Star Wars Roleplay: Chaos

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Character Westenra Mina

Westenra Mina


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NAME: Westenra Mina

FACTION: CIS/Republic

RANK: Android Warrior

SPECIES: Biot

AGE: Recently created

SEX: Female (Designed and coded as female)

HEIGHT: Tall

WEIGHT: 104 kilograms

EYES:
Normally Bright pink

HAIR: Varies

SKIN: Varies

FORCE SENSITIVE: No


STRENGTHS

Why won't you die?: The highly regenerative nature of this biot means it is extremelydifficult to outright destroy using solely conventional means. Damage from weapons such as vibro blades repair in minutes (It can even regrow limbs!) while the Blunt trauma will only displace the super pliable organic tissue it is made of, even a direct hit on its brain with a blunt weapon will only displace the tissue, not destroy it. Even Flame and Cryo will do little damage thanks to enzymes released from its super pliable brain. It also possesses great speed, reflexes, strength depending on the form it uses and is naturally resistant to electrical damage, though to different degrees depending on its form . In its stealth form its body becomes pliable to the point of being almost like liquid, allowing it to flow through tight spaces. If damaged while at full size and if it needs to repair more quickly then its current guise allows, it can grow fangs and feed on a Victim's psychic energy, though this will not actually kill the victim, merely render them unconscious for a few hours and with a day of memory loss. Lastly, if blown to bits, if a sample is recovered within three hours and bombarded with gamma radiation it will grow into a perfect copy of what has been destroyed. As long as ten percent of its body and a quarter of its brain is intact it will repair itself fully. It can form weapons via tissue hardening in its stealth form. It also cannot feel pain, and even destroying an organ like the heart won't down it permanently. The brain must be completely destroyed or most of the body must be.

Mage Killer: When the production method rendered an early sample force dead Nine immediately saw the potential and exploited this, studying ysalamir to aid in the creation of the final being, rendering it much more resistant to telekinetic and mental attacks,, due to specialized glands emitting much weaker versions of a ysalamir's Force Canceling bubble, though attacks of sufficient strength by Knight level practitioners can still injure it, though it will be much, much harder than normal to grip or choke it. It is still vulnerable to every other kind of Force power.

Learning: Is able to learn new skills, particularly in business, social, and martial arts, due to its near purely organic nature.

Stealth: The biot is capable of astonishingly quiet movement. In a near liquid state it can flow through even the smallest cracks in a structure until it finds an exit, reforming on the other side. In addition it is capable of altering its appearance, both to hide in the general populace as well as for mission specific configurations to its programming. Socially it will fool any into thinking it is purely organic, and pass a turing test without raising suspicion even once, and only the most sensitive of military scanners could detect the chemicals present that signify a biot, though if it happened to be using its pheremones when the scanners were nearby, those would be detected.

Business Acumen: It has top of the line financial and business programming

Pilot: It can pilot yachts and frieghters no matter its form

Insurance policy: It can leave a piece of itself behind, so in case it is fully destroyed the first time around, it can rebuild itself and try again.

Seductress: Its pheremones make it VERY persuasive. Even Force adepts will have trouble resisting it. This is constantly in effect regardless of form.


WEAKNESSES

Strobes: Strobe effects greatly confuse its tracking systems, and effectively blind it.

Silver: Impaling it with pure silver will disable its ability to regenerate as well as severely weaken it physically so long as it remains in contact with the main body

Sonic: Sonic weapons will cause it to overheat and shut down temporarily if it sustains more than one hit.

Microwave: While microwave weapons will not kill it, they will severely slow its regeneration as well as its movement speed in its semi-liquid state, allowing it to easily destroyed by a sufficiently prepped and thorough opponent. Even minor exposure to unshielded microwaves will shut down its combat databases for three minutes.

Lightsabers: If lightsabers cut off its limbs, not only will the limb not grow back for a whole three days, it will also force it dangerously close to overheating. It will be at a severe disadvantage trying to buy time to cool down.

