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Approved Tech Saotome Planetary Defensive Network

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Sala'dine

Admiral of the Ghost Fleet
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Designed for planets and systems
  • Mass Grav Pulse Network: Designed like a basic network. The system uses interdiciton buoy's to make a region of space more difficult to travel through unnoticed.
  • Advanced Warning System: With the detection systems in place, advanced warning to planetary security forces allowing them to scramble ships and planetary defenses.
STRENGTHS
  • Designed as a network of interdiction pulses that are random. The security net portion of the defensive network creates additional time for the early warning systems to get defenses up.
  • Self Repairing: Designed with a layer of self repairing material to protect from micro asteroids and keep it working when there might be small scale damage. Larger damage will generally require more repair work and drones.
WEAKNESSES
  • Built in power source: Designed with its own internal power source that is long lasting but it is largely able to power the network for decades between recharges or needing to be changed.,
  • Passive: While not made to be offensively used the system doesn't have weapons it is designed to be a purely defensive means. Planets using it are required to supply their own means of supporting and protecting the network so the interdiction beacons don't get destroyed
DESCRIPTION
Designed by Saotome as a network based on old Imperial hyperspace security means. The network is a series of beacons that function randomly when detecting an unknown vessel to pull them out of hyperspace and with random pulses along their path keep them from jumping back into hyperspace. The interdiction capabilities are a means to get more time for planets to prepare and send out their defensive fleets or for worlds that have the network spin up a shield around the planet. Or to scramble ships and prepare stations, the original network being spread out across hyperspace routes allowing fleets to move in and secure entire regions of space instead of small systems.

The main section of it is located on the planet within a facility to project the planetary shield. Using designs much like the deep core network non-mass hyperwave transceivers are used to detect ships traveling in hyperspace. Once detected the network gravity well projectors work to interdict and get clearances from unknown vessels. The advanced warning for the planets means exactly that advanced warning as opposed to instant stoppage. This isn't a means to prevent invasion or attack but it works to provide a level of protection that can be given to important worlds by augmenting them with stations or with ships.

The original design was something that had even for its size problems, the sheer logistical work of monitoring and controlling hyperspace routes required a high level of vigilance. The early warning system is designed to alert the security forces of the planet. Giving them the time to activate defenses, send out ships or direct fleets. Patrol vessels monitoring the network that function to scan and intercept detected incoming vessels receive the alerts. The beacons themselves aren't mobile so the net doesn't move in its area but its random intervals for the field makes the gaps it has harder to predict.

The years of the network being in use and worked on has seen it vastly improved with better designed... better materials and production. Sasori pushed it to be able to be bought by governments and within other systems. Linking up with existing security networks and systems for the planets like stations, interdiciton patrols and long range sensors. Sala'dine worked on it to improve some performance issues like gaps and narrow it down to largely grav pulse systems they could set out and scatter across a system with better control.... or along hyperspace routes being abel to activate and deactivate as needed for allowing access.
 
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[member="Sala'dine"]
So, to clarify, you're combining a planetary shield "net" and gravity well generators into one massive network that would span across, essentially, multiple systems and planets?
 

Sala'dine

Admiral of the Ghost Fleet
[member="Lily Kuhn"]

not completely more once detection systems go off it can start up the process of the shield activating. Since one should take awhile to properly poweral the time you can get from early warning systems matters.
 
Sala'dine said:
[member="Lily Kuhn"]

not completely more once detection systems go off it can start up the process of the shield activating. Since one should take awhile to properly poweral the time you can get from early warning systems matters.
My questions are as follows:
  1. Does this contain a planetary shield?
  2. Does this provide interdiction fields?
  3. Does this span multiple planets and systems/sectors?
I am not asking how this functions, I am asking if it performs as questioned above. If this network supplies planetary shields, or is somehow modular in that it can incorporate them, then the answer to 1 is yes. If this network supplies gravity well generators or is somehow modular to incorporate them, then the answer to 2 is yes. If this is used by more than a handful of planets, or used to protect large sections of open space, then the answer to 3 is yes.
 
Sala'dine said:
[member="Lily Kuhn"]

Yes to all three by that.
Okay. Then first we have several things to go over.

First:
Sala'dine said:
Production: Limited
Sala'dine said:
Affiliation: Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase)
Sala'dine said:
Intent: To create a defensive upgrade for worlds and sectors
Limited production, along with all of our production values, are given definitions in the template. What you've put here is minor production with the label of Limited Production. Now, I'm not going to approve any form of multi-system/sector interdiction or multi-sector/system shield network, regardless of canon basis, at minor production - we deny superweapons that are canon, we deny banned technology that are canon, we deny overpowered submissions that are canon.
For reference purposes, this is what we say each production value is:
Production: The scale is Unique (Only One Character), Semi-Unique (Maximum of 10 characters), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.
What you're making is something that would likely be used, per your intent, for entire factions and, per your affiliation, by multiple groups of companies, factions, and so on. That is not limited production.

