Superhuman speed, strength, and reflexes depending on its form.
  • Capable of using knowledge cartridges to increase knowledge in various areas.
  • Force-resistant (though not immune).
  • Can produce pheromones depending on its form.
STRENGTHS

  • Regeneration: The biot can regenerate its flesh even if most of it is destroyed, regrowing lost limbs and tissue. As long as 10% of it remains intact, it will be able to fully regenerate itself within a few hours. To kill it for good, its brain must be completely destroyed. Its rate of regeneration is dependent on its form.
  • Mage Killer: Specialized glands on its body based off of research into ysalimiri Force-canceling bubbles render it highly resistant to telekinesis and mental attacks, though not immune.
  • Superhuman: The biot possesses great strength, speed, and reflexes far beyond that of a normal human, although the level of each depends on which form it is using.
  • Changeling: The biot has shapeshifting capabilities, but these are currently limited to six pre-programmed human forms, each with their own limitations. See the Description section for more info on each of these forms.
  • Learning and Adapting: The biot is capable of learning new skills and acquiring knowledge, whether through experience or the use of knowledge cartridges. However, both combat programming and "higher knowledge" pertaining to specialized fields is restricted depending on which form the biot is using.
  • Even the Smallest Body Functions: The biot's internal structures are designed to imitate that of a human. It mimics them so well that most medical scanners will be fooled. It can also pass some medical testing, such as blood tests, by mimicking the blood of a human.
  • Pheromones: The biot can artificially produce pheromones which humans and near-humans find appealing. This is primarily for the purpose of luring prey and its use is dependent on which form the biot is operating in.
  • Machine With a Soul: Unlike the original biot, this modified biot contains a human soul bonded to it, which increases its capacity for empathy and creativity tenfold.
  • Painless: The biot cannot feel pain.

WEAKNESSES

  • Extreme Temperatures: Attacking it with certain weapons that utilize heat (such as lightsabers) or cold (cryo weapons) or placing it in an extreme temperature environment will cause it to eventually shut down.
  • Corrosives: Acid will eat away at its tissues before it has a chance to regenerate, causing severe damage.
  • Lightning/Ion: While it has some resistances to lightning and ion energy, prolonged exposure will damage it to the point of shutdown.
  • Microwave: Will severely slow down regeneration and movement speed, as well as shutting down combat databases.
  • Magnets: Curious interactions with the flesh of the biot causes it to be drawn like metal to high intensity magnetic surfaces, effectively immobilizing it.
  • Water: While a puddle will not harm it, dropping the biot into a large body of water will cause its cells to swell, eventually reducing it to an amoeba-like state.
  • Salt: Causes the biot's cells to shrivel upon exposure, resulting in a phobia of even common table salt.
  • Bacta: Exposure to bacta will disable the biot's regeneration and superhuman attributes for three minutes.
  • Sonic: If it sustains more than one hit (or a single sustained direct hit) from sonic weaponry, it will shut down due to overheating.
  • Silver: Impaling it with pure silver will impede its ability to regenerate until the silver is removed.
  • Vong Origins: The biot's tech is based on Vong biots, and it therefore possesses their weaknesses, including:
    • Bafforr Pollen: Will force the biot's body into a semi-liquid state with slowed down movement.
    • Unmaskers: Cause the biot's body to harden like stone, rendering it immobile.
  • Mode Locked: The biot can shift into six different forms to suit the needs of any given situation, but these each harbor drawbacks as well as benefits. It takes roughly three minutes to transition between these forms, and during that period the biot is rendered immobile and vulnerable. See the Description section for more info on each form.
  • Must Feed: It must feed on psychic energies at least once every five days in order to survive. Its ability to feed is not restricted by its form, nor is it required to kill its prey in order to be sufficiently nourished. Depending on how much activity it engages in, such as transforming from one form to another or sustaining significant damage, they may need to feed sooner than that. Should it fail to procure fresh energies before it runs out, it will become immobile and eventually shut down.
  • Creepy: Those who are inclined to be suspicious will notice that the biot still seems slightly off, exhibiting behaviors that are not quite human. In addition, due to the haphazard meddling of Messala, the biot suffers from occasional tics and shivers that cause its flesh to noticeably crawl.
  • You'd Best Start Believing In Ghost Stories: The biot has the soul of a deceased individual bonded to its flesh via Sith alchemy. This allows it greater freedom of choice than the original biot possessed, but it also gives rise to numerous mental and emotional problems due to the fact that it can remember what it was like to be alive, as well as memories tied to its past life.

DESCRIPTION
The Sith Lord Arrius Messala was able to capture a copy of the biot Westenra Mina, a being created by Nine Lives. After realizing what he had found, he took advantage of the discovery. Rather than simply wiping its memory and programming it to serve him, the Sith Lord figured out how to create three copies of the original (which he kept in suspended animation) and used alchemy to bind the soul of a deceased individual to each biot's flesh, granting them a far greater capacity for empathy, creativity, and free will.