Magnets: Curious interactions with the flesh of the biot causes it to be drawn like metal to high intensity magnetic surfaces.

Acid: Acid is the one weapon it seems truly vulnerable to, eating away at any tissue in seconds, and slowing down its regeneration for a whole day.

Baffer Pollen: Baffer pollen will force it into a semi liquid state, a pool of pliable tissue that will bee slow moving, unable to take form or fight for a few minutes (though it will still regenerate if damaged), making it a relative sitting duck, especially if one has a disruptor.

Asimov-Resistant: The Biot's design is so advanced that while it cannot harm Nine, her artificial daughters, or the Psy-Pires directly or indirectly, it CAN defy any order given to it, so long as doing so would not conflict with those prior directives. It is simply too advanced for it to obey fully, though it will comply with orders it agrees with. It is still difficult for it to truly disobey an order...unless it is in its psychologist form...

Glamour failure: This biot has an interesting problem in regards to being able to pass for human. Its empathy programming is so intense that it will occasionally creep people out, especially those naturally inclined to be suspicious. It cannot seem to dull its empathy in any form, which, when combined with its psychological programming in its therapist form, can sometimes turn to outright distrust among especially anti-social types.

Bacta: Bacta disables its regenerative ability and superhuman attributes for three minutes.

Paddle Beams: Paddle beam exposure causes it to mutate and turn feral, becoming beastial and seeking psychic energy, which it will consume until back to normal.

Kindness: Its reluctance to resort to violence and its friendly, trusting nature can be used against it by the devious, though they will have to be a master at concealing their intent. Also its reluctance to use deadly force can cause it to be slowed in battle, due to it wanting to cause as little pain as possible or permanently crippling injuries. Savvy foes will attack it with overwhelming advantages and numbers, though even then victory is not guaranteed, for while it prefers not to kill, that does not mean it won't if truly pressed.

Mode Locked: Depending on the form, it is at varying levels of threat or helplessness. Some modes have no or reduced combat abilities, and some forms heal faster than others, which can make a difference in battle. Lastly, though its transition time between each configuration is three minutes each, it must remain immobile and hidden during the transition time.

Armor Piercing: Standard armor piercing rounds will punch through even its most durable configuration, potentially damaging vital organs.

Explosive: Explosives are an excellent choice for engaging it, and have a good chance of destroying it in the first go if it isn't fast enough to avoid it.

Unmasquer: Vong unmasquers cause its mass to harden and turn the biot to a stone like state so long as they are in its radius. This renders it easily destroyed.

Diminishing returns: If forced to rebuild from almost nothing multiple times in a row, its regen rate will get slower and slower till its at the crawl of a regular human, forcing it to feed to restore itself.

No range capability: One of its few hindrances is that it lacks any ranged weapon capability or even the ability to learn ranged weaponry, in contrast to every other design Nine has created.

Water: Believe it or not, yes. Concentrated amounts of water will cause its cells to oversaturate and force them to process the water, causing its form to break down to a swollen, translucent form constantly leaking water as it malfunctions and as long as cells remain saturated with water it cannot reform. Even a simple garden hose might prove effective in momentarily slowing it, then attempting to destroy it. Even its most durable form is vulnerable to this weakness. A puddle will do nothing, but a preassure hose will go a long way to victory. Even high amounts of moisture in the air disrupt its ability to function and maintain cohesion while whole. One excellent way of neutralizing it would be to drop it in a large body of water, which will cause it to breakdown to a swollen amoeba like state. Boil the water to five hundred degrees to kill the tissue.

Ion: Exposure to ionic energy from a concentrated source will cause it to revert to its factory ready form and remain unable to look human for three hours, though everything else will still be intact.

Diet: It needs to feed on psychic energy every five days, no matter where it is. If it does not it will mutate and turn feral like if it was hit with paddle beams.