Sala'dine said:
The original design was something that had even for its size problems, the sheer logistical work of monitoring and controlling hyperspace routes into a section of space meant there were going to be gaps and ways through it. From patrol craft movements to scouts making new routes to bypass your beacons. The saotome net is a little less open instead of holding a region it is meant to be used in a section. SMaller in scale then holding entire regions of the galaxy. THis lets it use a third of the resources as patrol craft and monitoring stations do not need to be tied directly into the networks configuration itself.
Your entire submission, and the answers you gave me to my questions, directly contradict pretty much this entire paragraph and any other portion of the submission which try to downplay its size and use as compared to the Galactic Empire's canon detection system.

Sala'dine said:
These cutbacks still can create gaps allowing others to get through it, the beacons are monitored and prepared lightly armed
This is the only part of your submission that mentions weapons. There's no elaboration of what weapons are used, how an unmanned beacon is capable of using sophisticated weaponry as a defense against capital ships, or to what ends it is armed (as in, whether it is armed to fire on any ships that get pulled into an interdiction field, or whether it's meant as an automated defense against something attacking the beacon itself). Your description is not a place to bury information like this in, it's meant to flesh out the information you've provided in the fields of the template above it and provide background to your submission. Additional information that doesn't change it's use from how it's explained above? Sure. Information that is necessary for deciding whether a submission is balanced or not? No.

Sala'dine said:
The main weaknesses of it being designed so close is the range is now more limited, it doesn't cover routes to the system it covers the interior of the system
This is a contradiction - the routes to the systems are smaller than the interior of the systems themselves. A hyperroute, as compared to an actual system (like our solar system, which is a system), is like a road that leads into the system itself - tiny in comparison in terms of the size of the entry point. In essence, you're framing this submission as if it was smaller because it's only used within the systems and sectors (sectors are every system that makes up a section of the galaxy, by the way) rather than the hyperspace routes that lead into them - this is false, you're making something far larger and far more capable than the canon source that monitored known hyperspace routes in the deep core, which required the use of these routes because the alternative was potentially flying into black holes and other hazards that were lethal and non-conducive for military and rebel movements in the center of the Empire.

Sala'dine said:
Another big thing is the reduced parts, instead of having mobile stations as part of the network or fleets able to move around. It is just a passive monitoring station.
Here is an excerpt from the canon article for the Imperial Hyperspace Security Net (which you link to in your submission as a primary source and reference several times and are comparing this submission to in the quote above):
22c33bec924747390e77247527df20b5.png

There was no mobile stations in the canon iteration of the hyperspace security net. You can frame history as you want to in role-play, but this is the factory and altering canon isn't going to fly. You can reword the statement to imply something besides the notion that the canon net was mobile, but any other portions of your submission, along with this one, that frames canon in a way that isn't actually how canon portrays it needs to be changed.

Sala'dine said:
THe engineers working on upgrades and different stations or sensors to be added onto the network so that it is not all in one area someone can target and sabotage the entire network.
This sentence doesn't make any sense. Please rewrite it so that it does.

Sala'dine said:
Objects approaching at sub-light speeds are less likely to be seen at first but regular system sensors will detect them eventually after they have been in the system.
Again, as with the weapons, your submission never mentions anything except the use of hyperspace transceivers to detect ships arriving through hyperspace. There's no mention of regular sensors on this network, and if there isn't and this is just inserted to refer to something not in the submission then it needs to be removed.

Sala'dine said:
Hyperspace: Designed with hyperspace monitoring in mind, the network functions to watch ships approaching at lightspeed. Sub-light speeds and slower movements of ships.
This isn't a weakness, nor does the second sentence make any sense (it doesn't appear complete, either).

Sala'dine said:
Spread: Designed by Saotome to be smaller in deployment and scale, instead of routes and regions the system covers a system. THis makes it easier to map out where the beacons are in relation to routes going into the system and better exposes the gaps or makes the beacons vulnerable.
Again, this is disingenuous. A system is millions of times larger than the point where a hyperspace route enters the system. This isn't a weakness, this is a strength. You're covering entire solar systems rather than single points on hyperspace routes - it is many times harder to counteract that than to counteract a single location along a hyperspace route.


The more I am reading this, the more I am seeing an attempt to not only utilize the canon hyperspace net, which was extremely large as it was, but an attempt to make an even bigger variation of it that will be used by multiple companies, factions, groups, individuals, and over much larger swathes of the galaxy than it was in canon. That isn't even taking into consideration that this includes planetary shields - which is far beyond the capabilities of the canon security net - or that this submission is made under the assumption that increasing the total area covered somehow makes it smaller than the original.

Unless this is changed so that it isn't at the level of the nearly impenetrable canon security net, and certainly so that it isn't far and away more powerful than it, as it is currently, I cannot see myself approving this submission - nor can I see this submission going without being heavily reported when it is used were I to approve it in its current state.
 

Sala'dine

Admiral of the Ghost Fleet
[member="Lily Kuhn"]

alright working on edits after work but from the same article linked

Security Net had the potential to have many holes in it and thereby be subverted through the use of experimental routes. Some transceivers were outfitted with hyperdrives and navigation computers, allowing them to randomly jump from point to point and cover more space. Ships unaware of the jump patterns of these transceivers often found it difficult to penetrate the Deep Core Security Zone undetected.
though changing to semi-unique to limit its use if that is alright.

