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Approved Tech RG Tactical Armor Mk. V 'Izax'

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Vreemde Morteisen

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OUT OF CHARACTER INFORMATION
  • Intent: To create the armor suit for the Third Generation paladins.
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Mk II 'Tyth' and Mk. VII 'Agema'
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Power Armour
  • Weight: Extremely Heavy
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Explosives: Very High
    • Lightsabers: Average
    • Sonic: Average
    • EMP/Ion: Average
    • Elemental: Very High
    • Force: None
SPECIAL FEATURES
  • Spinal Cord Connectors (thought-impulse-unit): Through points along the body and the spine the wearer becomes directly attached to the armour, instead of wearing it, the armour becomes a part of the wearer, enhancing his speed and strength with its servos and own power generator. The movements are transmitted to the limbs as well as to the armour.
  • Tactical HUD: An interactive connection to the armour integrated sensors and scanners as well as The Phalanx's scanners, sensors and strategium gives a 3D HUD with the possibility to access a large variety of information. Tactical display and map, troop locations, targeting reticules, range finders, ultraviolet vision, infrared vision and night vision, as well as interactive com-link and holo-transmitter. The HUD works on thought activation. The helmet offers a strong increase of all senses, both due to the sensors and scanners and the natural enhancement of the wearer connected to them.
  • Internal power supply: A miniature power generator with a high energy output and high durability, but extensive maintenance if failures occur.
  • Life support: The armour features a rebreather unit to clean dirty or toxic atmosphere, allowing for unlimited deployment in Type III atmoshperes but also allowing deployment in atmospheres were a minimum of oxygen was present, utilising this bit, but only working for a limited amount of time.
  • Pressure system: For a limited time the armour suit allows the wearer to be deployed in space, utilising saved oxygen reserves to breath.
STRENGTHS
  • Second Skin: The armor has the benefit of not only being worn, but becoming a second skin for the wearer due to its extensive connections.
  • Enclosed: The armor allows a deployment in nearly all environments.
  • Tank: The suit is designed to withstand the most serious and heaviest of attacks.
  • Sixth & Seventh Sense: The armor expands the perception of the wearer to a superhuman level through scanners and sensors, giving impressions and information ordinary senses would not give as well as improving the common senses like vision and hearing through the helmet functions.
  • Tactical: The suit is made to be deployed in battle and its connection to its own scanners and sensors is used as well as the connection to the battlefield surveillance of the strong ship based scanners, if a ship of the Order is in orbit which can allow for a maximum overview and information access.
WEAKNESSES
  • Maintenance: The systems of the armour are very complex and therefore the maintenance of the armour is very time consuming if a system should fail.
  • Chain reaction: There is the very slight possibility that during a malfunction of the internal power supply, the suit of armour is getting permanently destroyed and killing the wearer due to neural connections overloading and melting.
  • Force: The armor does not protect the wearer from any attacks by the Force which affect the wearer directly/internally/mentally.
  • Weight: Unaltered individuals may only be able wear this armor if they are of an extremely strong physics.
  • Visibility: The armor is made of auromidium and therefore gold, it is very very difficult to hide in it.
  • Size: The armor is designed for very large individuals and therefore can only be worn by and altered for people in a specific spectrum of weight and height.
DESCRIPTION
Before the Mk. VII Agema suit was perfected, the Mk. V went into its trials and was marked as they new main armor for the Rim-Guard paladins. It was as resilient as the Mk. VII with the exception of a lower Auromidium part and therefore reduce defence against lightsabers, but was absolutely sufficient for the demands of a heavy suit of power armor.

While the armor is already in production along with the new Lancer-blasters, the Third Generation of paladins is not yet finalised, therefore the weapons and armor are being produced with nobody to carry them. The suits are easier to maintain then the Mk. VII but still require professional attention of armourers to be repaired.
 
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