Mandalorian steel: This metal causes it to shift painfully and instantaneously between its forms until it overheats and enters a shut down state where it is temporarily inactive until its internals cool down. This renders it easily destroyed. If it can remove the steel from its body within the first five secinds of contact, it can avert an overheat state.

Garlic: the biot is extremely allergic to anything with garlic products, which causes it to malfunction across the surface of its skin, making it vomit glowing red blood. This will surely give away its artificial nature to anyone.

Then again, how many enemies happen to have Garlic on them?

Salt: Pure salt, even table salt, causes it such extreme physical pain on exposure that the biot has an ingrained phobia of even crossing a door way with a line of the stuff across it. This can be heavily exploited.

Kyber: A programmed psychological weakness, it will be instinctively fearful of samples of kyber crystals, large or small, so long as it is held in the hand and the sample is raw and uncut. It can fight back against the phobia, but it is extremely difficult, and its focus is more on the kyber than the enemy, so most times, it will simply flee. Also, it must be within thirty meters of the kyber for it to take effect.

APPEARANCE:

Though she has a programmed in public form as a red headed Atrisian Woman with fair skin, she often prefers her Psychologist form, a curvy woman of middle age with brown skin and hair and pink eyes, often clad in a silver dress



BIOGRAPHY:

A product of The Arch Psy-Pire's mad science, Westenra Mina is the newest creation of the Castle Morpheus Labs. Programmed primarily to serve as a top economic and financial advisor/psychologist to Members of Clan Li-Ves, Westenra is also a highly lethal (albeit reluctantly so) combat android with a specialty in melee and stealth. Commissioned initially solely to serve the clan and select affiliates, recent crushing blows to family resources have caused her to branch out and take more active affairs to earn capital. The third highest in Rank of the Clan, Westenra is an advocate of peaceful solutions to Clan problems, though she acknowledges such idealism is not always possible to execute...

PERSONALITY

The exact opposite of Vera Mina, Westenra is programmed for extreme kindness and empathy, to the point Force Adepts note she possesses an almost Jedi like serenity. Hurting others causes her intense pain emotionally, so she strives to find a nonviolent solution whenever possible. Due to her coding however, Westenra is often merciful to a fault, with few exceptions being when the lives of others are at stake. On rare occasions, the biot may choose to sacrifice itself rather than kill further.

SHIP:

Mercy's Aegis: (J-Type Diplomatic Barge)

KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.

BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.


ROLE-PLAYS:


Hit Points

♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡

Force



Force Defense

♡♡♡♡♡♡♡

Magic

Magic Defense





Skill Sheet and Equipment

WEAPONS

Morpheus Gladius: (Double Edge Vibrosword)

Five Rings (Personal Psychic Vibro-Katana, Signature Weapon)

Dark Five Rings (Personal Vibro-Odachi)

Ten Tigers (Echani Ritual Brand)

Three Laws Safe (Stun Baton)

Five Finger Discount (Vibro-Tanto)


SKILLS

Puppet: Barely pose a threat to a B-1. Novice at skill, weapon related or otherwise

Marionette: Pose threat to a Super Battle Droid, to say nothing of an organic soldier, able to use skills easier with more fluidity.

Figurine: Pose deadly threat to organics and other droids, able to engage minor squads at a time. Improved fluidity of skills.

Figurehead: Pose lethal threat to Droids and Organics, able to engage multiple large squads. Pose Legitimate Threat to Force Users. Great fluidity with skils both bodily and learned.

Homunculi: Pose Horrific Threat to ordinary organics, Droids, and Force Users alike. Immense fluidity with skills both programmed and bodily

BODY

About Body: It turns out not only is she organic enough to learn new combat, traversal, and social skills, she is even slowly learning to exploit her cellular peculiarities in ways even her own creator never foresaw. While strictly within the limits of her design, Westenra is slowly learning how to push those limits, and even temporarily exceed them.

