Popo
I'm Sexy and I Know It
[member="Rusty"]
Alrighty, that explains that. You're using plasma to fire the weapon. Fair enough, you'd need the gas for that, so no worries on those parts.Rusty said:Alright, there seems to be some confusion due to the terminology, which is my fault. This isn't a hybrid weapon system in that the projectile is a combination of slug and energy. This is a hybrid in that the firing mechanism utilizes blaster technology to ignite a high explosive that couldn't ordinarily be ignited using a percussion cap.
I've read the Republic Commando series and have seen the Verpine rifle. Also, wook pages are always taken with a grain of salt much like Wikipedia. Bringing about real world applications of rail gun technology, most military railguns are mounted on naval vessels as the power requirements and bulk of the weapon facilitate that. I understand we're using star wars technology and things are variable and I also understand verpine weapons. Accelerating the projectile is not the point. The point is the velocity. You're listing numbers and when someone tells you no and lists reasons, you've argued the point. Politely, which is appreciated, but the point stands. You can drop the velocity to a reasonable ~2,000m/s OR you can leave it vague without numbers. I'm cool with either. Sometimes not listing hard numbers is better and allows more wiggle room for both the submitter and the judge.Rusty said:This accounts for the high muzzle velocity, something that rail guns would be able to match with easy. If you read the written description of the Verpine shattergun in the Dark Nest trilogy or Republic Commando series, they're getting comparable results from tiny little projectiles. If F=ma here like it does in the real world, that points to a small projectile going insanely fast. Other EMLA-type weapons, such as Jaina's QuietSnipe in Invincible, wreak similar havoc. The precedent is there. The wookiee page is, as is often the case, incomplete.
There will always be recoil. Inertial stabilizers can only take so much. All those times a ship is hit in combat and the deck shakes or panels come lose? It's overriding the inertial stabilizer. Sudden, sharp movements like that will always do so before the device can compensate. Personally, I've never heard of a ship going 0 to lightspeed successfully. Most ships require a certain amount of speed and velocity before going to hyperspace. However, we're not judging a ship, this is a gun. Per play balance, realism, and common sense there will be recoil. Even with 90% recoil reduction, if it's going over 2,000m/s you're shattering a shoulder. If you're a shard, then you've successfully wrecked your mechanical shoulder in the field. 2,000m/s with the recoil reduction basically means you're firing this projectile twice as fast as a conventional 20mm cannon shot with perhaps the recoil of a 20mm anti-tank rifle or .50 cal rifle.Rusty said:Also, inertial dampers allow starships to go from a relative standstill to faster than the speed of light in less than a second without turning the crew to paste. Scaling them down from protecting a ship a thousands times the weight of Gertrude means that, in a technical sense, there doesn't need to be any recoil at all.
I rechecked my math on this one and you are correct. I was woken up suddenly by the electrician and I guess I misread the 3.33 as 8.33, so that's my bad. That said, 'rocking' the trigger to try and shoot 200 rounds a minute is going to get you reported. I'm being nice by letting you keep the Acme Ammo Box because the ammo count in this is rather trivial compared to the other issues in the submission. Push the envelope and someone will report your toy which means someone else is going to hit it with another hammer.Rusty said:As far as the rounds per minute, 200 is closer to 3 rounds a second. I'll change it to semi if you'd like, but Rusty is a Shard, so it's not like his trigger finger is going to get tired. Hell, with a trigger setup like something on a competition paintball gun, it could be technically semiauto and still smoke that 200 rpm mark. Not that I plan to.
Cool. Go ahead and yank it off, then. Really, really loud reports for this thing should be sufficient enough of a description than having to list decibels that could feasibly kill someone.Rusty said:It's the same situation with the noise. I don't mind dropping the 200 dB number off, but it makes no practical difference for the guy behind the trigger.
Alright, just list it in the description so that way folks don't assume it's a backpack mounted thing and is instead carried around to be set down. Also, even linked ammo can jam, sometimes spectacularly, so you'll want to include the chances of such happening.Rusty said:The battle box is easy. It's basically a portable power generator with an ammo can strapped to it. No feed chute necessary, as we're using linked ammo. The power generator powers the inertial dampers and kicks off the firing process. I can elaborate on that further in the product description once we get all the necessary changes finalized.