The size wise it covered the deep core and was expanded to the core eventually it was in its canon put around planets and able to get planetary shields activated as it showed at Byss

By 137 ABY, the Security Net had expanded to include the Core Worlds. With the addition of space stations along hyperspace routes, the Empire, now controlled by the One Sith under the Dark Lord Darth Krayt, was able to perform random inspections on starships and stop attacks against protected planets.
The Security Net was soon installed around Imperial planets in the Deep Core such as the fortress world Byss.
It was used by byss security to let authorized ships in and when detecting non-authorized closed the shield quickly

Thanks to the Security Net, Byss Security was able to track the Intruder as it exited hyperspace and allowed it safe passage through Byss's planetary shield. Byss Security also noticed Fett's approach right behind the Intruder and, after receiving no authorization from him, was able to close the planetary shield quickly, causing Fett's ship, Slave II, to crash into it with devastating effects.
The security net used several parts to round it out

Any system using the Security Net often rounded out its security with patrol vessels, asteroid mines, antimatter particles, and probe droids.[1] By 137 ABY, use of the Security Net had branched out to include the Core Worlds. In addition to gravity mines and Imperial Navy flotillas, the updated Security Net consisted of space stations placed along common hyperspace routes where random inspections were performed on ships entering and leaving the Deep Core and the Core Worlds.
The net wasn't just at a point where it entered the system it was along the route which most hyperspace routes through the deep and core worlds cover a large distance.
 
Sala'dine said:
able to get planetary shields activated as it showed at Byss
It's sensors sent hyperwave signals to the Empire which allowed them to trigger their planetary shields themselves, the net itself had no planetary shield function whatsoever. This is made extremely clear in your own quote:


Sala'dine said:
Thanks to the Security Net, Byss Security was able to track the Intruder as it exited hyperspace and allowed it safe passage through Byss's planetary shield. Byss Security also noticed Fett's approach right behind the Intruder and, after receiving no authorization from him, was able to close the planetary shield quickly, causing Fett's ship, Slave II, to crash into it with devastating effects.



Sala'dine said:
The net wasn't just at a point where it entered the system it was along the route which most hyperspace routes through the deep and core worlds cover a large distance.
The hyperspace routes that maneuvered through the deep core, which I'll gladly provide images of for you, are still infinitesimal in comparison to the entire deep core itself - or even just a single sector. You're comparing the monitoring of a single path through the deep core to the use of a net to completely cover every single section of space in multiple sectors (sectors which take up huge swathes of space and are only a step under in size from regions, such as the Deep Core which is made up of sectors).

And, as I mentioned before:


Lily Kuhn said:
we deny superweapons that are canon, we deny banned technology that are canon, we deny overpowered submissions that are canon.
Canon is grounds for the concept, it is not justification for approval.



Sala'dine said:
The size wise it covered the deep core and was expanded to the core eventually it was in its canon put around planets and able to get planetary shields activated as it showed at Byss
Size-wise it covered only the hyperspace routes. It didn't cover open space, it didn't completely surround planets, it monitored the common hyperspace routes that the Empire knew of and had the logistics to monitor. You are comparing apples to oranges. The size of a sector is many times larger than the area of a hyperspace route running through it.
 

Sala'dine

Admiral of the Ghost Fleet
[member="Lily Kuhn"]

alright edited it from last night (I lost some changes I just know it)
  • Removed references to activating planetary shielding but it stays in canon with alerting defensive forces so they can
  • Changed production to semi-unique so the multiable factions/companies can be managed and limited to specific places
  • Cleared up some sentences and fixed them I meant armored not armed in the one. These have no weapons just hulls
  • Changed the range from routes in and around planets to go with the canon more
  • THe beacons and transceivers are stationary without built in hyperdrives or navigational computers
I believe I got everything
 
[member="Sala'dine"]
I would suggest to you and any who plan to make use of this submission to make location submissions in the codex, as it's going to be rather difficult for someone to figure out where this might be put to use.

I am approving this with the changes made. If this is pulled in the future it will be denied.
 
FACTORY MODIFICATION TEMPLATE
Submission Name: Praestigiae Ginnregin
Link to Submission: Praestigiae Ginnregin
Reason for Factory Modification Request: Updating to new factory guidelines

FACTORY MODIFICATION TEMPLATE
Submission Name: Patrol Destroyer
Link to Submission: Patrol Destroyer
Reason for Factory Modification Request: Updating to new factory guidelines

FACTORY MODIFICATION TEMPLATE
Submission Name: Saotome Planetary Defensive Network
Link to Submission: Saotome Planetary Defensive Network
Reason for Factory Modification Request: Updating to new factory guidelines

FACTORY MODIFICATION TEMPLATE
Submission Name: Windsor Station
Link to Submission: Windsor Station
Reason for Factory Modification Request: Updating to new factory guidelines

FACTORY MODIFICATION TEMPLATE
Submission Name: Expansionary Station
Link to Submission: Expansionary Station
Reason for Factory Modification Request: Updating to new factory guidelines
 
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