Psychic-Push (Melissa Only) (----M----F----F+----H)

Psychic Judgement

Psycho-Cryonics

Psycho-Pyronics

Psychic Wave

Psychic-Repulse

Psychic Sense (Melissa Only) (----M----F----F+----H)

Psychic-Kinesis

Psychic Jump (Melissa Only

Psychic Heal (Melissa Only)

Psychic Meld

Limb Control (Stealth Only) (****M----F----F+----H)

Used to Form Weapons from her own limbs while in her stealth configuration to catch enemies off guard in melee. Though initially only able to form blades, Westenra can eventually learn to make more complex weapons as well. Cannot withstand vibroweapons, leaving it a backup skill only

Puppet: Can form knives, and stabbing weapons with her arms

Marionnete: Can form knives, and stabbing weapons with both arms and legs. In addition, is now able to form tentacles with all limbs.

Figurine: Can now form heavier blades, such as claymores and axes

Figurehead: Can form maces and clubs

Homunculi: Whole upper body can become a blade or club

Self Duplicate (Psychologist, Gladiator, Pilot, and Westernra Prime only)

Through gentle concentration that takes a day, the Biot can safely copy itself without having to remove flesh and expose to Gamma Rays. No ranks.


Duplicate (----M----F----F+----H) (Gladiator only)

Through intense Focus, Westenra can trigger a glitch that causes her to regenerate while at full health. Duplicate healthy cells are forced out of the main host when critical mass is reached, causing Westenra to split in two, creating another Westenra, with the originals most recent memories. This glitch renders one duplicate unstable and only one duplicate will possess the proper enzymes to avoid breaking down into dust from the cascade failure caused by the deliberately triggered glitch. As Westenra becomes more skilled at triggering this internal glitch, more copies that last longer can be created.

Puppet: Generate a single copy for fifteen minutes.

Marionnete: Generate two copies for a half hour

Figurine: Generate three copies for forty five minutes.

Figurehead: Generate four copies for one hour

Homunculi: Generate five copies for one hour and thirty minutes

Pheremone Intensification (Psychologist Only)(****M****F----F+----H)

Can Temporarily oversaturate her body with pheremones to influence larger numbers of people over a wider area than normal. Using this ability causes her to overheat slightly, remaining physically weakened afterward.

Puppet: Potentially influence a small group of weak minded people into non hostilities in a fifty meter radius. Physical weakness lasts ten minutes

Marionnete: Potentially influence a small group of strong minded people over a sixty meter radius. Physical weakness lasts nine minutes.

Figurine: Potentially influence a large group of strong minded people over a sixty meter radius. Physical weakness lasts eight minutes thirty seconds.

Figurehead: Potentially influence a large group of very strong minded people over a sixty meter radius. Physical weakness lasts eight minutes.

Homunculi: Potentially influence a large group of extremely strong minded individuals over a seventy meter radius. Physical weakness lasts 007 minutes

Surface Crawling (Stealth only)

Learning to control the smallest bits of her tissue, Westenra while whole can cling to walls and ceilings for a short time in human form, and an unlimited time in a semi-liquid state.

Puppet: Cling to walls and ceilings for three minutes while humanoid

Marionette: Cling to walls and ceilings for six minutes while humanoid

Figurine: Cling to walls and ceilings for nine minutes while humanoid.

Figurehead: Cling to walls and ceilings for twelve minutes while humanoid.

Homunculi: Cling to walls and ceilings for fifteen minutes while humanoid.


Blood Heal (Gladiator only) (----M----F----F+----H)

By intense concentration, Westenra is able to overclock her cellular regeneration to repair any tissue it comes into contact with. As she grows more skilled, the rate her blood heals others becomes exponentially quicker.

Puppet: Can heal very minor injuries very quickly.

Marionette: Can heal minor injuries very quickly

Figurine: Can heal serious injuries.

