Rusty
Purveyor of Fine Weaponry
Image Source:
This is close, though I'm not a huge fan of the P-90 style grip. Those things suck if you want any sort of precision aiming. Gives you a good idea of the size and approximate shape we're working with.
Intent: A personal weapon for the character Rusty
Development Thread: N/A Want to see if this will be approved before I try to use it outside of a closed story
Manufacturer: Custom
Model: HAW (Hybrid Automatic Weapon)
Affiliation: N/A
Modularity: No
Production: Unique
Material: The body of the weapon is milled from a billet of high strength durasteel. The barrel is a tungsten/nickle durasteel alloy designed for high heat resistance, and is further fitted with a cryogenic cooling jacket it aid in heat dispersion. The rifling consists of 8 grooves, with one turn in 275mm.
Classification: Hybrid of blaster and slugthrower
Size: Man Portable
Length: 190 cm
Weight: 32 kg
Ammunition Type: Requires blaster gas and the projectiles. Power and ammunition provided by a "battle box" that can be worn as a pack
Ammunition Capacity: Battle box holds 500 rounds of ammunition, as well as the power for that many shots. A 500 shot gas cartridge is stored internally. The battle box is essentially an ammo can strapped to a power generator. The ammo feeds out of the can with via belt, when can cause jams if the links get kinked or you get a stick or something stuck in it. The power generator is pretty basic fare. It supplies power to both the blaster portion of the firing mechanism and the cooling jacket, as well as any other accessories like powered optics. It's not an ideal solution. The box has to be placed beside the weapon in order to feed properly, and a stray shot will turn the thing into a pretty decent representation of a 200 kilo bomb. All that will be left of Rusty for the funeral are fond memories.
Effective Range: Depends on the round, but the maximum effective range is 2500 meters. Anything after that is requires more prayer than skill to hit the target
Rate of Fire: Semi automatic. NOTE: do not visit paintball store for parts.
Special Features: The hybridization of blaster and slugthrower allows the projectile to reach velocities normally reserved for spacecraft. A Verpine shattergun will still smoke it in terms of muzzle velocity, but the action is considerable more robust, and can fire a wide variety of rounds, including armor piercing incendiary, discarding sabot, canister, and nonlethal low density (NLD) plastic frangible rounds. I'm also working on an iridium-based projectile designed to counter lightsabers, though that will have its own submission.
Description: Gertrude is, in my mind, the bastard love child of a crew served machine gun and the venerable E-web. When the trigger is squeezed, energy is pumped into the gas chamber, exciting it and producing the beginnings of a blaster bolt. Unlike a normal blaster, where the galven circuitry would shape it into a coherent bolt, the energy produced is instead shunted into the firing chamber. The projectile utilizes a caseless propellant charge that is ignited by the bolt, which also adds its own energy to the forward momentum of the projectile. The blaster gas chamber sits directly under the chamber of the barrel, and the energy is funneled upwards. The projectile portion of the weapon is gas operated and utilizes a disintegrating link ammo belt.
Gertrude is not a subtle weapon. The muzzle flash is visible for miles around, and the report reaches well over the comfort level for most species. In a confined space, such as a ship, it's basically like firing off 3 flashbang grenades a second, only with the added bonus of a projectile that comes screaming out of the barrel at 2000 meters per second. The recoil is tremendous. Though internal inertial dampers negate about 90% of it, a considerable amount of energy is transferred to the shooter anyway. Use is not recommended for organic beings without full facial protection, something along the lines of a Mandalorian's helmet. However, the sheer shock value makes up for the relatively slow rate of fire.
Primary Source: N/A

This is close, though I'm not a huge fan of the P-90 style grip. Those things suck if you want any sort of precision aiming. Gives you a good idea of the size and approximate shape we're working with.
Intent: A personal weapon for the character Rusty
Development Thread: N/A Want to see if this will be approved before I try to use it outside of a closed story
Manufacturer: Custom
Model: HAW (Hybrid Automatic Weapon)
Affiliation: N/A
Modularity: No
Production: Unique
Material: The body of the weapon is milled from a billet of high strength durasteel. The barrel is a tungsten/nickle durasteel alloy designed for high heat resistance, and is further fitted with a cryogenic cooling jacket it aid in heat dispersion. The rifling consists of 8 grooves, with one turn in 275mm.
Classification: Hybrid of blaster and slugthrower
Size: Man Portable
Length: 190 cm
Weight: 32 kg
Ammunition Type: Requires blaster gas and the projectiles. Power and ammunition provided by a "battle box" that can be worn as a pack
Ammunition Capacity: Battle box holds 500 rounds of ammunition, as well as the power for that many shots. A 500 shot gas cartridge is stored internally. The battle box is essentially an ammo can strapped to a power generator. The ammo feeds out of the can with via belt, when can cause jams if the links get kinked or you get a stick or something stuck in it. The power generator is pretty basic fare. It supplies power to both the blaster portion of the firing mechanism and the cooling jacket, as well as any other accessories like powered optics. It's not an ideal solution. The box has to be placed beside the weapon in order to feed properly, and a stray shot will turn the thing into a pretty decent representation of a 200 kilo bomb. All that will be left of Rusty for the funeral are fond memories.
Effective Range: Depends on the round, but the maximum effective range is 2500 meters. Anything after that is requires more prayer than skill to hit the target
Rate of Fire: Semi automatic. NOTE: do not visit paintball store for parts.
Special Features: The hybridization of blaster and slugthrower allows the projectile to reach velocities normally reserved for spacecraft. A Verpine shattergun will still smoke it in terms of muzzle velocity, but the action is considerable more robust, and can fire a wide variety of rounds, including armor piercing incendiary, discarding sabot, canister, and nonlethal low density (NLD) plastic frangible rounds. I'm also working on an iridium-based projectile designed to counter lightsabers, though that will have its own submission.
Description: Gertrude is, in my mind, the bastard love child of a crew served machine gun and the venerable E-web. When the trigger is squeezed, energy is pumped into the gas chamber, exciting it and producing the beginnings of a blaster bolt. Unlike a normal blaster, where the galven circuitry would shape it into a coherent bolt, the energy produced is instead shunted into the firing chamber. The projectile utilizes a caseless propellant charge that is ignited by the bolt, which also adds its own energy to the forward momentum of the projectile. The blaster gas chamber sits directly under the chamber of the barrel, and the energy is funneled upwards. The projectile portion of the weapon is gas operated and utilizes a disintegrating link ammo belt.
Gertrude is not a subtle weapon. The muzzle flash is visible for miles around, and the report reaches well over the comfort level for most species. In a confined space, such as a ship, it's basically like firing off 3 flashbang grenades a second, only with the added bonus of a projectile that comes screaming out of the barrel at 2000 meters per second. The recoil is tremendous. Though internal inertial dampers negate about 90% of it, a considerable amount of energy is transferred to the shooter anyway. Use is not recommended for organic beings without full facial protection, something along the lines of a Mandalorian's helmet. However, the sheer shock value makes up for the relatively slow rate of fire.
Primary Source: N/A