The original Shi'ido-Vampiric Biot was built to handle various missions against Force Users and regular folks alike. Its nature makes it highly adaptable, and therefore extremely dangerous. The three modified biots' basic functions and the way they work have not changed much. They each have only six set forms they can change into, outlined below:

Civilian Form
Reflexes, speed, strength, and electrical durability are at the level of a normal human. While all higher knowledge is unlocked, only basic hand-to-hand databases on a few martial arts are active as far as combat programming goes. This form repairs most wounds in the span of five minutes. Pheromone production is unlocked.

Combat Form
This form has the Naiad Combat Armor built into it. All combat programs are active. Reflexes, speed, and strength are increased by a factor of four, and electrical durability is increased by a factor of five. This form repairs incredibly fast, often in a matter of a minute or less. Access to higher knowledge is restricted.

Maternal Form (formerly Psychologist Form)
The only form which Messala made significant modifications to, the Psychologist Form has been reprogrammed into something more akin to a nanny or tutor droid. It still has access to extended knowledge of the human psyche, granting it greater persuasiveness and an "understanding" persona, but now it also includes databases on childcare, children's education, and child psychology. Reflexes and speed are that of a normal human, though strength is on par with that of a Wookiee and electrical durability is highest in this form. All repairs take fifteen minutes. No combat programming is active. Pheromone production is unlocked.

Stealth Form
Capable of taking on a shapeless near-liquid form. This is the only form which can create weapons from its own body and fight due to its near-liquid state, though fighting as a pile of silly putty-like tissue is only done as a last resort. Regeneration rate is as fast as its combat form. Reflexes and speed are six times faster than normal, though strength and electrical durability remains at the level of a regular human. Only melee weapon combat databases are active.

Pilot Form
This form has the Orestiad Flight Suit built into it. It is the only configuration which permits access to the piloting database; it is otherwise almost identical to the Civilian Form as far as other capabilities go. Reflexes, speed, strength, and electrical durability are at the level of a normal human. Most repairs require five minutes to complete. Only basic hand-to-hand combat programming is unlocked.

Siren Form
This form comes with the Nereid Diving Suit built into it. Configured to allow the biot to swim and dive without triggering its weakness, the suit it wears allows it to survive for some time underwater without its cells swelling. However, if the suit is breached, it will lose this protection and have no choice but to get out of the water and repair itself. Similar to the Stealth Form, reflexes and speed are six times faster than normal, while strength and electrical durability are at the level of a normal human. All repairs require fifteen minutes to complete. No combat programming is active - trying to fight while in this form is ill-advised.

Once all modifications and reprogramming were completed, Messala had the three biots dropped off on Nar Shaddaa. One of them accompanied Thetis Suzerain to Kiva, where the pair had a run-in with Subject 73 Red Subject 73 Red . Another headed to Zeltros, where it attempted to kill Inanna Harth Inanna Harth , only to be destroyed by Ingrid L'lerim Ingrid L'lerim . The third biot, which contained the soul of Bithia Cervantes, went in search of Jacen Nimdok Jacen Nimdok and Miri, her husband and daughter. She eventually found them on Thustra, where Nimdok convinced Subject 648 Slipknot Subject 648 Slipknot to attempt to remove the programming imposed on her by Messala.
 
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PRE-FACTORY TEMPLATE
Submission Name: Shi'ido-Vampiric Biot: Ishtar
Link to Submission: Here
Reason for Pre-Factory Request: Significant alterations must be made to this sub to reflect new story developments.

Moved to pre-factory per OP request.

Please remember to include a list of changes when you tag a member of factory staff to move the submission back to live judgement.
 
John Locke John Locke Srina Talon Srina Talon Phew, I think this is finally ready to be judged.

Changes are as follows:
  • Manufacturer now includes a third person, Subject 648 Slipknot.
  • Affiliation changed from Arrius Messala to Bithia.
  • Changed Modularity from No to Yes, with elaboration.
  • Production changed to Unique.
  • In Special Features, biot tissue now includes Vong Masquer and Gen’Dai DNA.
  • Elaborated on the “Even the Smallest Bodily Functions” strength by adding that the biot can pass a blood test without being detected as inhuman.
  • Changed strength name “Human After All” to “Machine With a Soul”.
  • Removed weaknesses to Garlic and Beskar’gam.
  • Added “or a single sustained direct hit” to the Sonic weakness.
  • Elaborated on the “Must Feed” and “Creepy” weaknesses a bit more.
  • Removed the part of the “You’d Best Start Believing in Ghost Stories” weakness where it states that the biot has been programmed to obey Messala.
  • Removed images from Description section.
  • Added in the Combat Suit, Flight Suit, and Diving Suit with links to their submissions.
  • Added a sixth form, the “Siren Form”, along with details on its capabilities.
  • Description section was edited to clarify that there were three of these biots made, and that they are in fact copies of the captured original biot, which is being kept in stasis in Messala’s lab. One of the biots has already been destroyed. Also added a couple paragraphs of story updates based on RP progress.
 
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