Figurehead: Can heal veey serious injuries

Homunculi: Can heal mortal wounds.

Psychic Field Drain (Psychologist Only) (----M----F----F+----H)

Psychic Illusion (Psychologist Only) (----M----F----F+----H)

Psychic Phasing (----M----F----F+----H)

MELEE

Katanas (****M****F****F+****H)

Longswords (****M****F****F+****H)

Double Bladed Swords (****M****F****F+****H)

Shortswords (****M****F****F+****H)

Claymores (***-M----F----F+----H)

Staves (****M****F****F+****H)

Spears (****M----F----F+----H)

Axes (****M****F----F+----H)

Knives (****M****F****F+****H)

Sticks (**--M----F----F+----H)

Whips (****M****F****F+****H)

Scythes (----M----F----F+----H)

Sickles (----M----F----F+----H)

Claw Weapons (****M****F****F+----H)

Vibroshields (****M****F****F+****H)

Single Bladed Lightsaber

Double Bladed Lightsaber

Form One

Form Two

Form Three

Form Four

Form Five

Form Six

Form 007

Fast Style

Medium Style

Strong Style

HAND TO HAND

Atrisian Crane (****M****F****F+****H)

Atrisian Monkey (****M****F****F+****H)

Atrisian Iron Hand (****M****F****F+****H)

Atrisian Leopard (****M****F****F+****H)

Atrisian Tiger (****M----F----F+----H)

Atrisian Eagle (****M****F****F+****H)

Atrisian Dog (****M----F----F+----H)

Atrisian Mantis (****M----F----F+----H)

Ephor's Palm (Mandalorian) (****M----F----F+----H)

Solid Gate (****M----F----F+----H)

Xiangqi Family Boxing (****M****F----F+----H)

STEALTH

Stealth Kill 10/10

Stealth Nuetralize 10/10

Silent Moves 10/10

Espionage 6/10

PILOTING

Speeders 2/10

Private vessels 3/10

SOCIAL

Finances 10/10

Philanthropy 10/10

Harp 10/10

Psychology 10/10

Alt Form Skill Reference sheet

Westenra

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Iron Hand

Crane

Solid Gate

Finances

Philanthropy

Harp

Speeders

Reflexes: 2

Speed: 2

Strength: 2

Electrical Durability: 2

Lynda

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Crane

Monkey

Eagle

Leopard

Tiger

Dog

Mantis

Iron Hand

Ephors Palm

Solid Gate

Xianqi Boxing

Melee

Katanas

Longswords

Short Swords

Double Bladed Swords

Staves

Spears

Axes

Knives

Whips

Scythes

Sickles

Claw Weapons

Sticks

Vibroshields

Self Duplicate

Duplicate

Blood Heal

Reflexes: 5

Speed: 5

Strength: 5

Electrical durability: 5

Lorna

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Psychology

Philanthropy

Pheremone Intensification

Reflexes: 1

Speed: 1

Strength: 9

Electrical durability: 6

Ensan

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Stealth Kill

Stealth Nuetralize

Silent Moves

Espionage

Katanas

Longswords

Short Swords

Double Bladed Swords

Staves

Spears

Axes

Knives

Whips

Scythes

Sickles

Claw Weapons

Sticks

Vibroshields

Limb Control

Surface Crawling

Become Amorphous


Reflexes: 6

Speed: 6

Strength: 2

Electrical durability: 1


The Leopard

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Piloting: Airspeeders

Piloting: Yachts

Silent Movement

Pickpocketing

Batons

Daggers

Longswords

Stealth Neutralize

Lockpicking

Hacking

Droid Interface

Vehicle Hotwiring

Limb Control

Surface Crawling

Become Amorphous

Skin Camouflage

Atrisian Judo

Atrisian Aikido

Reflexes: 4

Speed: 4

Strength: 4

Electrical durability: 4

Lana Layne

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Piloting: Starfighters

Piloting: Star Bombers

Piloting: Military: Repulsorlift

Piloting: Military: Walker

Double Bladed Swords

Single Bladed Lightsaber

Double Bladed Lightsaber

Form One

Form Three


Solid Gate

Iron Palm

Reflexes: 3

Speed: 3

Strength: 3

Electrical Durability: 3


Melissa Io

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Katanas

Single Bladed Lightsaber

Soresu

Juyo

Vaapaad

Djem So

Strong Style

Lus-Ma

Cybernetics

Iron Hand

Death Touch

Reflexes: 2

Speed: 2

Strength: 007

Electrical Durability: 4

Meleena Io

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Axes

Spears

Staves

Katanas

Single Bladed Lightsaber

Double Bladed Lightsaber

Medium Style


Piloting: Speeders

Piloting: Light Freighters

Ephors Palm

Cybernetics

Medicine


Reflexes: 2

Strength: 2

Speed: 10

Electrical durability: 4

Melinda Io

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Light Foils

Form 2

Daggers

Katanas


Vibro-Shields

Broken Gate

Piloting: Light Freighters

Reflexes: 007

Speed: 007

Strength: 1

Electrical Durability: 1


Melanie Io

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Single Bladed Lightsabers

Light Whips

Vibrowhips

Form 1

Form 007

K'Tara

Strength: 2

Speed: 4

Reflexes: 4

Electrical Durability: 10

Melisandre Io

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Short Lightsaber

Form 1

Jar Kai

Pilot Yachts

Pilot Speeders

Pilot Starfighters

Strength: 007

Speed: 3

Reflexes: 4

Electrical Durability: 007

Melita Io

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Form 1

Form 2

Double Bladed Lightsabers

Pilot Yachts

Pilot Corvettes

Defense/Prosecutor Programming

Strength: 4

Speed: 5

Reflexes 007

Electrical Durability 9

Melody Io

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Song

Vibrate

Noise Reduction

Noise Redirection

Longswords

Double Bladed Longswords

Pilot Corvettes

Pilot Capital Ship

Strength: 2

Reflexes: 4

Speed: 4

Electrical Durability: 007

The Witch of Cathay


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Psy-Spell: Petrification

Psy-Spell: Stone Bombardment

Psy-Spell: Stone Armor

Psy-Spell: Stone Sword

Psy-Spell: Stone Axe

Psy-Spell: Stone Minions

Psy-Spell: Magic Negation

Magic Resistance

Pilot Freighters

Diplomacy

Single Bladed Lightsaber

Form Six

Daggers

Long Fist

Reflexes: 2

Speed: 2

Strength: 2

Electrical Durability: 6


The Witch of Raxis Prime

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Psy Spell: Radiation Production

Psy Spell: Healing Radiation

Psy Spell: Leech Radiation

Psy Spell: Radioactive Trap

Psy Spell: Radioactive Mind Control

Psy Spell: Radioactive Droid Control

Psy Spell: Radioactive Vehicle Control

Radioactive Healing

Pilot Speeder Bikes

Pilot Airspeeders

Pilot Gunships

Katanas

Daggers

Snake

Crane

Kickboxing

Speed: 3

Reflexes: 3

Strength: 10

Electrical Durability: 10

The Sorceress of Seline

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Psychic Sense

Psychic Invisibility

Long Swords

Light Whips

Psychic-Lightning

Psychic-Choke

Psychic Darkness

Psychic Stun

Psychic Breath Bubble

Psychic Light

Psychic Energy Leech

Psychic Spell: Memory Erasure

Psychic Spell: Paralysis

Psychic Spell: Enhance Pain

Psychic Spell: Kill Pain

Psychic Spell: Telepathic Trap

Psychic Spell: Telepathic Shielding

Psychic Spell: Mind Purge

Pilot Yachts

Pilots Speeders

Poison/Antidote Creation

Medicine
 
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